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What benefits does the Power Word Kill spell have?


Does Power Word Kill kill druids in wild-shape?Why is Bounded Accuracy called Bounded Accuracy?What benefits can a character with no domains bestow with a wand of ceremony?Does Power Word Kill kill druids in wild-shape?At what level is the Pact of the Chain spell, Find Familiar, cast by a Warlock?Does Legendary Resistance affect Power Word Kill or not, since it has no saving throw?I'm confused with the Plundered Power spell, please help!Why does a Lich have two 8th-level spells?Determining the Spell DC of a spell cast via Staff






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31















$begingroup$


A caster usually gets the ability to cast a Power Word Kill spell only at level 17. The HP of players and monsters at level 17 are significantly higher than 100. The player can’t find out the exact number of HP of a monster, and he has only one attempt.



What benefits does this spell have to make it worth using?










share|improve this question











$endgroup$










  • 2




    $begingroup$
    Welcome! You can take the tour as an introduction to the site and check the help center if you need further guidance. I edited the question a bit but feel free to revert or edit any changes you don't like. Good luck and happy gaming!
    $endgroup$
    – Sdjz
    Sep 19 at 11:11










  • $begingroup$
    It's still walking the line of opinion based, but it seems to be drawing good answer(s) so I don't know that we need to act on it.
    $endgroup$
    – Ifusaso
    Sep 19 at 11:46






  • 3




    $begingroup$
    Unlike in previous editions (especially 3.xe and, from what I understand of it, 4e) the flattening of the power curve ('bounded accuracy') by the designers of 5e quite intentionally makes opponents of much lower CRs able to present a credible threat to higher CR opponent (especially in groups). It is therefore also reasonable to expect that on occasion PCs (or NPCs and monsters) may encounter multiple opponents, at least one of whom has maximum hit points 100 or lower, and taking that one out may be desirable.
    $endgroup$
    – Lexible
    Sep 20 at 21:11


















31















$begingroup$


A caster usually gets the ability to cast a Power Word Kill spell only at level 17. The HP of players and monsters at level 17 are significantly higher than 100. The player can’t find out the exact number of HP of a monster, and he has only one attempt.



What benefits does this spell have to make it worth using?










share|improve this question











$endgroup$










  • 2




    $begingroup$
    Welcome! You can take the tour as an introduction to the site and check the help center if you need further guidance. I edited the question a bit but feel free to revert or edit any changes you don't like. Good luck and happy gaming!
    $endgroup$
    – Sdjz
    Sep 19 at 11:11










  • $begingroup$
    It's still walking the line of opinion based, but it seems to be drawing good answer(s) so I don't know that we need to act on it.
    $endgroup$
    – Ifusaso
    Sep 19 at 11:46






  • 3




    $begingroup$
    Unlike in previous editions (especially 3.xe and, from what I understand of it, 4e) the flattening of the power curve ('bounded accuracy') by the designers of 5e quite intentionally makes opponents of much lower CRs able to present a credible threat to higher CR opponent (especially in groups). It is therefore also reasonable to expect that on occasion PCs (or NPCs and monsters) may encounter multiple opponents, at least one of whom has maximum hit points 100 or lower, and taking that one out may be desirable.
    $endgroup$
    – Lexible
    Sep 20 at 21:11














31













31









31


3



$begingroup$


A caster usually gets the ability to cast a Power Word Kill spell only at level 17. The HP of players and monsters at level 17 are significantly higher than 100. The player can’t find out the exact number of HP of a monster, and he has only one attempt.



What benefits does this spell have to make it worth using?










share|improve this question











$endgroup$




A caster usually gets the ability to cast a Power Word Kill spell only at level 17. The HP of players and monsters at level 17 are significantly higher than 100. The player can’t find out the exact number of HP of a monster, and he has only one attempt.



What benefits does this spell have to make it worth using?







dnd-5e spells balance






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Sep 19 at 11:48









linksassin

19.1k2 gold badges62 silver badges125 bronze badges




19.1k2 gold badges62 silver badges125 bronze badges










asked Sep 19 at 11:00









DarronDarron

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6272 silver badges7 bronze badges










  • 2




    $begingroup$
    Welcome! You can take the tour as an introduction to the site and check the help center if you need further guidance. I edited the question a bit but feel free to revert or edit any changes you don't like. Good luck and happy gaming!
    $endgroup$
    – Sdjz
    Sep 19 at 11:11










  • $begingroup$
    It's still walking the line of opinion based, but it seems to be drawing good answer(s) so I don't know that we need to act on it.
    $endgroup$
    – Ifusaso
    Sep 19 at 11:46






  • 3




    $begingroup$
    Unlike in previous editions (especially 3.xe and, from what I understand of it, 4e) the flattening of the power curve ('bounded accuracy') by the designers of 5e quite intentionally makes opponents of much lower CRs able to present a credible threat to higher CR opponent (especially in groups). It is therefore also reasonable to expect that on occasion PCs (or NPCs and monsters) may encounter multiple opponents, at least one of whom has maximum hit points 100 or lower, and taking that one out may be desirable.
    $endgroup$
    – Lexible
    Sep 20 at 21:11













  • 2




    $begingroup$
    Welcome! You can take the tour as an introduction to the site and check the help center if you need further guidance. I edited the question a bit but feel free to revert or edit any changes you don't like. Good luck and happy gaming!
    $endgroup$
    – Sdjz
    Sep 19 at 11:11










  • $begingroup$
    It's still walking the line of opinion based, but it seems to be drawing good answer(s) so I don't know that we need to act on it.
    $endgroup$
    – Ifusaso
    Sep 19 at 11:46






  • 3




    $begingroup$
    Unlike in previous editions (especially 3.xe and, from what I understand of it, 4e) the flattening of the power curve ('bounded accuracy') by the designers of 5e quite intentionally makes opponents of much lower CRs able to present a credible threat to higher CR opponent (especially in groups). It is therefore also reasonable to expect that on occasion PCs (or NPCs and monsters) may encounter multiple opponents, at least one of whom has maximum hit points 100 or lower, and taking that one out may be desirable.
    $endgroup$
    – Lexible
    Sep 20 at 21:11








2




2




$begingroup$
Welcome! You can take the tour as an introduction to the site and check the help center if you need further guidance. I edited the question a bit but feel free to revert or edit any changes you don't like. Good luck and happy gaming!
$endgroup$
– Sdjz
Sep 19 at 11:11




$begingroup$
Welcome! You can take the tour as an introduction to the site and check the help center if you need further guidance. I edited the question a bit but feel free to revert or edit any changes you don't like. Good luck and happy gaming!
$endgroup$
– Sdjz
Sep 19 at 11:11












$begingroup$
It's still walking the line of opinion based, but it seems to be drawing good answer(s) so I don't know that we need to act on it.
$endgroup$
– Ifusaso
Sep 19 at 11:46




$begingroup$
It's still walking the line of opinion based, but it seems to be drawing good answer(s) so I don't know that we need to act on it.
$endgroup$
– Ifusaso
Sep 19 at 11:46




3




3




$begingroup$
Unlike in previous editions (especially 3.xe and, from what I understand of it, 4e) the flattening of the power curve ('bounded accuracy') by the designers of 5e quite intentionally makes opponents of much lower CRs able to present a credible threat to higher CR opponent (especially in groups). It is therefore also reasonable to expect that on occasion PCs (or NPCs and monsters) may encounter multiple opponents, at least one of whom has maximum hit points 100 or lower, and taking that one out may be desirable.
$endgroup$
– Lexible
Sep 20 at 21:11





$begingroup$
Unlike in previous editions (especially 3.xe and, from what I understand of it, 4e) the flattening of the power curve ('bounded accuracy') by the designers of 5e quite intentionally makes opponents of much lower CRs able to present a credible threat to higher CR opponent (especially in groups). It is therefore also reasonable to expect that on occasion PCs (or NPCs and monsters) may encounter multiple opponents, at least one of whom has maximum hit points 100 or lower, and taking that one out may be desirable.
$endgroup$
– Lexible
Sep 20 at 21:11











5 Answers
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When 0 HP is not the same as dead



One of the biggest advantages to Power Word: Kill is that the target is dead, not just at 0 HP.



I can think of several situations where an enemy having 0 HP is not the same as the enemy being dead.



(Side note: This is in large part why it could be argued that this spell is not intended for PCs, as PCs don't die at 0 HP. However, the question is asking from a player's perspective, so this answer focuses on that aspect.)



Enemy healers



While it depends on your DM, not all enemies die when they reach 0 HP. Optionally, the DM may choose to have death saving throws for an enemy; or worse, there may be an enemy healer in the battle too.



Think of all the times you've seen someone cast Healing Word, or put a Goodberry or Healing Potion into an unconscious ally's mouth. Such a tactic is very powerful at getting another PC up and running immediately.



A DM is free to use that same strategy by including powerful healers as part of an encounter. Knock the big enemy down to 0 HP? Good job, until it's the healer's turn and brings them back up to positive again.



