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Blender game recording at the wrong time


Physics are not simulated past a certain frame?Why are keyframes in global coords, instead of local coords? (Blender 2.70a)Blender Game animation recording: specific recordingRotation animation on z-axis in BlenderHow to set keyframe handles to be interpolated via script on the fly (low-level variant: keyframe_points.add(int) + keyframe_points[i].co=..)?Is there a way to offset in time a scene's animation including physics and particle caches and markers?Stopping a character fall in Blender Game EngineCloth Sim + Time Remapping + location animation = teleporting meshConfusion over animations in the Dope Sheet and NLA EditorAnimating with Multiple Objects






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3












$begingroup$


I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?










share|improve this question









$endgroup$











  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    Apr 14 at 23:35










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    Apr 15 at 0:17










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    Apr 15 at 0:42

















3












$begingroup$


I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?










share|improve this question









$endgroup$











  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    Apr 14 at 23:35










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    Apr 15 at 0:17










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    Apr 15 at 0:42













3












3








3





$begingroup$


I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?










share|improve this question









$endgroup$




I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?







animation game-engine






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Apr 14 at 21:17









Aiden StoreyAiden Storey

183




183











  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    Apr 14 at 23:35










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    Apr 15 at 0:17










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    Apr 15 at 0:42
















  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    Apr 14 at 23:35










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    Apr 15 at 0:17










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    Apr 15 at 0:42















$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
Apr 14 at 23:35




$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
Apr 14 at 23:35












$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
Apr 15 at 0:17




$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
Apr 15 at 0:17












$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
Apr 15 at 0:42




$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
Apr 15 at 0:42










1 Answer
1






active

oldest

votes


















4












$begingroup$

If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



enter image description here






share|improve this answer









$endgroup$













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    1 Answer
    1






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    active

    oldest

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    active

    oldest

    votes









    4












    $begingroup$

    If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



    enter image description here






    share|improve this answer









    $endgroup$

















      4












      $begingroup$

      If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



      enter image description here






      share|improve this answer









      $endgroup$















        4












        4








        4





        $begingroup$

        If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



        enter image description here






        share|improve this answer









        $endgroup$



        If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Apr 15 at 0:41









        X-27 the fluffy unicornX-27 the fluffy unicorn

        8,64943474




        8,64943474



























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