What kind of tools would be used to carve bone?Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?Does a bone bow adjust automatically to the user's Strength?Is there a limit on what tinker tools can do?Guide for using all the tools and kitsWhat kind of instrument is a horn?Which artisan's tools would be used to create Restorative Ointment?What type of artisan's tools would a tailor use?What ability do tools use?Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?

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What kind of tools would be used to carve bone?


Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?Does a bone bow adjust automatically to the user's Strength?Is there a limit on what tinker tools can do?Guide for using all the tools and kitsWhat kind of instrument is a horn?Which artisan's tools would be used to create Restorative Ointment?What type of artisan's tools would a tailor use?What ability do tools use?Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?






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margin-bottom:0;









6















$begingroup$


Related question: Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?




I'm designing a Wood Elf Outlander Warlock (in D&D 5E) who only has one hand. This makes my arm nearly useless. As an Outlander, I am proficient with a musical instrument, and have skill proficiency in Survival.



I have designed the character as a self-sufficient hunter, who uses everything from a kill: hides for clothes, meat for food, and bones as a carving medium.



What I would like to do is trade the musical instrument proficiency for a proficiency with a type of artisan's tools that would be used in carving bones into practical things I could use, or decorative items I could sell.



What kind of tools would be used for bone-carving?










share|improve this question











$endgroup$














  • $begingroup$
    The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
    $endgroup$
    – V2Blast
    Oct 2 at 6:20










  • $begingroup$
    Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
    $endgroup$
    – enkryptor
    Oct 2 at 10:29










  • $begingroup$
    What kind of "things I can use"
    $endgroup$
    – John
    Oct 2 at 14:06










  • $begingroup$
    @enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
    $endgroup$
    – VarisBersk
    Oct 2 at 16:50










  • $begingroup$
    @John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
    $endgroup$
    – VarisBersk
    Oct 2 at 16:53

















6















$begingroup$


Related question: Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?




I'm designing a Wood Elf Outlander Warlock (in D&D 5E) who only has one hand. This makes my arm nearly useless. As an Outlander, I am proficient with a musical instrument, and have skill proficiency in Survival.



I have designed the character as a self-sufficient hunter, who uses everything from a kill: hides for clothes, meat for food, and bones as a carving medium.



What I would like to do is trade the musical instrument proficiency for a proficiency with a type of artisan's tools that would be used in carving bones into practical things I could use, or decorative items I could sell.



What kind of tools would be used for bone-carving?










share|improve this question











$endgroup$














  • $begingroup$
    The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
    $endgroup$
    – V2Blast
    Oct 2 at 6:20










  • $begingroup$
    Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
    $endgroup$
    – enkryptor
    Oct 2 at 10:29










  • $begingroup$
    What kind of "things I can use"
    $endgroup$
    – John
    Oct 2 at 14:06










  • $begingroup$
    @enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
    $endgroup$
    – VarisBersk
    Oct 2 at 16:50










  • $begingroup$
    @John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
    $endgroup$
    – VarisBersk
    Oct 2 at 16:53













6













6









6





$begingroup$


Related question: Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?




I'm designing a Wood Elf Outlander Warlock (in D&D 5E) who only has one hand. This makes my arm nearly useless. As an Outlander, I am proficient with a musical instrument, and have skill proficiency in Survival.



I have designed the character as a self-sufficient hunter, who uses everything from a kill: hides for clothes, meat for food, and bones as a carving medium.



What I would like to do is trade the musical instrument proficiency for a proficiency with a type of artisan's tools that would be used in carving bones into practical things I could use, or decorative items I could sell.



What kind of tools would be used for bone-carving?










share|improve this question











$endgroup$




Related question: Is it balanced to replace a musical instrument proficiency from my character's background with an artisan's tool proficiency instead?




I'm designing a Wood Elf Outlander Warlock (in D&D 5E) who only has one hand. This makes my arm nearly useless. As an Outlander, I am proficient with a musical instrument, and have skill proficiency in Survival.



