What kind of tools would be used to carve bone?Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?Does a bone bow adjust automatically to the user's Strength?Is there a limit on what tinker tools can do?Guide for using all the tools and kitsWhat kind of instrument is a horn?Which artisan's tools would be used to create Restorative Ointment?What type of artisan's tools would a tailor use?What ability do tools use?Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?
What's the criteria/reasoning for Rick's three questions in The Walking Dead?
Was Jumanji intended to be a co-op game?
I missed an important client meeting and hurt my standing. How can I recover?
Was I wrong to rebutt unjustified rewiewer comments in the review?
What does “critical but stable” mean?
Understanding of big-O massively improved when I began thinking of orders as sets. How to apply the same approach to big-Theta?
Carlsen beat a high ranking GM with 1 Nh3. Conclusions?
What is the moral difference between abortion and infanticide?
Layman friendly method to create a shapefile
What is the best substitute for sherry vinegar?
Why has Trump refused to recognize the Armenian Genocide?
What would have been the typical drinks for a US farmer in the late 18th/early 19th century?
Can I rescind my offer of working on weekends after last day?
Should I take a side in an external player conflict, or let my game die?
Were ancient languages as sophisticated as modern languages?
As of 2019, why do mountaineering courses still teach how to use a paper map?
Is there an opposite to the "Weather Boost"?
Why was LEGO reluctant to use additional colours for regular bricks in former times?
How would I measure the Carbon Dioxide content in Coca Cola over a period of time?
Would modifying the "Polearm Master" feat to work with a longsword be overpowered?
Creating 2020 in the fewest number of steps
How are concentration checks calculated when at low HP with Death Ward?
How to explain my complicated family background to people that I don't know very well?
Is it ethical to apply for a short-term grant with a partner/spouse/girlfriend?
What kind of tools would be used to carve bone?
Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?Does a bone bow adjust automatically to the user's Strength?Is there a limit on what tinker tools can do?Guide for using all the tools and kitsWhat kind of instrument is a horn?Which artisan's tools would be used to create Restorative Ointment?What type of artisan's tools would a tailor use?What ability do tools use?Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty
margin-bottom:0;
$begingroup$
Related question: Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?
I'm designing a Wood Elf Outlander Warlock (in D&D 5E) who only has one hand. This makes my arm nearly useless. As an Outlander, I am proficient with a musical instrument, and have skill proficiency in Survival.
I have designed the character as a self-sufficient hunter, who uses everything from a kill: hides for clothes, meat for food, and bones as a carving medium.
What I would like to do is trade the musical instrument proficiency for a proficiency with a type of artisan's tools that would be used in carving bones into practical things I could use, or decorative items I could sell.
What kind of tools would be used for bone-carving?
dnd-5e equipment
$endgroup$
add a comment
|
$begingroup$
Related question: Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?
I'm designing a Wood Elf Outlander Warlock (in D&D 5E) who only has one hand. This makes my arm nearly useless. As an Outlander, I am proficient with a musical instrument, and have skill proficiency in Survival.
I have designed the character as a self-sufficient hunter, who uses everything from a kill: hides for clothes, meat for food, and bones as a carving medium.
What I would like to do is trade the musical instrument proficiency for a proficiency with a type of artisan's tools that would be used in carving bones into practical things I could use, or decorative items I could sell.
What kind of tools would be used for bone-carving?
dnd-5e equipment
$endgroup$
$begingroup$
The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
$endgroup$
– V2Blast♦
Oct 2 at 6:20
$begingroup$
Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
$endgroup$
– enkryptor
Oct 2 at 10:29
$begingroup$
What kind of "things I can use"
$endgroup$
– John
Oct 2 at 14:06
$begingroup$
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
$endgroup$
– VarisBersk
Oct 2 at 16:50
$begingroup$
@John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
$endgroup$
– VarisBersk
Oct 2 at 16:53
add a comment
|
$begingroup$
Related question: Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?
I'm designing a Wood Elf Outlander Warlock (in D&D 5E) who only has one hand. This makes my arm nearly useless. As an Outlander, I am proficient with a musical instrument, and have skill proficiency in Survival.
I have designed the character as a self-sufficient hunter, who uses everything from a kill: hides for clothes, meat for food, and bones as a carving medium.
What I would like to do is trade the musical instrument proficiency for a proficiency with a type of artisan's tools that would be used in carving bones into practical things I could use, or decorative items I could sell.
What kind of tools would be used for bone-carving?
dnd-5e equipment
$endgroup$
Related question: Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?
I'm designing a Wood Elf Outlander Warlock (in D&D 5E) who only has one hand. This makes my arm nearly useless. As an Outlander, I am proficient with a musical instrument, and have skill proficiency in Survival.
I have designed the character as a self-sufficient hunter, who uses everything from a kill: hides for clothes, meat for food, and bones as a carving medium.