Vampires



Vampires have the Misty Escape trait:




Misty Escape. When it drops to 0 hit points outside its resting place,
the vampire transforms into a cloud of mist (as in the Shapechanger
trait) instead of falling unconscious, provided that it isn't in
sunlight or running water. If it can't transform, it is destroyed.




When fighting a vampire, Power Word: Kill can be the difference between a challenging encounter and a recurring villain.



Polymorph/Wild Shape



Theik's answer covers this well.



In short, a Polymorphed or Wild Shaped creature reverts to their original form when they reach 0 HP. With Power Word: Kill, they just straight up die (and their dead body reverts).



It is irresistible



Many spells have the ability to save to reduce or avoid damage. Some creatures have Legendary Resistances, which allows it to save a limited number of times per day, even if they fail their saving throw.



No such save exists for Power Word: Kill. The only condition is that they have 100 HP or fewer, and then they die.



It has only a Verbal component



There are no material or somatic components to this spell, which means you can do it even if you are missing your components pouch or have your hands occupied with other things.



Not all tables pay attention to such restrictions, but if your DM enforces having a free hand (or something that fulfills the requirement) in order to use somatic and/or material components, this makes this spell potentially very useful.



Situational, but simple



In short, the spell is not a generic "I win" button, but rather a situational tool that can be used in a variety of circumstances.



It is not going to be the best choice all the time, but it can easily be the best choice some of the time.






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    54

















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    It is far from useless



    Okay, you don't know how much HP an enemy has, but that doesn't matter. If you guessed right, the target dies. That in itself is already pretty darn good. Resistances don't matter, there is no saving throw, if you guessed right, they're dead. This in itself is something no other spells can do.



    Kill shapeshifted targets



    But there's a fairly easy way to combine this with a second spell to get a guaranteed instant kill, even if it is a bit cheesy. If you polymorph your enemy into something which you are certain of has less than 100 HP, you can then proceed to kill them instantly with Power Word: Kill.



    They will then revert back to their original form because polymorph ends when the target dies, but it's still dead, so for the cost of two spells, you've killed a target. Polymorph is a fairly low level spell, so you can just keep trying until you succeed, if they don't break free before your next turn, they're dead. This same trick also works wonders against Moon Druid opponents, who can keep shapeshifting to regenerate their HP.



    Determine their current HP



    Alternatively, get a Battle Master friend!
    At level 7, they get the ability 'Know Your Enemy', which will allow you to study a target for one minute to determine some of their metagame properties.




    The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:



    Current hit points




    Your fighter friend will surely know their own current hit points, so if they're sitting at 100 or 101 HP, they'll be able to determine for you if the target will be vulnerable to power word kill.



    This doesn't work in-combat, but it does allow you to determine if you can swoop in and instantly kill the target, as long as your fighter friend is capable of studying the target for a minute.






    share|improve this answer












    $endgroup$









    • 7




      $begingroup$
      Also useful for dealing with pesky level 20 Moon Druids
      $endgroup$
      – Sdjz
      Sep 19 at 11:40






    • 8




      $begingroup$
      This answer could further be improved by comparing it against other 9th level spell choices that could be made.
      $endgroup$
      – Ifusaso
      Sep 19 at 11:48






    • 2




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      It can only ever be a rough guide, and slightly depends on your DM, but anyone should be able to see how hurt/injured a creature is. That doesn't really translate into exact hit points (since its relative to their starting amount) and doesn't help if the enemy is uninjured, but it tips the odds in your favour. E.g. if you target someone who looks pretty banged up and is bleeding all over the floor.
      $endgroup$
      – PJRZ
      Sep 19 at 12:03







    • 6




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      @Ifusaso I personally don't think that's necessary. OP is asking for when it's useful, not how useful is it compared to other spells.
      $endgroup$
      – NautArch
      Sep 19 at 14:17






    • 4




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      @BalinKingOfMoria They never reach 0 hit points. They die. And when they die, they return to their original form as well, but they still stay dead.
      $endgroup$
      – Theik
      Sep 21 at 19:46


















    34

















    $begingroup$

    When the target absolutely, positively, unequivocally must die NOW.



    Theik's answer covers some incredibly clever and useful ways to get more out of this, so I'm not going to go that route.



    Instead, I'm going to address the situational factor of this spell. From my experience in games, when you are at a level high enough to access this spell and an enemy has less than 100hp, the odds are that the party will kill it in a round.



    Because of that, I generally found this spell underwhelming. To commit such a costly resource for something that will go down anyway with much less cost in a round generally never made sense.



    Generally.



    But there are situations where you and your party are really hurt. Like may not survive another round hurt. If you know that the target has taken quite a bit of damage over the encounter and think it's a good opportunity (n.b. there is still risk because you don't actually know), then you can unleash this spell. If it can end the encounter immediately, that may be the difference between a successful win for the group vs a TPK.






    share|improve this answer










    $endgroup$













    • $begingroup$
      But how would you know that in the morning, when you could memorize it?
      $endgroup$
      – András
      Sep 22 at 19:24






    • 1




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      @andras for those interested in having this option, it's likely always prepared. Or prepared when they think they've got a tough fight coming. If they chose to not prepare, they risk being unprepared :).
      $endgroup$
      – NautArch
      Sep 22 at 19:29


















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    Not All Spells are Meant for PCs



    This spell is probably inferior overall to Wish, Shapechange, True Polymorph, Meteor Swarm, etc. and as a PC I don't think that there is any situation that has actually come up in play where I would have been inclined to prepare it over the alternatives, even if I were playing an Enchanter who could twin it for free. However there is something that you need to remember as a player that it's easy to forget.



    Not all spells are meant for you.



    For example, Liches have access to Power Word: Kill. For all intents and purposes, you're probably not fighting a solo Lich at level 20 - you may be fighting one at Level 13-15. Well, a Level 13 Wizard doesn't necessarily have 100 HP. As a result, PW: Kill is a scary spell when used against a PC.



    Were the Lich to use a different spell, however, (say, Meteor Swarm), that may result in a party wipe if the Lich is played to its intelligence. So that's the benefit - it's a scary spell that is going to have a big impact, but that's not necessarily going to result in a party wipe.



    Niche Uses



    Yes, the spell has some niche uses. 0 HP is not necessarily "dead" for all monsters (though in practice it is 99%+ of the time), which includes L20 Moon Druids and Vampires. This is a very niche scope - remember, we're talking about level 9 spells here, and you're almost always going to have better options.



    Most relevant monsters at L20 have far more than 100 HP, making the spell kind of irrelevant much of the time.



    If I knew for certain that I would be dueling a Moon Druid 20 (or taking on multiple Demiliches as an Enchanter or some other situation where the spell shines), I might consider picking up PW: Kill.



    How often is this situation likely to crop up? Probably never, so it's kind of a moot point.






    share|improve this answer












    $endgroup$









    • 3




      $begingroup$
      This is the right answer. PWK is memorable more than useful.
      $endgroup$
      – Red Orca
      Sep 21 at 1:13






    • 1




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      I don't understand why you think this isn't equally useful for a PC. The lich use case is just as valid for a PC.
      $endgroup$
      – NautArch
      Sep 22 at 19:31







    • 2




      $begingroup$
      Well... 1) Opportunity cost. You can cast this spell or, say, Shapechange (where you can turn into an Ancient White Dragon with Legendary Resistance and a 16d8 breath weapon and full casting. The difference in power is stark. 2) Monsters have disproportionately high HP and usually do lower damage than PCs. Conversely, PCs usually do much higher damage and have much lower HP. 3) In line with Point 2 above, anything with 100 HP or less isn't going to last very long anyways (i.e. - it's almost dead), or it's mostly irrelevant at this level (i.e. - it starts with > 100 HP).
      $endgroup$
      – James
      Sep 23 at 1:07







    • 1




      $begingroup$
      Right, but we're not comparing in this question.I guess this is a bit of a frame challenge answer, but OP isn't asking how does it compare to other spells, but when/what is it's purpose. Other answers have given examples and your answer still works for a PC to have a memorable moment, too.
      $endgroup$
      – NautArch
      Sep 23 at 13:12






    • 1




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      Of course we are comparing. Every class that gets access to PW: Kill can choose other spells instead. Better 9th level options are available for every PC class who gets PW: Kill, and as a result PW: Kill is clearly a poor choice for a PC caster. Naturally, we would all rather have 1 use of PW: Kill than, say, Ice Knife, but that's not how PCs choose their spells and would hardly be a useful answer for the OP.
      $endgroup$
      – James
      Sep 23 at 14:50



















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    I think there's two main reasons it exists.



    1. From a mechanical perspective, as a safety valve.

    If you look at purely tactical non-rpg games like M:TG, you'll have a selection of spells you can cast that are somewhat balanced against each other. Some are overpriced, but deal with basically any single threat. They're not often used, but sometimes they're the right choice for the situation.



    Likewise, power word kill is not the most useful spell in battle. But if the BBEG is normal human with a million purchased protections and guards, PW:K will end them if the PCs can get close enough. Or if the BBEG is close to death but you want to make sure they don't get up again. Or if you've a complicated plan and there's one bit that has to go perfectly.