I have designed the character as a self-sufficient hunter, who uses everything from a kill: hides for clothes, meat for food, and bones as a carving medium.



What I would like to do is trade the musical instrument proficiency for a proficiency with a type of artisan's tools that would be used in carving bones into practical things I could use, or decorative items I could sell.



What kind of tools would be used for bone-carving?







dnd-5e equipment






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Oct 2 at 6:34









V2Blast

37.3k5 gold badges140 silver badges232 bronze badges




37.3k5 gold badges140 silver badges232 bronze badges










asked Oct 2 at 5:33









VarisBerskVarisBersk

1257 bronze badges




1257 bronze badges














  • $begingroup$
    The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
    $endgroup$
    – V2Blast
    Oct 2 at 6:20










  • $begingroup$
    Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
    $endgroup$
    – enkryptor
    Oct 2 at 10:29










  • $begingroup$
    What kind of "things I can use"
    $endgroup$
    – John
    Oct 2 at 14:06










  • $begingroup$
    @enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
    $endgroup$
    – VarisBersk
    Oct 2 at 16:50










  • $begingroup$
    @John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
    $endgroup$
    – VarisBersk
    Oct 2 at 16:53
















  • $begingroup$
    The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
    $endgroup$
    – V2Blast
    Oct 2 at 6:20










  • $begingroup$
    Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
    $endgroup$
    – enkryptor
    Oct 2 at 10:29










  • $begingroup$
    What kind of "things I can use"
    $endgroup$
    – John
    Oct 2 at 14:06










  • $begingroup$
    @enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
    $endgroup$
    – VarisBersk
    Oct 2 at 16:50










  • $begingroup$
    @John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
    $endgroup$
    – VarisBersk
    Oct 2 at 16:53















$begingroup$
The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
$endgroup$
– V2Blast
Oct 2 at 6:20




$begingroup$
The [tool-recommendation] tag is for questions asking for recommendations on out-of-game RPG tools (such recommendations are no longer allowed here). As such, I've removed the tag. (The [tools] tag is similarly about such out-of-universe RPG tools, and would also be inappropriate.)
$endgroup$
– V2Blast
Oct 2 at 6:20












$begingroup$
Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
$endgroup$
– enkryptor
Oct 2 at 10:29




$begingroup$
Do you ask about any existing game mechanics regarding bone carving specifically? Or do you ask, what tools are being used for bone-carving in real world?
$endgroup$
– enkryptor
Oct 2 at 10:29












$begingroup$
What kind of "things I can use"
$endgroup$
– John
Oct 2 at 14:06




$begingroup$
What kind of "things I can use"
$endgroup$
– John
Oct 2 at 14:06












$begingroup$
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
$endgroup$
– VarisBersk
Oct 2 at 16:50




$begingroup$
@enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such.
$endgroup$
– VarisBersk
Oct 2 at 16:50












$begingroup$
@John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
$endgroup$
– VarisBersk
Oct 2 at 16:53




$begingroup$
@John: Mostly I'm referring to decorative. It did occur to me that I might be able to make things like daggers (maybe bone-silverware), or other simple tools that might actually be useful. However that portion of background refers primarily to decorative items.
$endgroup$
– VarisBersk
Oct 2 at 16:53










4 Answers
4






active

oldest

votes


















21

















$begingroup$

"Bone-carving artisan tools" is fine



The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:




Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.




Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.



Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:




Crafting



You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).







share|improve this answer












$endgroup$









  • 1




    $begingroup$
    Worth to emphasize specifically table shows examples part of the rules.
    $endgroup$
    – Mołot
    Oct 2 at 14:33










  • $begingroup$
    If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
    $endgroup$
    – anaximander
    Oct 2 at 15:52











  • $begingroup$
    @anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
    $endgroup$
    – Martin Bonner supports Monica
    Oct 3 at 8:41










  • $begingroup$
    @MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
    $endgroup$
    – enkryptor
    Oct 3 at 8:45


















8

















$begingroup$

No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.






share|improve this answer










$endgroup$





















    7

















    $begingroup$

    By raw there is nothing, but tools are kept vague for a reason.



