How to make a villain when your PCs are villains?How can I prevent players from using Persuasion or Deception to weasel their way out of a murder?How do I make a large organization of villains memorable or likeable?How to make a low CR villain more dangerousHow well are low level PCs able to defeat high level NPCs in B/X D&D?How much more dangerous is an encounter with the PCs outnumbered and how do I balance around it?How can I make the final boss of the LMOP a memorable and exciting fight for my group?How to make a Nightcrawler-esque NPC villain for my players?What are the ramifications of creating a homebrew world without an Astral Plane?Is Having my Players Control Two Parties a Good Idea?

What are the correct pronouns for referring to someone whom I have never met in person when the gender is apparent?

How to write strategy and schemes beyond my real-life capabilities?

what would allow for the use of cannons but not handheld guns

Backwards Alphabet Triangle

Do dams reduce the flow of river downstream?

Using vtx[] instead of vtx

Did the USA have a political agenda in Syria beyond simply the containment of ISIS?

Curious about definition of well-ordered set

Apollo image lighting

What was the stated reason for giving Trump this award?

Why is Macron seemingly opposing an article 50 extension?

How to reward good service in Japan?

The DM is unapologetically providing TPK encounters; what can we do?

Do you make me up?

Why wasn't Captain America eating in the end of The Avengers?

Encrypt folder on Linux that can only be decrypted on that specific OS and device

Middle-of-the-day intoxication?

Is it crucial for a UX designer to understand the principles and concepts behind Object Oriented Programming?

Why couldn't the Romulans simply circumvent Starfleet's blockade?

Ethan Finds the Maximum Element

Extract partitions of images after edge detection

Are there any animals in the Star Wars universe that are the same as those on Earth?

Why are there two King of Diamonds entries for the Curse of Strahd tarokka card readings?

Why do we need dedicated launch vehicles for small satellites?



How to make a villain when your PCs are villains?


How can I prevent players from using Persuasion or Deception to weasel their way out of a murder?How do I make a large organization of villains memorable or likeable?How to make a low CR villain more dangerousHow well are low level PCs able to defeat high level NPCs in B/X D&D?How much more dangerous is an encounter with the PCs outnumbered and how do I balance around it?How can I make the final boss of the LMOP a memorable and exciting fight for my group?How to make a Nightcrawler-esque NPC villain for my players?What are the ramifications of creating a homebrew world without an Astral Plane?Is Having my Players Control Two Parties a Good Idea?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty
margin-bottom:0;









28














$begingroup$


The main premise of the campaign I am currently DMing is that the PCs need to level up to become powerful enough to take over the world. It's an open world(ish) campaign with a set end goal but no set way to get there.



One problem I'm having with this though is that if I make the villain 'Evil' then the PCs will just recruit him, and there are barely any 'good guy' opponents in the DMG (The only ones I could find were the CR 3 'Knights').



How can I make a villain with underlings that the PCs have a reason to fight, without having to homebrew everything?










share|improve this question












$endgroup$














  • $begingroup$
    Do you have "Volos' Guide To Monsters" as a resource? What level are the PCs?
    $endgroup$
    – KorvinStarmast
    Jun 13 at 12:49







  • 29




    $begingroup$
    Why would the evil villains be recruited by the party instead of the other way around?
    $endgroup$
    – Erik
    Jun 13 at 13:05






  • 2




    $begingroup$
    @Erik I made that part of an answer.
    $endgroup$
    – KorvinStarmast
    Jun 13 at 13:19






  • 1




    $begingroup$
    It might be helpful to know the intent and power and magic levels of the campaign. Is it low-level mundane, where you're probably trading punches with rival gang members, mid- or high-level mundane, where you're sailing against navy ships and enemy pirates for treasure, or magic heavy, where you might be hunting down servants of a specific god? The answers to this question depend heavily on the motives and means of your villainous PCs.
    $endgroup$
    – Renegade
    Jun 13 at 15:54

















28














$begingroup$


The main premise of the campaign I am currently DMing is that the PCs need to level up to become powerful enough to take over the world. It's an open world(ish) campaign with a set end goal but no set way to get there.



One problem I'm having with this though is that if I make the villain 'Evil' then the PCs will just recruit him, and there are barely any 'good guy' opponents in the DMG (The only ones I could find were the CR 3 'Knights').



How can I make a villain with underlings that the PCs have a reason to fight, without having to homebrew everything?










share|improve this question












$endgroup$














  • $begingroup$
    Do you have "Volos' Guide To Monsters" as a resource? What level are the PCs?
    $endgroup$
    – KorvinStarmast
    Jun 13 at 12:49







  • 29




    $begingroup$
    Why would the evil villains be recruited by the party instead of the other way around?
    $endgroup$
    – Erik
    Jun 13 at 13:05






  • 2




    $begingroup$
    @Erik I made that part of an answer.
    $endgroup$
    – KorvinStarmast
    Jun 13 at 13:19






  • 1




    $begingroup$
    It might be helpful to know the intent and power and magic levels of the campaign. Is it low-level mundane, where you're probably trading punches with rival gang members, mid- or high-level mundane, where you're sailing against navy ships and enemy pirates for treasure, or magic heavy, where you might be hunting down servants of a specific god? The answers to this question depend heavily on the motives and means of your villainous PCs.
    $endgroup$
    – Renegade
    Jun 13 at 15:54













28












28








28


4



$begingroup$


The main premise of the campaign I am currently DMing is that the PCs need to level up to become powerful enough to take over the world. It's an open world(ish) campaign with a set end goal but no set way to get there.



One problem I'm having with this though is that if I make the villain 'Evil' then the PCs will just recruit him, and there are barely any 'good guy' opponents in the DMG (The only ones I could find were the CR 3 'Knights').



How can I make a villain with underlings that the PCs have a reason to fight, without having to homebrew everything?










share|improve this question












$endgroup$




The main premise of the campaign I am currently DMing is that the PCs need to level up to become powerful enough to take over the world. It's an open world(ish) campaign with a set end goal but no set way to get there.



One problem I'm having with this though is that if I make the villain 'Evil' then the PCs will just recruit him, and there are barely any 'good guy' opponents in the DMG (The only ones I could find were the CR 3 'Knights').



How can I make a villain with underlings that the PCs have a reason to fight, without having to homebrew everything?







dnd-5e encounter-design villain






share|improve this question
















share|improve this question













share|improve this question




share|improve this question








edited Jun 13 at 14:41









Akixkisu

7,8684 gold badges26 silver badges73 bronze badges




7,8684 gold badges26 silver badges73 bronze badges










asked Jun 13 at 12:48









Bazza491Bazza491

1592 silver badges7 bronze badges




1592 silver badges7 bronze badges














  • $begingroup$
    Do you have "Volos' Guide To Monsters" as a resource? What level are the PCs?
    $endgroup$
    – KorvinStarmast
    Jun 13 at 12:49







  • 29




    $begingroup$
    Why would the evil villains be recruited by the party instead of the other way around?
    $endgroup$
    – Erik
    Jun 13 at 13:05






  • 2




    $begingroup$
    @Erik I made that part of an answer.
    $endgroup$
    – KorvinStarmast
    Jun 13 at 13:19






  • 1




    $begingroup$
    It might be helpful to know the intent and power and magic levels of the campaign. Is it low-level mundane, where you're probably trading punches with rival gang members, mid- or high-level mundane, where you're sailing against navy ships and enemy pirates for treasure, or magic heavy, where you might be hunting down servants of a specific god? The answers to this question depend heavily on the motives and means of your villainous PCs.
    $endgroup$
    – Renegade
    Jun 13 at 15:54
















  • $begingroup$
    Do you have "Volos' Guide To Monsters" as a resource? What level are the PCs?
    $endgroup$
    – KorvinStarmast
    Jun 13 at 12:49







  • 29




    $begingroup$
    Why would the evil villains be recruited by the party instead of the other way around?
    $endgroup$
    – Erik
    Jun 13 at 13:05






  • 2




    $begingroup$
    @Erik I made that part of an answer.
    $endgroup$
    – KorvinStarmast
    Jun 13 at 13:19






  • 1




    $begingroup$
    It might be helpful to know the intent and power and magic levels of the campaign. Is it low-level mundane, where you're probably trading punches with rival gang members, mid- or high-level mundane, where you're sailing against navy ships and enemy pirates for treasure, or magic heavy, where you might be hunting down servants of a specific god? The answers to this question depend heavily on the motives and means of your villainous PCs.
    $endgroup$
    – Renegade
    Jun 13 at 15:54















$begingroup$
Do you have "Volos' Guide To Monsters" as a resource? What level are the PCs?
$endgroup$
– KorvinStarmast
Jun 13 at 12:49





$begingroup$
Do you have "Volos' Guide To Monsters" as a resource? What level are the PCs?
$endgroup$
– KorvinStarmast
Jun 13 at 12:49





29




29




$begingroup$
Why would the evil villains be recruited by the party instead of the other way around?
$endgroup$
– Erik
Jun 13 at 13:05




$begingroup$
Why would the evil villains be recruited by the party instead of the other way around?
$endgroup$
– Erik
Jun 13 at 13:05




2




2




$begingroup$
@Erik I made that part of an answer.
$endgroup$
– KorvinStarmast
Jun 13 at 13:19




$begingroup$
@Erik I made that part of an answer.
$endgroup$
– KorvinStarmast
Jun 13 at 13:19




1




1




$begingroup$
It might be helpful to know the intent and power and magic levels of the campaign. Is it low-level mundane, where you're probably trading punches with rival gang members, mid- or high-level mundane, where you're sailing against navy ships and enemy pirates for treasure, or magic heavy, where you might be hunting down servants of a specific god? The answers to this question depend heavily on the motives and means of your villainous PCs.
$endgroup$
– Renegade
Jun 13 at 15:54




$begingroup$
It might be helpful to know the intent and power and magic levels of the campaign. Is it low-level mundane, where you're probably trading punches with rival gang members, mid- or high-level mundane, where you're sailing against navy ships and enemy pirates for treasure, or magic heavy, where you might be hunting down servants of a specific god? The answers to this question depend heavily on the motives and means of your villainous PCs.
$endgroup$
– Renegade
Jun 13 at 15:54










7 Answers
7






active

oldest

votes


















63
















$begingroup$

Build a criminal network as your BBEG



I have had success over the years in using the Organized Crime family model (an example is mentioned here) to provide scalable challenges to parties of good, neutral, and evil/chaotic alignments. The emphasis is on rivalry as the tension builder between your PCs and their nemesis.



