Origin of 'Air-Breathing Mermaid Charm'What's the origin of the term “gold piece”?What is the origin of the word “Soak” for avoiding damage?Origin of the term “Splat Book”Where is the origin of the “Duck in a Dungeon” trope?Is there a charm/spell in an official Exalted2e material that allows self-multiplication?Origin of term 'Theater of the Mind'What is the origin of the term fizzled?What is the origin of the term describing a game as a ‘Heartbreaker’?About the “Permanence” of Angry Predator Frenzy (Martial Arts Charm)
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Origin of 'Air-Breathing Mermaid Charm'
What's the origin of the term “gold piece”?What is the origin of the word “Soak” for avoiding damage?Origin of the term “Splat Book”Where is the origin of the “Duck in a Dungeon” trope?Is there a charm/spell in an official Exalted2e material that allows self-multiplication?Origin of term 'Theater of the Mind'What is the origin of the term fizzled?What is the origin of the term describing a game as a ‘Heartbreaker’?About the “Permanence” of Angry Predator Frenzy (Martial Arts Charm)
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margin-bottom:0;
$begingroup$
The 'Air-Breathing Mermaid Charm' is a useful descriptor for a certain kind of negligence in writing of RPG books, and particularly their rules. Usually it means approximately the following phenomenon: a mermaid write-up says nothing about breathing (making it easy to assume that the setting's mermaids, being half-humanoid-half-fish, can breath both in air and water, much like mermaids in various other works of fiction), and then later a Charm says that it enables air-breathing for mermaids (i.e. it solves a huge, blatant problem that wasn't made know to even exist beforehand).
But I would like to know whether this is an actual race in some of the books and an actual Charm, or is it a purely apocryphal example that is very loosely based on various less catchy-sounding Charms in the game? If the former, what book(s) is the example from? If it's the latter, what canonical examples is it based on?
history-of-gaming terminology exalted charms
$endgroup$
add a comment
|
$begingroup$
The 'Air-Breathing Mermaid Charm' is a useful descriptor for a certain kind of negligence in writing of RPG books, and particularly their rules. Usually it means approximately the following phenomenon: a mermaid write-up says nothing about breathing (making it easy to assume that the setting's mermaids, being half-humanoid-half-fish, can breath both in air and water, much like mermaids in various other works of fiction), and then later a Charm says that it enables air-breathing for mermaids (i.e. it solves a huge, blatant problem that wasn't made know to even exist beforehand).
But I would like to know whether this is an actual race in some of the books and an actual Charm, or is it a purely apocryphal example that is very loosely based on various less catchy-sounding Charms in the game? If the former, what book(s) is the example from? If it's the latter, what canonical examples is it based on?
history-of-gaming terminology exalted charms
$endgroup$
2
$begingroup$
If it’s such a useful descriptor how come this is the first time I’ve ever heard it? (And I don’t know what it means)
$endgroup$
– Dale M
Sep 27 at 12:14
$begingroup$
@DaleM Hopefully the combination of my short description and the longer one in the answer helped clarify the term. As for why you haven't heard it: surely because its origin is in one of the (at times bitterly divided) communities of White Wolf rather than some standardised source every roleplayer learns. As for usefulness, I do find it helpful in analysis of systems other than Exalted and pointing out why some trait write-ups are found to be . . . unfortunate.
$endgroup$
– vicky_molokh
Sep 27 at 21:28
add a comment
|
$begingroup$
The 'Air-Breathing Mermaid Charm' is a useful descriptor for a certain kind of negligence in writing of RPG books, and particularly their rules. Usually it means approximately the following phenomenon: a mermaid write-up says nothing about breathing (making it easy to assume that the setting's mermaids, being half-humanoid-half-fish, can breath both in air and water, much like mermaids in various other works of fiction), and then later a Charm says that it enables air-breathing for mermaids (i.e. it solves a huge, blatant problem that wasn't made know to even exist beforehand).
