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Is the Dodge action perceptible to other characters?
When do I tell my players when they're under an NPC's class effects that cause disadvantage on attacks?Do the prone or restrained conditions grant other creatures advantage on special melee attacks like grapples?How does moving away from an enemy as a readied action work?How does the mezzoloth's teleportation work?What kind of action are dodge and disengage?Can I change my movement/action in the middle of the turn after an enemy's reaction?Is this 3rd level rogue feature a balanced replacement for the Inquisitive rogue's Insightful Fighting feature?Would a non-attacking Barbarian's rage end the same turn he started it?Can you ready a bonus action?How does the Sentinel feat interact with the Mounted Combatant feat?
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Consider the following scenario: On its turn, a monster uses some movement and ends its turn without taking an obvious action. Secretly, it has taken the Dodge action. On the player's turn, the player attacks the monster. The DM instructs the player to roll with disadvantage, as the monster is dodging. The player might not have chosen to attack that monster if s/he had known it was dodging. (Of course, an observant player might deduce that the monster is dodging, as it took no obvious action.)
Should a creature be able to detect that a target is dodging before deciding to attack?
dnd-5e dodge
$endgroup$
add a comment
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$begingroup$
Consider the following scenario: On its turn, a monster uses some movement and ends its turn without taking an obvious action. Secretly, it has taken the Dodge action. On the player's turn, the player attacks the monster. The DM instructs the player to roll with disadvantage, as the monster is dodging. The player might not have chosen to attack that monster if s/he had known it was dodging. (Of course, an observant player might deduce that the monster is dodging, as it took no obvious action.)
Should a creature be able to detect that a target is dodging before deciding to attack?
dnd-5e dodge
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4
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Related: When do I tell my players when they're under an NPC's class effects that cause disadvantage on attacks?
$endgroup$
– linksassin
Sep 12 at 1:42
add a comment
|
$begingroup$
Consider the following scenario: On its turn, a monster uses some movement and ends its turn without taking an obvious action. Secretly, it has taken the Dodge action. On the player's turn, the player attacks the monster. The DM instructs the player to roll with disadvantage, as the monster is dodging. The player might not have chosen to attack that monster if s/he had known it was dodging. (Of course, an observant player might deduce that the monster is dodging, as it took no obvious action.)
Should a creature be able to detect that a target is dodging before deciding to attack?
dnd-5e dodge
$endgroup$
Consider the following scenario: On its turn, a monster uses some movement and ends its turn without taking an obvious action. Secretly, it has taken the Dodge action. On the player's turn, the player attacks the monster. The DM instructs the player to roll with disadvantage, as the monster is dodging. The player might not have chosen to attack that monster if s/he had known it was dodging. (Of course, an observant player might deduce that the monster is dodging, as it took no obvious action.)
Should a creature be able to detect that a target is dodging before deciding to attack?
dnd-5e dodge
dnd-5e dodge
edited Sep 12 at 1:18
NautArch
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4
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Related: When do I tell my players when they're under an NPC's class effects that cause disadvantage on attacks?
$endgroup$
– linksassin
Sep 12 at 1:42
add a comment
|
4
$begingroup$
Related: When do I tell my players when they're under an NPC's class effects that cause disadvantage on attacks?
$endgroup$
– linksassin
Sep 12 at 1:42
4
4
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Related: When do I tell my players when they're under an NPC's class effects that cause disadvantage on attacks?
$endgroup$
– linksassin
Sep 12 at 1:42
$begingroup$
Related: When do I tell my players when they're under an NPC's class effects that cause disadvantage on attacks?
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– linksassin
Sep 12 at 1:42
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4 Answers
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oldest
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1. Yes
Of course it is; we are playing a tabletop role-playing game and the players can only make intelligent choices if the meta-constructs of the mechanics have some perceptible in-world difference from one another.
To think otherwise makes the game impossible to play.
2. No
Of course it isn't; we are playing a tabletop role-playing game and the players can only perceive what their characters can perceive. When you Dodge you "focus entirely on avoiding attacks", which is a purely internal situation and is not differentiable from other actions that don't require you to do anything until the world impinges on you, such as Disengage or Ready.
To think otherwise makes the game impossible to play.
Both answers are right
... and they sit at the ends of a continuum of equally right answers between concealment and revelation.
Whatever is the agreed-upon situation at your table is 100% correct. It would be nice if this was agreed up front, but when you have players with mismatched expectations, they generally don't know they are mismatched until something like this happens. When it does happen, deal with it and move on.
Just be consistent - what works for the monsters works for the players.
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2
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Very much agree with 2. And yet: in combat, it is rare for someone to storm into open terrain, exposing themselves to enemy fire, only to stand absolutely still, and make themselves as easy to hit as possible. So when they seem to be doing something like that, the characters can (according to their passive perception, perhaps) have a reasonable idea that something other than just enjoying the sunshine is going on.
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– rasmus91
Sep 12 at 10:24
1
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Doesn't the definition of 'action' preclude the second bullet? Obviously if your table agrees with the second bullet that is their mileage variance but posturing alone would seem perceptible.