What are the advantages of doing this?



As you may be familiar from the real world, organized crime families won't necessarily ally with other organized crime groups (drug cartels, mafia families) just because they are criminal (or if we like, for D&D purposes, just because they are Evil). They will fight with, ally with, or take over other crime organizations based on their goals, motives and opportunities.



The layered network of the criminal organization lends itself to a steadily increasing CR/challenge for your PCs with a logical "final" boss/group of pretty high CR. (Having the whole thing masterminded from the shadows by a demon, a vampire, or an evil dragon fits the D&D Swords and Sorcery genre).



  • One of the best crime network campaigns I ran had a Vampire as the
    real mastermind. Vampires are still a very tough boss to handle, as
    are Rakshasa's. The Vampire's ability to influence and control others by fear, persuasion, and deception is built in. The Vampire doesn't care about the PCs' alignment: he or she wants to use them, manipulate them, or feed on them.

  • The Rakshasa is described as working through proxies and can make
    for a very hard to kill, and clever, arch nemesis regardless of
    your PCs' alignment. While I have not run a campaign with the Rakshasa as the major enemy, they are custom built for that explicit purpose: misdirection and deception are their strong points. Assassin NPCs employed by the Rakshasa can be lethal if they surprise the party. (I've used the NPC Assassin on multiple occasions; nasty).

Your PCs are a criminal gang, as described.



Their goal is to take over. At least one other organized crime group is either in charge, or wants to take over. They are not intetested in being recruited just because "we are evil" but rather, they have their own goals and motives for wishing to take over the world, just as your PC's do.



As a campaign plot element, you can have the larger Criminal Organization recruit your players while they are at low levels, then as the PCs gain levels the rivalry begins to take shape. That approach is a trope that can be seen in a lot of Hollywood films, TV shows, books, and other entertainment media1.



Scalable challenges



As with various herirachical organizations, criminal and otherwise, your PCs will encounter the low level foot soldiers (guards, thugs, bandits, Knights, etc) before they run into the tougher NPC's like:



  1. ArchMage (CR 12) with minions;


  2. A few Champions (CR 9 warrior type, Volo's Guide to Monsters) with
    squads of soldiers/archers/scouts serving them,


  3. Allied giants, mind flayers, or other monsters who share the goals
    of the crime family, or are allied for their own reasons.


  4. A vicious cabal of halfling thieves, assassins, bards, and sorcerers
    such as those encountered by Finieous Fingers and his crew.


Quantity has a quality all its own



If you go through your encounter creation steps in the DMG, or in the Basic Rules, pages 165-166, you'll notice that even low level CR NPCs (Bandits, Pirates, Thugs, Scouts, Guards, Knights) can in medium to large sized groups create deadly encounters at varying PC levels due to the number of attacks per round that your PCs are subjected to. Ranged attacks: use them!



Let's use 4 Knights as an example encounter.




  • 4 CR 3 Knights x 700 = 2800, multiplied by 2 for being between 3-6 enemies.
    For a party of 4 6th level characters, that's Deadly encounter. (5,600
    XP Threshold, Basic Rules, p. 165). Granted, the encounter math is an estimate.
    Tossing in an Acolyte or a Cult Fanatic to support them with spells may make the encounter a lot more difficult ...



    Match your capstone encounters (or your late-tier tier 1, tier 2, and tier 3 major encounters against the party's level as they peel the layers back to expose the deeper and more dangerous enemies who are an obstacle to their long term success in taking over.




1 FWIW, Waterdeep Dragon Heist has a reasonable illustration of the criminal organization model in a published setting, but you don't need to buy that book to pull this off. The CRPG Baldur's Gate has the BBEG use economic groups and other adventuring parties to stop the protagonist's party.




If the PCs try to recruit the antagonists, a remedy for this is to role-play those NPCs into situations where they frequently and routinely betray the PCs. With a few exceptions, evil characters are typically self-serving. (thanks @R.McMillan)






share|improve this answer












$endgroup$










  • 14




    $begingroup$
    "Your PCs are a criminal gang, as described." Until they reach a certain level of success in their endeavors, at which point they're legitimate nobles/royals...
    $endgroup$
    – Mason Wheeler
    Jun 13 at 21:11







  • 4




    $begingroup$
    @MasonWheeler Fair point. :)
    $endgroup$
    – KorvinStarmast
    Jun 13 at 21:12










  • $begingroup$
    I seem to recall having read that some criminal network in Waterdeep was run by a beholder too, somewhere. I can't really remember the details...
    $endgroup$
    – eirikdaude
    Jun 14 at 19:16










  • $begingroup$
    @eirikdaude That would be WD dragon heist, Mr Spoiler. :)
    $endgroup$
    – KorvinStarmast
    Jun 14 at 19:43


















44
















$begingroup$

Don't give them a villain. Give them an antagonist.



When we create stories about heroes (such as typical characters in Dungeons & Dragons), we often assume that the story must include some evil character as a source of conflict. But this is not universally true. You don't need to design an enemy NPC who is "more evil" than the PCs; in a game with evil protagonists, conflict does not need to have a moral basis.



If you want conflict, then what you need is an antagonist. That means you have a NPC (or faction) whose motives and/or methods are in opposition of the PCs.



Opposition can be active, passive, or a mix of both. An active antagonist tries to interfere with the PCs and their plans, whereas a passive antagonist is an obstacle for the PCs to overcome. Note that the same NPC may oppose actively or passively at different points in time, depending on who's in charge of the status quo.



Don't think about this NPC in terms of the alignment axis. The enemy could be good, or evil, or neither. Even if the PCs and antagonist are not morally opposed, they could be opposed on some other grounds. For example, perhaps the antagonist is competing against the PCs for a valuable resource. Or perhaps the antagonist is a tyrant king, who owns territory that the PCs want for themselves.



There are countless ways to write a fun antagonist, too many to list in a single answer. Additionally, your campaign setting can feature multiple antagonists, who may have different motives, or who may decide to collaborate against the PCs. You can even introduce new antagonists, such as NPCs seeking revenge for the PCs' villainous deeds.



Generally, an antagonist should be sufficiently powerful to be a viable threat to the PCs' objectives. Regardless of the PCs' goals, the antagonist should be competent enough to get in their way.



Lastly, remember that an antagonist can be overcome without killing them. Perhaps the PCs are feeling diplomatic, and decided to persuade an antagonist to join them instead.



With all this in mind, you can choose virtually any creatures from the Monster Manual, Dungeon Masters Guide, or other books.






share|improve this answer












$endgroup$






















    27
















    $begingroup$

    Evil doesn't necessarily get along with Evil.



    Your players want to take over the world. Okay. That means that anyone they recruit is going to have to be okay with the idea of the players taking over the world. A lot of evil types out there won't be okay with this. Some of them might wish to destroy the world, some of them might wish to slaughter all members of the PC's species, some of them might think that the PCs are delicious, and some of them might want to take over the world themselves, or on behalf of their preferred candidate. Indeed, there are very few out there who can be convinced that "help the PCs take over the world" is something that they actually want. Sure, you might run into some that respect the rule of the strong and whatnot, but the shining paladin of good could beat them into submission just as effectively as your PCs could.






    share|improve this answer










    $endgroup$






















      11
















      $begingroup$

      Powerful good doers.



      You can create your own, it doesn't need to be on the DMG. After all in most campaign players are the good guys so you can just create normal NPCs of the level you want.



      The city mayor can be a retired Level 10 fighter, hero of the war, while his personal guard can be level 4 fighters that he personally trains and his insepparable advisor being a level 14 wizard.



      There are as many good guys as you want to make.



      Powerful evil doers.



      Evil opposes evil, they just need to want something exclusively. In your case, there can be only one ruler of the world. For example, in LOTR, Saruman opposes Sauron and both of them are evil but since both of them want the same thing (the ring of power) and only one of them can have it, they are enemies.



      Similar patterns can always work to prevent your Big Bad for being recruited.






      share|improve this answer












      $endgroup$














      • $begingroup$
        Do you have any experience in creating NPCs using the player character classes that you can use you expand on the first part of this answer? This more or less amounts to PvP mechanically and could wind up very unfair.
        $endgroup$
        – Aiken
        Jun 14 at 14:43


















      4
















      $begingroup$

      Read Worm. Or watch The Godfather.



      Your PCs may be villains, but that doesn't necessarily mean they're bad people. Maybe they have no other way to succeed in the world. Maybe they had a bad start. Or maybe they're disillusioned by the "good" side actually not behaving particularly morally or really caring about the little people.



      As Taylor and Don Corleone both found out, you can't rely on the "good" people to be there to help you, or even to care. If what you need to do to survive is illegal, then you'll become a criminal or a victim, and you don't want to be a victim. And once you've identified yourself to others as someone who can take the initiative to not be a victim, other people will look to you for guidance. So your PCs will acquire NPCs - followers of course, but also the friends and families of their followers. Neither Taylor nor Don Corleone intended to become leaders of a faction - they simply did what seemed right to defend a small number of people, and things snowballed from there. Your PCs could well follow the same trajectory.



      As that network extends, inevitably this will bring you into conflict with other people who can also take the initiative. Some of them may be people you can work with, with similar values. Some of them may be opposed to your faction's very existence - your country's aristocracy will take a dim view of someone building an army capable of opposing them, for example, and history shows that people in authority (especially hereditary authority) are frequently not good people. Some of them may be people who just want to watch the world burn, and negotiation is pointless. And some of them may not be people at all, so a vampire has very different motivations from a crime boss.



      That gives you external forces to work with or against. You also have internal forces. If you're the leader of a faction, your NPCs expect you to work for the good of your faction. Sometimes hard decisions have to be taken, of course. But if you leave your followers to be slaughtered one too many times, you'll find a knife in your back soon enough. Even once may be too much, if you decide you have to leave someone behind and their husband/wife/son/daughter/best friend swears eternal vengeance.






      share|improve this answer










      $endgroup$






















        3
















        $begingroup$

        Good guys can be as wicked as evildoers.