    Having a spell that ends a typical level-appropriate boss fight instantly would ruin a lot of games at that level. But it's strange that if what you need is to kill a weaker enemy with 100% certainty and no caveats, there's no option for the players to turn to.



    1. From a flavour perspective, for wizards impressing people.

    Think of every film with an evil wizard, and someone displeases them and they drop dead. Obviously there's lots of spells the wizard MIGHT use. But if you're showing off, you don't want to have to spam a weaker spell in front of your minions, you want it to Just Happen. And that's what PW:K does.



    Also, all the mechanical reasons above also apply in-world. Some spells exist because they would naturally exist in the world, someone would have researched them at some point even if they have niche application to adventurers, so they're listed because they could be cast, or are just cool, even if they're not usually tactically wise.



    Often players fall in love with a style of wizard even if it's not the most effective, and appreciate the option being there.






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      5 Answers
      5






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      5 Answers
      5






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      active

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      active

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      47

















      $begingroup$

      When 0 HP is not the same as dead



      One of the biggest advantages to Power Word: Kill is that the target is dead, not just at 0 HP.



      I can think of several situations where an enemy having 0 HP is not the same as the enemy being dead.



      (Side note: This is in large part why it could be argued that this spell is not intended for PCs, as PCs don't die at 0 HP. However, the question is asking from a player's perspective, so this answer focuses on that aspect.)



      Enemy healers



      While it depends on your DM, not all enemies die when they reach 0 HP. Optionally, the DM may choose to have death saving throws for an enemy; or worse, there may be an enemy healer in the battle too.



      Think of all the times you've seen someone cast Healing Word, or put a Goodberry or Healing Potion into an unconscious ally's mouth. Such a tactic is very powerful at getting another PC up and running immediately.



      A DM is free to use that same strategy by including powerful healers as part of an encounter. Knock the big enemy down to 0 HP? Good job, until it's the healer's turn and brings them back up to positive again.



      Vampires



      Vampires have the Misty Escape trait:




      Misty Escape. When it drops to 0 hit points outside its resting place,
      the vampire transforms into a cloud of mist (as in the Shapechanger
      trait) instead of falling unconscious, provided that it isn't in
      sunlight or running water. If it can't transform, it is destroyed.




      When fighting a vampire, Power Word: Kill can be the difference between a challenging encounter and a recurring villain.



      Polymorph/Wild Shape



      Theik's answer covers this well.



      In short, a Polymorphed or Wild Shaped creature reverts to their original form when they reach 0 HP. With Power Word: Kill, they just straight up die (and their dead body reverts).



      It is irresistible



      Many spells have the ability to save to reduce or avoid damage. Some creatures have Legendary Resistances, which allows it to save a limited number of times per day, even if they fail their saving throw.



      No such save exists for Power Word: Kill. The only condition is that they have 100 HP or fewer, and then they die.



      It has only a Verbal component



      There are no material or somatic components to this spell, which means you can do it even if you are missing your components pouch or have your hands occupied with other things.



      Not all tables pay attention to such restrictions, but if your DM enforces having a free hand (or something that fulfills the requirement) in order to use somatic and/or material components, this makes this spell potentially very useful.



      Situational, but simple



      In short, the spell is not a generic "I win" button, but rather a situational tool that can be used in a variety of circumstances.



      It is not going to be the best choice all the time, but it can easily be the best choice some of the time.






      share|improve this answer












      $endgroup$


















        47

















        $begingroup$

        When 0 HP is not the same as dead



        One of the biggest advantages to Power Word: Kill is that the target is dead, not just at 0 HP.



        I can think of several situations where an enemy having 0 HP is not the same as the enemy being dead.



        (Side note: This is in large part why it could be argued that this spell is not intended for PCs, as PCs don't die at 0 HP. However, the question is asking from a player's perspective, so this answer focuses on that aspect.)



        Enemy healers



        While it depends on your DM, not all enemies die when they reach 0 HP. Optionally, the DM may choose to have death saving throws for an enemy; or worse, there may be an enemy healer in the battle too.



        Think of all the times you've seen someone cast Healing Word, or put a Goodberry or Healing Potion into an unconscious ally's mouth. Such a tactic is very powerful at getting another PC up and running immediately.



        A DM is free to use that same strategy by including powerful healers as part of an encounter. Knock the big enemy down to 0 HP? Good job, until it's the healer's turn and brings them back up to positive again.



        Vampires



        Vampires have the Misty Escape trait:




        Misty Escape. When it drops to 0 hit points outside its resting place,
        the vampire transforms into a cloud of mist (as in the Shapechanger
        trait) instead of falling unconscious, provided that it isn't in
        sunlight or running water. If it can't transform, it is destroyed.




        When fighting a vampire, Power Word: Kill can be the difference between a challenging encounter and a recurring villain.



        Polymorph/Wild Shape



        Theik's answer covers this well.



        In short, a Polymorphed or Wild Shaped creature reverts to their original form when they reach 0 HP. With Power Word: Kill, they just straight up die (and their dead body reverts).



        It is irresistible



        Many spells have the ability to save to reduce or avoid damage. Some creatures have Legendary Resistances, which allows it to save a limited number of times per day, even if they fail their saving throw.



        No such save exists for Power Word: Kill. The only condition is that they have 100 HP or fewer, and then they die.



        It has only a Verbal component



        There are no material or somatic components to this spell, which means you can do it even if you are missing your components pouch or have your hands occupied with other things.



        Not all tables pay attention to such restrictions, but if your DM enforces having a free hand (or something that fulfills the requirement) in order to use somatic and/or material components, this makes this spell potentially very useful.



        Situational, but simple



        In short, the spell is not a generic "I win" button, but rather a situational tool that can be used in a variety of circumstances.



        It is not going to be the best choice all the time, but it can easily be the best choice some of the time.






        share|improve this answer












        $endgroup$
















          47















          47











          47







          $begingroup$

          When 0 HP is not the same as dead



          One of the biggest advantages to Power Word: Kill is that the target is dead, not just at 0 HP.



          I can think of several situations where an enemy having 0 HP is not the same as the enemy being dead.



          (Side note: This is in large part why it could be argued that this spell is not intended for PCs, as PCs don't die at 0 HP. However, the question is asking from a player's perspective, so this answer focuses on that aspect.)



          Enemy healers



          While it depends on your DM, not all enemies die when they reach 0 HP. Optionally, the DM may choose to have death saving throws for an enemy; or worse, there may be an enemy healer in the battle too.



          Think of all the times you've seen someone cast Healing Word, or put a Goodberry or Healing Potion into an unconscious ally's mouth. Such a tactic is very powerful at getting another PC up and running immediately.



          A DM is free to use that same strategy by including powerful healers as part of an encounter. Knock the big enemy down to 0 HP? Good job, until it's the healer's turn and brings them back up to positive again.



          Vampires



          Vampires have the Misty Escape trait:




          Misty Escape. When it drops to 0 hit points outside its resting place,
          the vampire transforms into a cloud of mist (as in the Shapechanger
          trait) instead of falling unconscious, provided that it isn't in
          sunlight or running water. If it can't transform, it is destroyed.




          When fighting a vampire, Power Word: Kill can be the difference between a challenging encounter and a recurring villain.



          Polymorph/Wild Shape



          Theik's answer covers this well.



          In short, a Polymorphed or Wild Shaped creature reverts to their original form when they reach 0 HP. With Power Word: Kill, they just straight up die (and their dead body reverts).



          It is irresistible



          Many spells have the ability to save to reduce or avoid damage. Some creatures have Legendary Resistances, which allows it to save a limited number of times per day, even if they fail their saving throw.



          No such save exists for Power Word: Kill. The only condition is that they have 100 HP or fewer, and then they die.



          It has only a Verbal component



          There are no material or somatic components to this spell, which means you can do it even if you are missing your components pouch or have your hands occupied with other things.



          Not all tables pay attention to such restrictions, but if your DM enforces having a free hand (or something that fulfills the requirement) in order to use somatic and/or material components, this makes this spell potentially very useful.



          Situational, but simple



          In short, the spell is not a generic "I win" button, but rather a situational tool that can be used in a variety of circumstances.



          It is not going to be the best choice all the time, but it can easily be the best choice some of the time.






          share|improve this answer












          $endgroup$



          When 0 HP is not the same as dead



          One of the biggest advantages to Power Word: Kill is that the target is dead, not just at 0 HP.



          I can think of several situations where an enemy having 0 HP is not the same as the enemy being dead.



          (Side note: This is in large part why it could be argued that this spell is not intended for PCs, as PCs don't die at 0 HP. However, the question is asking from a player's perspective, so this answer focuses on that aspect.)



          Enemy healers



          While it depends on your DM, not all enemies die when they reach 0 HP. Optionally, the DM may choose to have death saving throws for an enemy; or worse, there may be an enemy healer in the battle too.



          Think of all the times you've seen someone cast Healing Word, or put a Goodberry or Healing Potion into an unconscious ally's mouth. Such a tactic is very powerful at getting another PC up and running immediately.



          A DM is free to use that same strategy by including powerful healers as part of an encounter. Knock the big enemy down to 0 HP? Good job, until it's the healer's turn and brings them back up to positive again.