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– Slagmoth
Sep 12 at 12:28
12
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"Just be consistent - what works for the monsters works for the players." - This is the most important part. If a player chooses to take the Dodge action, they must announce it to make the DM aware of it, while a monster doesn't. Since you, as the DM, move the monsters, you should not metagame and have an enemy not attack a Dodging PC because you (DM) know they are Dodging. Be consistent. If a character can't discern whether an enemy is Dodging, the same must be true for the enemy.
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– StackLloyd
Sep 12 at 12:52
1
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@DaleM Sort of my point... they are doing something... and that is where perception and description are important. Stances are an indication of what your opponent is attempting. It is not impossible to discern intent through body-language and in the heat of battle it is not an easy thing to effectively and correctly feint an action. Heck even animals can tell intent based on posture.
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– Slagmoth
Sep 12 at 12:58
3
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@user3801839: I think Insight would be more suitable than Perception for deducing a creature's state of mind. The creature might not be moving because it's concentrating on a spell, for example.
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– Matthieu M.
Sep 12 at 13:46
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show 3 more comments
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Sometimes. Narrate it.
I disagree with some other answers saying that focusing on avoiding attacks is not perceptibly different than, say, readying an action to hit someone with a hammer. Those actions are likely to look very different. How the Dodge action looks depends on the characteristics of the NPC and the situation:
The orc lowers into an athletic stance, shifting weight back and
forth and keeping his eyes on his opponents, but takes no other
action.The kobold looks tense, rapidly shifting his eyes between you and the
door. He seems to be afraid, but for now is standing his ground.The grandmaster stands calmly with his hands behind his back.
All three of these NPCs have decided to spend their turn focusing on avoiding the attacks of their enemies. Someone who attacks the orc should not be surprised when the orc is prepared for it. Someone who attacks the grandmaster may be very surprised when he deftly moves out of the way.
If an NPC is trying to intentionally conceal the fact that their current tactic is focused entirely on defense, you may want to use a Deception check. Note that highly experienced combatants would probably be very good at intuiting what their opponents are trying to do, unless their opponents are equally experienced at hiding it.
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Hi Carl, welcome to rpg.se! Take the tour for the usual badge and check the help center for site-specific info. It seems like you are suggesting different mechanics based on the situation/npc, is this how you play it at your table? If you have experience its good to provide examples of how it worked out to back up your answer. Good luck and happy gaming!
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– linksassin
Sep 13 at 5:36
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$begingroup$
There is no Dodge action in the game world
When a character "focuses entirely on avoiding attacks", we simulate this via the Dodge action. Actions and turns are the part of the mechanics, they are subject of players' discretion. The Dodge action is not a spell, that magically hinders enemies when they are trying to attack you. Its is a part of the game mechanics, that we use to model a particular kind of behavior (trying not to be harmed). Is someone's behavior perceptible to other creatures? Of course. Is the Dodge action perceptible to other creatures? I'd say no.
Should the DM explicitly say "this creature takes the Dodge action"? It entirely depends on the table.
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I feel like this answer would be more suitable for a question like "Should the DM announce the enemies' action ?", not "Should a creature be able to detect that a target is dodging before deciding to attack ?"
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– Nahyn - support Monica Cellio
Sep 13 at 14:34
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How could you not perceive that someone is not even trying to attack?
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– András
Sep 16 at 8:54
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@András this is exactly what I'm saying: "Is someone's behavior perceptible to other creatures? Of course."
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– enkryptor
Sep 16 at 10:30
add a comment
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$begingroup$
The DM has effectively already told the player that the monster is preparing to dodge.
The player's character and the player both know the monster could attack, and is choosing not to. It isn't casting a spell. It's not become less aggressive towards the PCs. Therefore it's almost certainly preparing to dodge attacks instead.
This translates rather well into the real world, and the difference between aggressive and defensive fighting. In the real world, this may be down to the defensive fighter letting the other person wear themselves out, or waiting for them to make a mistake which can be exploited, or simply down to fighting style. The defensive fighter may adopt a defensive guard, but as much of it may be simply down to focus.
If the player chooses not to notice this, that's the player's problem. The DM does not have to explicitly spell this out, unless the player is new and is unaware of the possibility of dodging,
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The monster could have also used the Ready action, or the Dash action, and still all they perceptively did was move, so this assumption is pretty speculative.
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– Zeus
Sep 12 at 21:29
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@Zeus Dash is out because the monster hasn't moved that far. Agreed on Ready - but the player still knows the monster is planning something which isn't just straight attacking. Essentially the monster has readied itself for dodging, right?
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– Graham
Sep 12 at 22:02
1
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Graham, taking the dash action doesn't force you to use all your movement. The players also have no idea what the speed of the creature it. It could only have 10ft movement speed. They could be readying a spell to attack if someone approaches or a number of other things. Simply not using their action is not a good indicator that they have taken the dodge action.
$endgroup$
– linksassin
Sep 13 at 5:32
add a comment
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4 Answers
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4 Answers
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active
oldest
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$begingroup$
1. Yes
Of course it is; we are playing a tabletop role-playing game and the players can only make intelligent choices if the meta-constructs of the mechanics have some perceptible in-world difference from one another.
To think otherwise makes the game impossible to play.
