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How can three vectors be orthogonal to each other?


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3















$begingroup$


In a scenario, say that:




Vectors $mathbfU$, $mathbfV$ and $mathbfW$ are all orthogonal such that the dot product between each of these $(mathbfUV;mathbfVW;mathbfWU)$ is equal to zero.




I imagine that for any potential vector space $mathbfR$ this would only be possible in two situations.



1) $mathbfU$, $mathbfW$ and/or $mathbfV$ is the zero vector.



2) $mathbfU=(1, 0, 0)$, $mathbfV = (0, 1, 0)$ and $mathbfW = (0, 0, 1)$.



Is there any other situation where three vectors are all orthogonal to each other?










share|cite|improve this question











$endgroup$














  • $begingroup$
    What about $u=big(tfrac1sqrt 2,tfrac1sqrt 2,0big)$, $v=big(tfrac1sqrt 2,-tfrac1sqrt 2,0big)$ and $w=(0,0,1)$?
    $endgroup$
    – Azif00
    Sep 29 at 0:24







  • 1




    $begingroup$
    Yes, infinitely many. For example, rotate your basis in 2.
    $endgroup$
    – AnyAD
    Sep 29 at 0:25






  • 4




    $begingroup$
    Pick two non-zero and non-parallel vectors $x$ and $u$ in $mathbb R^3$. Then set $v=xtimes u$ and $w=utimes v$. Now $u,v,w$ are mutually orthogonal.
    $endgroup$
    – user1551
    Sep 29 at 3:53







  • 1




    $begingroup$
    @Azif00 More generally, $(a,b,0)$, $(b,-a,0)$, $(0,0,c)$ for any values of $a$, $b$, and $c$. Orthogonal vectors don't have to be unit vectors. The OP also seems to have made that mistake in the second example.
    $endgroup$
    – alephzero
    Sep 29 at 10:34







  • 12




    $begingroup$
    Hold out your hand. Arrange your fingers so that your index finger, middle finger, and thumb are all mutually perpendicular. Now rotate your hand around. All of these configurations correspond to a distinct set of 3 mutually orthogonal vectors.
    $endgroup$
    – Steven Gubkin
    Sep 29 at 12:53

















3















$begingroup$


In a scenario, say that:




Vectors $mathbfU$, $mathbfV$ and $mathbfW$ are all orthogonal such that the dot product between each of these $(mathbfUV;mathbfVW;mathbfWU)$ is equal to zero.




I imagine that for any potential vector space $mathbfR$ this would only be possible in two situations.



1) $mathbfU$, $mathbfW$ and/or $mathbfV$ is the zero vector.



2) $mathbfU=(1, 0, 0)$, $mathbfV = (0, 1, 0)$ and $mathbfW = (0, 0, 1)$.



Is there any other situation where three vectors are all orthogonal to each other?










share|cite|improve this question











$endgroup$














  • $begingroup$
    What about $u=big(tfrac1sqrt 2,tfrac1sqrt 2,0big)$, $v=big(tfrac1sqrt 2,-tfrac1sqrt 2,0big)$ and $w=(0,0,1)$?
    $endgroup$
    – Azif00
    Sep 29 at 0:24







  • 1




    $begingroup$
    Yes, infinitely many. For example, rotate your basis in 2.
    $endgroup$
    – AnyAD
    Sep 29 at 0:25






  • 4




    $begingroup$
    Pick two non-zero and non-parallel vectors $x$ and $u$ in $mathbb R^3$. Then set $v=xtimes u$ and $w=utimes v$. Now $u,v,w$ are mutually orthogonal.
    $endgroup$
    – user1551
    Sep 29 at 3:53







  • 1




    $begingroup$
    @Azif00 More generally, $(a,b,0)$, $(b,-a,0)$, $(0,0,c)$ for any values of $a$, $b$, and $c$. Orthogonal vectors don't have to be unit vectors. The OP also seems to have made that mistake in the second example.
    $endgroup$
    – alephzero
    Sep 29 at 10:34







  • 12




    $begingroup$
    Hold out your hand. Arrange your fingers so that your index finger, middle finger, and thumb are all mutually perpendicular. Now rotate your hand around. All of these configurations correspond to a distinct set of 3 mutually orthogonal vectors.
    $endgroup$
    – Steven Gubkin
    Sep 29 at 12:53













3













3









3





$begingroup$


In a scenario, say that:




Vectors $mathbfU$, $mathbfV$ and $mathbfW$ are all orthogonal such that the dot product between each of these $(mathbfUV;mathbfVW;mathbfWU)$ is equal to zero.




I imagine that for any potential vector space $mathbfR$ this would only be possible in two situations.



1) $mathbfU$, $mathbfW$ and/or $mathbfV$ is the zero vector.



2) $mathbfU=(1, 0, 0)$, $mathbfV = (0, 1, 0)$ and $mathbfW = (0, 0, 1)$.



Is there any other situation where three vectors are all orthogonal to each other?










share|cite|improve this question











$endgroup$




In a scenario, say that:




Vectors $mathbfU$, $mathbfV$ and $mathbfW$ are all orthogonal such that the dot product between each of these $(mathbfUV;mathbfVW;mathbfWU)$ is equal to zero.