          Vampires



          Vampires have the Misty Escape trait:




          Misty Escape. When it drops to 0 hit points outside its resting place,
          the vampire transforms into a cloud of mist (as in the Shapechanger
          trait) instead of falling unconscious, provided that it isn't in
          sunlight or running water. If it can't transform, it is destroyed.




          When fighting a vampire, Power Word: Kill can be the difference between a challenging encounter and a recurring villain.



          Polymorph/Wild Shape



          Theik's answer covers this well.



          In short, a Polymorphed or Wild Shaped creature reverts to their original form when they reach 0 HP. With Power Word: Kill, they just straight up die (and their dead body reverts).



          It is irresistible



          Many spells have the ability to save to reduce or avoid damage. Some creatures have Legendary Resistances, which allows it to save a limited number of times per day, even if they fail their saving throw.



          No such save exists for Power Word: Kill. The only condition is that they have 100 HP or fewer, and then they die.



          It has only a Verbal component



          There are no material or somatic components to this spell, which means you can do it even if you are missing your components pouch or have your hands occupied with other things.



          Not all tables pay attention to such restrictions, but if your DM enforces having a free hand (or something that fulfills the requirement) in order to use somatic and/or material components, this makes this spell potentially very useful.



          Situational, but simple



          In short, the spell is not a generic "I win" button, but rather a situational tool that can be used in a variety of circumstances.



          It is not going to be the best choice all the time, but it can easily be the best choice some of the time.







          share|improve this answer















          share|improve this answer




          share|improve this answer








          edited Sep 23 at 6:04









          V2Blast

          36.6k5 gold badges136 silver badges226 bronze badges




          36.6k5 gold badges136 silver badges226 bronze badges










          answered Sep 20 at 5:15









          Willem RenzemaWillem Renzema

          3,0631 gold badge12 silver badges24 bronze badges




          3,0631 gold badge12 silver badges24 bronze badges


























              54

















              $begingroup$

              It is far from useless



              Okay, you don't know how much HP an enemy has, but that doesn't matter. If you guessed right, the target dies. That in itself is already pretty darn good. Resistances don't matter, there is no saving throw, if you guessed right, they're dead. This in itself is something no other spells can do.



              Kill shapeshifted targets



              But there's a fairly easy way to combine this with a second spell to get a guaranteed instant kill, even if it is a bit cheesy. If you polymorph your enemy into something which you are certain of has less than 100 HP, you can then proceed to kill them instantly with Power Word: Kill.



              They will then revert back to their original form because polymorph ends when the target dies, but it's still dead, so for the cost of two spells, you've killed a target. Polymorph is a fairly low level spell, so you can just keep trying until you succeed, if they don't break free before your next turn, they're dead. This same trick also works wonders against Moon Druid opponents, who can keep shapeshifting to regenerate their HP.



              Determine their current HP



              Alternatively, get a Battle Master friend!
              At level 7, they get the ability 'Know Your Enemy', which will allow you to study a target for one minute to determine some of their metagame properties.




              The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:



              Current hit points




              Your fighter friend will surely know their own current hit points, so if they're sitting at 100 or 101 HP, they'll be able to determine for you if the target will be vulnerable to power word kill.



              This doesn't work in-combat, but it does allow you to determine if you can swoop in and instantly kill the target, as long as your fighter friend is capable of studying the target for a minute.






              share|improve this answer












              $endgroup$









              • 7




                $begingroup$
                Also useful for dealing with pesky level 20 Moon Druids
                $endgroup$
                – Sdjz
                Sep 19 at 11:40






              • 8




                $begingroup$
                This answer could further be improved by comparing it against other 9th level spell choices that could be made.
                $endgroup$
                – Ifusaso
                Sep 19 at 11:48






              • 2




                $begingroup$
                It can only ever be a rough guide, and slightly depends on your DM, but anyone should be able to see how hurt/injured a creature is. That doesn't really translate into exact hit points (since its relative to their starting amount) and doesn't help if the enemy is uninjured, but it tips the odds in your favour. E.g. if you target someone who looks pretty banged up and is bleeding all over the floor.
                $endgroup$
                – PJRZ
                Sep 19 at 12:03







              • 6




                $begingroup$
                @Ifusaso I personally don't think that's necessary. OP is asking for when it's useful, not how useful is it compared to other spells.
                $endgroup$
                – NautArch
                Sep 19 at 14:17






              • 4




                $begingroup$
                @BalinKingOfMoria They never reach 0 hit points. They die. And when they die, they return to their original form as well, but they still stay dead.
                $endgroup$
                – Theik
                Sep 21 at 19:46















              54

















              $begingroup$

              It is far from useless



              Okay, you don't know how much HP an enemy has, but that doesn't matter. If you guessed right, the target dies. That in itself is already pretty darn good. Resistances don't matter, there is no saving throw, if you guessed right, they're dead. This in itself is something no other spells can do.



              Kill shapeshifted targets



              But there's a fairly easy way to combine this with a second spell to get a guaranteed instant kill, even if it is a bit cheesy. If you polymorph your enemy into something which you are certain of has less than 100 HP, you can then proceed to kill them instantly with Power Word: Kill.



              They will then revert back to their original form because polymorph ends when the target dies, but it's still dead, so for the cost of two spells, you've killed a target. Polymorph is a fairly low level spell, so you can just keep trying until you succeed, if they don't break free before your next turn, they're dead. This same trick also works wonders against Moon Druid opponents, who can keep shapeshifting to regenerate their HP.



              Determine their current HP



              Alternatively, get a Battle Master friend!
              At level 7, they get the ability 'Know Your Enemy', which will allow you to study a target for one minute to determine some of their metagame properties.




              The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:



              Current hit points




              Your fighter friend will surely know their own current hit points, so if they're sitting at 100 or 101 HP, they'll be able to determine for you if the target will be vulnerable to power word kill.



              This doesn't work in-combat, but it does allow you to determine if you can swoop in and instantly kill the target, as long as your fighter friend is capable of studying the target for a minute.






              share|improve this answer












              $endgroup$









              • 7




                $begingroup$
                Also useful for dealing with pesky level 20 Moon Druids
                $endgroup$
                – Sdjz
                Sep 19 at 11:40






              • 8




                $begingroup$
                This answer could further be improved by comparing it against other 9th level spell choices that could be made.
                $endgroup$
                – Ifusaso
                Sep 19 at 11:48






              • 2




                $begingroup$
                It can only ever be a rough guide, and slightly depends on your DM, but anyone should be able to see how hurt/injured a creature is. That doesn't really translate into exact hit points (since its relative to their starting amount) and doesn't help if the enemy is uninjured, but it tips the odds in your favour. E.g. if you target someone who looks pretty banged up and is bleeding all over the floor.
                $endgroup$
                – PJRZ
                Sep 19 at 12:03







              • 6




                $begingroup$
                @Ifusaso I personally don't think that's necessary. OP is asking for when it's useful, not how useful is it compared to other spells.
                $endgroup$
                – NautArch
                Sep 19 at 14:17






              • 4




                $begingroup$
                @BalinKingOfMoria They never reach 0 hit points. They die. And when they die, they return to their original form as well, but they still stay dead.
                $endgroup$
                – Theik
                Sep 21 at 19:46













              54















              54











              54







              $begingroup$

              It is far from useless



              Okay, you don't know how much HP an enemy has, but that doesn't matter. If you guessed right, the target dies. That in itself is already pretty darn good. Resistances don't matter, there is no saving throw, if you guessed right, they're dead. This in itself is something no other spells can do.



              Kill shapeshifted targets



              But there's a fairly easy way to combine this with a second spell to get a guaranteed instant kill, even if it is a bit cheesy. If you polymorph your enemy into something which you are certain of has less than 100 HP, you can then proceed to kill them instantly with Power Word: Kill.



              They will then revert back to their original form because polymorph ends when the target dies, but it's still dead, so for the cost of two spells, you've killed a target. Polymorph is a fairly low level spell, so you can just keep trying until you succeed, if they don't break free before your next turn, they're dead. This same trick also works wonders against Moon Druid opponents, who can keep shapeshifting to regenerate their HP.



              Determine their current HP



              Alternatively, get a Battle Master friend!
              At level 7, they get the ability 'Know Your Enemy', which will allow you to study a target for one minute to determine some of their metagame properties.




              The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:



              Current hit points




              Your fighter friend will surely know their own current hit points, so if they're sitting at 100 or 101 HP, they'll be able to determine for you if the target will be vulnerable to power word kill.



              This doesn't work in-combat, but it does allow you to determine if you can swoop in and instantly kill the target, as long as your fighter friend is capable of studying the target for a minute.






              share|improve this answer












              $endgroup$



              It is far from useless



              Okay, you don't know how much HP an enemy has, but that doesn't matter. If you guessed right, the target dies. That in itself is already pretty darn good. Resistances don't matter, there is no saving throw, if you guessed right, they're dead. This in itself is something no other spells can do.



              Kill shapeshifted targets



              But there's a fairly easy way to combine this with a second spell to get a guaranteed instant kill, even if it is a bit cheesy. If you polymorph your enemy into something which you are certain of has less than 100 HP, you can then proceed to kill them instantly with Power Word: Kill.