2. No
Of course it isn't; we are playing a tabletop role-playing game and the players can only perceive what their characters can perceive. When you Dodge you "focus entirely on avoiding attacks", which is a purely internal situation and is not differentiable from other actions that don't require you to do anything until the world impinges on you, such as Disengage or Ready.
To think otherwise makes the game impossible to play.
Both answers are right
... and they sit at the ends of a continuum of equally right answers between concealment and revelation.
Whatever is the agreed-upon situation at your table is 100% correct. It would be nice if this was agreed up front, but when you have players with mismatched expectations, they generally don't know they are mismatched until something like this happens. When it does happen, deal with it and move on.
Just be consistent - what works for the monsters works for the players.
$endgroup$
2
$begingroup$
Very much agree with 2. And yet: in combat, it is rare for someone to storm into open terrain, exposing themselves to enemy fire, only to stand absolutely still, and make themselves as easy to hit as possible. So when they seem to be doing something like that, the characters can (according to their passive perception, perhaps) have a reasonable idea that something other than just enjoying the sunshine is going on.
$endgroup$
– rasmus91
Sep 12 at 10:24
1
$begingroup$
Doesn't the definition of 'action' preclude the second bullet? Obviously if your table agrees with the second bullet that is their mileage variance but posturing alone would seem perceptible.
$endgroup$
– Slagmoth
Sep 12 at 12:28
12
$begingroup$
"Just be consistent - what works for the monsters works for the players." - This is the most important part. If a player chooses to take the Dodge action, they must announce it to make the DM aware of it, while a monster doesn't. Since you, as the DM, move the monsters, you should not metagame and have an enemy not attack a Dodging PC because you (DM) know they are Dodging. Be consistent. If a character can't discern whether an enemy is Dodging, the same must be true for the enemy.
$endgroup$
– StackLloyd
Sep 12 at 12:52
1
$begingroup$
@DaleM Sort of my point... they are doing something... and that is where perception and description are important. Stances are an indication of what your opponent is attempting. It is not impossible to discern intent through body-language and in the heat of battle it is not an easy thing to effectively and correctly feint an action. Heck even animals can tell intent based on posture.
$endgroup$
– Slagmoth
Sep 12 at 12:58
3
$begingroup$
@user3801839: I think Insight would be more suitable than Perception for deducing a creature's state of mind. The creature might not be moving because it's concentrating on a spell, for example.
$endgroup$
– Matthieu M.
Sep 12 at 13:46
|
show 3 more comments
$begingroup$
1. Yes
Of course it is; we are playing a tabletop role-playing game and the players can only make intelligent choices if the meta-constructs of the mechanics have some perceptible in-world difference from one another.
To think otherwise makes the game impossible to play.
2. No
Of course it isn't; we are playing a tabletop role-playing game and the players can only perceive what their characters can perceive. When you Dodge you "focus entirely on avoiding attacks", which is a purely internal situation and is not differentiable from other actions that don't require you to do anything until the world impinges on you, such as Disengage or Ready.
To think otherwise makes the game impossible to play.
Both answers are right
... and they sit at the ends of a continuum of equally right answers between concealment and revelation.
Whatever is the agreed-upon situation at your table is 100% correct. It would be nice if this was agreed up front, but when you have players with mismatched expectations, they generally don't know they are mismatched until something like this happens. When it does happen, deal with it and move on.
Just be consistent - what works for the monsters works for the players.
$endgroup$
2
$begingroup$
Very much agree with 2. And yet: in combat, it is rare for someone to storm into open terrain, exposing themselves to enemy fire, only to stand absolutely still, and make themselves as easy to hit as possible. So when they seem to be doing something like that, the characters can (according to their passive perception, perhaps) have a reasonable idea that something other than just enjoying the sunshine is going on.
$endgroup$
– rasmus91
Sep 12 at 10:24
1
$begingroup$
Doesn't the definition of 'action' preclude the second bullet? Obviously if your table agrees with the second bullet that is their mileage variance but posturing alone would seem perceptible.
$endgroup$
– Slagmoth
Sep 12 at 12:28
12
$begingroup$
"Just be consistent - what works for the monsters works for the players." - This is the most important part. If a player chooses to take the Dodge action, they must announce it to make the DM aware of it, while a monster doesn't. Since you, as the DM, move the monsters, you should not metagame and have an enemy not attack a Dodging PC because you (DM) know they are Dodging. Be consistent. If a character can't discern whether an enemy is Dodging, the same must be true for the enemy.
$endgroup$
– StackLloyd
Sep 12 at 12:52
1
$begingroup$
@DaleM Sort of my point... they are doing something... and that is where perception and description are important. Stances are an indication of what your opponent is attempting. It is not impossible to discern intent through body-language and in the heat of battle it is not an easy thing to effectively and correctly feint an action. Heck even animals can tell intent based on posture.
$endgroup$
– Slagmoth
Sep 12 at 12:58
3
$begingroup$
@user3801839: I think Insight would be more suitable than Perception for deducing a creature's state of mind. The creature might not be moving because it's concentrating on a spell, for example.
$endgroup$
– Matthieu M.
