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Rotate subdivided plane with x+y locked
Why subdivided faces with smooth shading acting weird?Why can only one inner region of a plane be subdivided?Modeling subdivided pipesEquirectangular world-map UV layout - the sequelHow do I Fill a Subdivided / Smoothed Barrel's cutout With 2 Sided Right Angle Face?subdivided/unsubdivided linked split screenextrude, intersect, slice complex shapes?Subdividing a face with subdivided edgesHow to model a ridged cone (using modifiers)?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty
margin-bottom:0;
$begingroup$
I’m wrapping my head around one issue that seems pretty simple:
Cube with loop cut.
Picture: I want to rotate the top planes and keep their x/y coordinates.
- I don’t want to do it with proportional editing for multiple reasons
I want to start out with a flat plane.
Additional: Is there a command to align edges/vertices between two endpoints?
modeling
$endgroup$
add a comment
|
$begingroup$
I’m wrapping my head around one issue that seems pretty simple:
Cube with loop cut.
Picture: I want to rotate the top planes and keep their x/y coordinates.
- I don’t want to do it with proportional editing for multiple reasons
I want to start out with a flat plane.
Additional: Is there a command to align edges/vertices between two endpoints?
modeling
$endgroup$
$begingroup$
Next time use more isometric view.
$endgroup$
– Lukasz-40sth
Sep 14 at 9:40
add a comment
|
$begingroup$
I’m wrapping my head around one issue that seems pretty simple:
Cube with loop cut.
Picture: I want to rotate the top planes and keep their x/y coordinates.
- I don’t want to do it with proportional editing for multiple reasons
I want to start out with a flat plane.
Additional: Is there a command to align edges/vertices between two endpoints?
modeling
$endgroup$
I’m wrapping my head around one issue that seems pretty simple:
Cube with loop cut.
Picture: I want to rotate the top planes and keep their x/y coordinates.
- I don’t want to do it with proportional editing for multiple reasons
I want to start out with a flat plane.
Additional: Is there a command to align edges/vertices between two endpoints?
modeling
modeling
edited Sep 15 at 9:46
Peter Mortensen
2692 silver badges10 bronze badges
2692 silver badges10 bronze badges
asked Sep 14 at 7:07
Ulrich EngeUlrich Enge
134 bronze badges
134 bronze badges
$begingroup$
Next time use more isometric view.
$endgroup$
– Lukasz-40sth
Sep 14 at 9:40
add a comment
|
$begingroup$
Next time use more isometric view.
$endgroup$
– Lukasz-40sth
Sep 14 at 9:40
$begingroup$
Next time use more isometric view.
$endgroup$
– Lukasz-40sth
Sep 14 at 9:40
$begingroup$
Next time use more isometric view.
$endgroup$
– Lukasz-40sth
Sep 14 at 9:40
add a comment
|
2 Answers
2
active
oldest
votes
$begingroup$
Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.
$endgroup$
$begingroup$
shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
$endgroup$
– Ulrich Enge
Sep 14 at 11:15
add a comment
|
$begingroup$
Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.
$endgroup$
$begingroup$
And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s
z
) to adjust the shear magnitude more precisely.
$endgroup$
– wchargin
Sep 14 at 18:41
add a comment
|
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.
$endgroup$
$begingroup$
shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
$endgroup$
– Ulrich Enge
Sep 14 at 11:15
add a comment
|
$begingroup$
Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.
$endgroup$
$begingroup$
shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
$endgroup$
– Ulrich Enge
Sep 14 at 11:15
add a comment
|
$begingroup$
Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.
$endgroup$
Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.
answered Sep 14 at 7:45
HenrikDHenrikD
1,6363 silver badges10 bronze badges
1,6363 silver badges10 bronze badges
$begingroup$
shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
$endgroup$
– Ulrich Enge
Sep 14 at 11:15
add a comment
|
$begingroup$
shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
$endgroup$
– Ulrich Enge
Sep 14 at 11:15
$begingroup$
shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
$endgroup$
– Ulrich Enge
Sep 14 at 11:15
$begingroup$
shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y
$endgroup$
– Ulrich Enge
Sep 14 at 11:15
add a comment
|
$begingroup$
Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.
$endgroup$
$begingroup$
And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s
z
) to adjust the shear magnitude more precisely.
$endgroup$
– wchargin
Sep 14 at 18:41
add a comment
|
$begingroup$
Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.
$endgroup$
$begingroup$
And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s
z
) to adjust the shear magnitude more precisely.
$endgroup$
– wchargin
Sep 14 at 18:41
add a comment
|
$begingroup$
Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.
$endgroup$
Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.
edited Sep 14 at 9:55
answered Sep 14 at 9:37
Lukasz-40sthLukasz-40sth
2,0661 gold badge7 silver badges19 bronze badges
2,0661 gold badge7 silver badges19 bronze badges
$begingroup$
And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s
z
) to adjust the shear magnitude more precisely.
$endgroup$
– wchargin
Sep 14 at 18:41
add a comment
|
$begingroup$
And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s
z
) to adjust the shear magnitude more precisely.
$endgroup$
– wchargin
Sep 14 at 18:41
$begingroup$
And note that once you’ve moved them to different z-positions, you can just Scale Along Z (
s
z
) to adjust the shear magnitude more precisely.$endgroup$
– wchargin
Sep 14 at 18:41
$begingroup$
And note that once you’ve moved them to different z-positions, you can just Scale Along Z (
s
z
) to adjust the shear magnitude more precisely.$endgroup$
– wchargin
Sep 14 at 18:41
add a comment
|
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$begingroup$
Next time use more isometric view.
$endgroup$
– Lukasz-40sth
Sep 14 at 9:40