              They will then revert back to their original form because polymorph ends when the target dies, but it's still dead, so for the cost of two spells, you've killed a target. Polymorph is a fairly low level spell, so you can just keep trying until you succeed, if they don't break free before your next turn, they're dead. This same trick also works wonders against Moon Druid opponents, who can keep shapeshifting to regenerate their HP.



              Determine their current HP



              Alternatively, get a Battle Master friend!
              At level 7, they get the ability 'Know Your Enemy', which will allow you to study a target for one minute to determine some of their metagame properties.




              The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:



              Current hit points




              Your fighter friend will surely know their own current hit points, so if they're sitting at 100 or 101 HP, they'll be able to determine for you if the target will be vulnerable to power word kill.



              This doesn't work in-combat, but it does allow you to determine if you can swoop in and instantly kill the target, as long as your fighter friend is capable of studying the target for a minute.







              share|improve this answer















              share|improve this answer




              share|improve this answer








              edited Sep 23 at 6:02









              V2Blast

              36.6k5 gold badges136 silver badges226 bronze badges




              36.6k5 gold badges136 silver badges226 bronze badges










              answered Sep 19 at 11:22









              TheikTheik

              23.2k87 silver badges119 bronze badges




              23.2k87 silver badges119 bronze badges










              • 7




                $begingroup$
                Also useful for dealing with pesky level 20 Moon Druids
                $endgroup$
                – Sdjz
                Sep 19 at 11:40






              • 8




                $begingroup$
                This answer could further be improved by comparing it against other 9th level spell choices that could be made.
                $endgroup$
                – Ifusaso
                Sep 19 at 11:48






              • 2




                $begingroup$
                It can only ever be a rough guide, and slightly depends on your DM, but anyone should be able to see how hurt/injured a creature is. That doesn't really translate into exact hit points (since its relative to their starting amount) and doesn't help if the enemy is uninjured, but it tips the odds in your favour. E.g. if you target someone who looks pretty banged up and is bleeding all over the floor.
                $endgroup$
                – PJRZ
                Sep 19 at 12:03







              • 6




                $begingroup$
                @Ifusaso I personally don't think that's necessary. OP is asking for when it's useful, not how useful is it compared to other spells.
                $endgroup$
                – NautArch
                Sep 19 at 14:17






              • 4




                $begingroup$
                @BalinKingOfMoria They never reach 0 hit points. They die. And when they die, they return to their original form as well, but they still stay dead.
                $endgroup$
                – Theik
                Sep 21 at 19:46












              • 7




                $begingroup$
                Also useful for dealing with pesky level 20 Moon Druids
                $endgroup$
                – Sdjz
                Sep 19 at 11:40






              • 8




                $begingroup$
                This answer could further be improved by comparing it against other 9th level spell choices that could be made.
                $endgroup$
                – Ifusaso
                Sep 19 at 11:48






              • 2




                $begingroup$
                It can only ever be a rough guide, and slightly depends on your DM, but anyone should be able to see how hurt/injured a creature is. That doesn't really translate into exact hit points (since its relative to their starting amount) and doesn't help if the enemy is uninjured, but it tips the odds in your favour. E.g. if you target someone who looks pretty banged up and is bleeding all over the floor.
                $endgroup$
                – PJRZ
                Sep 19 at 12:03







              • 6




                $begingroup$
                @Ifusaso I personally don't think that's necessary. OP is asking for when it's useful, not how useful is it compared to other spells.
                $endgroup$
                – NautArch
                Sep 19 at 14:17






              • 4




                $begingroup$
                @BalinKingOfMoria They never reach 0 hit points. They die. And when they die, they return to their original form as well, but they still stay dead.
                $endgroup$
                – Theik
                Sep 21 at 19:46







              7




              7




              $begingroup$
              Also useful for dealing with pesky level 20 Moon Druids
              $endgroup$
              – Sdjz
              Sep 19 at 11:40




              $begingroup$
              Also useful for dealing with pesky level 20 Moon Druids
              $endgroup$
              – Sdjz
              Sep 19 at 11:40




              8




              8




              $begingroup$
              This answer could further be improved by comparing it against other 9th level spell choices that could be made.
              $endgroup$
              – Ifusaso
              Sep 19 at 11:48




              $begingroup$
              This answer could further be improved by comparing it against other 9th level spell choices that could be made.
              $endgroup$
              – Ifusaso
              Sep 19 at 11:48




              2




              2




              $begingroup$
              It can only ever be a rough guide, and slightly depends on your DM, but anyone should be able to see how hurt/injured a creature is. That doesn't really translate into exact hit points (since its relative to their starting amount) and doesn't help if the enemy is uninjured, but it tips the odds in your favour. E.g. if you target someone who looks pretty banged up and is bleeding all over the floor.
              $endgroup$
              – PJRZ
              Sep 19 at 12:03





              $begingroup$
              It can only ever be a rough guide, and slightly depends on your DM, but anyone should be able to see how hurt/injured a creature is. That doesn't really translate into exact hit points (since its relative to their starting amount) and doesn't help if the enemy is uninjured, but it tips the odds in your favour. E.g. if you target someone who looks pretty banged up and is bleeding all over the floor.
              $endgroup$
              – PJRZ
              Sep 19 at 12:03





              6




              6




              $begingroup$
              @Ifusaso I personally don't think that's necessary. OP is asking for when it's useful, not how useful is it compared to other spells.
              $endgroup$
              – NautArch
              Sep 19 at 14:17




              $begingroup$
              @Ifusaso I personally don't think that's necessary. OP is asking for when it's useful, not how useful is it compared to other spells.
              $endgroup$
              – NautArch
              Sep 19 at 14:17




              4




              4




              $begingroup$
              @BalinKingOfMoria They never reach 0 hit points. They die. And when they die, they return to their original form as well, but they still stay dead.
              $endgroup$
              – Theik
              Sep 21 at 19:46




              $begingroup$
              @BalinKingOfMoria They never reach 0 hit points. They die. And when they die, they return to their original form as well, but they still stay dead.
              $endgroup$
              – Theik
              Sep 21 at 19:46











              34

















              $begingroup$

              When the target absolutely, positively, unequivocally must die NOW.



              Theik's answer covers some incredibly clever and useful ways to get more out of this, so I'm not going to go that route.



              Instead, I'm going to address the situational factor of this spell. From my experience in games, when you are at a level high enough to access this spell and an enemy has less than 100hp, the odds are that the party will kill it in a round.



              Because of that, I generally found this spell underwhelming. To commit such a costly resource for something that will go down anyway with much less cost in a round generally never made sense.



              Generally.



              But there are situations where you and your party are really hurt. Like may not survive another round hurt. If you know that the target has taken quite a bit of damage over the encounter and think it's a good opportunity (n.b. there is still risk because you don't actually know), then you can unleash this spell. If it can end the encounter immediately, that may be the difference between a successful win for the group vs a TPK.






              share|improve this answer










              $endgroup$













              • $begingroup$
                But how would you know that in the morning, when you could memorize it?
                $endgroup$
                – András
                Sep 22 at 19:24






              • 1




                $begingroup$
                @andras for those interested in having this option, it's likely always prepared. Or prepared when they think they've got a tough fight coming. If they chose to not prepare, they risk being unprepared :).
                $endgroup$
                – NautArch
                Sep 22 at 19:29















              34

















              $begingroup$

              When the target absolutely, positively, unequivocally must die NOW.



              Theik's answer covers some incredibly clever and useful ways to get more out of this, so I'm not going to go that route.



              Instead, I'm going to address the situational factor of this spell. From my experience in games, when you are at a level high enough to access this spell and an enemy has less than 100hp, the odds are that the party will kill it in a round.



              Because of that, I generally found this spell underwhelming. To commit such a costly resource for something that will go down anyway with much less cost in a round generally never made sense.



              Generally.



              But there are situations where you and your party are really hurt. Like may not survive another round hurt. If you know that the target has taken quite a bit of damage over the encounter and think it's a good opportunity (n.b. there is still risk because you don't actually know), then you can unleash this spell. If it can end the encounter immediately, that may be the difference between a successful win for the group vs a TPK.






              share|improve this answer










              $endgroup$













              • $begingroup$
                But how would you know that in the morning, when you could memorize it?
                $endgroup$
                – András
                Sep 22 at 19:24






              • 1




                $begingroup$
                @andras for those interested in having this option, it's likely always prepared. Or prepared when they think they've got a tough fight coming. If they chose to not prepare, they risk being unprepared :).
                $endgroup$
                – NautArch
                Sep 22 at 19:29













              34















              34











              34







              $begingroup$

              When the target absolutely, positively, unequivocally must die NOW.



              Theik's answer covers some incredibly clever and useful ways to get more out of this, so I'm not going to go that route.



              Instead, I'm going to address the situational factor of this spell. From my experience in games, when you are at a level high enough to access this spell and an enemy has less than 100hp, the odds are that the party will kill it in a round.



              Because of that, I generally found this spell underwhelming. To commit such a costly resource for something that will go down anyway with much less cost in a round generally never made sense.