But I would like to know whether this is an actual race in some of the books and an actual Charm, or is it a purely apocryphal example that is very loosely based on various less catchy-sounding Charms in the game? If the former, what book(s) is the example from? If it's the latter, what canonical examples is it based on?
history-of-gaming terminology exalted charms
$endgroup$
The 'Air-Breathing Mermaid Charm' is a useful descriptor for a certain kind of negligence in writing of RPG books, and particularly their rules. Usually it means approximately the following phenomenon: a mermaid write-up says nothing about breathing (making it easy to assume that the setting's mermaids, being half-humanoid-half-fish, can breath both in air and water, much like mermaids in various other works of fiction), and then later a Charm says that it enables air-breathing for mermaids (i.e. it solves a huge, blatant problem that wasn't made know to even exist beforehand).
But I would like to know whether this is an actual race in some of the books and an actual Charm, or is it a purely apocryphal example that is very loosely based on various less catchy-sounding Charms in the game? If the former, what book(s) is the example from? If it's the latter, what canonical examples is it based on?
history-of-gaming terminology exalted charms
history-of-gaming terminology exalted charms
edited Sep 27 at 13:08
vicky_molokh
asked Sep 27 at 11:52
vicky_molokhvicky_molokh
8,0673 gold badges19 silver badges56 bronze badges
8,0673 gold badges19 silver badges56 bronze badges
2
$begingroup$
If it’s such a useful descriptor how come this is the first time I’ve ever heard it? (And I don’t know what it means)
$endgroup$
– Dale M
Sep 27 at 12:14
$begingroup$
@DaleM Hopefully the combination of my short description and the longer one in the answer helped clarify the term. As for why you haven't heard it: surely because its origin is in one of the (at times bitterly divided) communities of White Wolf rather than some standardised source every roleplayer learns. As for usefulness, I do find it helpful in analysis of systems other than Exalted and pointing out why some trait write-ups are found to be . . . unfortunate.
$endgroup$
– vicky_molokh
Sep 27 at 21:28
add a comment
|
2
$begingroup$
If it’s such a useful descriptor how come this is the first time I’ve ever heard it? (And I don’t know what it means)
$endgroup$
– Dale M
Sep 27 at 12:14
$begingroup$
@DaleM Hopefully the combination of my short description and the longer one in the answer helped clarify the term. As for why you haven't heard it: surely because its origin is in one of the (at times bitterly divided) communities of White Wolf rather than some standardised source every roleplayer learns. As for usefulness, I do find it helpful in analysis of systems other than Exalted and pointing out why some trait write-ups are found to be . . . unfortunate.
$endgroup$
– vicky_molokh
Sep 27 at 21:28
2
2
$begingroup$
If it’s such a useful descriptor how come this is the first time I’ve ever heard it? (And I don’t know what it means)
$endgroup$
– Dale M
Sep 27 at 12:14
$begingroup$
If it’s such a useful descriptor how come this is the first time I’ve ever heard it? (And I don’t know what it means)
$endgroup$
– Dale M
Sep 27 at 12:14
$begingroup$
@DaleM Hopefully the combination of my short description and the longer one in the answer helped clarify the term. As for why you haven't heard it: surely because its origin is in one of the (at times bitterly divided) communities of White Wolf rather than some standardised source every roleplayer learns. As for usefulness, I do find it helpful in analysis of systems other than Exalted and pointing out why some trait write-ups are found to be . . . unfortunate.
$endgroup$
– vicky_molokh
Sep 27 at 21:28
$begingroup$
@DaleM Hopefully the combination of my short description and the longer one in the answer helped clarify the term. As for why you haven't heard it: surely because its origin is in one of the (at times bitterly divided) communities of White Wolf rather than some standardised source every roleplayer learns. As for usefulness, I do find it helpful in analysis of systems other than Exalted and pointing out why some trait write-ups are found to be . . . unfortunate.
$endgroup$
– vicky_molokh
Sep 27 at 21:28
add a comment
|
1 Answer
1
active
oldest
votes
$begingroup$
No, it wasn't an actual charm. It's a meme/out-of-game jargon.