What I would like to do is trade the musical instrument proficiency for a proficiency with a type of artisan's tools that would be used in carving bones into practical things I could use, or decorative items I could sell.
What kind of tools would be used for bone-carving?
dnd-5e equipment
dnd-5e equipment
edited Oct 2 at 6:34
V2Blast♦
37.3k5 gold badges140 silver badges232 bronze badges
37.3k5 gold badges140 silver badges232 bronze badges
asked Oct 2 at 5:33
VarisBerskVarisBersk
1257 bronze badges
1257 bronze badges
$begingroup$
The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
$endgroup$
– V2Blast♦
Oct 2 at 6:20
$begingroup$
Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
$endgroup$
– enkryptor
Oct 2 at 10:29
$begingroup$
What kind of "things I can use"
$endgroup$
– John
Oct 2 at 14:06
$begingroup$
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
$endgroup$
– VarisBersk
Oct 2 at 16:50
$begingroup$
@John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
$endgroup$
– VarisBersk
Oct 2 at 16:53
add a comment
|
$begingroup$
The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
$endgroup$
– V2Blast♦
Oct 2 at 6:20
$begingroup$
Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
$endgroup$
– enkryptor
Oct 2 at 10:29
$begingroup$
What kind of "things I can use"
$endgroup$
– John
Oct 2 at 14:06
$begingroup$
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
$endgroup$
– VarisBersk
Oct 2 at 16:50
$begingroup$
@John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
$endgroup$
– VarisBersk
Oct 2 at 16:53
$begingroup$
The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
$endgroup$
– V2Blast♦
Oct 2 at 6:20
$begingroup$
The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
$endgroup$
– V2Blast♦
Oct 2 at 6:20
$begingroup$
Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
$endgroup$
– enkryptor
Oct 2 at 10:29
$begingroup$
Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
$endgroup$
– enkryptor
Oct 2 at 10:29
$begingroup$
What kind of "things I can use"
$endgroup$
– John
Oct 2 at 14:06
$begingroup$
What kind of "things I can use"
$endgroup$
– John
Oct 2 at 14:06
$begingroup$
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
$endgroup$
– VarisBersk
Oct 2 at 16:50
$begingroup$
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
$endgroup$
– VarisBersk
Oct 2 at 16:50
$begingroup$
@John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
$endgroup$
– VarisBersk
Oct 2 at 16:53
$begingroup$
@John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
$endgroup$
– VarisBersk
Oct 2 at 16:53
add a comment
|
4 Answers
4
active
oldest
votes
$begingroup$
"Bone-carving artisan tools" is fine
The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:
Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.
Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:
Crafting
You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).
$endgroup$
1
$begingroup$
Worth to emphasize specifically table shows examples part of the rules.
$endgroup$
– Mołot
Oct 2 at 14:33
$begingroup$
If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
$endgroup$
– anaximander
Oct 2 at 15:52
$begingroup$
@anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
$endgroup$
– Martin Bonner supports Monica
Oct 3 at 8:41
$begingroup$
@MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
$endgroup$
– enkryptor
Oct 3 at 8:45
add a comment
|
$begingroup$
No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.
$endgroup$
add a comment
|
$begingroup$
By raw there is nothing, but tools are kept vague for a reason.
There is only one mention of shaping bone at all and it is an ability for lizardfolk.
Cunning Artisan. As part of a short rest, you can harvest bone and
hide from a slain beast, construct, dragon, monstrosity, or plant
creature of size Small or larger to create one of the following items:
a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
this trait, you need a blade, such as a dagger, or appropriate
artisan's tools, such as leatherworker's tools.
As a DM I would look at it one of two ways.
Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.
Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.
Of course since you are not a lizardfolk I would require proficiency is said tools.
$endgroup$
4
$begingroup$
+1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
$endgroup$
– nitsua60♦
Oct 2 at 19:54
1
$begingroup$
@nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
$endgroup$
– John
Oct 3 at 2:47
add a comment
|
$begingroup$
Since you are accepting answers about real-world scenarios, per
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk
Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.
Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.
For example, you could have a table using this suggestion:
Carving Tool Quality | Cost | Bonus to D20 roll:
----------------------------------------------------
Stone | 3cp | +0
Iron | 2sp | +1
Steel | 5gp | +2
Mithril | 100gp | +3
Adamantine | 1000gp | +4
or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.
$endgroup$
add a comment
|
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/4.0/"u003ecc by-sa 4.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f157104%2fwhat-kind-of-tools-would-be-used-to-carve-bone%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
"Bone-carving artisan tools" is fine
The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:
Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.
Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:
Crafting
You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).
$endgroup$
1
$begingroup$
Worth to emphasize specifically table shows examples part of the rules.