    There is only one mention of shaping bone at all and it is an ability for lizardfolk.




    Cunning Artisan. As part of a short rest, you can harvest bone and
    hide from a slain beast, construct, dragon, monstrosity, or plant
    creature of size Small or larger to create one of the following items:
    a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
    this trait, you need a blade, such as a dagger, or appropriate
    artisan's tools, such as leatherworker's tools.




    As a DM I would look at it one of two ways.



    1. Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.


    2. Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.


    Of course since you are not a lizardfolk I would require proficiency is said tools.






    share|improve this answer










    $endgroup$









    • 4




      $begingroup$
      +1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
      $endgroup$
      – nitsua60
      Oct 2 at 19:54






    • 1




      $begingroup$
      @nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
      $endgroup$
      – John
      Oct 3 at 2:47


















    3

















    $begingroup$

    Since you are accepting answers about real-world scenarios, per




    @enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk




    Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.



    Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.



    For example, you could have a table using this suggestion:



    Carving Tool Quality | Cost | Bonus to D20 roll:
    ----------------------------------------------------
    Stone | 3cp | +0
    Iron | 2sp | +1
    Steel | 5gp | +2
    Mithril | 100gp | +3
    Adamantine | 1000gp | +4


    or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.






    share|improve this answer










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      4 Answers
      4






      active

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      4 Answers
      4






      active

      oldest

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      active

      oldest

      votes






      active

      oldest

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      21

















      $begingroup$

      "Bone-carving artisan tools" is fine



      The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:




      Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.




      Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.



      Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:




      Crafting



      You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).







      share|improve this answer












      $endgroup$









      • 1




        $begingroup$
        Worth to emphasize specifically table shows examples part of the rules.
        $endgroup$
        – Mołot
        Oct 2 at 14:33










      • $begingroup$
        If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
        $endgroup$
        – anaximander
        Oct 2 at 15:52











      • $begingroup$
        @anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
        $endgroup$
        – Martin Bonner supports Monica
        Oct 3 at 8:41










      • $begingroup$
        @MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
        $endgroup$
        – enkryptor
        Oct 3 at 8:45















      21

















      $begingroup$

      "Bone-carving artisan tools" is fine



      The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:




      Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.




      Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.



      Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:




      Crafting



      You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).







      share|improve this answer












      $endgroup$









      • 1




        $begingroup$
        Worth to emphasize specifically table shows examples part of the rules.
        $endgroup$
        – Mołot
        Oct 2 at 14:33










      • $begingroup$
        If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
        $endgroup$
        – anaximander
        Oct 2 at 15:52











      • $begingroup$
        @anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
        $endgroup$
        – Martin Bonner supports Monica
        Oct 3 at 8:41










      • $begingroup$
        @MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
        $endgroup$
        – enkryptor
        Oct 3 at 8:45













      21















      21











      21







      $begingroup$

      "Bone-carving artisan tools" is fine



      The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:




      Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.




      Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.



      Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:




      Crafting



      You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).







      share|improve this answer












      $endgroup$



      "Bone-carving artisan tools" is fine



      The Player's Handbook, page 154 "Tools" doesn't have the exhaustive list. It describes "examples of the most common types of tools" instead:




      Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.




      Since there are no special rules for any of these types, sticking to this particular list doesn't make much sense — you are free to choose any type you want.