I imagine that for any potential vector space $mathbfR$ this would only be possible in two situations.



1) $mathbfU$, $mathbfW$ and/or $mathbfV$ is the zero vector.



2) $mathbfU=(1, 0, 0)$, $mathbfV = (0, 1, 0)$ and $mathbfW = (0, 0, 1)$.



Is there any other situation where three vectors are all orthogonal to each other?







linear-algebra vectors orthogonality






share|cite|improve this question















share|cite|improve this question













share|cite|improve this question




share|cite|improve this question








edited Sep 29 at 16:45









Ernie060

4,1071 gold badge9 silver badges22 bronze badges




4,1071 gold badge9 silver badges22 bronze badges










asked Sep 29 at 0:20









HeavenlyPandaHeavenlyPanda

495 bronze badges




495 bronze badges














  • $begingroup$
    What about $u=big(tfrac1sqrt 2,tfrac1sqrt 2,0big)$, $v=big(tfrac1sqrt 2,-tfrac1sqrt 2,0big)$ and $w=(0,0,1)$?
    $endgroup$
    – Azif00
    Sep 29 at 0:24







  • 1




    $begingroup$
    Yes, infinitely many. For example, rotate your basis in 2.
    $endgroup$
    – AnyAD
    Sep 29 at 0:25






  • 4




    $begingroup$
    Pick two non-zero and non-parallel vectors $x$ and $u$ in $mathbb R^3$. Then set $v=xtimes u$ and $w=utimes v$. Now $u,v,w$ are mutually orthogonal.
    $endgroup$
    – user1551
    Sep 29 at 3:53







  • 1




    $begingroup$
    @Azif00 More generally, $(a,b,0)$, $(b,-a,0)$, $(0,0,c)$ for any values of $a$, $b$, and $c$. Orthogonal vectors don't have to be unit vectors. The OP also seems to have made that mistake in the second example.
    $endgroup$
    – alephzero
    Sep 29 at 10:34







  • 12




    $begingroup$
    Hold out your hand. Arrange your fingers so that your index finger, middle finger, and thumb are all mutually perpendicular. Now rotate your hand around. All of these configurations correspond to a distinct set of 3 mutually orthogonal vectors.
    $endgroup$
    – Steven Gubkin
    Sep 29 at 12:53
















  • $begingroup$
    What about $u=big(tfrac1sqrt 2,tfrac1sqrt 2,0big)$, $v=big(tfrac1sqrt 2,-tfrac1sqrt 2,0big)$ and $w=(0,0,1)$?
    $endgroup$
    – Azif00
    Sep 29 at 0:24







  • 1




    $begingroup$
    Yes, infinitely many. For example, rotate your basis in 2.
    $endgroup$
    – AnyAD
    Sep 29 at 0:25






  • 4




    $begingroup$
    Pick two non-zero and non-parallel vectors $x$ and $u$ in $mathbb R^3$. Then set $v=xtimes u$ and $w=utimes v$. Now $u,v,w$ are mutually orthogonal.
    $endgroup$
    – user1551
    Sep 29 at 3:53







  • 1




    $begingroup$
    @Azif00 More generally, $(a,b,0)$, $(b,-a,0)$, $(0,0,c)$ for any values of $a$, $b$, and $c$. Orthogonal vectors don't have to be unit vectors. The OP also seems to have made that mistake in the second example.
    $endgroup$
    – alephzero
    Sep 29 at 10:34







  • 12




    $begingroup$
    Hold out your hand. Arrange your fingers so that your index finger, middle finger, and thumb are all mutually perpendicular. Now rotate your hand around. All of these configurations correspond to a distinct set of 3 mutually orthogonal vectors.
    $endgroup$
    – Steven Gubkin
    Sep 29 at 12:53















$begingroup$
What about $u=big(tfrac1sqrt 2,tfrac1sqrt 2,0big)$, $v=big(tfrac1sqrt 2,-tfrac1sqrt 2,0big)$ and $w=(0,0,1)$?
$endgroup$
– Azif00
Sep 29 at 0:24





$begingroup$
What about $u=big(tfrac1sqrt 2,tfrac1sqrt 2,0big)$, $v=big(tfrac1sqrt 2,-tfrac1sqrt 2,0big)$ and $w=(0,0,1)$?
$endgroup$
– Azif00
Sep 29 at 0:24





1




1




$begingroup$
Yes, infinitely many. For example, rotate your basis in 2.
$endgroup$
– AnyAD
Sep 29 at 0:25




$begingroup$
Yes, infinitely many. For example, rotate your basis in 2.
$endgroup$
– AnyAD
Sep 29 at 0:25




4




4




$begingroup$
Pick two non-zero and non-parallel vectors $x$ and $u$ in $mathbb R^3$. Then set $v=xtimes u$ and $w=utimes v$. Now $u,v,w$ are mutually orthogonal.
$endgroup$
– user1551
Sep 29 at 3:53