        When you've been playing for long you'll know good guys often go 180 and end up doing quite nasty things in their pursuit to end all crime and opression. The Harpers from forgottem realms for instance used to be a secret organization that worked as a spy network and they pretty much played it rough on the villains that crossed their path. Just as with evil, good works better when served subtly and it can't be traced back to it's origin.



        Harpers would use powerful magic and all kinds of trickery to infiltrate evil organizations and play mind games on them, making them think they were doing evil acts, but really working for the interest of their puppet masters. So if your PCs would be bad enough to attract the interest of such a group you could pretty much use any kind of monster who has been tricked into a big scheme plotted by a good natured spymaster. It takes a little bit of planning, but I think it's a great pay-off if you play it like they're fighting other villains (See Evil doesn't necessarily get along with Evil. answer by @Ben Barden) just to find, in the end they were going against a good guy all along.






        share|improve this answer










        $endgroup$










        • 2




          $begingroup$
          Just to add to this, in our own world Jihadists consider their cause pure to God, but a lot of us would beg to differ, including other Muslims. Paladins, also, can be considered zealots of the cause.
          $endgroup$
          – Paul
          Jun 14 at 12:38










        • $begingroup$
          @Paul At least in the earlier editions of D&D, Good is more concrete than "believing one is doing good". So while definitions may vary (perhaps Good ~ altruism), there are many tables where a suicide bomber would not be considered Good regardless of motivation or internal belief that one is good.
          $endgroup$
          – Spitemaster
          Jun 14 at 13:40


















        -4
















        $begingroup$

        Having different evil agendas is a powerful motivator.






        share|improve this answer










        $endgroup$





        We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.











        • 4




          $begingroup$
          Could you elaborate on this a bit more?
          $endgroup$
          – Sdjz
          Jun 13 at 17:43






        • 7




          $begingroup$
          I think if you expanded upon this it might make a good answer, however as it stands it is too short to be useful. Have you used this in your own campaign? That would be a fantastic addition to this answer.
          $endgroup$
          – Someone_Evil
          Jun 13 at 18:00












        Your Answer








        StackExchange.ready(function()
        var channelOptions =
        tags: "".split(" "),
        id: "122"
        ;
        initTagRenderer("".split(" "), "".split(" "), channelOptions);

        StackExchange.using("externalEditor", function()
        // Have to fire editor after snippets, if snippets enabled
        if (StackExchange.settings.snippets.snippetsEnabled)
        StackExchange.using("snippets", function()
        createEditor();
        );

        else
        createEditor();

        );

        function createEditor()
        StackExchange.prepareEditor(
        heartbeatType: 'answer',
        autoActivateHeartbeat: false,
        convertImagesToLinks: false,
        noModals: true,
        showLowRepImageUploadWarning: true,
        reputationToPostImages: null,
        bindNavPrevention: true,
        postfix: "",
        imageUploader:
        brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
        contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/4.0/"u003ecc by-sa 4.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
        allowUrls: true
        ,
        noCode: true, onDemand: true,
        discardSelector: ".discard-answer"
        ,immediatelyShowMarkdownHelp:true
        );



        );














        draft saved

        draft discarded
















        StackExchange.ready(
        function ()
        StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f149843%2fhow-to-make-a-villain-when-your-pcs-are-villains%23new-answer', 'question_page');

        );

        Post as a guest















        Required, but never shown


























        7 Answers
        7






        active

        oldest

        votes








        7 Answers
        7






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        63
















        $begingroup$

        Build a criminal network as your BBEG



        I have had success over the years in using the Organized Crime family model (an example is mentioned here) to provide scalable challenges to parties of good, neutral, and evil/chaotic alignments. The emphasis is on rivalry as the tension builder between your PCs and their nemesis.



        What are the advantages of doing this?



        As you may be familiar from the real world, organized crime families won't necessarily ally with other organized crime groups (drug cartels, mafia families) just because they are criminal (or if we like, for D&D purposes, just because they are Evil). They will fight with, ally with, or take over other crime organizations based on their goals, motives and opportunities.



        The layered network of the criminal organization lends itself to a steadily increasing CR/challenge for your PCs with a logical "final" boss/group of pretty high CR. (Having the whole thing masterminded from the shadows by a demon, a vampire, or an evil dragon fits the D&D Swords and Sorcery genre).



        • One of the best crime network campaigns I ran had a Vampire as the
          real mastermind. Vampires are still a very tough boss to handle, as
          are Rakshasa's. The Vampire's ability to influence and control others by fear, persuasion, and deception is built in. The Vampire doesn't care about the PCs' alignment: he or she wants to use them, manipulate them, or feed on them.

        • The Rakshasa is described as working through proxies and can make
          for a very hard to kill, and clever, arch nemesis regardless of
          your PCs' alignment. While I have not run a campaign with the Rakshasa as the major enemy, they are custom built for that explicit purpose: misdirection and deception are their strong points. Assassin NPCs employed by the Rakshasa can be lethal if they surprise the party. (I've used the NPC Assassin on multiple occasions; nasty).

        Your PCs are a criminal gang, as described.



        Their goal is to take over. At least one other organized crime group is either in charge, or wants to take over. They are not intetested in being recruited just because "we are evil" but rather, they have their own goals and motives for wishing to take over the world, just as your PC's do.



        As a campaign plot element, you can have the larger Criminal Organization recruit your players while they are at low levels, then as the PCs gain levels the rivalry begins to take shape. That approach is a trope that can be seen in a lot of Hollywood films, TV shows, books, and other entertainment media1.



        Scalable challenges



        As with various herirachical organizations, criminal and otherwise, your PCs will encounter the low level foot soldiers (guards, thugs, bandits, Knights, etc) before they run into the tougher NPC's like:



        1. ArchMage (CR 12) with minions;


        2. A few Champions (CR 9 warrior type, Volo's Guide to Monsters) with
          squads of soldiers/archers/scouts serving them,


        3. Allied giants, mind flayers, or other monsters who share the goals
          of the crime family, or are allied for their own reasons.


        4. A vicious cabal of halfling thieves, assassins, bards, and sorcerers
          such as those encountered by Finieous Fingers and his crew.


        Quantity has a quality all its own



        If you go through your encounter creation steps in the DMG, or in the Basic Rules, pages 165-166, you'll notice that even low level CR NPCs (Bandits, Pirates, Thugs, Scouts, Guards, Knights) can in medium to large sized groups create deadly encounters at varying PC levels due to the number of attacks per round that your PCs are subjected to. Ranged attacks: use them!



        Let's use 4 Knights as an example encounter.




        • 4 CR 3 Knights x 700 = 2800, multiplied by 2 for being between 3-6 enemies.
          For a party of 4 6th level characters, that's Deadly encounter. (5,600
          XP Threshold, Basic Rules, p. 165). Granted, the encounter math is an estimate.
          Tossing in an Acolyte or a Cult Fanatic to support them with spells may make the encounter a lot more difficult ...



          Match your capstone encounters (or your late-tier tier 1, tier 2, and tier 3 major encounters against the party's level as they peel the layers back to expose the deeper and more dangerous enemies who are an obstacle to their long term success in taking over.




        1 FWIW, Waterdeep Dragon Heist has a reasonable illustration of the criminal organization model in a published setting, but you don't need to buy that book to pull this off. The CRPG Baldur's Gate has the BBEG use economic groups and other adventuring parties to stop the protagonist's party.




        If the PCs try to recruit the antagonists, a remedy for this is to role-play those NPCs into situations where they frequently and routinely betray the PCs. With a few exceptions, evil characters are typically self-serving. (thanks @R.McMillan)






        share|improve this answer












        $endgroup$










        • 14




          $begingroup$
          "Your PCs are a criminal gang, as described." Until they reach a certain level of success in their endeavors, at which point they're legitimate nobles/royals...
          $endgroup$
          – Mason Wheeler
          Jun 13 at 21:11







        • 4




          $begingroup$
          @MasonWheeler Fair point. :)
          $endgroup$
          – KorvinStarmast
          Jun 13 at 21:12










        • $begingroup$
          I seem to recall having read that some criminal network in Waterdeep was run by a beholder too, somewhere. I can't really remember the details...
          $endgroup$
          – eirikdaude
          Jun 14 at 19:16










        • $begingroup$
          @eirikdaude That would be WD dragon heist, Mr Spoiler. :)
          $endgroup$
          – KorvinStarmast
          Jun 14 at 19:43















        63
















        $begingroup$

        Build a criminal network as your BBEG



        I have had success over the years in using the Organized Crime family model (an example is mentioned here) to provide scalable challenges to parties of good, neutral, and evil/chaotic alignments. The emphasis is on rivalry as the tension builder between your PCs and their nemesis.



        What are the advantages of doing this?



        As you may be familiar from the real world, organized crime families won't necessarily ally with other organized crime groups (drug cartels, mafia families) just because they are criminal (or if we like, for D&D purposes, just because they are Evil). They will fight with, ally with, or take over other crime organizations based on their goals, motives and opportunities.



        The layered network of the criminal organization lends itself to a steadily increasing CR/challenge for your PCs with a logical "final" boss/group of pretty high CR. (Having the whole thing masterminded from the shadows by a demon, a vampire, or an evil dragon fits the D&D Swords and Sorcery genre).



        • One of the best crime network campaigns I ran had a Vampire as the
          real mastermind. Vampires are still a very tough boss to handle, as
          are Rakshasa's. The Vampire's ability to influence and control others by fear, persuasion, and deception is built in. The Vampire doesn't care about the PCs' alignment: he or she wants to use them, manipulate them, or feed on them.

        • The Rakshasa is described as working through proxies and can make
          for a very hard to kill, and clever, arch nemesis regardless of
          your PCs' alignment. While I have not run a campaign with the Rakshasa as the major enemy, they are custom built for that explicit purpose: misdirection and deception are their strong points. Assassin NPCs employed by the Rakshasa can be lethal if they surprise the party. (I've used the NPC Assassin on multiple occasions; nasty).

        Your PCs are a criminal gang, as described.