              Generally.



              But there are situations where you and your party are really hurt. Like may not survive another round hurt. If you know that the target has taken quite a bit of damage over the encounter and think it's a good opportunity (n.b. there is still risk because you don't actually know), then you can unleash this spell. If it can end the encounter immediately, that may be the difference between a successful win for the group vs a TPK.






              share|improve this answer










              $endgroup$



              When the target absolutely, positively, unequivocally must die NOW.



              Theik's answer covers some incredibly clever and useful ways to get more out of this, so I'm not going to go that route.



              Instead, I'm going to address the situational factor of this spell. From my experience in games, when you are at a level high enough to access this spell and an enemy has less than 100hp, the odds are that the party will kill it in a round.



              Because of that, I generally found this spell underwhelming. To commit such a costly resource for something that will go down anyway with much less cost in a round generally never made sense.



              Generally.



              But there are situations where you and your party are really hurt. Like may not survive another round hurt. If you know that the target has taken quite a bit of damage over the encounter and think it's a good opportunity (n.b. there is still risk because you don't actually know), then you can unleash this spell. If it can end the encounter immediately, that may be the difference between a successful win for the group vs a TPK.







              share|improve this answer













              share|improve this answer




              share|improve this answer










              answered Sep 19 at 14:03









              NautArchNautArch

              86.6k18 gold badges328 silver badges552 bronze badges




              86.6k18 gold badges328 silver badges552 bronze badges














              • $begingroup$
                But how would you know that in the morning, when you could memorize it?
                $endgroup$
                – András
                Sep 22 at 19:24






              • 1




                $begingroup$
                @andras for those interested in having this option, it's likely always prepared. Or prepared when they think they've got a tough fight coming. If they chose to not prepare, they risk being unprepared :).
                $endgroup$
                – NautArch
                Sep 22 at 19:29
















              • $begingroup$
                But how would you know that in the morning, when you could memorize it?
                $endgroup$
                – András
                Sep 22 at 19:24






              • 1




                $begingroup$
                @andras for those interested in having this option, it's likely always prepared. Or prepared when they think they've got a tough fight coming. If they chose to not prepare, they risk being unprepared :).
                $endgroup$
                – NautArch
                Sep 22 at 19:29















              $begingroup$
              But how would you know that in the morning, when you could memorize it?
              $endgroup$
              – András
              Sep 22 at 19:24




              $begingroup$
              But how would you know that in the morning, when you could memorize it?
              $endgroup$
              – András
              Sep 22 at 19:24




              1




              1




              $begingroup$
              @andras for those interested in having this option, it's likely always prepared. Or prepared when they think they've got a tough fight coming. If they chose to not prepare, they risk being unprepared :).
              $endgroup$
              – NautArch
              Sep 22 at 19:29




              $begingroup$
              @andras for those interested in having this option, it's likely always prepared. Or prepared when they think they've got a tough fight coming. If they chose to not prepare, they risk being unprepared :).
              $endgroup$
              – NautArch
              Sep 22 at 19:29











              20







              +50










              $begingroup$

              Not All Spells are Meant for PCs



              This spell is probably inferior overall to Wish, Shapechange, True Polymorph, Meteor Swarm, etc. and as a PC I don't think that there is any situation that has actually come up in play where I would have been inclined to prepare it over the alternatives, even if I were playing an Enchanter who could twin it for free. However there is something that you need to remember as a player that it's easy to forget.



              Not all spells are meant for you.



              For example, Liches have access to Power Word: Kill. For all intents and purposes, you're probably not fighting a solo Lich at level 20 - you may be fighting one at Level 13-15. Well, a Level 13 Wizard doesn't necessarily have 100 HP. As a result, PW: Kill is a scary spell when used against a PC.



              Were the Lich to use a different spell, however, (say, Meteor Swarm), that may result in a party wipe if the Lich is played to its intelligence. So that's the benefit - it's a scary spell that is going to have a big impact, but that's not necessarily going to result in a party wipe.



              Niche Uses



              Yes, the spell has some niche uses. 0 HP is not necessarily "dead" for all monsters (though in practice it is 99%+ of the time), which includes L20 Moon Druids and Vampires. This is a very niche scope - remember, we're talking about level 9 spells here, and you're almost always going to have better options.



              Most relevant monsters at L20 have far more than 100 HP, making the spell kind of irrelevant much of the time.



              If I knew for certain that I would be dueling a Moon Druid 20 (or taking on multiple Demiliches as an Enchanter or some other situation where the spell shines), I might consider picking up PW: Kill.



              How often is this situation likely to crop up? Probably never, so it's kind of a moot point.






              share|improve this answer












              $endgroup$









              • 3




                $begingroup$
                This is the right answer. PWK is memorable more than useful.
                $endgroup$
                – Red Orca
                Sep 21 at 1:13






              • 1




                $begingroup$
                I don't understand why you think this isn't equally useful for a PC. The lich use case is just as valid for a PC.
                $endgroup$
                – NautArch
                Sep 22 at 19:31







              • 2




                $begingroup$
                Well... 1) Opportunity cost. You can cast this spell or, say, Shapechange (where you can turn into an Ancient White Dragon with Legendary Resistance and a 16d8 breath weapon and full casting. The difference in power is stark. 2) Monsters have disproportionately high HP and usually do lower damage than PCs. Conversely, PCs usually do much higher damage and have much lower HP. 3) In line with Point 2 above, anything with 100 HP or less isn't going to last very long anyways (i.e. - it's almost dead), or it's mostly irrelevant at this level (i.e. - it starts with > 100 HP).
                $endgroup$
                – James
                Sep 23 at 1:07







              • 1




                $begingroup$
                Right, but we're not comparing in this question.I guess this is a bit of a frame challenge answer, but OP isn't asking how does it compare to other spells, but when/what is it's purpose. Other answers have given examples and your answer still works for a PC to have a memorable moment, too.
                $endgroup$
                – NautArch
                Sep 23 at 13:12






              • 1




                $begingroup$
                Of course we are comparing. Every class that gets access to PW: Kill can choose other spells instead. Better 9th level options are available for every PC class who gets PW: Kill, and as a result PW: Kill is clearly a poor choice for a PC caster. Naturally, we would all rather have 1 use of PW: Kill than, say, Ice Knife, but that's not how PCs choose their spells and would hardly be a useful answer for the OP.
                $endgroup$
                – James
                Sep 23 at 14:50
















              20







              +50










              $begingroup$

              Not All Spells are Meant for PCs



              This spell is probably inferior overall to Wish, Shapechange, True Polymorph, Meteor Swarm, etc. and as a PC I don't think that there is any situation that has actually come up in play where I would have been inclined to prepare it over the alternatives, even if I were playing an Enchanter who could twin it for free. However there is something that you need to remember as a player that it's easy to forget.



              Not all spells are meant for you.



              For example, Liches have access to Power Word: Kill. For all intents and purposes, you're probably not fighting a solo Lich at level 20 - you may be fighting one at Level 13-15. Well, a Level 13 Wizard doesn't necessarily have 100 HP. As a result, PW: Kill is a scary spell when used against a PC.



              Were the Lich to use a different spell, however, (say, Meteor Swarm), that may result in a party wipe if the Lich is played to its intelligence. So that's the benefit - it's a scary spell that is going to have a big impact, but that's not necessarily going to result in a party wipe.



              Niche Uses



              Yes, the spell has some niche uses. 0 HP is not necessarily "dead" for all monsters (though in practice it is 99%+ of the time), which includes L20 Moon Druids and Vampires. This is a very niche scope - remember, we're talking about level 9 spells here, and you're almost always going to have better options.



              Most relevant monsters at L20 have far more than 100 HP, making the spell kind of irrelevant much of the time.



              If I knew for certain that I would be dueling a Moon Druid 20 (or taking on multiple Demiliches as an Enchanter or some other situation where the spell shines), I might consider picking up PW: Kill.



              How often is this situation likely to crop up? Probably never, so it's kind of a moot point.






              share|improve this answer












              $endgroup$









              • 3




                $begingroup$
                This is the right answer. PWK is memorable more than useful.
                $endgroup$
                – Red Orca
                Sep 21 at 1:13






              • 1




                $begingroup$
                I don't understand why you think this isn't equally useful for a PC. The lich use case is just as valid for a PC.
                $endgroup$
                – NautArch
                Sep 22 at 19:31







              • 2




                $begingroup$
                Well... 1) Opportunity cost. You can cast this spell or, say, Shapechange (where you can turn into an Ancient White Dragon with Legendary Resistance and a 16d8 breath weapon and full casting. The difference in power is stark. 2) Monsters have disproportionately high HP and usually do lower damage than PCs. Conversely, PCs usually do much higher damage and have much lower HP. 3) In line with Point 2 above, anything with 100 HP or less isn't going to last very long anyways (i.e. - it's almost dead), or it's mostly irrelevant at this level (i.e. - it starts with > 100 HP).
                $endgroup$
                – James
                Sep 23 at 1:07







              • 1




                $begingroup$
                Right, but we're not comparing in this question.I guess this is a bit of a frame challenge answer, but OP isn't asking how does it compare to other spells, but when/what is it's purpose. Other answers have given examples and your answer still works for a PC to have a memorable moment, too.
                $endgroup$
                – NautArch
                Sep 23 at 13:12






              • 1




                $begingroup$
                Of course we are comparing. Every class that gets access to PW: Kill can choose other spells instead. Better 9th level options are available for every PC class who gets PW: Kill, and as a result PW: Kill is clearly a poor choice for a PC caster. Naturally, we would all rather have 1 use of PW: Kill than, say, Ice Knife, but that's not how PCs choose their spells and would hardly be a useful answer for the OP.
                $endgroup$
                – James
                Sep 23 at 14:50














              20







              +50








              20







              +50




              20






              +50



              $begingroup$

              Not All Spells are Meant for PCs



              This spell is probably inferior overall to Wish, Shapechange, True Polymorph, Meteor Swarm, etc. and as a PC I don't think that there is any situation that has actually come up in play where I would have been inclined to prepare it over the alternatives, even if I were playing an Enchanter who could twin it for free. However there is something that you need to remember as a player that it's easy to forget.