$begingroup$
Pick two non-zero and non-parallel vectors $x$ and $u$ in $mathbb R^3$. Then set $v=xtimes u$ and $w=utimes v$. Now $u,v,w$ are mutually orthogonal.
$endgroup$
– user1551
Sep 29 at 3:53





1




1




$begingroup$
@Azif00 More generally, $(a,b,0)$, $(b,-a,0)$, $(0,0,c)$ for any values of $a$, $b$, and $c$. Orthogonal vectors don't have to be unit vectors. The OP also seems to have made that mistake in the second example.
$endgroup$
– alephzero
Sep 29 at 10:34





$begingroup$
@Azif00 More generally, $(a,b,0)$, $(b,-a,0)$, $(0,0,c)$ for any values of $a$, $b$, and $c$. Orthogonal vectors don't have to be unit vectors. The OP also seems to have made that mistake in the second example.
$endgroup$
– alephzero
Sep 29 at 10:34





12




12




$begingroup$
Hold out your hand. Arrange your fingers so that your index finger, middle finger, and thumb are all mutually perpendicular. Now rotate your hand around. All of these configurations correspond to a distinct set of 3 mutually orthogonal vectors.
$endgroup$
– Steven Gubkin
Sep 29 at 12:53




$begingroup$
Hold out your hand. Arrange your fingers so that your index finger, middle finger, and thumb are all mutually perpendicular. Now rotate your hand around. All of these configurations correspond to a distinct set of 3 mutually orthogonal vectors.
$endgroup$
– Steven Gubkin
Sep 29 at 12:53










6 Answers
6






active

oldest

votes


















12

















$begingroup$

Think it like this: for a given vector $uneq 0$ in $mathbbR^3$, what is the space of all vectors perpendicular to it? It is a plane $P$ containing the origin, whose perpendicular direction is obviously $u$.



Now take a $vneq 0$ in that plane. The space of all vectors perpendicular to $v$ is a new plane $P'$. In order to get a vector $w$ perpendicular to both $u,v$, we need $win Pcap P'$. What does $Pcap P'$ look like?



By the way, notice that $v$ is ANY non-zero vector, not only $(1,0,0), (0,1,0)$ or $(0,0,1)$






share|cite|improve this answer












$endgroup$





















    7

















    $begingroup$

    There are infinitely many triple of non zero orthogonal vectors obtained by the three you have indicated by scaling of each one and rotations of the triple all togheter.



    To construct any othogonal triple we can proceed as follows:



    1. choose a first vector $v_1=(a,b,c)$

    2. find a second vector orthogonal to $v_1$ that is e.g. $v_2=(-b,a,0)$

    3. determine the third by cross product $v_3=v_1times v_2$





    share|cite|improve this answer












    $endgroup$













    • $begingroup$
      You can also have $v_3 = v_2 times v_1 = - v_1 times v_2$, but of course you can just as easily interchange $v_1$ and $v_2$ to do that, so it's not really an extra degree of freedom. Still, chirality is sometimes useful to talk about.
      $endgroup$
      – Kevin
      Sep 30 at 3:33










    • $begingroup$
      @Kevin We ca see that as a simple scaling by a factor $-1$ for $v_3$. There are of course many ways! It was just to give a simple procedure. To be more genral we can assume $v_1=(a,b,c)$, $v_2=(d,e,-ad-ce)$ and $v_3$by $v_1times v_2$.
      $endgroup$
      – user
      Sep 30 at 5:54


















    5

















    $begingroup$

    How about $v_1= (frac1sqrt2, frac1sqrt2,0),v_2=(-frac1sqrt2,frac1sqrt2,0),v_3=(0,0,1)$ ?
    Geometrically take any frame and rotate in any direction.






    share|cite|improve this answer










    $endgroup$





















      1

















      $begingroup$

      There are infinitely many possibilities. $(1,0,0), (0,1,-1)$ and $(0,1,1)$ is one example.






      share|cite|improve this answer










      $endgroup$





















        1

















        $begingroup$

        The word "orthogonal" really just corresponds to the intuitive notion of vectors being perpendicular to each other. Draw out the unit vectors in the $x$, $y$ and $z$ directions respectively--those are one set of three mutually orthogonal (i.e. perpendicular) vectors, just like you observed. But if you rotate those three vectors together in any way that you like in 3D space, without changing the angles between them, then of course they will still remain orthogonal.



        Furthermore, if we scale these vectors by changing their lengths independently by any arbitrary nonzero factor, we will still end up with a set of orthogonal vectors, since the only thing that matters is the directions and not the lengths of the vectors. In this manner we end up with a description for an infinite family of orthogonal vectors, which hopefully makes it easy for you to convince yourself intuitively.