        Their goal is to take over. At least one other organized crime group is either in charge, or wants to take over. They are not intetested in being recruited just because "we are evil" but rather, they have their own goals and motives for wishing to take over the world, just as your PC's do.



        As a campaign plot element, you can have the larger Criminal Organization recruit your players while they are at low levels, then as the PCs gain levels the rivalry begins to take shape. That approach is a trope that can be seen in a lot of Hollywood films, TV shows, books, and other entertainment media1.



        Scalable challenges



        As with various herirachical organizations, criminal and otherwise, your PCs will encounter the low level foot soldiers (guards, thugs, bandits, Knights, etc) before they run into the tougher NPC's like:



        1. ArchMage (CR 12) with minions;


        2. A few Champions (CR 9 warrior type, Volo's Guide to Monsters) with
          squads of soldiers/archers/scouts serving them,


        3. Allied giants, mind flayers, or other monsters who share the goals
          of the crime family, or are allied for their own reasons.


        4. A vicious cabal of halfling thieves, assassins, bards, and sorcerers
          such as those encountered by Finieous Fingers and his crew.


        Quantity has a quality all its own



        If you go through your encounter creation steps in the DMG, or in the Basic Rules, pages 165-166, you'll notice that even low level CR NPCs (Bandits, Pirates, Thugs, Scouts, Guards, Knights) can in medium to large sized groups create deadly encounters at varying PC levels due to the number of attacks per round that your PCs are subjected to. Ranged attacks: use them!



        Let's use 4 Knights as an example encounter.




        • 4 CR 3 Knights x 700 = 2800, multiplied by 2 for being between 3-6 enemies.
          For a party of 4 6th level characters, that's Deadly encounter. (5,600
          XP Threshold, Basic Rules, p. 165). Granted, the encounter math is an estimate.
          Tossing in an Acolyte or a Cult Fanatic to support them with spells may make the encounter a lot more difficult ...



          Match your capstone encounters (or your late-tier tier 1, tier 2, and tier 3 major encounters against the party's level as they peel the layers back to expose the deeper and more dangerous enemies who are an obstacle to their long term success in taking over.




        1 FWIW, Waterdeep Dragon Heist has a reasonable illustration of the criminal organization model in a published setting, but you don't need to buy that book to pull this off. The CRPG Baldur's Gate has the BBEG use economic groups and other adventuring parties to stop the protagonist's party.




        If the PCs try to recruit the antagonists, a remedy for this is to role-play those NPCs into situations where they frequently and routinely betray the PCs. With a few exceptions, evil characters are typically self-serving. (thanks @R.McMillan)






        share|improve this answer












        $endgroup$










        • 14




          $begingroup$
          "Your PCs are a criminal gang, as described." Until they reach a certain level of success in their endeavors, at which point they're legitimate nobles/royals...
          $endgroup$
          – Mason Wheeler
          Jun 13 at 21:11







        • 4




          $begingroup$
          @MasonWheeler Fair point. :)
          $endgroup$
          – KorvinStarmast
          Jun 13 at 21:12










        • $begingroup$
          I seem to recall having read that some criminal network in Waterdeep was run by a beholder too, somewhere. I can't really remember the details...
          $endgroup$
          – eirikdaude
          Jun 14 at 19:16










        • $begingroup$
          @eirikdaude That would be WD dragon heist, Mr Spoiler. :)
          $endgroup$
          – KorvinStarmast
          Jun 14 at 19:43













        63














        63










        63







        $begingroup$

        Build a criminal network as your BBEG



        I have had success over the years in using the Organized Crime family model (an example is mentioned here) to provide scalable challenges to parties of good, neutral, and evil/chaotic alignments. The emphasis is on rivalry as the tension builder between your PCs and their nemesis.



        What are the advantages of doing this?



        As you may be familiar from the real world, organized crime families won't necessarily ally with other organized crime groups (drug cartels, mafia families) just because they are criminal (or if we like, for D&D purposes, just because they are Evil). They will fight with, ally with, or take over other crime organizations based on their goals, motives and opportunities.



        The layered network of the criminal organization lends itself to a steadily increasing CR/challenge for your PCs with a logical "final" boss/group of pretty high CR. (Having the whole thing masterminded from the shadows by a demon, a vampire, or an evil dragon fits the D&D Swords and Sorcery genre).



        • One of the best crime network campaigns I ran had a Vampire as the
          real mastermind. Vampires are still a very tough boss to handle, as
          are Rakshasa's. The Vampire's ability to influence and control others by fear, persuasion, and deception is built in. The Vampire doesn't care about the PCs' alignment: he or she wants to use them, manipulate them, or feed on them.

        • The Rakshasa is described as working through proxies and can make
          for a very hard to kill, and clever, arch nemesis regardless of
          your PCs' alignment. While I have not run a campaign with the Rakshasa as the major enemy, they are custom built for that explicit purpose: misdirection and deception are their strong points. Assassin NPCs employed by the Rakshasa can be lethal if they surprise the party. (I've used the NPC Assassin on multiple occasions; nasty).

        Your PCs are a criminal gang, as described.



        Their goal is to take over. At least one other organized crime group is either in charge, or wants to take over. They are not intetested in being recruited just because "we are evil" but rather, they have their own goals and motives for wishing to take over the world, just as your PC's do.



        As a campaign plot element, you can have the larger Criminal Organization recruit your players while they are at low levels, then as the PCs gain levels the rivalry begins to take shape. That approach is a trope that can be seen in a lot of Hollywood films, TV shows, books, and other entertainment media1.



        Scalable challenges



        As with various herirachical organizations, criminal and otherwise, your PCs will encounter the low level foot soldiers (guards, thugs, bandits, Knights, etc) before they run into the tougher NPC's like:



        1. ArchMage (CR 12) with minions;


        2. A few Champions (CR 9 warrior type, Volo's Guide to Monsters) with
          squads of soldiers/archers/scouts serving them,


        3. Allied giants, mind flayers, or other monsters who share the goals
          of the crime family, or are allied for their own reasons.


        4. A vicious cabal of halfling thieves, assassins, bards, and sorcerers
          such as those encountered by Finieous Fingers and his crew.


        Quantity has a quality all its own



        If you go through your encounter creation steps in the DMG, or in the Basic Rules, pages 165-166, you'll notice that even low level CR NPCs (Bandits, Pirates, Thugs, Scouts, Guards, Knights) can in medium to large sized groups create deadly encounters at varying PC levels due to the number of attacks per round that your PCs are subjected to. Ranged attacks: use them!



        Let's use 4 Knights as an example encounter.




        • 4 CR 3 Knights x 700 = 2800, multiplied by 2 for being between 3-6 enemies.
          For a party of 4 6th level characters, that's Deadly encounter. (5,600
          XP Threshold, Basic Rules, p. 165). Granted, the encounter math is an estimate.
          Tossing in an Acolyte or a Cult Fanatic to support them with spells may make the encounter a lot more difficult ...



          Match your capstone encounters (or your late-tier tier 1, tier 2, and tier 3 major encounters against the party's level as they peel the layers back to expose the deeper and more dangerous enemies who are an obstacle to their long term success in taking over.




        1 FWIW, Waterdeep Dragon Heist has a reasonable illustration of the criminal organization model in a published setting, but you don't need to buy that book to pull this off. The CRPG Baldur's Gate has the BBEG use economic groups and other adventuring parties to stop the protagonist's party.




        If the PCs try to recruit the antagonists, a remedy for this is to role-play those NPCs into situations where they frequently and routinely betray the PCs. With a few exceptions, evil characters are typically self-serving. (thanks @R.McMillan)






        share|improve this answer












        $endgroup$



        Build a criminal network as your BBEG



        I have had success over the years in using the Organized Crime family model (an example is mentioned here) to provide scalable challenges to parties of good, neutral, and evil/chaotic alignments. The emphasis is on rivalry as the tension builder between your PCs and their nemesis.



        What are the advantages of doing this?



        As you may be familiar from the real world, organized crime families won't necessarily ally with other organized crime groups (drug cartels, mafia families) just because they are criminal (or if we like, for D&D purposes, just because they are Evil). They will fight with, ally with, or take over other crime organizations based on their goals, motives and opportunities.



        The layered network of the criminal organization lends itself to a steadily increasing CR/challenge for your PCs with a logical "final" boss/group of pretty high CR. (Having the whole thing masterminded from the shadows by a demon, a vampire, or an evil dragon fits the D&D Swords and Sorcery genre).



        • One of the best crime network campaigns I ran had a Vampire as the
          real mastermind. Vampires are still a very tough boss to handle, as
          are Rakshasa's. The Vampire's ability to influence and control others by fear, persuasion, and deception is built in. The Vampire doesn't care about the PCs' alignment: he or she wants to use them, manipulate them, or feed on them.

        • The Rakshasa is described as working through proxies and can make
          for a very hard to kill, and clever, arch nemesis regardless of
          your PCs' alignment. While I have not run a campaign with the Rakshasa as the major enemy, they are custom built for that explicit purpose: misdirection and deception are their strong points. Assassin NPCs employed by the Rakshasa can be lethal if they surprise the party. (I've used the NPC Assassin on multiple occasions; nasty).

        Your PCs are a criminal gang, as described.



        Their goal is to take over. At least one other organized crime group is either in charge, or wants to take over. They are not intetested in being recruited just because "we are evil" but rather, they have their own goals and motives for wishing to take over the world, just as your PC's do.



        As a campaign plot element, you can have the larger Criminal Organization recruit your players while they are at low levels, then as the PCs gain levels the rivalry begins to take shape. That approach is a trope that can be seen in a lot of Hollywood films, TV shows, books, and other entertainment media1.



        Scalable challenges



        As with various herirachical organizations, criminal and otherwise, your PCs will encounter the low level foot soldiers (guards, thugs, bandits, Knights, etc) before they run into the tougher NPC's like:



        1. ArchMage (CR 12) with minions;


        2. A few Champions (CR 9 warrior type, Volo's Guide to Monsters) with
          squads of soldiers/archers/scouts serving them,


        3. Allied giants, mind flayers, or other monsters who share the goals
          of the crime family, or are allied for their own reasons.


        4. A vicious cabal of halfling thieves, assassins, bards, and sorcerers
          such as those encountered by Finieous Fingers and his crew.