      Rule-wise, "artisan tools" is a single concept. It wouldn't be really "homebrewing", because there are no new rules being introduced — you just say "I am proficient in this particular type of craft" and use the same mechanics for crafting as for other artisan tools types:




      Crafting



      You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools).








      share|improve this answer















      share|improve this answer




      share|improve this answer








      edited Oct 2 at 14:55

























      answered Oct 2 at 10:23









      enkryptorenkryptor

      39.5k17 gold badges128 silver badges244 bronze badges




      39.5k17 gold badges128 silver badges244 bronze badges










      • 1




        $begingroup$
        Worth to emphasize specifically table shows examples part of the rules.
        $endgroup$
        – Mołot
        Oct 2 at 14:33










      • $begingroup$
        If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
        $endgroup$
        – anaximander
        Oct 2 at 15:52











      • $begingroup$
        @anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
        $endgroup$
        – Martin Bonner supports Monica
        Oct 3 at 8:41










      • $begingroup$
        @MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
        $endgroup$
        – enkryptor
        Oct 3 at 8:45












      • 1




        $begingroup$
        Worth to emphasize specifically table shows examples part of the rules.
        $endgroup$
        – Mołot
        Oct 2 at 14:33










      • $begingroup$
        If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
        $endgroup$
        – anaximander
        Oct 2 at 15:52











      • $begingroup$
        @anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
        $endgroup$
        – Martin Bonner supports Monica
        Oct 3 at 8:41










      • $begingroup$
        @MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
        $endgroup$
        – enkryptor
        Oct 3 at 8:45







      1




      1




      $begingroup$
      Worth to emphasize specifically table shows examples part of the rules.
      $endgroup$
      – Mołot
      Oct 2 at 14:33




      $begingroup$
      Worth to emphasize specifically table shows examples part of the rules.
      $endgroup$
      – Mołot
      Oct 2 at 14:33












      $begingroup$
      If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
      $endgroup$
      – anaximander
      Oct 2 at 15:52





      $begingroup$
      If you want a technical term, I suppose the closest real-world example would be something like scrimshaw.
      $endgroup$
      – anaximander
      Oct 2 at 15:52













      $begingroup$
      @anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
      $endgroup$
      – Martin Bonner supports Monica
      Oct 3 at 8:41




      $begingroup$
      @anaximander Scrimshaw is specifically decorative carving on the surface of the basically unaltered bone/tooth. It doesn't really cover utilitarian objects such as buttons or knife handles. There isn't really a term (beyond "bone carving") because we don't usually make utilitarian things out of bone anymore
      $endgroup$
      – Martin Bonner supports Monica
      Oct 3 at 8:41












      $begingroup$
      @MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
      $endgroup$
      – enkryptor
      Oct 3 at 8:45




      $begingroup$
      @MartinBonner was saying about decorative things by the way. AFAIK we still make decorative things from bones
      $endgroup$
      – enkryptor
      Oct 3 at 8:45













      8

















      $begingroup$

      No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.






      share|improve this answer










      $endgroup$


















        8

















        $begingroup$

        No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.






        share|improve this answer










        $endgroup$
















          8















          8











          8







          $begingroup$

          No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.






          share|improve this answer










          $endgroup$



          No existing tool exactly fits what you want. The closest I can see would be woodcarver's tools with leatherworker's tools being a distant second. I'd ask you DM about homebrewing up some custom tools for bone carving. In my experience, tools don't generally have a huge impact on the game.







          share|improve this answer













          share|improve this answer




          share|improve this answer










          answered Oct 2 at 6:01









          Allan MillsAllan Mills

          13.5k2 gold badges31 silver badges71 bronze badges




          13.5k2 gold badges31 silver badges71 bronze badges
























              7

















              $begingroup$

              By raw there is nothing, but tools are kept vague for a reason.



              There is only one mention of shaping bone at all and it is an ability for lizardfolk.




              Cunning Artisan. As part of a short rest, you can harvest bone and
              hide from a slain beast, construct, dragon, monstrosity, or plant
              creature of size Small or larger to create one of the following items:
              a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
              this trait, you need a blade, such as a dagger, or appropriate
              artisan's tools, such as leatherworker's tools.




