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Rotate subdivided plane with x+y locked


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.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty
margin-bottom:0;









1















$begingroup$


I’m wrapping my head around one issue that seems pretty simple:
Cube with loop cut.



Picture: I want to rotate the top planes and keep their x/y coordinates.



  • I don’t want to do it with proportional editing for multiple reasons

I want to start out with a flat plane.



Additional: Is there a command to align edges/vertices between two endpoints?



Desired output










share|improve this question











$endgroup$














  • $begingroup$
    Next time use more isometric view.
    $endgroup$
    – Lukasz-40sth
    Sep 14 at 9:40

















1















$begingroup$


I’m wrapping my head around one issue that seems pretty simple:
Cube with loop cut.



Picture: I want to rotate the top planes and keep their x/y coordinates.



  • I don’t want to do it with proportional editing for multiple reasons

I want to start out with a flat plane.



Additional: Is there a command to align edges/vertices between two endpoints?



Desired output










share|improve this question











$endgroup$














  • $begingroup$
    Next time use more isometric view.
    $endgroup$
    – Lukasz-40sth
    Sep 14 at 9:40













1













1









1





$begingroup$


I’m wrapping my head around one issue that seems pretty simple:
Cube with loop cut.



Picture: I want to rotate the top planes and keep their x/y coordinates.



  • I don’t want to do it with proportional editing for multiple reasons

I want to start out with a flat plane.



Additional: Is there a command to align edges/vertices between two endpoints?



Desired output










share|improve this question











$endgroup$




I’m wrapping my head around one issue that seems pretty simple:
Cube with loop cut.



Picture: I want to rotate the top planes and keep their x/y coordinates.



  • I don’t want to do it with proportional editing for multiple reasons

I want to start out with a flat plane.



Additional: Is there a command to align edges/vertices between two endpoints?



Desired output







modeling






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Sep 15 at 9:46









Peter Mortensen

2692 silver badges10 bronze badges




2692 silver badges10 bronze badges










asked Sep 14 at 7:07









Ulrich EngeUlrich Enge

134 bronze badges




134 bronze badges














  • $begingroup$
    Next time use more isometric view.
    $endgroup$
    – Lukasz-40sth
    Sep 14 at 9:40
















  • $begingroup$
    Next time use more isometric view.
    $endgroup$
    – Lukasz-40sth
    Sep 14 at 9:40















$begingroup$
Next time use more isometric view.
$endgroup$
– Lukasz-40sth
Sep 14 at 9:40




$begingroup$
Next time use more isometric view.
$endgroup$
– Lukasz-40sth
Sep 14 at 9:40










2 Answers
2






active

oldest

votes


















2

















$begingroup$

Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.






share|improve this answer










$endgroup$














  • $begingroup$
    shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
    $endgroup$
    – Ulrich Enge
    Sep 14 at 11:15


















1

















$begingroup$

Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.






share|improve this answer












$endgroup$














  • $begingroup$
    And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s z) to adjust the shear magnitude more precisely.
    $endgroup$
    – wchargin
    Sep 14 at 18:41












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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









2

















$begingroup$

Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.






share|improve this answer










$endgroup$














  • $begingroup$
    shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
    $endgroup$
    – Ulrich Enge
    Sep 14 at 11:15















2

















$begingroup$

Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.






share|improve this answer










$endgroup$














  • $begingroup$
    shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
    $endgroup$
    – Ulrich Enge
    Sep 14 at 11:15













2















2











2







$begingroup$

Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.






share|improve this answer










$endgroup$



Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.







share|improve this answer













share|improve this answer




share|improve this answer










answered Sep 14 at 7:45









HenrikDHenrikD

1,6363 silver badges10 bronze badges




1,6363 silver badges10 bronze badges














  • $begingroup$
    shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
    $endgroup$
    – Ulrich Enge
    Sep 14 at 11:15
















  • $begingroup$
    shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
    $endgroup$
    – Ulrich Enge
    Sep 14 at 11:15















$begingroup$
shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
$endgroup$
– Ulrich Enge
Sep 14 at 11:15




$begingroup$
shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
$endgroup$
– Ulrich Enge
Sep 14 at 11:15













1

















$begingroup$

Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.






share|improve this answer












$endgroup$














  • $begingroup$
    And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s z) to adjust the shear magnitude more precisely.
    $endgroup$
    – wchargin
    Sep 14 at 18:41















1

















$begingroup$

Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.






share|improve this answer












$endgroup$














  • $begingroup$
    And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s z) to adjust the shear magnitude more precisely.
    $endgroup$
    – wchargin
    Sep 14 at 18:41













1















1











1







$begingroup$

Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.






share|improve this answer












$endgroup$



Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.







share|improve this answer















share|improve this answer




share|improve this answer








edited Sep 14 at 9:55

























answered Sep 14 at 9:37









Lukasz-40sthLukasz-40sth

2,0661 gold badge7 silver badges19 bronze badges




2,0661 gold badge7 silver badges19 bronze badges














  • $begingroup$
    And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s z) to adjust the shear magnitude more precisely.
    $endgroup$
    – wchargin
    Sep 14 at 18:41
















  • $begingroup$
    And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s z) to adjust the shear magnitude more precisely.
    $endgroup$
    – wchargin
    Sep 14 at 18:41















$begingroup$
And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s z) to adjust the shear magnitude more precisely.
$endgroup$
– wchargin
Sep 14 at 18:41




$begingroup$
And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s z) to adjust the shear magnitude more precisely.
$endgroup$
– wchargin
Sep 14 at 18:41


















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