        Quantity has a quality all its own



        If you go through your encounter creation steps in the DMG, or in the Basic Rules, pages 165-166, you'll notice that even low level CR NPCs (Bandits, Pirates, Thugs, Scouts, Guards, Knights) can in medium to large sized groups create deadly encounters at varying PC levels due to the number of attacks per round that your PCs are subjected to. Ranged attacks: use them!



        Let's use 4 Knights as an example encounter.




        • 4 CR 3 Knights x 700 = 2800, multiplied by 2 for being between 3-6 enemies.
          For a party of 4 6th level characters, that's Deadly encounter. (5,600
          XP Threshold, Basic Rules, p. 165). Granted, the encounter math is an estimate.
          Tossing in an Acolyte or a Cult Fanatic to support them with spells may make the encounter a lot more difficult ...



          Match your capstone encounters (or your late-tier tier 1, tier 2, and tier 3 major encounters against the party's level as they peel the layers back to expose the deeper and more dangerous enemies who are an obstacle to their long term success in taking over.




        1 FWIW, Waterdeep Dragon Heist has a reasonable illustration of the criminal organization model in a published setting, but you don't need to buy that book to pull this off. The CRPG Baldur's Gate has the BBEG use economic groups and other adventuring parties to stop the protagonist's party.




        If the PCs try to recruit the antagonists, a remedy for this is to role-play those NPCs into situations where they frequently and routinely betray the PCs. With a few exceptions, evil characters are typically self-serving. (thanks @R.McMillan)







        share|improve this answer















        share|improve this answer




        share|improve this answer








        edited Jun 14 at 16:08

























        answered Jun 13 at 13:01









        KorvinStarmastKorvinStarmast

        98.1k26 gold badges327 silver badges528 bronze badges




        98.1k26 gold badges327 silver badges528 bronze badges










        • 14




          $begingroup$
          "Your PCs are a criminal gang, as described." Until they reach a certain level of success in their endeavors, at which point they're legitimate nobles/royals...
          $endgroup$
          – Mason Wheeler
          Jun 13 at 21:11







        • 4




          $begingroup$
          @MasonWheeler Fair point. :)
          $endgroup$
          – KorvinStarmast
          Jun 13 at 21:12










        • $begingroup$
          I seem to recall having read that some criminal network in Waterdeep was run by a beholder too, somewhere. I can't really remember the details...
          $endgroup$
          – eirikdaude
          Jun 14 at 19:16










        • $begingroup$
          @eirikdaude That would be WD dragon heist, Mr Spoiler. :)
          $endgroup$
          – KorvinStarmast
          Jun 14 at 19:43












        • 14




          $begingroup$
          "Your PCs are a criminal gang, as described." Until they reach a certain level of success in their endeavors, at which point they're legitimate nobles/royals...
          $endgroup$
          – Mason Wheeler
          Jun 13 at 21:11







        • 4




          $begingroup$
          @MasonWheeler Fair point. :)
          $endgroup$
          – KorvinStarmast
          Jun 13 at 21:12










        • $begingroup$
          I seem to recall having read that some criminal network in Waterdeep was run by a beholder too, somewhere. I can't really remember the details...
          $endgroup$
          – eirikdaude
          Jun 14 at 19:16










        • $begingroup$
          @eirikdaude That would be WD dragon heist, Mr Spoiler. :)
          $endgroup$
          – KorvinStarmast
          Jun 14 at 19:43







        14




        14




        $begingroup$
        "Your PCs are a criminal gang, as described." Until they reach a certain level of success in their endeavors, at which point they're legitimate nobles/royals...
        $endgroup$
        – Mason Wheeler
        Jun 13 at 21:11





        $begingroup$
        "Your PCs are a criminal gang, as described." Until they reach a certain level of success in their endeavors, at which point they're legitimate nobles/royals...
        $endgroup$
        – Mason Wheeler
        Jun 13 at 21:11





        4




        4




        $begingroup$
        @MasonWheeler Fair point. :)
        $endgroup$
        – KorvinStarmast
        Jun 13 at 21:12




        $begingroup$
        @MasonWheeler Fair point. :)
        $endgroup$
        – KorvinStarmast
        Jun 13 at 21:12












        $begingroup$
        I seem to recall having read that some criminal network in Waterdeep was run by a beholder too, somewhere. I can't really remember the details...
        $endgroup$
        – eirikdaude
        Jun 14 at 19:16




        $begingroup$
        I seem to recall having read that some criminal network in Waterdeep was run by a beholder too, somewhere. I can't really remember the details...
        $endgroup$
        – eirikdaude
        Jun 14 at 19:16












        $begingroup$
        @eirikdaude That would be WD dragon heist, Mr Spoiler. :)
        $endgroup$
        – KorvinStarmast
        Jun 14 at 19:43




        $begingroup$
        @eirikdaude That would be WD dragon heist, Mr Spoiler. :)
        $endgroup$
        – KorvinStarmast
        Jun 14 at 19:43













        44
















        $begingroup$

        Don't give them a villain. Give them an antagonist.



        When we create stories about heroes (such as typical characters in Dungeons & Dragons), we often assume that the story must include some evil character as a source of conflict. But this is not universally true. You don't need to design an enemy NPC who is "more evil" than the PCs; in a game with evil protagonists, conflict does not need to have a moral basis.



        If you want conflict, then what you need is an antagonist. That means you have a NPC (or faction) whose motives and/or methods are in opposition of the PCs.



        Opposition can be active, passive, or a mix of both. An active antagonist tries to interfere with the PCs and their plans, whereas a passive antagonist is an obstacle for the PCs to overcome. Note that the same NPC may oppose actively or passively at different points in time, depending on who's in charge of the status quo.



        Don't think about this NPC in terms of the alignment axis. The enemy could be good, or evil, or neither. Even if the PCs and antagonist are not morally opposed, they could be opposed on some other grounds. For example, perhaps the antagonist is competing against the PCs for a valuable resource. Or perhaps the antagonist is a tyrant king, who owns territory that the PCs want for themselves.



        There are countless ways to write a fun antagonist, too many to list in a single answer. Additionally, your campaign setting can feature multiple antagonists, who may have different motives, or who may decide to collaborate against the PCs. You can even introduce new antagonists, such as NPCs seeking revenge for the PCs' villainous deeds.



        Generally, an antagonist should be sufficiently powerful to be a viable threat to the PCs' objectives. Regardless of the PCs' goals, the antagonist should be competent enough to get in their way.



        Lastly, remember that an antagonist can be overcome without killing them. Perhaps the PCs are feeling diplomatic, and decided to persuade an antagonist to join them instead.



        With all this in mind, you can choose virtually any creatures from the Monster Manual, Dungeon Masters Guide, or other books.






        share|improve this answer












        $endgroup$



















          44
















          $begingroup$

          Don't give them a villain. Give them an antagonist.



          When we create stories about heroes (such as typical characters in Dungeons & Dragons), we often assume that the story must include some evil character as a source of conflict. But this is not universally true. You don't need to design an enemy NPC who is "more evil" than the PCs; in a game with evil protagonists, conflict does not need to have a moral basis.



          If you want conflict, then what you need is an antagonist. That means you have a NPC (or faction) whose motives and/or methods are in opposition of the PCs.



          Opposition can be active, passive, or a mix of both. An active antagonist tries to interfere with the PCs and their plans, whereas a passive antagonist is an obstacle for the PCs to overcome. Note that the same NPC may oppose actively or passively at different points in time, depending on who's in charge of the status quo.



          Don't think about this NPC in terms of the alignment axis. The enemy could be good, or evil, or neither. Even if the PCs and antagonist are not morally opposed, they could be opposed on some other grounds. For example, perhaps the antagonist is competing against the PCs for a valuable resource. Or perhaps the antagonist is a tyrant king, who owns territory that the PCs want for themselves.



          There are countless ways to write a fun antagonist, too many to list in a single answer. Additionally, your campaign setting can feature multiple antagonists, who may have different motives, or who may decide to collaborate against the PCs. You can even introduce new antagonists, such as NPCs seeking revenge for the PCs' villainous deeds.



          Generally, an antagonist should be sufficiently powerful to be a viable threat to the PCs' objectives. Regardless of the PCs' goals, the antagonist should be competent enough to get in their way.



          Lastly, remember that an antagonist can be overcome without killing them. Perhaps the PCs are feeling diplomatic, and decided to persuade an antagonist to join them instead.



          With all this in mind, you can choose virtually any creatures from the Monster Manual, Dungeon Masters Guide, or other books.






          share|improve this answer












          $endgroup$

















            44














            44










            44







            $begingroup$

            Don't give them a villain. Give them an antagonist.



            When we create stories about heroes (such as typical characters in Dungeons & Dragons), we often assume that the story must include some evil character as a source of conflict. But this is not universally true. You don't need to design an enemy NPC who is "more evil" than the PCs; in a game with evil protagonists, conflict does not need to have a moral basis.



            If you want conflict, then what you need is an antagonist. That means you have a NPC (or faction) whose motives and/or methods are in opposition of the PCs.



            Opposition can be active, passive, or a mix of both. An active antagonist tries to interfere with the PCs and their plans, whereas a passive antagonist is an obstacle for the PCs to overcome. Note that the same NPC may oppose actively or passively at different points in time, depending on who's in charge of the status quo.



            Don't think about this NPC in terms of the alignment axis. The enemy could be good, or evil, or neither. Even if the PCs and antagonist are not morally opposed, they could be opposed on some other grounds. For example, perhaps the antagonist is competing against the PCs for a valuable resource. Or perhaps the antagonist is a tyrant king, who owns territory that the PCs want for themselves.



            There are countless ways to write a fun antagonist, too many to list in a single answer. Additionally, your campaign setting can feature multiple antagonists, who may have different motives, or who may decide to collaborate against the PCs. You can even introduce new antagonists, such as NPCs seeking revenge for the PCs' villainous deeds.



            Generally, an antagonist should be sufficiently powerful to be a viable threat to the PCs' objectives. Regardless of the PCs' goals, the antagonist should be competent enough to get in their way.



            Lastly, remember that an antagonist can be overcome without killing them. Perhaps the PCs are feeling diplomatic, and decided to persuade an antagonist to join them instead.