Sep 12 at 13:46
|
show 3 more comments
$begingroup$
1. Yes
Of course it is; we are playing a tabletop role-playing game and the players can only make intelligent choices if the meta-constructs of the mechanics have some perceptible in-world difference from one another.
To think otherwise makes the game impossible to play.
2. No
Of course it isn't; we are playing a tabletop role-playing game and the players can only perceive what their characters can perceive. When you Dodge you "focus entirely on avoiding attacks", which is a purely internal situation and is not differentiable from other actions that don't require you to do anything until the world impinges on you, such as Disengage or Ready.
To think otherwise makes the game impossible to play.
Both answers are right
... and they sit at the ends of a continuum of equally right answers between concealment and revelation.
Whatever is the agreed-upon situation at your table is 100% correct. It would be nice if this was agreed up front, but when you have players with mismatched expectations, they generally don't know they are mismatched until something like this happens. When it does happen, deal with it and move on.
Just be consistent - what works for the monsters works for the players.
$endgroup$
1. Yes
Of course it is; we are playing a tabletop role-playing game and the players can only make intelligent choices if the meta-constructs of the mechanics have some perceptible in-world difference from one another.
To think otherwise makes the game impossible to play.
2. No
Of course it isn't; we are playing a tabletop role-playing game and the players can only perceive what their characters can perceive. When you Dodge you "focus entirely on avoiding attacks", which is a purely internal situation and is not differentiable from other actions that don't require you to do anything until the world impinges on you, such as Disengage or Ready.
To think otherwise makes the game impossible to play.
Both answers are right
... and they sit at the ends of a continuum of equally right answers between concealment and revelation.
Whatever is the agreed-upon situation at your table is 100% correct. It would be nice if this was agreed up front, but when you have players with mismatched expectations, they generally don't know they are mismatched until something like this happens. When it does happen, deal with it and move on.
Just be consistent - what works for the monsters works for the players.
edited Sep 13 at 0:51
answered Sep 12 at 1:50
Dale MDale M
131k26 gold badges347 silver badges572 bronze badges
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2
$begingroup$
Very much agree with 2. And yet: in combat, it is rare for someone to storm into open terrain, exposing themselves to enemy fire, only to stand absolutely still, and make themselves as easy to hit as possible. So when they seem to be doing something like that, the characters can (according to their passive perception, perhaps) have a reasonable idea that something other than just enjoying the sunshine is going on.
$endgroup$
– rasmus91
Sep 12 at 10:24
1
$begingroup$
Doesn't the definition of 'action' preclude the second bullet? Obviously if your table agrees with the second bullet that is their mileage variance but posturing alone would seem perceptible.
$endgroup$
– Slagmoth
Sep 12 at 12:28
12
$begingroup$
"Just be consistent - what works for the monsters works for the players." - This is the most important part. If a player chooses to take the Dodge action, they must announce it to make the DM aware of it, while a monster doesn't. Since you, as the DM, move the monsters, you should not metagame and have an enemy not attack a Dodging PC because you (DM) know they are Dodging. Be consistent. If a character can't discern whether an enemy is Dodging, the same must be true for the enemy.
$endgroup$
– StackLloyd
Sep 12 at 12:52
1
$begingroup$
@DaleM Sort of my point... they are doing something... and that is where perception and description are important. Stances are an indication of what your opponent is attempting. It is not impossible to discern intent through body-language and in the heat of battle it is not an easy thing to effectively and correctly feint an action. Heck even animals can tell intent based on posture.
$endgroup$
– Slagmoth
Sep 12 at 12:58
3
$begingroup$
@user3801839: I think Insight would be more suitable than Perception for deducing a creature's state of mind. The creature might not be moving because it's concentrating on a spell, for example.
$endgroup$
– Matthieu M.
Sep 12 at 13:46
|
show 3 more comments
2
$begingroup$
Very much agree with 2. And yet: in combat, it is rare for someone to storm into open terrain, exposing themselves to enemy fire, only to stand absolutely still, and make themselves as easy to hit as possible. So when they seem to be doing something like that, the characters can (according to their passive perception, perhaps) have a reasonable idea that something other than just enjoying the sunshine is going on.
$endgroup$
– rasmus91
Sep 12 at 10:24
1
$begingroup$
Doesn't the definition of 'action' preclude the second bullet? Obviously if your table agrees with the second bullet that is their mileage variance but posturing alone would seem perceptible.
$endgroup$
– Slagmoth
Sep 12 at 12:28
12
$begingroup$
"Just be consistent - what works for the monsters works for the players." - This is the most important part. If a player chooses to take the Dodge action, they must announce it to make the DM aware of it, while a monster doesn't. Since you, as the DM, move the monsters, you should not metagame and have an enemy not attack a Dodging PC because you (DM) know they are Dodging. Be consistent. If a character can't discern whether an enemy is Dodging, the same must be true for the enemy.
$endgroup$
– StackLloyd
Sep 12 at 12:52
1
$begingroup$
@DaleM Sort of my point... they are doing something... and that is where perception and description are important. Stances are an indication of what your opponent is attempting. It is not impossible to discern intent through body-language and in the heat of battle it is not an easy thing to effectively and correctly feint an action. Heck even animals can tell intent based on posture.