I suspect that the origin of this phrase was a thread on the old White Wolf forums that have now been deleted, since I can't find the original post with Google.
In essence, the idea of the Air-Breathing Mermaid Problem is a criticism of a mechanical widget (spell, power, piece of gear, etc) that allows a character to do something that would have generally been held to be implicitly possible without it, which is usually added in a supplemental book - the archetypical example of which would be a hypothetical spell that allows mermaids to breathe air. Before the spell was published, the general assumption would be that mermaids would be perfectly capable of breathing air as well as water, but afterwards, it implies that no, mermaids can't breathe air unless they cast the spell first.
It can then be rephrased as "Air-Breathing Mermaid [Mechanical Widget]" like the "Air Breathing Mermaid Charm" you were asking about in the Question, to refer to the specific type of mechanical widget that you're referring to.
An example of this sort of thing in Exalted is the 2e supplement Oadenol's Codex introducing expanded rules for magic item creation, which included a number of minimum stat requirements to do so, as well as rules for how different qualities of crafting workshops interact with the process. In the 2e core rules, there was a Charm named Craftsman Needs No Tools which negates the penalties for not having tools; in Oadenol's Codex, it specifies that it only counts as a particular level of workshop (imposing penalties on rolls to craft magic items), and then introducing a new Charm that negates these new penalties.
$endgroup$
$begingroup$
Might the thread have been archived by the Wayback Machine or another site? If you remember anything about the thread, it might be possible to find an archived version.
$endgroup$
– V2Blast♦
Sep 28 at 8:38
2
$begingroup$
@V2Blast If it was, it's not being found by Google. The earliest post I've found that mentions it is a post from January 2014 on the Fantasy Flight Games Rogue Trader forums where a poster refers to something as an "air breathing mermaid situation" without any elaboration, which in turn implies that the meme is older than that.
$endgroup$
– nick012000
Sep 28 at 8:44
add a comment
|
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$begingroup$
No, it wasn't an actual charm. It's a meme/out-of-game jargon.
I suspect that the origin of this phrase was a thread on the old White Wolf forums that have now been deleted, since I can't find the original post with Google.
In essence, the idea of the Air-Breathing Mermaid Problem is a criticism of a mechanical widget (spell, power, piece of gear, etc) that allows a character to do something that would have generally been held to be implicitly possible without it, which is usually added in a supplemental book - the archetypical example of which would be a hypothetical spell that allows mermaids to breathe air. Before the spell was published, the general assumption would be that mermaids would be perfectly capable of breathing air as well as water, but afterwards, it implies that no, mermaids can't breathe air unless they cast the spell first.
It can then be rephrased as "Air-Breathing Mermaid [Mechanical Widget]" like the "Air Breathing Mermaid Charm" you were asking about in the Question, to refer to the specific type of mechanical widget that you're referring to.
An example of this sort of thing in Exalted is the 2e supplement Oadenol's Codex introducing expanded rules for magic item creation, which included a number of minimum stat requirements to do so, as well as rules for how different qualities of crafting workshops interact with the process. In the 2e core rules, there was a Charm named Craftsman Needs No Tools which negates the penalties for not having tools; in Oadenol's Codex, it specifies that it only counts as a particular level of workshop (imposing penalties on rolls to craft magic items), and then introducing a new Charm that negates these new penalties.
$endgroup$
$begingroup$
Might the thread have been archived by the Wayback Machine or another site? If you remember anything about the thread, it might be possible to find an archived version.
$endgroup$
– V2Blast♦
Sep 28 at 8:38
2
$begingroup$
@V2Blast If it was, it's not being found by Google. The earliest post I've found that mentions it is a post from January 2014 on the Fantasy Flight Games Rogue Trader forums where a poster refers to something as an "air breathing mermaid situation" without any elaboration, which in turn implies that the meme is older than that.