            With all this in mind, you can choose virtually any creatures from the Monster Manual, Dungeon Masters Guide, or other books.






            share|improve this answer












            $endgroup$



            Don't give them a villain. Give them an antagonist.



            When we create stories about heroes (such as typical characters in Dungeons & Dragons), we often assume that the story must include some evil character as a source of conflict. But this is not universally true. You don't need to design an enemy NPC who is "more evil" than the PCs; in a game with evil protagonists, conflict does not need to have a moral basis.



            If you want conflict, then what you need is an antagonist. That means you have a NPC (or faction) whose motives and/or methods are in opposition of the PCs.



            Opposition can be active, passive, or a mix of both. An active antagonist tries to interfere with the PCs and their plans, whereas a passive antagonist is an obstacle for the PCs to overcome. Note that the same NPC may oppose actively or passively at different points in time, depending on who's in charge of the status quo.



            Don't think about this NPC in terms of the alignment axis. The enemy could be good, or evil, or neither. Even if the PCs and antagonist are not morally opposed, they could be opposed on some other grounds. For example, perhaps the antagonist is competing against the PCs for a valuable resource. Or perhaps the antagonist is a tyrant king, who owns territory that the PCs want for themselves.



            There are countless ways to write a fun antagonist, too many to list in a single answer. Additionally, your campaign setting can feature multiple antagonists, who may have different motives, or who may decide to collaborate against the PCs. You can even introduce new antagonists, such as NPCs seeking revenge for the PCs' villainous deeds.



            Generally, an antagonist should be sufficiently powerful to be a viable threat to the PCs' objectives. Regardless of the PCs' goals, the antagonist should be competent enough to get in their way.



            Lastly, remember that an antagonist can be overcome without killing them. Perhaps the PCs are feeling diplomatic, and decided to persuade an antagonist to join them instead.



            With all this in mind, you can choose virtually any creatures from the Monster Manual, Dungeon Masters Guide, or other books.







            share|improve this answer















            share|improve this answer




            share|improve this answer








            edited Jun 13 at 22:28

























            answered Jun 13 at 21:55









            MikeQMikeQ

            19.6k7 gold badges52 silver badges113 bronze badges




            19.6k7 gold badges52 silver badges113 bronze badges
























                27
















                $begingroup$

                Evil doesn't necessarily get along with Evil.



                Your players want to take over the world. Okay. That means that anyone they recruit is going to have to be okay with the idea of the players taking over the world. A lot of evil types out there won't be okay with this. Some of them might wish to destroy the world, some of them might wish to slaughter all members of the PC's species, some of them might think that the PCs are delicious, and some of them might want to take over the world themselves, or on behalf of their preferred candidate. Indeed, there are very few out there who can be convinced that "help the PCs take over the world" is something that they actually want. Sure, you might run into some that respect the rule of the strong and whatnot, but the shining paladin of good could beat them into submission just as effectively as your PCs could.






                share|improve this answer










                $endgroup$



















                  27
















                  $begingroup$

                  Evil doesn't necessarily get along with Evil.



                  Your players want to take over the world. Okay. That means that anyone they recruit is going to have to be okay with the idea of the players taking over the world. A lot of evil types out there won't be okay with this. Some of them might wish to destroy the world, some of them might wish to slaughter all members of the PC's species, some of them might think that the PCs are delicious, and some of them might want to take over the world themselves, or on behalf of their preferred candidate. Indeed, there are very few out there who can be convinced that "help the PCs take over the world" is something that they actually want. Sure, you might run into some that respect the rule of the strong and whatnot, but the shining paladin of good could beat them into submission just as effectively as your PCs could.






                  share|improve this answer










                  $endgroup$

















                    27














                    27










                    27







                    $begingroup$

                    Evil doesn't necessarily get along with Evil.



                    Your players want to take over the world. Okay. That means that anyone they recruit is going to have to be okay with the idea of the players taking over the world. A lot of evil types out there won't be okay with this. Some of them might wish to destroy the world, some of them might wish to slaughter all members of the PC's species, some of them might think that the PCs are delicious, and some of them might want to take over the world themselves, or on behalf of their preferred candidate. Indeed, there are very few out there who can be convinced that "help the PCs take over the world" is something that they actually want. Sure, you might run into some that respect the rule of the strong and whatnot, but the shining paladin of good could beat them into submission just as effectively as your PCs could.






                    share|improve this answer










                    $endgroup$



                    Evil doesn't necessarily get along with Evil.



                    Your players want to take over the world. Okay. That means that anyone they recruit is going to have to be okay with the idea of the players taking over the world. A lot of evil types out there won't be okay with this. Some of them might wish to destroy the world, some of them might wish to slaughter all members of the PC's species, some of them might think that the PCs are delicious, and some of them might want to take over the world themselves, or on behalf of their preferred candidate. Indeed, there are very few out there who can be convinced that "help the PCs take over the world" is something that they actually want. Sure, you might run into some that respect the rule of the strong and whatnot, but the shining paladin of good could beat them into submission just as effectively as your PCs could.







                    share|improve this answer













                    share|improve this answer




                    share|improve this answer










                    answered Jun 13 at 13:21









                    Ben BardenBen Barden

                    16.3k2 gold badges36 silver badges90 bronze badges




                    16.3k2 gold badges36 silver badges90 bronze badges
























                        11
















                        $begingroup$

                        Powerful good doers.



                        You can create your own, it doesn't need to be on the DMG. After all in most campaign players are the good guys so you can just create normal NPCs of the level you want.



                        The city mayor can be a retired Level 10 fighter, hero of the war, while his personal guard can be level 4 fighters that he personally trains and his insepparable advisor being a level 14 wizard.



                        There are as many good guys as you want to make.



                        Powerful evil doers.



                        Evil opposes evil, they just need to want something exclusively. In your case, there can be only one ruler of the world. For example, in LOTR, Saruman opposes Sauron and both of them are evil but since both of them want the same thing (the ring of power) and only one of them can have it, they are enemies.



                        Similar patterns can always work to prevent your Big Bad for being recruited.






                        share|improve this answer












                        $endgroup$














                        • $begingroup$
                          Do you have any experience in creating NPCs using the player character classes that you can use you expand on the first part of this answer? This more or less amounts to PvP mechanically and could wind up very unfair.
                          $endgroup$
                          – Aiken
                          Jun 14 at 14:43















                        11
















                        $begingroup$

                        Powerful good doers.



                        You can create your own, it doesn't need to be on the DMG. After all in most campaign players are the good guys so you can just create normal NPCs of the level you want.



                        The city mayor can be a retired Level 10 fighter, hero of the war, while his personal guard can be level 4 fighters that he personally trains and his insepparable advisor being a level 14 wizard.



                        There are as many good guys as you want to make.



                        Powerful evil doers.



                        Evil opposes evil, they just need to want something exclusively. In your case, there can be only one ruler of the world. For example, in LOTR, Saruman opposes Sauron and both of them are evil but since both of them want the same thing (the ring of power) and only one of them can have it, they are enemies.



                        Similar patterns can always work to prevent your Big Bad for being recruited.






                        share|improve this answer












                        $endgroup$














                        • $begingroup$
                          Do you have any experience in creating NPCs using the player character classes that you can use you expand on the first part of this answer? This more or less amounts to PvP mechanically and could wind up very unfair.
                          $endgroup$
                          – Aiken
                          Jun 14 at 14:43













                        11














                        11










                        11







                        $begingroup$

                        Powerful good doers.



                        You can create your own, it doesn't need to be on the DMG. After all in most campaign players are the good guys so you can just create normal NPCs of the level you want.



                        The city mayor can be a retired Level 10 fighter, hero of the war, while his personal guard can be level 4 fighters that he personally trains and his insepparable advisor being a level 14 wizard.



                        There are as many good guys as you want to make.



                        Powerful evil doers.



                        Evil opposes evil, they just need to want something exclusively. In your case, there can be only one ruler of the world. For example, in LOTR, Saruman opposes Sauron and both of them are evil but since both of them want the same thing (the ring of power) and only one of them can have it, they are enemies.



                        Similar patterns can always work to prevent your Big Bad for being recruited.






                        share|improve this answer












                        $endgroup$



                        Powerful good doers.



                        You can create your own, it doesn't need to be on the DMG. After all in most campaign players are the good guys so you can just create normal NPCs of the level you want.



                        The city mayor can be a retired Level 10 fighter, hero of the war, while his personal guard can be level 4 fighters that he personally trains and his insepparable advisor being a level 14 wizard.



                        There are as many good guys as you want to make.



                        Powerful evil doers.



                        Evil opposes evil, they just need to want something exclusively. In your case, there can be only one ruler of the world. For example, in LOTR, Saruman opposes Sauron and both of them are evil but since both of them want the same thing (the ring of power) and only one of them can have it, they are enemies.



                        Similar patterns can always work to prevent your Big Bad for being recruited.







                        share|improve this answer















                        share|improve this answer




                        share|improve this answer








                        edited Jun 13 at 20:55

























                        answered Jun 13 at 17:29









                        Jorge CórdobaJorge Córdoba

                        1,3497 silver badges25 bronze badges




                        1,3497 silver badges25 bronze badges














                        • $begingroup$
                          Do you have any experience in creating NPCs using the player character classes that you can use you expand on the first part of this answer? This more or less amounts to PvP mechanically and could wind up very unfair.
                          $endgroup$
                          – Aiken
                          Jun 14 at 14:43
















                        • $begingroup$
                          Do you have any experience in creating NPCs using the player character classes that you can use you expand on the first part of this answer? This more or less amounts to PvP mechanically and could wind up very unfair.
                          $endgroup$
                          – Aiken
                          Jun 14 at 14:43















                        $begingroup$
                        Do you have any experience in creating NPCs using the player character classes that you can use you expand on the first part of this answer? This more or less amounts to PvP mechanically and could wind up very unfair.
                        $endgroup$
                        – Aiken
                        Jun 14 at 14:43




                        $begingroup$
                        Do you have any experience in creating NPCs using the player character classes that you can use you expand on the first part of this answer? This more or less amounts to PvP mechanically and could wind up very unfair.
                        $endgroup$
                        – Aiken
                        Jun 14 at 14:43











                        4
















                        $begingroup$

                        Read Worm. Or watch The Godfather.