$endgroup$
– Slagmoth
Sep 12 at 12:58
3
$begingroup$
@user3801839: I think Insight would be more suitable than Perception for deducing a creature's state of mind. The creature might not be moving because it's concentrating on a spell, for example.
$endgroup$
– Matthieu M.
Sep 12 at 13:46
2
2
$begingroup$
Very much agree with 2. And yet: in combat, it is rare for someone to storm into open terrain, exposing themselves to enemy fire, only to stand absolutely still, and make themselves as easy to hit as possible. So when they seem to be doing something like that, the characters can (according to their passive perception, perhaps) have a reasonable idea that something other than just enjoying the sunshine is going on.
$endgroup$
– rasmus91
Sep 12 at 10:24
$begingroup$
Very much agree with 2. And yet: in combat, it is rare for someone to storm into open terrain, exposing themselves to enemy fire, only to stand absolutely still, and make themselves as easy to hit as possible. So when they seem to be doing something like that, the characters can (according to their passive perception, perhaps) have a reasonable idea that something other than just enjoying the sunshine is going on.
$endgroup$
– rasmus91
Sep 12 at 10:24
1
1
$begingroup$
Doesn't the definition of 'action' preclude the second bullet? Obviously if your table agrees with the second bullet that is their mileage variance but posturing alone would seem perceptible.
$endgroup$
– Slagmoth
Sep 12 at 12:28
$begingroup$
Doesn't the definition of 'action' preclude the second bullet? Obviously if your table agrees with the second bullet that is their mileage variance but posturing alone would seem perceptible.
$endgroup$
– Slagmoth
Sep 12 at 12:28
12
12
$begingroup$
"Just be consistent - what works for the monsters works for the players." - This is the most important part. If a player chooses to take the Dodge action, they must announce it to make the DM aware of it, while a monster doesn't. Since you, as the DM, move the monsters, you should not metagame and have an enemy not attack a Dodging PC because you (DM) know they are Dodging. Be consistent. If a character can't discern whether an enemy is Dodging, the same must be true for the enemy.
$endgroup$
– StackLloyd
Sep 12 at 12:52
$begingroup$
"Just be consistent - what works for the monsters works for the players." - This is the most important part. If a player chooses to take the Dodge action, they must announce it to make the DM aware of it, while a monster doesn't. Since you, as the DM, move the monsters, you should not metagame and have an enemy not attack a Dodging PC because you (DM) know they are Dodging. Be consistent. If a character can't discern whether an enemy is Dodging, the same must be true for the enemy.
$endgroup$
– StackLloyd
Sep 12 at 12:52
1
1
$begingroup$
@DaleM Sort of my point... they are doing something... and that is where perception and description are important. Stances are an indication of what your opponent is attempting. It is not impossible to discern intent through body-language and in the heat of battle it is not an easy thing to effectively and correctly feint an action. Heck even animals can tell intent based on posture.
$endgroup$
– Slagmoth
Sep 12 at 12:58
$begingroup$
@DaleM Sort of my point... they are doing something... and that is where perception and description are important. Stances are an indication of what your opponent is attempting. It is not impossible to discern intent through body-language and in the heat of battle it is not an easy thing to effectively and correctly feint an action. Heck even animals can tell intent based on posture.
$endgroup$
– Slagmoth
Sep 12 at 12:58
3
3
$begingroup$
@user3801839: I think Insight would be more suitable than Perception for deducing a creature's state of mind. The creature might not be moving because it's concentrating on a spell, for example.
$endgroup$
– Matthieu M.
Sep 12 at 13:46
$begingroup$
@user3801839: I think Insight would be more suitable than Perception for deducing a creature's state of mind. The creature might not be moving because it's concentrating on a spell, for example.
$endgroup$
– Matthieu M.
Sep 12 at 13:46
|
show 3 more comments
$begingroup$
Sometimes. Narrate it.
I disagree with some other answers saying that focusing on avoiding attacks is not perceptibly different than, say, readying an action to hit someone with a hammer. Those actions are likely to look very different. How the Dodge action looks depends on the characteristics of the NPC and the situation:
The orc lowers into an athletic stance, shifting weight back and
forth and keeping his eyes on his opponents, but takes no other
action.The kobold looks tense, rapidly shifting his eyes between you and the
door. He seems to be afraid, but for now is standing his ground.The grandmaster stands calmly with his hands behind his back.
All three of these NPCs have decided to spend their turn focusing on avoiding the attacks of their enemies. Someone who attacks the orc should not be surprised when the orc is prepared for it. Someone who attacks the grandmaster may be very surprised when he deftly moves out of the way.
If an NPC is trying to intentionally conceal the fact that their current tactic is focused entirely on defense, you may want to use a Deception check. Note that highly experienced combatants would probably be very good at intuiting what their opponents are trying to do, unless their opponents are equally experienced at hiding it.
$endgroup$
1
$begingroup$
Hi Carl, welcome to rpg.se! Take the tour for the usual badge and check the help center for site-specific info. It seems like you are suggesting different mechanics based on the situation/npc, is this how you play it at your table? If you have experience its good to provide examples of how it worked out to back up your answer. Good luck and happy gaming!