        In a more general vector space, of course, this sort of pictorial intuition might no longer hold, but the idea of orthogonality can be easily generalised. That's the reason we define orthogonality abstractly and independent of the usual geometric notion of perpendicularity.






        share|cite|improve this answer










        $endgroup$





















          1

















          $begingroup$

          Here is an example of just what you seek:



          An animation showing three orthogonal vectors in 3D space. A user is moving sliders, causing the vectors to rotate as a whole.






          share|cite|improve this answer












          $endgroup$









          • 17




            $begingroup$
            I don't know what this GIF looks like to you, but on my setup, it flickers between some sort of geometry animation and a mostly-white frame with a red rectangle in the upper left, before eventually settling down to just the white frame with red rectangle.
            $endgroup$
            – user2357112 supports Monica
            Sep 29 at 9:25










          • $begingroup$
            I don't know how you created that gif, but it had a lot of blank frames in it seemingly at random, causing it to appear to flicker. I've taken the liberty of editing the gif to remove the blank frames.
            $endgroup$
            – Tanner Swett
            Sep 29 at 15:10






          • 1




            $begingroup$
            Gif works fine for me
            $endgroup$
            – idle mathematician
            Sep 29 at 17:11






          • 1




            $begingroup$
            @B.Swan Yes, it's fixed now. You can see the edit history to compare with the old version.
            $endgroup$
            – Joonas Ilmavirta
            Sep 29 at 17:45












          Your Answer








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          6 Answers
          6






          active

          oldest

          votes








          6 Answers
          6






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          12

















          $begingroup$

          Think it like this: for a given vector $uneq 0$ in $mathbbR^3$, what is the space of all vectors perpendicular to it? It is a plane $P$ containing the origin, whose perpendicular direction is obviously $u$.



          Now take a $vneq 0$ in that plane. The space of all vectors perpendicular to $v$ is a new plane $P'$. In order to get a vector $w$ perpendicular to both $u,v$, we need $win Pcap P'$. What does $Pcap P'$ look like?



          By the way, notice that $v$ is ANY non-zero vector, not only $(1,0,0), (0,1,0)$ or $(0,0,1)$






          share|cite|improve this answer












          $endgroup$


















            12

















            $begingroup$

            Think it like this: for a given vector $uneq 0$ in $mathbbR^3$, what is the space of all vectors perpendicular to it? It is a plane $P$ containing the origin, whose perpendicular direction is obviously $u$.



            Now take a $vneq 0$ in that plane. The space of all vectors perpendicular to $v$ is a new plane $P'$. In order to get a vector $w$ perpendicular to both $u,v$, we need $win Pcap P'$. What does $Pcap P'$ look like?



            By the way, notice that $v$ is ANY non-zero vector, not only $(1,0,0), (0,1,0)$ or $(0,0,1)$






            share|cite|improve this answer












            $endgroup$
















              12















              12











              12







              $begingroup$

              Think it like this: for a given vector $uneq 0$ in $mathbbR^3$, what is the space of all vectors perpendicular to it? It is a plane $P$ containing the origin, whose perpendicular direction is obviously $u$.



              Now take a $vneq 0$ in that plane. The space of all vectors perpendicular to $v$ is a new plane $P'$. In order to get a vector $w$ perpendicular to both $u,v$, we need $win Pcap P'$. What does $Pcap P'$ look like?



              By the way, notice that $v$ is ANY non-zero vector, not only $(1,0,0), (0,1,0)$ or $(0,0,1)$






              share|cite|improve this answer












              $endgroup$



              Think it like this: for a given vector $uneq 0$ in $mathbbR^3$, what is the space of all vectors perpendicular to it? It is a plane $P$ containing the origin, whose perpendicular direction is obviously $u$.



              Now take a $vneq 0$ in that plane. The space of all vectors perpendicular to $v$ is a new plane $P'$. In order to get a vector $w$ perpendicular to both $u,v$, we need $win Pcap P'$. What does $Pcap P'$ look like?



              By the way, notice that $v$ is ANY non-zero vector, not only $(1,0,0), (0,1,0)$ or $(0,0,1)$







              share|cite|improve this answer















              share|cite|improve this answer




              share|cite|improve this answer








              edited Sep 29 at 2:37

























              answered Sep 29 at 0:37









              rmdmc89rmdmc89

              5,6611 gold badge9 silver badges29 bronze badges




              5,6611 gold badge9 silver badges29 bronze badges


























                  7

















                  $begingroup$

                  There are infinitely many triple of non zero orthogonal vectors obtained by the three you have indicated by scaling of each one and rotations of the triple all togheter.



                  To construct any othogonal triple we can proceed as follows:



                  1. choose a first vector $v_1=(a,b,c)$

                  2. find a second vector orthogonal to $v_1$ that is e.g. $v_2=(-b,a,0)$

                  3. determine the third by cross product $v_3=v_1times v_2$





                  share|cite|improve this answer












                  $endgroup$













                  • $begingroup$
                    You can also have $v_3 = v_2 times v_1 = - v_1 times v_2$, but of course you can just as easily interchange $v_1$ and $v_2$ to do that, so it's not really an extra degree of freedom. Still, chirality is sometimes useful to talk about.
                    $endgroup$
                    – Kevin
                    Sep 30 at 3:33










                  • $begingroup$
                    @Kevin We ca see that as a simple scaling by a factor $-1$ for $v_3$. There are of course many ways! It was just to give a simple procedure. To be more genral we can assume $v_1=(a,b,c)$, $v_2=(d,e,-ad-ce)$ and $v_3$by $v_1times v_2$.
                    $endgroup$
                    – user
                    Sep 30 at 5:54















                  7

















                  $begingroup$

                  There are infinitely many triple of non zero orthogonal vectors obtained by the three you have indicated by scaling of each one and rotations of the triple all togheter.