              As a DM I would look at it one of two ways.



              1. Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.


              2. Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.


              Of course since you are not a lizardfolk I would require proficiency is said tools.






              share|improve this answer










              $endgroup$









              • 4




                $begingroup$
                +1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
                $endgroup$
                – nitsua60
                Oct 2 at 19:54






              • 1




                $begingroup$
                @nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
                $endgroup$
                – John
                Oct 3 at 2:47















              7

















              $begingroup$

              By raw there is nothing, but tools are kept vague for a reason.



              There is only one mention of shaping bone at all and it is an ability for lizardfolk.




              Cunning Artisan. As part of a short rest, you can harvest bone and
              hide from a slain beast, construct, dragon, monstrosity, or plant
              creature of size Small or larger to create one of the following items:
              a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
              this trait, you need a blade, such as a dagger, or appropriate
              artisan's tools, such as leatherworker's tools.




              As a DM I would look at it one of two ways.



              1. Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.


              2. Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.


              Of course since you are not a lizardfolk I would require proficiency is said tools.






              share|improve this answer










              $endgroup$









              • 4




                $begingroup$
                +1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
                $endgroup$
                – nitsua60
                Oct 2 at 19:54






              • 1




                $begingroup$
                @nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
                $endgroup$
                – John
                Oct 3 at 2:47













              7















              7











              7







              $begingroup$

              By raw there is nothing, but tools are kept vague for a reason.



              There is only one mention of shaping bone at all and it is an ability for lizardfolk.




              Cunning Artisan. As part of a short rest, you can harvest bone and
              hide from a slain beast, construct, dragon, monstrosity, or plant
              creature of size Small or larger to create one of the following items:
              a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
              this trait, you need a blade, such as a dagger, or appropriate
              artisan's tools, such as leatherworker's tools.




              As a DM I would look at it one of two ways.



              1. Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.


              2. Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.


              Of course since you are not a lizardfolk I would require proficiency is said tools.






              share|improve this answer










              $endgroup$



              By raw there is nothing, but tools are kept vague for a reason.



              There is only one mention of shaping bone at all and it is an ability for lizardfolk.




              Cunning Artisan. As part of a short rest, you can harvest bone and
              hide from a slain beast, construct, dragon, monstrosity, or plant
              creature of size Small or larger to create one of the following items:
              a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
              this trait, you need a blade, such as a dagger, or appropriate
              artisan's tools, such as leatherworker's tools.




              As a DM I would look at it one of two ways.



              1. Woodcarving tools, in the real world bone carving and woodcarving tools are identical so woodcarving tools would be my first choice.


              2. Include it in a custom "hunter's tools", Harvesting meat, bone, and leather is not actually covered by any tool description, even the more in depth leatherworking description in xanthar makes no mention of harvesting hides. So I would just group it all together into a single custom tool set, since it is obviously a skill set that has to exist. As per cunning artisan ability I would just say the kit is a set of knives in a leather roll.


              Of course since you are not a lizardfolk I would require proficiency is said tools.







              share|improve this answer













              share|improve this answer




              share|improve this answer










              answered Oct 2 at 14:31









              JohnJohn

              5,2842 gold badges10 silver badges27 bronze badges




              5,2842 gold badges10 silver badges27 bronze badges










              • 4




                $begingroup$
                +1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
                $endgroup$
                – nitsua60
                Oct 2 at 19:54






              • 1




                $begingroup$
                @nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
                $endgroup$
                – John
                Oct 3 at 2:47












              • 4




                $begingroup$
                +1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
                $endgroup$
                – nitsua60
                Oct 2 at 19:54






              • 1




                $begingroup$
                @nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
                $endgroup$
                – John
                Oct 3 at 2:47







              4




              4




              $begingroup$
              +1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
              $endgroup$
              – nitsua60
              Oct 2 at 19:54