                        Your PCs may be villains, but that doesn't necessarily mean they're bad people. Maybe they have no other way to succeed in the world. Maybe they had a bad start. Or maybe they're disillusioned by the "good" side actually not behaving particularly morally or really caring about the little people.



                        As Taylor and Don Corleone both found out, you can't rely on the "good" people to be there to help you, or even to care. If what you need to do to survive is illegal, then you'll become a criminal or a victim, and you don't want to be a victim. And once you've identified yourself to others as someone who can take the initiative to not be a victim, other people will look to you for guidance. So your PCs will acquire NPCs - followers of course, but also the friends and families of their followers. Neither Taylor nor Don Corleone intended to become leaders of a faction - they simply did what seemed right to defend a small number of people, and things snowballed from there. Your PCs could well follow the same trajectory.



                        As that network extends, inevitably this will bring you into conflict with other people who can also take the initiative. Some of them may be people you can work with, with similar values. Some of them may be opposed to your faction's very existence - your country's aristocracy will take a dim view of someone building an army capable of opposing them, for example, and history shows that people in authority (especially hereditary authority) are frequently not good people. Some of them may be people who just want to watch the world burn, and negotiation is pointless. And some of them may not be people at all, so a vampire has very different motivations from a crime boss.



                        That gives you external forces to work with or against. You also have internal forces. If you're the leader of a faction, your NPCs expect you to work for the good of your faction. Sometimes hard decisions have to be taken, of course. But if you leave your followers to be slaughtered one too many times, you'll find a knife in your back soon enough. Even once may be too much, if you decide you have to leave someone behind and their husband/wife/son/daughter/best friend swears eternal vengeance.






                        share|improve this answer










                        $endgroup$



















                          4
















                          $begingroup$

                          Read Worm. Or watch The Godfather.



                          Your PCs may be villains, but that doesn't necessarily mean they're bad people. Maybe they have no other way to succeed in the world. Maybe they had a bad start. Or maybe they're disillusioned by the "good" side actually not behaving particularly morally or really caring about the little people.



                          As Taylor and Don Corleone both found out, you can't rely on the "good" people to be there to help you, or even to care. If what you need to do to survive is illegal, then you'll become a criminal or a victim, and you don't want to be a victim. And once you've identified yourself to others as someone who can take the initiative to not be a victim, other people will look to you for guidance. So your PCs will acquire NPCs - followers of course, but also the friends and families of their followers. Neither Taylor nor Don Corleone intended to become leaders of a faction - they simply did what seemed right to defend a small number of people, and things snowballed from there. Your PCs could well follow the same trajectory.



                          As that network extends, inevitably this will bring you into conflict with other people who can also take the initiative. Some of them may be people you can work with, with similar values. Some of them may be opposed to your faction's very existence - your country's aristocracy will take a dim view of someone building an army capable of opposing them, for example, and history shows that people in authority (especially hereditary authority) are frequently not good people. Some of them may be people who just want to watch the world burn, and negotiation is pointless. And some of them may not be people at all, so a vampire has very different motivations from a crime boss.



                          That gives you external forces to work with or against. You also have internal forces. If you're the leader of a faction, your NPCs expect you to work for the good of your faction. Sometimes hard decisions have to be taken, of course. But if you leave your followers to be slaughtered one too many times, you'll find a knife in your back soon enough. Even once may be too much, if you decide you have to leave someone behind and their husband/wife/son/daughter/best friend swears eternal vengeance.






                          share|improve this answer










                          $endgroup$

















                            4














                            4










                            4







                            $begingroup$

                            Read Worm. Or watch The Godfather.



                            Your PCs may be villains, but that doesn't necessarily mean they're bad people. Maybe they have no other way to succeed in the world. Maybe they had a bad start. Or maybe they're disillusioned by the "good" side actually not behaving particularly morally or really caring about the little people.



                            As Taylor and Don Corleone both found out, you can't rely on the "good" people to be there to help you, or even to care. If what you need to do to survive is illegal, then you'll become a criminal or a victim, and you don't want to be a victim. And once you've identified yourself to others as someone who can take the initiative to not be a victim, other people will look to you for guidance. So your PCs will acquire NPCs - followers of course, but also the friends and families of their followers. Neither Taylor nor Don Corleone intended to become leaders of a faction - they simply did what seemed right to defend a small number of people, and things snowballed from there. Your PCs could well follow the same trajectory.



                            As that network extends, inevitably this will bring you into conflict with other people who can also take the initiative. Some of them may be people you can work with, with similar values. Some of them may be opposed to your faction's very existence - your country's aristocracy will take a dim view of someone building an army capable of opposing them, for example, and history shows that people in authority (especially hereditary authority) are frequently not good people. Some of them may be people who just want to watch the world burn, and negotiation is pointless. And some of them may not be people at all, so a vampire has very different motivations from a crime boss.



                            That gives you external forces to work with or against. You also have internal forces. If you're the leader of a faction, your NPCs expect you to work for the good of your faction. Sometimes hard decisions have to be taken, of course. But if you leave your followers to be slaughtered one too many times, you'll find a knife in your back soon enough. Even once may be too much, if you decide you have to leave someone behind and their husband/wife/son/daughter/best friend swears eternal vengeance.






                            share|improve this answer










                            $endgroup$



                            Read Worm. Or watch The Godfather.



                            Your PCs may be villains, but that doesn't necessarily mean they're bad people. Maybe they have no other way to succeed in the world. Maybe they had a bad start. Or maybe they're disillusioned by the "good" side actually not behaving particularly morally or really caring about the little people.



                            As Taylor and Don Corleone both found out, you can't rely on the "good" people to be there to help you, or even to care. If what you need to do to survive is illegal, then you'll become a criminal or a victim, and you don't want to be a victim. And once you've identified yourself to others as someone who can take the initiative to not be a victim, other people will look to you for guidance. So your PCs will acquire NPCs - followers of course, but also the friends and families of their followers. Neither Taylor nor Don Corleone intended to become leaders of a faction - they simply did what seemed right to defend a small number of people, and things snowballed from there. Your PCs could well follow the same trajectory.



                            As that network extends, inevitably this will bring you into conflict with other people who can also take the initiative. Some of them may be people you can work with, with similar values. Some of them may be opposed to your faction's very existence - your country's aristocracy will take a dim view of someone building an army capable of opposing them, for example, and history shows that people in authority (especially hereditary authority) are frequently not good people. Some of them may be people who just want to watch the world burn, and negotiation is pointless. And some of them may not be people at all, so a vampire has very different motivations from a crime boss.



                            That gives you external forces to work with or against. You also have internal forces. If you're the leader of a faction, your NPCs expect you to work for the good of your faction. Sometimes hard decisions have to be taken, of course. But if you leave your followers to be slaughtered one too many times, you'll find a knife in your back soon enough. Even once may be too much, if you decide you have to leave someone behind and their husband/wife/son/daughter/best friend swears eternal vengeance.







                            share|improve this answer













                            share|improve this answer




                            share|improve this answer










                            answered Jun 14 at 12:28









                            GrahamGraham

                            7993 silver badges6 bronze badges




                            7993 silver badges6 bronze badges
























                                3
















                                $begingroup$

                                Good guys can be as wicked as evildoers.



                                When you've been playing for long you'll know good guys often go 180 and end up doing quite nasty things in their pursuit to end all crime and opression. The Harpers from forgottem realms for instance used to be a secret organization that worked as a spy network and they pretty much played it rough on the villains that crossed their path. Just as with evil, good works better when served subtly and it can't be traced back to it's origin.



                                Harpers would use powerful magic and all kinds of trickery to infiltrate evil organizations and play mind games on them, making them think they were doing evil acts, but really working for the interest of their puppet masters. So if your PCs would be bad enough to attract the interest of such a group you could pretty much use any kind of monster who has been tricked into a big scheme plotted by a good natured spymaster. It takes a little bit of planning, but I think it's a great pay-off if you play it like they're fighting other villains (See Evil doesn't necessarily get along with Evil. answer by @Ben Barden) just to find, in the end they were going against a good guy all along.






                                share|improve this answer










                                $endgroup$










                                • 2




                                  $begingroup$
                                  Just to add to this, in our own world Jihadists consider their cause pure to God, but a lot of us would beg to differ, including other Muslims. Paladins, also, can be considered zealots of the cause.
                                  $endgroup$
                                  – Paul
                                  Jun 14 at 12:38










                                • $begingroup$
                                  @Paul At least in the earlier editions of D&D, Good is more concrete than "believing one is doing good". So while definitions may vary (perhaps Good ~ altruism), there are many tables where a suicide bomber would not be considered Good regardless of motivation or internal belief that one is good.
                                  $endgroup$
                                  – Spitemaster
                                  Jun 14 at 13:40















                                3
















                                $begingroup$

                                Good guys can be as wicked as evildoers.



                                When you've been playing for long you'll know good guys often go 180 and end up doing quite nasty things in their pursuit to end all crime and opression. The Harpers from forgottem realms for instance used to be a secret organization that worked as a spy network and they pretty much played it rough on the villains that crossed their path. Just as with evil, good works better when served subtly and it can't be traced back to it's origin.



                                Harpers would use powerful magic and all kinds of trickery to infiltrate evil organizations and play mind games on them, making them think they were doing evil acts, but really working for the interest of their puppet masters. So if your PCs would be bad enough to attract the interest of such a group you could pretty much use any kind of monster who has been tricked into a big scheme plotted by a good natured spymaster. It takes a little bit of planning, but I think it's a great pay-off if you play it like they're fighting other villains (See Evil doesn't necessarily get along with Evil. answer by @Ben Barden) just to find, in the end they were going against a good guy all along.






                                share|improve this answer










                                $endgroup$










                                • 2




                                  $begingroup$
                                  Just to add to this, in our own world Jihadists consider their cause pure to God, but a lot of us would beg to differ, including other Muslims. Paladins, also, can be considered zealots of the cause.
                                  $endgroup$
                                  – Paul
                                  Jun 14 at 12:38










                                • $begingroup$
                                  @Paul At least in the earlier editions of D&D, Good is more concrete than "believing one is doing good". So while definitions may vary (perhaps Good ~ altruism), there are many tables where a suicide bomber would not be considered Good regardless of motivation or internal belief that one is good.
                                  $endgroup$
                                  – Spitemaster
                                  Jun 14 at 13:40













                                3














                                3










                                3







                                $begingroup$

                                Good guys can be as wicked as evildoers.