                  To construct any othogonal triple we can proceed as follows:



                  1. choose a first vector $v_1=(a,b,c)$

                  2. find a second vector orthogonal to $v_1$ that is e.g. $v_2=(-b,a,0)$

                  3. determine the third by cross product $v_3=v_1times v_2$





                  share|cite|improve this answer












                  $endgroup$













                  • $begingroup$
                    You can also have $v_3 = v_2 times v_1 = - v_1 times v_2$, but of course you can just as easily interchange $v_1$ and $v_2$ to do that, so it's not really an extra degree of freedom. Still, chirality is sometimes useful to talk about.
                    $endgroup$
                    – Kevin
                    Sep 30 at 3:33










                  • $begingroup$
                    @Kevin We ca see that as a simple scaling by a factor $-1$ for $v_3$. There are of course many ways! It was just to give a simple procedure. To be more genral we can assume $v_1=(a,b,c)$, $v_2=(d,e,-ad-ce)$ and $v_3$by $v_1times v_2$.
                    $endgroup$
                    – user
                    Sep 30 at 5:54













                  7















                  7











                  7







                  $begingroup$

                  There are infinitely many triple of non zero orthogonal vectors obtained by the three you have indicated by scaling of each one and rotations of the triple all togheter.



                  To construct any othogonal triple we can proceed as follows:



                  1. choose a first vector $v_1=(a,b,c)$

                  2. find a second vector orthogonal to $v_1$ that is e.g. $v_2=(-b,a,0)$

                  3. determine the third by cross product $v_3=v_1times v_2$





                  share|cite|improve this answer












                  $endgroup$



                  There are infinitely many triple of non zero orthogonal vectors obtained by the three you have indicated by scaling of each one and rotations of the triple all togheter.



                  To construct any othogonal triple we can proceed as follows:



                  1. choose a first vector $v_1=(a,b,c)$

                  2. find a second vector orthogonal to $v_1$ that is e.g. $v_2=(-b,a,0)$

                  3. determine the third by cross product $v_3=v_1times v_2$






                  share|cite|improve this answer















                  share|cite|improve this answer




                  share|cite|improve this answer








                  edited Sep 29 at 0:31

























                  answered Sep 29 at 0:25









                  useruser

                  112k10 gold badges49 silver badges103 bronze badges




                  112k10 gold badges49 silver badges103 bronze badges














                  • $begingroup$
                    You can also have $v_3 = v_2 times v_1 = - v_1 times v_2$, but of course you can just as easily interchange $v_1$ and $v_2$ to do that, so it's not really an extra degree of freedom. Still, chirality is sometimes useful to talk about.
                    $endgroup$
                    – Kevin
                    Sep 30 at 3:33










                  • $begingroup$
                    @Kevin We ca see that as a simple scaling by a factor $-1$ for $v_3$. There are of course many ways! It was just to give a simple procedure. To be more genral we can assume $v_1=(a,b,c)$, $v_2=(d,e,-ad-ce)$ and $v_3$by $v_1times v_2$.
                    $endgroup$
                    – user
                    Sep 30 at 5:54
















                  • $begingroup$
                    You can also have $v_3 = v_2 times v_1 = - v_1 times v_2$, but of course you can just as easily interchange $v_1$ and $v_2$ to do that, so it's not really an extra degree of freedom. Still, chirality is sometimes useful to talk about.
                    $endgroup$
                    – Kevin
                    Sep 30 at 3:33










                  • $begingroup$
                    @Kevin We ca see that as a simple scaling by a factor $-1$ for $v_3$. There are of course many ways! It was just to give a simple procedure. To be more genral we can assume $v_1=(a,b,c)$, $v_2=(d,e,-ad-ce)$ and $v_3$by $v_1times v_2$.
                    $endgroup$
                    – user
                    Sep 30 at 5:54















                  $begingroup$
                  You can also have $v_3 = v_2 times v_1 = - v_1 times v_2$, but of course you can just as easily interchange $v_1$ and $v_2$ to do that, so it's not really an extra degree of freedom. Still, chirality is sometimes useful to talk about.
                  $endgroup$
                  – Kevin
                  Sep 30 at 3:33




                  $begingroup$
                  You can also have $v_3 = v_2 times v_1 = - v_1 times v_2$, but of course you can just as easily interchange $v_1$ and $v_2$ to do that, so it's not really an extra degree of freedom. Still, chirality is sometimes useful to talk about.
                  $endgroup$
                  – Kevin
                  Sep 30 at 3:33












                  $begingroup$
                  @Kevin We ca see that as a simple scaling by a factor $-1$ for $v_3$. There are of course many ways! It was just to give a simple procedure. To be more genral we can assume $v_1=(a,b,c)$, $v_2=(d,e,-ad-ce)$ and $v_3$by $v_1times v_2$.
                  $endgroup$
                  – user
                  Sep 30 at 5:54