              Not all spells are meant for you.



              For example, Liches have access to Power Word: Kill. For all intents and purposes, you're probably not fighting a solo Lich at level 20 - you may be fighting one at Level 13-15. Well, a Level 13 Wizard doesn't necessarily have 100 HP. As a result, PW: Kill is a scary spell when used against a PC.



              Were the Lich to use a different spell, however, (say, Meteor Swarm), that may result in a party wipe if the Lich is played to its intelligence. So that's the benefit - it's a scary spell that is going to have a big impact, but that's not necessarily going to result in a party wipe.



              Niche Uses



              Yes, the spell has some niche uses. 0 HP is not necessarily "dead" for all monsters (though in practice it is 99%+ of the time), which includes L20 Moon Druids and Vampires. This is a very niche scope - remember, we're talking about level 9 spells here, and you're almost always going to have better options.



              Most relevant monsters at L20 have far more than 100 HP, making the spell kind of irrelevant much of the time.



              If I knew for certain that I would be dueling a Moon Druid 20 (or taking on multiple Demiliches as an Enchanter or some other situation where the spell shines), I might consider picking up PW: Kill.



              How often is this situation likely to crop up? Probably never, so it's kind of a moot point.






              share|improve this answer












              $endgroup$



              Not All Spells are Meant for PCs



              This spell is probably inferior overall to Wish, Shapechange, True Polymorph, Meteor Swarm, etc. and as a PC I don't think that there is any situation that has actually come up in play where I would have been inclined to prepare it over the alternatives, even if I were playing an Enchanter who could twin it for free. However there is something that you need to remember as a player that it's easy to forget.



              Not all spells are meant for you.



              For example, Liches have access to Power Word: Kill. For all intents and purposes, you're probably not fighting a solo Lich at level 20 - you may be fighting one at Level 13-15. Well, a Level 13 Wizard doesn't necessarily have 100 HP. As a result, PW: Kill is a scary spell when used against a PC.



              Were the Lich to use a different spell, however, (say, Meteor Swarm), that may result in a party wipe if the Lich is played to its intelligence. So that's the benefit - it's a scary spell that is going to have a big impact, but that's not necessarily going to result in a party wipe.



              Niche Uses



              Yes, the spell has some niche uses. 0 HP is not necessarily "dead" for all monsters (though in practice it is 99%+ of the time), which includes L20 Moon Druids and Vampires. This is a very niche scope - remember, we're talking about level 9 spells here, and you're almost always going to have better options.



              Most relevant monsters at L20 have far more than 100 HP, making the spell kind of irrelevant much of the time.



              If I knew for certain that I would be dueling a Moon Druid 20 (or taking on multiple Demiliches as an Enchanter or some other situation where the spell shines), I might consider picking up PW: Kill.



              How often is this situation likely to crop up? Probably never, so it's kind of a moot point.







              share|improve this answer















              share|improve this answer




              share|improve this answer








              edited Sep 20 at 15:55









              Rubiksmoose

              77.6k12 gold badges382 silver badges517 bronze badges




              77.6k12 gold badges382 silver badges517 bronze badges










              answered Sep 20 at 15:53









              JamesJames

              1,8701 silver badge12 bronze badges




              1,8701 silver badge12 bronze badges










              • 3




                $begingroup$
                This is the right answer. PWK is memorable more than useful.
                $endgroup$
                – Red Orca
                Sep 21 at 1:13






              • 1




                $begingroup$
                I don't understand why you think this isn't equally useful for a PC. The lich use case is just as valid for a PC.
                $endgroup$
                – NautArch
                Sep 22 at 19:31







              • 2




                $begingroup$
                Well... 1) Opportunity cost. You can cast this spell or, say, Shapechange (where you can turn into an Ancient White Dragon with Legendary Resistance and a 16d8 breath weapon and full casting. The difference in power is stark. 2) Monsters have disproportionately high HP and usually do lower damage than PCs. Conversely, PCs usually do much higher damage and have much lower HP. 3) In line with Point 2 above, anything with 100 HP or less isn't going to last very long anyways (i.e. - it's almost dead), or it's mostly irrelevant at this level (i.e. - it starts with > 100 HP).
                $endgroup$
                – James
                Sep 23 at 1:07







              • 1




                $begingroup$
                Right, but we're not comparing in this question.I guess this is a bit of a frame challenge answer, but OP isn't asking how does it compare to other spells, but when/what is it's purpose. Other answers have given examples and your answer still works for a PC to have a memorable moment, too.
                $endgroup$
                – NautArch
                Sep 23 at 13:12






              • 1




                $begingroup$
                Of course we are comparing. Every class that gets access to PW: Kill can choose other spells instead. Better 9th level options are available for every PC class who gets PW: Kill, and as a result PW: Kill is clearly a poor choice for a PC caster. Naturally, we would all rather have 1 use of PW: Kill than, say, Ice Knife, but that's not how PCs choose their spells and would hardly be a useful answer for the OP.
                $endgroup$
                – James
                Sep 23 at 14:50













              • 3




                $begingroup$
                This is the right answer. PWK is memorable more than useful.
                $endgroup$
                – Red Orca
                Sep 21 at 1:13






              • 1




                $begingroup$
                I don't understand why you think this isn't equally useful for a PC. The lich use case is just as valid for a PC.
                $endgroup$
                – NautArch
                Sep 22 at 19:31







              • 2




                $begingroup$
                Well... 1) Opportunity cost. You can cast this spell or, say, Shapechange (where you can turn into an Ancient White Dragon with Legendary Resistance and a 16d8 breath weapon and full casting. The difference in power is stark. 2) Monsters have disproportionately high HP and usually do lower damage than PCs. Conversely, PCs usually do much higher damage and have much lower HP. 3) In line with Point 2 above, anything with 100 HP or less isn't going to last very long anyways (i.e. - it's almost dead), or it's mostly irrelevant at this level (i.e. - it starts with > 100 HP).
                $endgroup$
                – James
                Sep 23 at 1:07







              • 1




                $begingroup$
                Right, but we're not comparing in this question.I guess this is a bit of a frame challenge answer, but OP isn't asking how does it compare to other spells, but when/what is it's purpose. Other answers have given examples and your answer still works for a PC to have a memorable moment, too.
                $endgroup$
                – NautArch
                Sep 23 at 13:12






              • 1




                $begingroup$
                Of course we are comparing. Every class that gets access to PW: Kill can choose other spells instead. Better 9th level options are available for every PC class who gets PW: Kill, and as a result PW: Kill is clearly a poor choice for a PC caster. Naturally, we would all rather have 1 use of PW: Kill than, say, Ice Knife, but that's not how PCs choose their spells and would hardly be a useful answer for the OP.
                $endgroup$
                – James
                Sep 23 at 14:50








              3




              3




              $begingroup$
              This is the right answer. PWK is memorable more than useful.
              $endgroup$
              – Red Orca
              Sep 21 at 1:13




              $begingroup$
              This is the right answer. PWK is memorable more than useful.
              $endgroup$
              – Red Orca
              Sep 21 at 1:13




              1




              1




              $begingroup$
              I don't understand why you think this isn't equally useful for a PC. The lich use case is just as valid for a PC.
              $endgroup$
              – NautArch
              Sep 22 at 19:31





              $begingroup$
              I don't understand why you think this isn't equally useful for a PC. The lich use case is just as valid for a PC.
              $endgroup$
              – NautArch
              Sep 22 at 19:31





              2




              2




              $begingroup$
              Well... 1) Opportunity cost. You can cast this spell or, say, Shapechange (where you can turn into an Ancient White Dragon with Legendary Resistance and a 16d8 breath weapon and full casting. The difference in power is stark. 2) Monsters have disproportionately high HP and usually do lower damage than PCs. Conversely, PCs usually do much higher damage and have much lower HP. 3) In line with Point 2 above, anything with 100 HP or less isn't going to last very long anyways (i.e. - it's almost dead), or it's mostly irrelevant at this level (i.e. - it starts with > 100 HP).
              $endgroup$
              – James
              Sep 23 at 1:07