$endgroup$
– Mołot
Oct 2 at 14:33
$begingroup$
If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
$endgroup$
– anaximander
Oct 2 at 15:52
$begingroup$
@anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
$endgroup$
– Martin Bonner supports Monica
Oct 3 at 8:41
$begingroup$
@MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
$endgroup$
– enkryptor
Oct 3 at 8:45
add a comment
|
$begingroup$
"Bone-carving artisan tools" is fine
The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:
Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.
Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:
Crafting
You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).
$endgroup$
1
$begingroup$
Worth to emphasize specifically table shows examples part of the rules.
$endgroup$
– Mołot
Oct 2 at 14:33
$begingroup$
If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
$endgroup$
– anaximander
Oct 2 at 15:52
$begingroup$
@anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
$endgroup$
– Martin Bonner supports Monica
Oct 3 at 8:41
$begingroup$
@MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
$endgroup$
– enkryptor
Oct 3 at 8:45
add a comment
|
$begingroup$
"Bone-carving artisan tools" is fine
The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:
Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.
Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:
Crafting
You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).
$endgroup$
"Bone-carving artisan tools" is fine
The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:
Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.
Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:
Crafting
You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).
edited Oct 2 at 14:55
answered Oct 2 at 10:23
enkryptorenkryptor
39.5k17 gold badges128 silver badges244 bronze badges
39.5k17 gold badges128 silver badges244 bronze badges
1
$begingroup$
Worth to emphasize specifically table shows examples part of the rules.
$endgroup$
– Mołot
Oct 2 at 14:33
$begingroup$
If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
$endgroup$
– anaximander
Oct 2 at 15:52
$begingroup$
@anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
$endgroup$
– Martin Bonner supports Monica
Oct 3 at 8:41
$begingroup$
@MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
$endgroup$
– enkryptor
Oct 3 at 8:45
add a comment
|
1
$begingroup$
Worth to emphasize specifically table shows examples part of the rules.
$endgroup$
– Mołot
Oct 2 at 14:33
$begingroup$
If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
$endgroup$
– anaximander
Oct 2 at 15:52
$begingroup$
@anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
$endgroup$
– Martin Bonner supports Monica
Oct 3 at 8:41
$begingroup$
@MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
$endgroup$
– enkryptor
Oct 3 at 8:45
1
1
$begingroup$
Worth to emphasize specifically table shows examples part of the rules.
$endgroup$
– Mołot
Oct 2 at 14:33
$begingroup$
Worth to emphasize specifically table shows examples part of the rules.
$endgroup$
– Mołot
Oct 2 at 14:33
$begingroup$
If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
$endgroup$
– anaximander
Oct 2 at 15:52
$begingroup$
If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
$endgroup$
– anaximander
Oct 2 at 15:52
$begingroup$
@anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
$endgroup$
– Martin Bonner supports Monica
Oct 3 at 8:41
$begingroup$
@anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
$endgroup$
– Martin Bonner supports Monica
Oct 3 at 8:41
$begingroup$
@MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
$endgroup$
– enkryptor
Oct 3 at 8:45
$begingroup$
@MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
$endgroup$
– enkryptor
Oct 3 at 8:45
add a comment
|
$begingroup$
No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.
$endgroup$
add a comment
|
$begingroup$
No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.
$endgroup$
add a comment
|
$begingroup$
No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.
$endgroup$
No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.
answered Oct 2 at 6:01
Allan MillsAllan Mills
13.5k2 gold badges31 silver badges71 bronze badges
13.5k2 gold badges31 silver badges71 bronze badges
add a comment
|
add a comment
|
$begingroup$
By raw there is nothing, but tools are kept vague for a reason.
There is only one mention of shaping bone at all and it is an ability for lizardfolk.
Cunning Artisan. As part of a short rest, you can harvest bone and
hide from a slain beast, construct, dragon, monstrosity, or plant
creature of size Small or larger to create one of the following items:
a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
this trait, you need a blade, such as a dagger, or appropriate
artisan's tools, such as leatherworker's tools.
As a DM I would look at it one of two ways.
Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.
Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.
Of course since you are not a lizardfolk I would require proficiency is said tools.
$endgroup$
4
$begingroup$
+1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
$endgroup$
– nitsua60♦
Oct 2 at 19:54
1
$begingroup$
@nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
$endgroup$
– John
Oct 3 at 2:47
add a comment
|
$begingroup$
By raw there is nothing, but tools are kept vague for a reason.
There is only one mention of shaping bone at all and it is an ability for lizardfolk.
Cunning Artisan. As part of a short rest, you can harvest bone and
hide from a slain beast, construct, dragon, monstrosity, or plant
creature of size Small or larger to create one of the following items:
a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
this trait, you need a blade, such as a dagger, or appropriate
artisan's tools, such as leatherworker's tools.