              $begingroup$
              +1 for pointing out they're largely the same as woodworking tools. I'm bretty crappy at both wood-carving and bone-carving, but I've done enough of each to realize how similar the materials handle. I'm sure a better carver might notice differences, but that's like saying Tom Brady can distinguish between types of leather with his fingertips. Probably can, but just about any football'll do for this backyard hack.
              $endgroup$
              – nitsua60
              Oct 2 at 19:54




              1




              1




              $begingroup$
              @nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
              $endgroup$
              – John
              Oct 3 at 2:47




              $begingroup$
              @nitsua60 you can get nearly as much variation with different types of wood, I made a handle out of lignum vitae once, I had to use some of my metal cutting drill bits.
              $endgroup$
              – John
              Oct 3 at 2:47











              3

















              $begingroup$

              Since you are accepting answers about real-world scenarios, per




              @enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk




              Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.



              Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.



              For example, you could have a table using this suggestion:



              Carving Tool Quality | Cost | Bonus to D20 roll:
              ----------------------------------------------------
              Stone | 3cp | +0
              Iron | 2sp | +1
              Steel | 5gp | +2
              Mithril | 100gp | +3
              Adamantine | 1000gp | +4


              or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.






              share|improve this answer










              $endgroup$


















                3

















                $begingroup$

                Since you are accepting answers about real-world scenarios, per




                @enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk




                Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.



                Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.



                For example, you could have a table using this suggestion:



                Carving Tool Quality | Cost | Bonus to D20 roll:
                ----------------------------------------------------
                Stone | 3cp | +0
                Iron | 2sp | +1
                Steel | 5gp | +2
                Mithril | 100gp | +3
                Adamantine | 1000gp | +4


                or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.






                share|improve this answer










                $endgroup$
















                  3















                  3











                  3







                  $begingroup$

                  Since you are accepting answers about real-world scenarios, per




                  @enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk




                  Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.



                  Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.



                  For example, you could have a table using this suggestion:



                  Carving Tool Quality | Cost | Bonus to D20 roll:
                  ----------------------------------------------------
                  Stone | 3cp | +0
                  Iron | 2sp | +1
                  Steel | 5gp | +2
                  Mithril | 100gp | +3
                  Adamantine | 1000gp | +4


                  or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.






                  share|improve this answer










                  $endgroup$



                  Since you are accepting answers about real-world scenarios, per




                  @enkryptor: Here I am asking about existing game mechanics. If you choose to answer that using information from the real world, I will certainly welcome such. - VarisBersk




                  Simple abrasive stone has been used to carve bone for over a million years, so a set of abrasive stones in a pouch would count as a "simple set". You can see examples of modern abrasive stones and associated tools here, here, or here.



                  Assuming your game is set in the typical 5E time/technological period as most are (e.g. some basic steam/industrial tech, tops), it also wouldn't be out of the question to include a basic hacksaw, a serrated knife, and file (each of which have been around for several thousand years in real life) each made of iron/steel. You could include some fancier metal if you want to provide increased cost/rarity in exchange for higher 'success' rolls.



                  For example, you could have a table using this suggestion:



                  Carving Tool Quality | Cost | Bonus to D20 roll:
                  ----------------------------------------------------
                  Stone | 3cp | +0
                  Iron | 2sp | +1
                  Steel | 5gp | +2
                  Mithril | 100gp | +3
                  Adamantine | 1000gp | +4


                  or something similar (I just based Cost values off the top of my head-- I don't have the PHB handy to reference existing costs). Implicit in the above table is the suggestion that you need to have at least a set of some quality tools to be able to carve bone at all.







                  share|improve this answer













                  share|improve this answer




                  share|improve this answer










                  answered Oct 2 at 19:42









                  TylerHTylerH

                  3805 silver badges19 bronze badges




                  3805 silver badges19 bronze badges































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