$endgroup$
– linksassin
Sep 13 at 5:36
add a comment
|
$begingroup$
Sometimes. Narrate it.
I disagree with some other answers saying that focusing on avoiding attacks is not perceptibly different than, say, readying an action to hit someone with a hammer. Those actions are likely to look very different. How the Dodge action looks depends on the characteristics of the NPC and the situation:
The orc lowers into an athletic stance, shifting weight back and
forth and keeping his eyes on his opponents, but takes no other
action.The kobold looks tense, rapidly shifting his eyes between you and the
door. He seems to be afraid, but for now is standing his ground.The grandmaster stands calmly with his hands behind his back.
All three of these NPCs have decided to spend their turn focusing on avoiding the attacks of their enemies. Someone who attacks the orc should not be surprised when the orc is prepared for it. Someone who attacks the grandmaster may be very surprised when he deftly moves out of the way.
If an NPC is trying to intentionally conceal the fact that their current tactic is focused entirely on defense, you may want to use a Deception check. Note that highly experienced combatants would probably be very good at intuiting what their opponents are trying to do, unless their opponents are equally experienced at hiding it.
$endgroup$
1
$begingroup$
Hi Carl, welcome to rpg.se! Take the tour for the usual badge and check the help center for site-specific info. It seems like you are suggesting different mechanics based on the situation/npc, is this how you play it at your table? If you have experience its good to provide examples of how it worked out to back up your answer. Good luck and happy gaming!
$endgroup$
– linksassin
Sep 13 at 5:36
add a comment
|
$begingroup$
Sometimes. Narrate it.
I disagree with some other answers saying that focusing on avoiding attacks is not perceptibly different than, say, readying an action to hit someone with a hammer. Those actions are likely to look very different. How the Dodge action looks depends on the characteristics of the NPC and the situation:
The orc lowers into an athletic stance, shifting weight back and
forth and keeping his eyes on his opponents, but takes no other
action.The kobold looks tense, rapidly shifting his eyes between you and the
door. He seems to be afraid, but for now is standing his ground.The grandmaster stands calmly with his hands behind his back.
All three of these NPCs have decided to spend their turn focusing on avoiding the attacks of their enemies. Someone who attacks the orc should not be surprised when the orc is prepared for it. Someone who attacks the grandmaster may be very surprised when he deftly moves out of the way.
If an NPC is trying to intentionally conceal the fact that their current tactic is focused entirely on defense, you may want to use a Deception check. Note that highly experienced combatants would probably be very good at intuiting what their opponents are trying to do, unless their opponents are equally experienced at hiding it.
$endgroup$
Sometimes. Narrate it.
I disagree with some other answers saying that focusing on avoiding attacks is not perceptibly different than, say, readying an action to hit someone with a hammer. Those actions are likely to look very different. How the Dodge action looks depends on the characteristics of the NPC and the situation:
The orc lowers into an athletic stance, shifting weight back and
forth and keeping his eyes on his opponents, but takes no other
action.The kobold looks tense, rapidly shifting his eyes between you and the
door. He seems to be afraid, but for now is standing his ground.The grandmaster stands calmly with his hands behind his back.
All three of these NPCs have decided to spend their turn focusing on avoiding the attacks of their enemies. Someone who attacks the orc should not be surprised when the orc is prepared for it. Someone who attacks the grandmaster may be very surprised when he deftly moves out of the way.
If an NPC is trying to intentionally conceal the fact that their current tactic is focused entirely on defense, you may want to use a Deception check. Note that highly experienced combatants would probably be very good at intuiting what their opponents are trying to do, unless their opponents are equally experienced at hiding it.
edited Sep 13 at 11:07
V2Blast♦
36.5k5 gold badges134 silver badges226 bronze badges
36.5k5 gold badges134 silver badges226 bronze badges
answered Sep 13 at 5:29
Carl LethCarl Leth
1913 bronze badges
1913 bronze badges
1
$begingroup$
Hi Carl, welcome to rpg.se! Take the tour for the usual badge and check the help center for site-specific info. It seems like you are suggesting different mechanics based on the situation/npc, is this how you play it at your table? If you have experience its good to provide examples of how it worked out to back up your answer. Good luck and happy gaming!
$endgroup$
– linksassin
Sep 13 at 5:36
add a comment
|
1
$begingroup$
Hi Carl, welcome to rpg.se! Take the tour for the usual badge and check the help center for site-specific info. It seems like you are suggesting different mechanics based on the situation/npc, is this how you play it at your table? If you have experience its good to provide examples of how it worked out to back up your answer. Good luck and happy gaming!
$endgroup$
– linksassin
Sep 13 at 5:36
1
1
$begingroup$
Hi Carl, welcome to rpg.se! Take the tour for the usual badge and check the help center for site-specific info. It seems like you are suggesting different mechanics based on the situation/npc, is this how you play it at your table? If you have experience its good to provide examples of how it worked out to back up your answer. Good luck and happy gaming!
$endgroup$
– linksassin
Sep 13 at 5:36
$begingroup$
Hi Carl, welcome to rpg.se! Take the tour for the usual badge and check the help center for site-specific info. It seems like you are suggesting different mechanics based on the situation/npc, is this how you play it at your table? If you have experience its good to provide examples of how it worked out to back up your answer. Good luck and happy gaming!