As a DM I would look at it one of two ways.
Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.
Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.
Of course since you are not a lizardfolk I would require proficiency is said tools.
$endgroup$
4
$begingroup$
+1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
$endgroup$
– nitsua60♦
Oct 2 at 19:54
1
$begingroup$
@nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
$endgroup$
– John
Oct 3 at 2:47
add a comment
|
$begingroup$
By raw there is nothing, but tools are kept vague for a reason.
There is only one mention of shaping bone at all and it is an ability for lizardfolk.
Cunning Artisan. As part of a short rest, you can harvest bone and
hide from a slain beast, construct, dragon, monstrosity, or plant
creature of size Small or larger to create one of the following items:
a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
this trait, you need a blade, such as a dagger, or appropriate
artisan's tools, such as leatherworker's tools.
As a DM I would look at it one of two ways.
Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.
Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.
Of course since you are not a lizardfolk I would require proficiency is said tools.
$endgroup$
By raw there is nothing, but tools are kept vague for a reason.
There is only one mention of shaping bone at all and it is an ability for lizardfolk.
Cunning Artisan. As part of a short rest, you can harvest bone and
hide from a slain beast, construct, dragon, monstrosity, or plant
creature of size Small or larger to create one of the following items:
a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
this trait, you need a blade, such as a dagger, or appropriate
artisan's tools, such as leatherworker's tools.
As a DM I would look at it one of two ways.
Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.
Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.
Of course since you are not a lizardfolk I would require proficiency is said tools.
answered Oct 2 at 14:31
JohnJohn
5,2842 gold badges10 silver badges27 bronze badges
5,2842 gold badges10 silver badges27 bronze badges
4
$begingroup$
+1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
$endgroup$
– nitsua60♦
Oct 2 at 19:54
1
$begingroup$
@nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
$endgroup$
– John
Oct 3 at 2:47
add a comment
|
4
$begingroup$
+1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
$endgroup$
– nitsua60♦
Oct 2 at 19:54
1
$begingroup$
@nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
$endgroup$
– John
Oct 3 at 2:47
4
4
$begingroup$
+1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
$endgroup$
– nitsua60♦
Oct 2 at 19:54
$begingroup$
+1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
$endgroup$
– nitsua60♦
Oct 2 at 19:54
1
1
$begingroup$
@nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
$endgroup$
– John
Oct 3 at 2:47
$begingroup$
@nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
$endgroup$
– John
Oct 3 at 2:47
add a comment
|
$begingroup$
Since you are accepting answers about real-world scenarios, per
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk
Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.
Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.
For example, you could have a table using this suggestion:
Carving Tool Quality | Cost | Bonus to D20 roll:
----------------------------------------------------
Stone | 3cp | +0
Iron | 2sp | +1
Steel | 5gp | +2
Mithril | 100gp | +3
Adamantine | 1000gp | +4
or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.
$endgroup$
add a comment
|
$begingroup$
Since you are accepting answers about real-world scenarios, per
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk
Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.
Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.
For example, you could have a table using this suggestion:
Carving Tool Quality | Cost | Bonus to D20 roll:
----------------------------------------------------
Stone | 3cp | +0
Iron | 2sp | +1
Steel | 5gp | +2
Mithril | 100gp | +3
Adamantine | 1000gp | +4
or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.
$endgroup$
add a comment
|
$begingroup$
Since you are accepting answers about real-world scenarios, per
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk
Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.
Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.
For example, you could have a table using this suggestion:
Carving Tool Quality | Cost | Bonus to D20 roll:
----------------------------------------------------
Stone | 3cp | +0
Iron | 2sp | +1
Steel | 5gp | +2
Mithril | 100gp | +3
Adamantine | 1000gp | +4
or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.
$endgroup$
Since you are accepting answers about real-world scenarios, per
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk
Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.
Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.
For example, you could have a table using this suggestion:
Carving Tool Quality | Cost | Bonus to D20 roll:
----------------------------------------------------
Stone | 3cp | +0
Iron | 2sp | +1
Steel | 5gp | +2
Mithril | 100gp | +3
Adamantine | 1000gp | +4
or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.
answered Oct 2 at 19:42
TylerHTylerH
3805 silver badges19 bronze badges
3805 silver badges19 bronze badges
add a comment
|
add a comment
|
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f157104%2fwhat-kind-of-tools-would-be-used-to-carve-bone%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
$endgroup$
– V2Blast♦
Oct 2 at 6:20
$begingroup$
Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
$endgroup$
– enkryptor
Oct 2 at 10:29
$begingroup$
What kind of "things I can use"
$endgroup$
– John
Oct 2 at 14:06
$begingroup$
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
$endgroup$
– VarisBersk
Oct 2 at 16:50
$begingroup$
@John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
$endgroup$
– VarisBersk
Oct 2 at 16:53