                  $begingroup$
                  @Kevin We ca see that as a simple scaling by a factor $-1$ for $v_3$. There are of course many ways! It was just to give a simple procedure. To be more genral we can assume $v_1=(a,b,c)$, $v_2=(d,e,-ad-ce)$ and $v_3$by $v_1times v_2$.
                  $endgroup$
                  – user
                  Sep 30 at 5:54











                  5

















                  $begingroup$

                  How about $v_1= (frac1sqrt2, frac1sqrt2,0),v_2=(-frac1sqrt2,frac1sqrt2,0),v_3=(0,0,1)$ ?
                  Geometrically take any frame and rotate in any direction.






                  share|cite|improve this answer










                  $endgroup$


















                    5

















                    $begingroup$

                    How about $v_1= (frac1sqrt2, frac1sqrt2,0),v_2=(-frac1sqrt2,frac1sqrt2,0),v_3=(0,0,1)$ ?
                    Geometrically take any frame and rotate in any direction.






                    share|cite|improve this answer










                    $endgroup$
















                      5















                      5











                      5







                      $begingroup$

                      How about $v_1= (frac1sqrt2, frac1sqrt2,0),v_2=(-frac1sqrt2,frac1sqrt2,0),v_3=(0,0,1)$ ?
                      Geometrically take any frame and rotate in any direction.






                      share|cite|improve this answer










                      $endgroup$



                      How about $v_1= (frac1sqrt2, frac1sqrt2,0),v_2=(-frac1sqrt2,frac1sqrt2,0),v_3=(0,0,1)$ ?
                      Geometrically take any frame and rotate in any direction.







                      share|cite|improve this answer













                      share|cite|improve this answer




                      share|cite|improve this answer










                      answered Sep 29 at 0:26









                      Monkey.D.LuffyMonkey.D.Luffy

                      1255 bronze badges




                      1255 bronze badges
























                          1

















                          $begingroup$

                          There are infinitely many possibilities. $(1,0,0), (0,1,-1)$ and $(0,1,1)$ is one example.






                          share|cite|improve this answer










                          $endgroup$


















                            1

















                            $begingroup$

                            There are infinitely many possibilities. $(1,0,0), (0,1,-1)$ and $(0,1,1)$ is one example.






                            share|cite|improve this answer










                            $endgroup$
















                              1















                              1











                              1







                              $begingroup$

                              There are infinitely many possibilities. $(1,0,0), (0,1,-1)$ and $(0,1,1)$ is one example.






                              share|cite|improve this answer










                              $endgroup$



                              There are infinitely many possibilities. $(1,0,0), (0,1,-1)$ and $(0,1,1)$ is one example.







                              share|cite|improve this answer













                              share|cite|improve this answer




                              share|cite|improve this answer










                              answered Sep 29 at 0:25









                              Kabo MurphyKabo Murphy

                              143k8 gold badges48 silver badges106 bronze badges




                              143k8 gold badges48 silver badges106 bronze badges
























                                  1

















                                  $begingroup$

                                  The word "orthogonal" really just corresponds to the intuitive notion of vectors being perpendicular to each other. Draw out the unit vectors in the $x$, $y$ and $z$ directions respectively--those are one set of three mutually orthogonal (i.e. perpendicular) vectors, just like you observed. But if you rotate those three vectors together in any way that you like in 3D space, without changing the angles between them, then of course they will still remain orthogonal.



                                  Furthermore, if we scale these vectors by changing their lengths independently by any arbitrary nonzero factor, we will still end up with a set of orthogonal vectors, since the only thing that matters is the directions and not the lengths of the vectors. In this manner we end up with a description for an infinite family of orthogonal vectors, which hopefully makes it easy for you to convince yourself intuitively.



                                  In a more general vector space, of course, this sort of pictorial intuition might no longer hold, but the idea of orthogonality can be easily generalised. That's the reason we define orthogonality abstractly and independent of the usual geometric notion of perpendicularity.






                                  share|cite|improve this answer










                                  $endgroup$


















                                    1

















                                    $begingroup$

                                    The word "orthogonal" really just corresponds to the intuitive notion of vectors being perpendicular to each other. Draw out the unit vectors in the $x$, $y$ and $z$ directions respectively--those are one set of three mutually orthogonal (i.e. perpendicular) vectors, just like you observed. But if you rotate those three vectors together in any way that you like in 3D space, without changing the angles between them, then of course they will still remain orthogonal.



                                    Furthermore, if we scale these vectors by changing their lengths independently by any arbitrary nonzero factor, we will still end up with a set of orthogonal vectors, since the only thing that matters is the directions and not the lengths of the vectors. In this manner we end up with a description for an infinite family of orthogonal vectors, which hopefully makes it easy for you to convince yourself intuitively.



                                    In a more general vector space, of course, this sort of pictorial intuition might no longer hold, but the idea of orthogonality can be easily generalised. That's the reason we define orthogonality abstractly and independent of the usual geometric notion of perpendicularity.