$endgroup$
– linksassin
Sep 13 at 5:36
add a comment
|
$begingroup$
There is no Dodge action in the game world
When a character "focuses entirely on avoiding attacks", we simulate this via the Dodge action. Actions and turns are the part of the mechanics, they are subject of players' discretion. The Dodge action is not a spell, that magically hinders enemies when they are trying to attack you. Its is a part of the game mechanics, that we use to model a particular kind of behavior (trying not to be harmed). Is someone's behavior perceptible to other creatures? Of course. Is the Dodge action perceptible to other creatures? I'd say no.
Should the DM explicitly say "this creature takes the Dodge action"? It entirely depends on the table.
$endgroup$
$begingroup$
I feel like this answer would be more suitable for a question like "Should the DM announce the enemies' action ?", not "Should a creature be able to detect that a target is dodging before deciding to attack ?"
$endgroup$
– Nahyn - support Monica Cellio
Sep 13 at 14:34
$begingroup$
How could you not perceive that someone is not even trying to attack?
$endgroup$
– András
Sep 16 at 8:54
$begingroup$
@András this is exactly what I'm saying: "Is someone's behavior perceptible to other creatures? Of course."
$endgroup$
– enkryptor
Sep 16 at 10:30
add a comment
|
$begingroup$
There is no Dodge action in the game world
When a character "focuses entirely on avoiding attacks", we simulate this via the Dodge action. Actions and turns are the part of the mechanics, they are subject of players' discretion. The Dodge action is not a spell, that magically hinders enemies when they are trying to attack you. Its is a part of the game mechanics, that we use to model a particular kind of behavior (trying not to be harmed). Is someone's behavior perceptible to other creatures? Of course. Is the Dodge action perceptible to other creatures? I'd say no.
Should the DM explicitly say "this creature takes the Dodge action"? It entirely depends on the table.
$endgroup$
$begingroup$
I feel like this answer would be more suitable for a question like "Should the DM announce the enemies' action ?", not "Should a creature be able to detect that a target is dodging before deciding to attack ?"
$endgroup$
– Nahyn - support Monica Cellio
Sep 13 at 14:34
$begingroup$
How could you not perceive that someone is not even trying to attack?
$endgroup$
– András
Sep 16 at 8:54
$begingroup$
@András this is exactly what I'm saying: "Is someone's behavior perceptible to other creatures? Of course."
$endgroup$
– enkryptor
Sep 16 at 10:30
add a comment
|
$begingroup$
There is no Dodge action in the game world
When a character "focuses entirely on avoiding attacks", we simulate this via the Dodge action. Actions and turns are the part of the mechanics, they are subject of players' discretion. The Dodge action is not a spell, that magically hinders enemies when they are trying to attack you. Its is a part of the game mechanics, that we use to model a particular kind of behavior (trying not to be harmed). Is someone's behavior perceptible to other creatures? Of course. Is the Dodge action perceptible to other creatures? I'd say no.
Should the DM explicitly say "this creature takes the Dodge action"? It entirely depends on the table.
$endgroup$
There is no Dodge action in the game world
When a character "focuses entirely on avoiding attacks", we simulate this via the Dodge action. Actions and turns are the part of the mechanics, they are subject of players' discretion. The Dodge action is not a spell, that magically hinders enemies when they are trying to attack you. Its is a part of the game mechanics, that we use to model a particular kind of behavior (trying not to be harmed). Is someone's behavior perceptible to other creatures? Of course. Is the Dodge action perceptible to other creatures? I'd say no.
Should the DM explicitly say "this creature takes the Dodge action"? It entirely depends on the table.
edited Sep 12 at 12:22
answered Sep 12 at 9:41
enkryptorenkryptor
38.6k16 gold badges124 silver badges239 bronze badges
38.6k16 gold badges124 silver badges239 bronze badges
$begingroup$
I feel like this answer would be more suitable for a question like "Should the DM announce the enemies' action ?", not "Should a creature be able to detect that a target is dodging before deciding to attack ?"
$endgroup$
– Nahyn - support Monica Cellio
Sep 13 at 14:34
$begingroup$
How could you not perceive that someone is not even trying to attack?
$endgroup$
– András
Sep 16 at 8:54
$begingroup$
@András this is exactly what I'm saying: "Is someone's behavior perceptible to other creatures? Of course."
$endgroup$
– enkryptor
Sep 16 at 10:30
add a comment
|
$begingroup$
I feel like this answer would be more suitable for a question like "Should the DM announce the enemies' action ?", not "Should a creature be able to detect that a target is dodging before deciding to attack ?"
$endgroup$
– Nahyn - support Monica Cellio
Sep 13 at 14:34
$begingroup$
How could you not perceive that someone is not even trying to attack?
$endgroup$
– András
Sep 16 at 8:54
$begingroup$
@András this is exactly what I'm saying: "Is someone's behavior perceptible to other creatures? Of course."
$endgroup$
– enkryptor
Sep 16 at 10:30
$begingroup$
I feel like this answer would be more suitable for a question like "Should the DM announce the enemies' action ?", not "Should a creature be able to detect that a target is dodging before deciding to attack ?"