$endgroup$
– nick012000
Sep 28 at 8:44
add a comment
|
$begingroup$
No, it wasn't an actual charm. It's a meme/out-of-game jargon.
I suspect that the origin of this phrase was a thread on the old White Wolf forums that have now been deleted, since I can't find the original post with Google.
In essence, the idea of the Air-Breathing Mermaid Problem is a criticism of a mechanical widget (spell, power, piece of gear, etc) that allows a character to do something that would have generally been held to be implicitly possible without it, which is usually added in a supplemental book - the archetypical example of which would be a hypothetical spell that allows mermaids to breathe air. Before the spell was published, the general assumption would be that mermaids would be perfectly capable of breathing air as well as water, but afterwards, it implies that no, mermaids can't breathe air unless they cast the spell first.
It can then be rephrased as "Air-Breathing Mermaid [Mechanical Widget]" like the "Air Breathing Mermaid Charm" you were asking about in the Question, to refer to the specific type of mechanical widget that you're referring to.
An example of this sort of thing in Exalted is the 2e supplement Oadenol's Codex introducing expanded rules for magic item creation, which included a number of minimum stat requirements to do so, as well as rules for how different qualities of crafting workshops interact with the process. In the 2e core rules, there was a Charm named Craftsman Needs No Tools which negates the penalties for not having tools; in Oadenol's Codex, it specifies that it only counts as a particular level of workshop (imposing penalties on rolls to craft magic items), and then introducing a new Charm that negates these new penalties.
$endgroup$
$begingroup$
Might the thread have been archived by the Wayback Machine or another site? If you remember anything about the thread, it might be possible to find an archived version.
$endgroup$
– V2Blast♦
Sep 28 at 8:38
2
$begingroup$
@V2Blast If it was, it's not being found by Google. The earliest post I've found that mentions it is a post from January 2014 on the Fantasy Flight Games Rogue Trader forums where a poster refers to something as an "air breathing mermaid situation" without any elaboration, which in turn implies that the meme is older than that.
$endgroup$
– nick012000
Sep 28 at 8:44
add a comment
|
$begingroup$
No, it wasn't an actual charm. It's a meme/out-of-game jargon.
I suspect that the origin of this phrase was a thread on the old White Wolf forums that have now been deleted, since I can't find the original post with Google.
In essence, the idea of the Air-Breathing Mermaid Problem is a criticism of a mechanical widget (spell, power, piece of gear, etc) that allows a character to do something that would have generally been held to be implicitly possible without it, which is usually added in a supplemental book - the archetypical example of which would be a hypothetical spell that allows mermaids to breathe air. Before the spell was published, the general assumption would be that mermaids would be perfectly capable of breathing air as well as water, but afterwards, it implies that no, mermaids can't breathe air unless they cast the spell first.
It can then be rephrased as "Air-Breathing Mermaid [Mechanical Widget]" like the "Air Breathing Mermaid Charm" you were asking about in the Question, to refer to the specific type of mechanical widget that you're referring to.
An example of this sort of thing in Exalted is the 2e supplement Oadenol's Codex introducing expanded rules for magic item creation, which included a number of minimum stat requirements to do so, as well as rules for how different qualities of crafting workshops interact with the process. In the 2e core rules, there was a Charm named Craftsman Needs No Tools which negates the penalties for not having tools; in Oadenol's Codex, it specifies that it only counts as a particular level of workshop (imposing penalties on rolls to craft magic items), and then introducing a new Charm that negates these new penalties.
$endgroup$
No, it wasn't an actual charm. It's a meme/out-of-game jargon.
I suspect that the origin of this phrase was a thread on the old White Wolf forums that have now been deleted, since I can't find the original post with Google.
In essence, the idea of the Air-Breathing Mermaid Problem is a criticism of a mechanical widget (spell, power, piece of gear, etc) that allows a character to do something that would have generally been held to be implicitly possible without it, which is usually added in a supplemental book - the archetypical example of which would be a hypothetical spell that allows mermaids to breathe air. Before the spell was published, the general assumption would be that mermaids would be perfectly capable of breathing air as well as water, but afterwards, it implies that no, mermaids can't breathe air unless they cast the spell first.