                                    share|cite|improve this answer










                                    $endgroup$
















                                      1















                                      1











                                      1







                                      $begingroup$

                                      The word "orthogonal" really just corresponds to the intuitive notion of vectors being perpendicular to each other. Draw out the unit vectors in the $x$, $y$ and $z$ directions respectively--those are one set of three mutually orthogonal (i.e. perpendicular) vectors, just like you observed. But if you rotate those three vectors together in any way that you like in 3D space, without changing the angles between them, then of course they will still remain orthogonal.



                                      Furthermore, if we scale these vectors by changing their lengths independently by any arbitrary nonzero factor, we will still end up with a set of orthogonal vectors, since the only thing that matters is the directions and not the lengths of the vectors. In this manner we end up with a description for an infinite family of orthogonal vectors, which hopefully makes it easy for you to convince yourself intuitively.



                                      In a more general vector space, of course, this sort of pictorial intuition might no longer hold, but the idea of orthogonality can be easily generalised. That's the reason we define orthogonality abstractly and independent of the usual geometric notion of perpendicularity.






                                      share|cite|improve this answer










                                      $endgroup$



                                      The word "orthogonal" really just corresponds to the intuitive notion of vectors being perpendicular to each other. Draw out the unit vectors in the $x$, $y$ and $z$ directions respectively--those are one set of three mutually orthogonal (i.e. perpendicular) vectors, just like you observed. But if you rotate those three vectors together in any way that you like in 3D space, without changing the angles between them, then of course they will still remain orthogonal.



                                      Furthermore, if we scale these vectors by changing their lengths independently by any arbitrary nonzero factor, we will still end up with a set of orthogonal vectors, since the only thing that matters is the directions and not the lengths of the vectors. In this manner we end up with a description for an infinite family of orthogonal vectors, which hopefully makes it easy for you to convince yourself intuitively.



                                      In a more general vector space, of course, this sort of pictorial intuition might no longer hold, but the idea of orthogonality can be easily generalised. That's the reason we define orthogonality abstractly and independent of the usual geometric notion of perpendicularity.







                                      share|cite|improve this answer













                                      share|cite|improve this answer




                                      share|cite|improve this answer










                                      answered Sep 29 at 8:44









                                      YiFanYiFan

                                      11.3k4 gold badges16 silver badges44 bronze badges




                                      11.3k4 gold badges16 silver badges44 bronze badges
























                                          1

















                                          $begingroup$

                                          Here is an example of just what you seek:



                                          An animation showing three orthogonal vectors in 3D space. A user is moving sliders, causing the vectors to rotate as a whole.






                                          share|cite|improve this answer












                                          $endgroup$









                                          • 17




                                            $begingroup$
                                            I don't know what this GIF looks like to you, but on my setup, it flickers between some sort of geometry animation and a mostly-white frame with a red rectangle in the upper left, before eventually settling down to just the white frame with red rectangle.
                                            $endgroup$
                                            – user2357112 supports Monica
                                            Sep 29 at 9:25










                                          • $begingroup$
                                            I don't know how you created that gif, but it had a lot of blank frames in it seemingly at random, causing it to appear to flicker. I've taken the liberty of editing the gif to remove the blank frames.
                                            $endgroup$
                                            – Tanner Swett
                                            Sep 29 at 15:10






                                          • 1




                                            $begingroup$
                                            Gif works fine for me
                                            $endgroup$
                                            – idle mathematician
                                            Sep 29 at 17:11






                                          • 1




                                            $begingroup$
                                            @B.Swan Yes, it's fixed now. You can see the edit history to compare with the old version.
                                            $endgroup$
                                            – Joonas Ilmavirta
                                            Sep 29 at 17:45















                                          1

















                                          $begingroup$

                                          Here is an example of just what you seek:



                                          An animation showing three orthogonal vectors in 3D space. A user is moving sliders, causing the vectors to rotate as a whole.






                                          share|cite|improve this answer












                                          $endgroup$









                                          • 17




                                            $begingroup$
                                            I don't know what this GIF looks like to you, but on my setup, it flickers between some sort of geometry animation and a mostly-white frame with a red rectangle in the upper left, before eventually settling down to just the white frame with red rectangle.
                                            $endgroup$
                                            – user2357112 supports Monica
                                            Sep 29 at 9:25










                                          • $begingroup$
                                            I don't know how you created that gif, but it had a lot of blank frames in it seemingly at random, causing it to appear to flicker. I've taken the liberty of editing the gif to remove the blank frames.
                                            $endgroup$
                                            – Tanner Swett
                                            Sep 29 at 15:10






                                          • 1




                                            $begingroup$
                                            Gif works fine for me
                                            $endgroup$
                                            – idle mathematician
                                            Sep 29 at 17:11






                                          • 1




                                            $begingroup$
                                            @B.Swan Yes, it's fixed now. You can see the edit history to compare with the old version.
                                            $endgroup$
                                            – Joonas Ilmavirta
                                            Sep 29 at 17:45













                                          1















                                          1











                                          1







                                          $begingroup$

                                          Here is an example of just what you seek:



                                          An animation showing three orthogonal vectors in 3D space. A user is moving sliders, causing the vectors to rotate as a whole.