                                When you've been playing for long you'll know good guys often go 180 and end up doing quite nasty things in their pursuit to end all crime and opression. The Harpers from forgottem realms for instance used to be a secret organization that worked as a spy network and they pretty much played it rough on the villains that crossed their path. Just as with evil, good works better when served subtly and it can't be traced back to it's origin.



                                Harpers would use powerful magic and all kinds of trickery to infiltrate evil organizations and play mind games on them, making them think they were doing evil acts, but really working for the interest of their puppet masters. So if your PCs would be bad enough to attract the interest of such a group you could pretty much use any kind of monster who has been tricked into a big scheme plotted by a good natured spymaster. It takes a little bit of planning, but I think it's a great pay-off if you play it like they're fighting other villains (See Evil doesn't necessarily get along with Evil. answer by @Ben Barden) just to find, in the end they were going against a good guy all along.






                                share|improve this answer










                                $endgroup$



                                Good guys can be as wicked as evildoers.



                                When you've been playing for long you'll know good guys often go 180 and end up doing quite nasty things in their pursuit to end all crime and opression. The Harpers from forgottem realms for instance used to be a secret organization that worked as a spy network and they pretty much played it rough on the villains that crossed their path. Just as with evil, good works better when served subtly and it can't be traced back to it's origin.



                                Harpers would use powerful magic and all kinds of trickery to infiltrate evil organizations and play mind games on them, making them think they were doing evil acts, but really working for the interest of their puppet masters. So if your PCs would be bad enough to attract the interest of such a group you could pretty much use any kind of monster who has been tricked into a big scheme plotted by a good natured spymaster. It takes a little bit of planning, but I think it's a great pay-off if you play it like they're fighting other villains (See Evil doesn't necessarily get along with Evil. answer by @Ben Barden) just to find, in the end they were going against a good guy all along.







                                share|improve this answer













                                share|improve this answer




                                share|improve this answer










                                answered Jun 13 at 16:36









                                NameDisplayNameDisplay

                                1,1921 silver badge19 bronze badges




                                1,1921 silver badge19 bronze badges










                                • 2




                                  $begingroup$
                                  Just to add to this, in our own world Jihadists consider their cause pure to God, but a lot of us would beg to differ, including other Muslims. Paladins, also, can be considered zealots of the cause.
                                  $endgroup$
                                  – Paul
                                  Jun 14 at 12:38










                                • $begingroup$
                                  @Paul At least in the earlier editions of D&D, Good is more concrete than "believing one is doing good". So while definitions may vary (perhaps Good ~ altruism), there are many tables where a suicide bomber would not be considered Good regardless of motivation or internal belief that one is good.
                                  $endgroup$
                                  – Spitemaster
                                  Jun 14 at 13:40












                                • 2




                                  $begingroup$
                                  Just to add to this, in our own world Jihadists consider their cause pure to God, but a lot of us would beg to differ, including other Muslims. Paladins, also, can be considered zealots of the cause.
                                  $endgroup$
                                  – Paul
                                  Jun 14 at 12:38










                                • $begingroup$
                                  @Paul At least in the earlier editions of D&D, Good is more concrete than "believing one is doing good". So while definitions may vary (perhaps Good ~ altruism), there are many tables where a suicide bomber would not be considered Good regardless of motivation or internal belief that one is good.
                                  $endgroup$
                                  – Spitemaster
                                  Jun 14 at 13:40







                                2




                                2




                                $begingroup$
                                Just to add to this, in our own world Jihadists consider their cause pure to God, but a lot of us would beg to differ, including other Muslims. Paladins, also, can be considered zealots of the cause.
                                $endgroup$
                                – Paul
                                Jun 14 at 12:38




                                $begingroup$
                                Just to add to this, in our own world Jihadists consider their cause pure to God, but a lot of us would beg to differ, including other Muslims. Paladins, also, can be considered zealots of the cause.
                                $endgroup$
                                – Paul
                                Jun 14 at 12:38












                                $begingroup$
                                @Paul At least in the earlier editions of D&D, Good is more concrete than "believing one is doing good". So while definitions may vary (perhaps Good ~ altruism), there are many tables where a suicide bomber would not be considered Good regardless of motivation or internal belief that one is good.
                                $endgroup$
                                – Spitemaster
                                Jun 14 at 13:40




                                $begingroup$
                                @Paul At least in the earlier editions of D&D, Good is more concrete than "believing one is doing good". So while definitions may vary (perhaps Good ~ altruism), there are many tables where a suicide bomber would not be considered Good regardless of motivation or internal belief that one is good.
                                $endgroup$
                                – Spitemaster
                                Jun 14 at 13:40











                                -4
















                                $begingroup$

                                Having different evil agendas is a powerful motivator.






                                share|improve this answer










                                $endgroup$





                                We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.











                                • 4




                                  $begingroup$
                                  Could you elaborate on this a bit more?
                                  $endgroup$
                                  – Sdjz
                                  Jun 13 at 17:43






                                • 7




                                  $begingroup$
                                  I think if you expanded upon this it might make a good answer, however as it stands it is too short to be useful. Have you used this in your own campaign? That would be a fantastic addition to this answer.
                                  $endgroup$
                                  – Someone_Evil
                                  Jun 13 at 18:00















                                -4
















                                $begingroup$

                                Having different evil agendas is a powerful motivator.






                                share|improve this answer










                                $endgroup$





                                We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.











                                • 4




                                  $begingroup$
                                  Could you elaborate on this a bit more?
                                  $endgroup$
                                  – Sdjz
                                  Jun 13 at 17:43






                                • 7




                                  $begingroup$
                                  I think if you expanded upon this it might make a good answer, however as it stands it is too short to be useful. Have you used this in your own campaign? That would be a fantastic addition to this answer.
                                  $endgroup$
                                  – Someone_Evil
                                  Jun 13 at 18:00













                                -4














                                -4










                                -4







                                $begingroup$

                                Having different evil agendas is a powerful motivator.






                                share|improve this answer










                                $endgroup$



                                Having different evil agendas is a powerful motivator.







                                share|improve this answer













                                share|improve this answer




                                share|improve this answer










                                answered Jun 13 at 17:09









                                JD AveryJD Avery

                                1311 silver badge6 bronze badges




                                1311 silver badge6 bronze badges





                                We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.








                                We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.






                                We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.









                                • 4




                                  $begingroup$
                                  Could you elaborate on this a bit more?
                                  $endgroup$
                                  – Sdjz
                                  Jun 13 at 17:43






                                • 7




                                  $begingroup$
                                  I think if you expanded upon this it might make a good answer, however as it stands it is too short to be useful. Have you used this in your own campaign? That would be a fantastic addition to this answer.
                                  $endgroup$
                                  – Someone_Evil
                                  Jun 13 at 18:00












                                • 4




                                  $begingroup$
                                  Could you elaborate on this a bit more?
                                  $endgroup$
                                  – Sdjz
                                  Jun 13 at 17:43






                                • 7




                                  $begingroup$
                                  I think if you expanded upon this it might make a good answer, however as it stands it is too short to be useful. Have you used this in your own campaign? That would be a fantastic addition to this answer.
                                  $endgroup$
                                  – Someone_Evil
                                  Jun 13 at 18:00







                                4




                                4




                                $begingroup$
                                Could you elaborate on this a bit more?
                                $endgroup$
                                – Sdjz
                                Jun 13 at 17:43




                                $begingroup$
                                Could you elaborate on this a bit more?
                                $endgroup$
                                – Sdjz
                                Jun 13 at 17:43




                                7




                                7




                                $begingroup$
                                I think if you expanded upon this it might make a good answer, however as it stands it is too short to be useful. Have you used this in your own campaign? That would be a fantastic addition to this answer.
                                $endgroup$
                                – Someone_Evil
                                Jun 13 at 18:00




                                $begingroup$
                                I think if you expanded upon this it might make a good answer, however as it stands it is too short to be useful. Have you used this in your own campaign? That would be a fantastic addition to this answer.
                                $endgroup$
                                – Someone_Evil
                                Jun 13 at 18:00


















                                draft saved

                                draft discarded















































                                Thanks for contributing an answer to Role-playing Games Stack Exchange!


                                • Please be sure to answer the question. Provide details and share your research!

                                But avoid


                                • Asking for help, clarification, or responding to other answers.

                                • Making statements based on opinion; back them up with references or personal experience.

                                Use MathJax to format equations. MathJax reference.


                                To learn more, see our tips on writing great answers.




                                draft saved


                                draft discarded














                                StackExchange.ready(
                                function ()
                                StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f149843%2fhow-to-make-a-villain-when-your-pcs-are-villains%23new-answer', 'question_page');

                                );

                                Post as a guest















                                Required, but never shown





















































                                Required, but never shown














                                Required, but never shown












                                Required, but never shown







                                Required, but never shown

































                                Required, but never shown














                                Required, but never shown












                                Required, but never shown







                                Required, but never shown









                                Popular posts from this blog

                                Tamil (spriik) Luke uk diar | Nawigatjuun

                                Align equal signs while including text over equalitiesAMS align: left aligned text/math plus multicolumn alignmentMultiple alignmentsAligning equations in multiple placesNumbering and aligning an equation with multiple columnsHow to align one equation with another multline equationUsing \ in environments inside the begintabularxNumber equations and preserving alignment of equal signsHow can I align equations to the left and to the right?Double equation alignment problem within align enviromentAligned within align: Why are they right-aligned?

                                Where does the image of a data connector as a sharp metal spike originate from?Where does the concept of infected people turning into zombies only after death originate from?Where does the motif of a reanimated human head originate?Where did the notion that Dragons could speak originate?Where does the archetypal image of the 'Grey' alien come from?Where did the suffix '-Man' originate?Where does the notion of being injured or killed by an illusion originate?Where did the term “sophont” originate?Where does the trope of magic spells being driven by advanced technology originate from?Where did the term “the living impaired” originate?