It can then be rephrased as "Air-Breathing Mermaid [Mechanical Widget]" like the "Air Breathing Mermaid Charm" you were asking about in the Question, to refer to the specific type of mechanical widget that you're referring to.
An example of this sort of thing in Exalted is the 2e supplement Oadenol's Codex introducing expanded rules for magic item creation, which included a number of minimum stat requirements to do so, as well as rules for how different qualities of crafting workshops interact with the process. In the 2e core rules, there was a Charm named Craftsman Needs No Tools which negates the penalties for not having tools; in Oadenol's Codex, it specifies that it only counts as a particular level of workshop (imposing penalties on rolls to craft magic items), and then introducing a new Charm that negates these new penalties.
edited Sep 27 at 12:29
answered Sep 27 at 12:17
nick012000nick012000
4,55114 silver badges37 bronze badges
4,55114 silver badges37 bronze badges
$begingroup$
Might the thread have been archived by the Wayback Machine or another site? If you remember anything about the thread, it might be possible to find an archived version.
$endgroup$
– V2Blast♦
Sep 28 at 8:38
2
$begingroup$
@V2Blast If it was, it's not being found by Google. The earliest post I've found that mentions it is a post from January 2014 on the Fantasy Flight Games Rogue Trader forums where a poster refers to something as an "air breathing mermaid situation" without any elaboration, which in turn implies that the meme is older than that.
$endgroup$
– nick012000
Sep 28 at 8:44
add a comment
|
$begingroup$
Might the thread have been archived by the Wayback Machine or another site? If you remember anything about the thread, it might be possible to find an archived version.
$endgroup$
– V2Blast♦
Sep 28 at 8:38
2
$begingroup$
@V2Blast If it was, it's not being found by Google. The earliest post I've found that mentions it is a post from January 2014 on the Fantasy Flight Games Rogue Trader forums where a poster refers to something as an "air breathing mermaid situation" without any elaboration, which in turn implies that the meme is older than that.
$endgroup$
– nick012000
Sep 28 at 8:44
$begingroup$
Might the thread have been archived by the Wayback Machine or another site? If you remember anything about the thread, it might be possible to find an archived version.
$endgroup$
– V2Blast♦
Sep 28 at 8:38
$begingroup$
Might the thread have been archived by the Wayback Machine or another site? If you remember anything about the thread, it might be possible to find an archived version.
$endgroup$
– V2Blast♦
Sep 28 at 8:38
2
2
$begingroup$
@V2Blast If it was, it's not being found by Google. The earliest post I've found that mentions it is a post from January 2014 on the Fantasy Flight Games Rogue Trader forums where a poster refers to something as an "air breathing mermaid situation" without any elaboration, which in turn implies that the meme is older than that.
$endgroup$
– nick012000
Sep 28 at 8:44
$begingroup$
@V2Blast If it was, it's not being found by Google. The earliest post I've found that mentions it is a post from January 2014 on the Fantasy Flight Games Rogue Trader forums where a poster refers to something as an "air breathing mermaid situation" without any elaboration, which in turn implies that the meme is older than that.
$endgroup$
– nick012000
Sep 28 at 8:44
add a comment
|
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$begingroup$
If it’s such a useful descriptor how come this is the first time I’ve ever heard it? (And I don’t know what it means)
$endgroup$
– Dale M
Sep 27 at 12:14
$begingroup$
@DaleM Hopefully the combination of my short description and the longer one in the answer helped clarify the term. As for why you haven't heard it: surely because its origin is in one of the (at times bitterly divided) communities of White Wolf rather than some standardised source every roleplayer learns. As for usefulness, I do find it helpful in analysis of systems other than Exalted and pointing out why some trait write-ups are found to be . . . unfortunate.
$endgroup$
– vicky_molokh
Sep 27 at 21:28