                                          share|cite|improve this answer












                                          $endgroup$



                                          Here is an example of just what you seek:



                                          An animation showing three orthogonal vectors in 3D space. A user is moving sliders, causing the vectors to rotate as a whole.







                                          share|cite|improve this answer















                                          share|cite|improve this answer




                                          share|cite|improve this answer








                                          edited Sep 29 at 15:09









                                          Tanner Swett

                                          6,93122 silver badges44 bronze badges




                                          6,93122 silver badges44 bronze badges










                                          answered Sep 29 at 1:05









                                          David G. StorkDavid G. Stork

                                          16.7k4 gold badges20 silver badges41 bronze badges




                                          16.7k4 gold badges20 silver badges41 bronze badges










                                          • 17




                                            $begingroup$
                                            I don't know what this GIF looks like to you, but on my setup, it flickers between some sort of geometry animation and a mostly-white frame with a red rectangle in the upper left, before eventually settling down to just the white frame with red rectangle.
                                            $endgroup$
                                            – user2357112 supports Monica
                                            Sep 29 at 9:25










                                          • $begingroup$
                                            I don't know how you created that gif, but it had a lot of blank frames in it seemingly at random, causing it to appear to flicker. I've taken the liberty of editing the gif to remove the blank frames.
                                            $endgroup$
                                            – Tanner Swett
                                            Sep 29 at 15:10






                                          • 1




                                            $begingroup$
                                            Gif works fine for me
                                            $endgroup$
                                            – idle mathematician
                                            Sep 29 at 17:11






                                          • 1




                                            $begingroup$
                                            @B.Swan Yes, it's fixed now. You can see the edit history to compare with the old version.
                                            $endgroup$
                                            – Joonas Ilmavirta
                                            Sep 29 at 17:45












                                          • 17




                                            $begingroup$
                                            I don't know what this GIF looks like to you, but on my setup, it flickers between some sort of geometry animation and a mostly-white frame with a red rectangle in the upper left, before eventually settling down to just the white frame with red rectangle.
                                            $endgroup$
                                            – user2357112 supports Monica
                                            Sep 29 at 9:25










                                          • $begingroup$
                                            I don't know how you created that gif, but it had a lot of blank frames in it seemingly at random, causing it to appear to flicker. I've taken the liberty of editing the gif to remove the blank frames.
                                            $endgroup$
                                            – Tanner Swett
                                            Sep 29 at 15:10






                                          • 1




                                            $begingroup$
                                            Gif works fine for me
                                            $endgroup$
                                            – idle mathematician
                                            Sep 29 at 17:11






                                          • 1




                                            $begingroup$
                                            @B.Swan Yes, it's fixed now. You can see the edit history to compare with the old version.
                                            $endgroup$
                                            – Joonas Ilmavirta
                                            Sep 29 at 17:45







                                          17




                                          17




                                          $begingroup$
                                          I don't know what this GIF looks like to you, but on my setup, it flickers between some sort of geometry animation and a mostly-white frame with a red rectangle in the upper left, before eventually settling down to just the white frame with red rectangle.
                                          $endgroup$
                                          – user2357112 supports Monica
                                          Sep 29 at 9:25




                                          $begingroup$
                                          I don't know what this GIF looks like to you, but on my setup, it flickers between some sort of geometry animation and a mostly-white frame with a red rectangle in the upper left, before eventually settling down to just the white frame with red rectangle.
                                          $endgroup$
                                          – user2357112 supports Monica
                                          Sep 29 at 9:25












                                          $begingroup$
                                          I don't know how you created that gif, but it had a lot of blank frames in it seemingly at random, causing it to appear to flicker. I've taken the liberty of editing the gif to remove the blank frames.
                                          $endgroup$
                                          – Tanner Swett
                                          Sep 29 at 15:10




                                          $begingroup$
                                          I don't know how you created that gif, but it had a lot of blank frames in it seemingly at random, causing it to appear to flicker. I've taken the liberty of editing the gif to remove the blank frames.
                                          $endgroup$
                                          – Tanner Swett
                                          Sep 29 at 15:10




                                          1




                                          1




                                          $begingroup$
                                          Gif works fine for me
                                          $endgroup$
                                          – idle mathematician
                                          Sep 29 at 17:11




                                          $begingroup$
                                          Gif works fine for me
                                          $endgroup$
                                          – idle mathematician
                                          Sep 29 at 17:11




                                          1




                                          1




                                          $begingroup$
                                          @B.Swan Yes, it's fixed now. You can see the edit history to compare with the old version.
                                          $endgroup$
                                          – Joonas Ilmavirta
                                          Sep 29 at 17:45




                                          $begingroup$
                                          @B.Swan Yes, it's fixed now. You can see the edit history to compare with the old version.
                                          $endgroup$
                                          – Joonas Ilmavirta
                                          Sep 29 at 17:45


















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