              $begingroup$
              Well... 1) Opportunity cost. You can cast this spell or, say, Shapechange (where you can turn into an Ancient White Dragon with Legendary Resistance and a 16d8 breath weapon and full casting. The difference in power is stark. 2) Monsters have disproportionately high HP and usually do lower damage than PCs. Conversely, PCs usually do much higher damage and have much lower HP. 3) In line with Point 2 above, anything with 100 HP or less isn't going to last very long anyways (i.e. - it's almost dead), or it's mostly irrelevant at this level (i.e. - it starts with > 100 HP).
              $endgroup$
              – James
              Sep 23 at 1:07





              1




              1




              $begingroup$
              Right, but we're not comparing in this question.I guess this is a bit of a frame challenge answer, but OP isn't asking how does it compare to other spells, but when/what is it's purpose. Other answers have given examples and your answer still works for a PC to have a memorable moment, too.
              $endgroup$
              – NautArch
              Sep 23 at 13:12




              $begingroup$
              Right, but we're not comparing in this question.I guess this is a bit of a frame challenge answer, but OP isn't asking how does it compare to other spells, but when/what is it's purpose. Other answers have given examples and your answer still works for a PC to have a memorable moment, too.
              $endgroup$
              – NautArch
              Sep 23 at 13:12




              1




              1




              $begingroup$
              Of course we are comparing. Every class that gets access to PW: Kill can choose other spells instead. Better 9th level options are available for every PC class who gets PW: Kill, and as a result PW: Kill is clearly a poor choice for a PC caster. Naturally, we would all rather have 1 use of PW: Kill than, say, Ice Knife, but that's not how PCs choose their spells and would hardly be a useful answer for the OP.
              $endgroup$
              – James
              Sep 23 at 14:50





              $begingroup$
              Of course we are comparing. Every class that gets access to PW: Kill can choose other spells instead. Better 9th level options are available for every PC class who gets PW: Kill, and as a result PW: Kill is clearly a poor choice for a PC caster. Naturally, we would all rather have 1 use of PW: Kill than, say, Ice Knife, but that's not how PCs choose their spells and would hardly be a useful answer for the OP.
              $endgroup$
              – James
              Sep 23 at 14:50












              3

















              $begingroup$

              I think there's two main reasons it exists.



              1. From a mechanical perspective, as a safety valve.

              If you look at purely tactical non-rpg games like M:TG, you'll have a selection of spells you can cast that are somewhat balanced against each other. Some are overpriced, but deal with basically any single threat. They're not often used, but sometimes they're the right choice for the situation.



              Likewise, power word kill is not the most useful spell in battle. But if the BBEG is normal human with a million purchased protections and guards, PW:K will end them if the PCs can get close enough. Or if the BBEG is close to death but you want to make sure they don't get up again. Or if you've a complicated plan and there's one bit that has to go perfectly.



              Having a spell that ends a typical level-appropriate boss fight instantly would ruin a lot of games at that level. But it's strange that if what you need is to kill a weaker enemy with 100% certainty and no caveats, there's no option for the players to turn to.



              1. From a flavour perspective, for wizards impressing people.

              Think of every film with an evil wizard, and someone displeases them and they drop dead. Obviously there's lots of spells the wizard MIGHT use. But if you're showing off, you don't want to have to spam a weaker spell in front of your minions, you want it to Just Happen. And that's what PW:K does.



              Also, all the mechanical reasons above also apply in-world. Some spells exist because they would naturally exist in the world, someone would have researched them at some point even if they have niche application to adventurers, so they're listed because they could be cast, or are just cool, even if they're not usually tactically wise.



              Often players fall in love with a style of wizard even if it's not the most effective, and appreciate the option being there.






              share|improve this answer










              $endgroup$


















                3

















                $begingroup$

                I think there's two main reasons it exists.



                1. From a mechanical perspective, as a safety valve.

                If you look at purely tactical non-rpg games like M:TG, you'll have a selection of spells you can cast that are somewhat balanced against each other. Some are overpriced, but deal with basically any single threat. They're not often used, but sometimes they're the right choice for the situation.



                Likewise, power word kill is not the most useful spell in battle. But if the BBEG is normal human with a million purchased protections and guards, PW:K will end them if the PCs can get close enough. Or if the BBEG is close to death but you want to make sure they don't get up again. Or if you've a complicated plan and there's one bit that has to go perfectly.



                Having a spell that ends a typical level-appropriate boss fight instantly would ruin a lot of games at that level. But it's strange that if what you need is to kill a weaker enemy with 100% certainty and no caveats, there's no option for the players to turn to.



                1. From a flavour perspective, for wizards impressing people.

                Think of every film with an evil wizard, and someone displeases them and they drop dead. Obviously there's lots of spells the wizard MIGHT use. But if you're showing off, you don't want to have to spam a weaker spell in front of your minions, you want it to Just Happen. And that's what PW:K does.



                Also, all the mechanical reasons above also apply in-world. Some spells exist because they would naturally exist in the world, someone would have researched them at some point even if they have niche application to adventurers, so they're listed because they could be cast, or are just cool, even if they're not usually tactically wise.



                Often players fall in love with a style of wizard even if it's not the most effective, and appreciate the option being there.






                share|improve this answer










                $endgroup$
















                  3















                  3











                  3







                  $begingroup$

                  I think there's two main reasons it exists.



                  1. From a mechanical perspective, as a safety valve.

                  If you look at purely tactical non-rpg games like M:TG, you'll have a selection of spells you can cast that are somewhat balanced against each other. Some are overpriced, but deal with basically any single threat. They're not often used, but sometimes they're the right choice for the situation.



                  Likewise, power word kill is not the most useful spell in battle. But if the BBEG is normal human with a million purchased protections and guards, PW:K will end them if the PCs can get close enough. Or if the BBEG is close to death but you want to make sure they don't get up again. Or if you've a complicated plan and there's one bit that has to go perfectly.



                  Having a spell that ends a typical level-appropriate boss fight instantly would ruin a lot of games at that level. But it's strange that if what you need is to kill a weaker enemy with 100% certainty and no caveats, there's no option for the players to turn to.



                  1. From a flavour perspective, for wizards impressing people.

                  Think of every film with an evil wizard, and someone displeases them and they drop dead. Obviously there's lots of spells the wizard MIGHT use. But if you're showing off, you don't want to have to spam a weaker spell in front of your minions, you want it to Just Happen. And that's what PW:K does.



                  Also, all the mechanical reasons above also apply in-world. Some spells exist because they would naturally exist in the world, someone would have researched them at some point even if they have niche application to adventurers, so they're listed because they could be cast, or are just cool, even if they're not usually tactically wise.



                  Often players fall in love with a style of wizard even if it's not the most effective, and appreciate the option being there.






                  share|improve this answer










                  $endgroup$



                  I think there's two main reasons it exists.



                  1. From a mechanical perspective, as a safety valve.

                  If you look at purely tactical non-rpg games like M:TG, you'll have a selection of spells you can cast that are somewhat balanced against each other. Some are overpriced, but deal with basically any single threat. They're not often used, but sometimes they're the right choice for the situation.



                  Likewise, power word kill is not the most useful spell in battle. But if the BBEG is normal human with a million purchased protections and guards, PW:K will end them if the PCs can get close enough. Or if the BBEG is close to death but you want to make sure they don't get up again. Or if you've a complicated plan and there's one bit that has to go perfectly.



                  Having a spell that ends a typical level-appropriate boss fight instantly would ruin a lot of games at that level. But it's strange that if what you need is to kill a weaker enemy with 100% certainty and no caveats, there's no option for the players to turn to.



                  1. From a flavour perspective, for wizards impressing people.

                  Think of every film with an evil wizard, and someone displeases them and they drop dead. Obviously there's lots of spells the wizard MIGHT use. But if you're showing off, you don't want to have to spam a weaker spell in front of your minions, you want it to Just Happen. And that's what PW:K does.



                  Also, all the mechanical reasons above also apply in-world. Some spells exist because they would naturally exist in the world, someone would have researched them at some point even if they have niche application to adventurers, so they're listed because they could be cast, or are just cool, even if they're not usually tactically wise.



                  Often players fall in love with a style of wizard even if it's not the most effective, and appreciate the option being there.







                  share|improve this answer













                  share|improve this answer




                  share|improve this answer










                  answered Sep 23 at 11:40









                  Jack V.Jack V.

                  1,3458 silver badges10 bronze badges




                  1,3458 silver badges10 bronze badges































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                      Training a classifier when some of the features are unknownWhy does Gradient Boosting regression predict negative values when there are no negative y-values in my training set?How to improve an existing (trained) classifier?What is effect when I set up some self defined predisctor variables?Why Matlab neural network classification returns decimal values on prediction dataset?Fitting and transforming text data in training, testing, and validation setsHow to quantify the performance of the classifier (multi-class SVM) using the test data?How do I control for some patients providing multiple samples in my training data?Training and Test setTraining a convolutional neural network for image denoising in MatlabShouldn't an autoencoder with #(neurons in hidden layer) = #(neurons in input layer) be “perfect”?