$endgroup$
– Nahyn - support Monica Cellio
Sep 13 at 14:34
$begingroup$
I feel like this answer would be more suitable for a question like "Should the DM announce the enemies' action ?", not "Should a creature be able to detect that a target is dodging before deciding to attack ?"
$endgroup$
– Nahyn - support Monica Cellio
Sep 13 at 14:34
$begingroup$
How could you not perceive that someone is not even trying to attack?
$endgroup$
– András
Sep 16 at 8:54
$begingroup$
How could you not perceive that someone is not even trying to attack?
$endgroup$
– András
Sep 16 at 8:54
$begingroup$
@András this is exactly what I'm saying: "Is someone's behavior perceptible to other creatures? Of course."
$endgroup$
– enkryptor
Sep 16 at 10:30
$begingroup$
@András this is exactly what I'm saying: "Is someone's behavior perceptible to other creatures? Of course."
$endgroup$
– enkryptor
Sep 16 at 10:30
add a comment
|
$begingroup$
The DM has effectively already told the player that the monster is preparing to dodge.
The player's character and the player both know the monster could attack, and is choosing not to. It isn't casting a spell. It's not become less aggressive towards the PCs. Therefore it's almost certainly preparing to dodge attacks instead.
This translates rather well into the real world, and the difference between aggressive and defensive fighting. In the real world, this may be down to the defensive fighter letting the other person wear themselves out, or waiting for them to make a mistake which can be exploited, or simply down to fighting style. The defensive fighter may adopt a defensive guard, but as much of it may be simply down to focus.
If the player chooses not to notice this, that's the player's problem. The DM does not have to explicitly spell this out, unless the player is new and is unaware of the possibility of dodging,
$endgroup$
1
$begingroup$
The monster could have also used the Ready action, or the Dash action, and still all they perceptively did was move, so this assumption is pretty speculative.
$endgroup$
– Zeus
Sep 12 at 21:29
$begingroup$
@Zeus Dash is out because the monster hasn't moved that far. Agreed on Ready - but the player still knows the monster is planning something which isn't just straight attacking. Essentially the monster has readied itself for dodging, right?
$endgroup$
– Graham
Sep 12 at 22:02
1
$begingroup$
Graham, taking the dash action doesn't force you to use all your movement. The players also have no idea what the speed of the creature it. It could only have 10ft movement speed. They could be readying a spell to attack if someone approaches or a number of other things. Simply not using their action is not a good indicator that they have taken the dodge action.
$endgroup$
– linksassin
Sep 13 at 5:32
add a comment
|
$begingroup$
The DM has effectively already told the player that the monster is preparing to dodge.
The player's character and the player both know the monster could attack, and is choosing not to. It isn't casting a spell. It's not become less aggressive towards the PCs. Therefore it's almost certainly preparing to dodge attacks instead.
This translates rather well into the real world, and the difference between aggressive and defensive fighting. In the real world, this may be down to the defensive fighter letting the other person wear themselves out, or waiting for them to make a mistake which can be exploited, or simply down to fighting style. The defensive fighter may adopt a defensive guard, but as much of it may be simply down to focus.
If the player chooses not to notice this, that's the player's problem. The DM does not have to explicitly spell this out, unless the player is new and is unaware of the possibility of dodging,
$endgroup$
1
$begingroup$
The monster could have also used the Ready action, or the Dash action, and still all they perceptively did was move, so this assumption is pretty speculative.
$endgroup$
– Zeus
Sep 12 at 21:29
$begingroup$
@Zeus Dash is out because the monster hasn't moved that far. Agreed on Ready - but the player still knows the monster is planning something which isn't just straight attacking. Essentially the monster has readied itself for dodging, right?
$endgroup$
– Graham
Sep 12 at 22:02
1
$begingroup$
Graham, taking the dash action doesn't force you to use all your movement. The players also have no idea what the speed of the creature it. It could only have 10ft movement speed. They could be readying a spell to attack if someone approaches or a number of other things. Simply not using their action is not a good indicator that they have taken the dodge action.
$endgroup$
– linksassin
Sep 13 at 5:32
add a comment
|
$begingroup$
The DM has effectively already told the player that the monster is preparing to dodge.
The player's character and the player both know the monster could attack, and is choosing not to. It isn't casting a spell. It's not become less aggressive towards the PCs. Therefore it's almost certainly preparing to dodge attacks instead.
This translates rather well into the real world, and the difference between aggressive and defensive fighting. In the real world, this may be down to the defensive fighter letting the other person wear themselves out, or waiting for them to make a mistake which can be exploited, or simply down to fighting style. The defensive fighter may adopt a defensive guard, but as much of it may be simply down to focus.
If the player chooses not to notice this, that's the player's problem. The DM does not have to explicitly spell this out, unless the player is new and is unaware of the possibility of dodging,
$endgroup$
The DM has effectively already told the player that the monster is preparing to dodge.
The player's character and the player both know the monster could attack, and is choosing not to. It isn't casting a spell. It's not become less aggressive towards the PCs. Therefore it's almost certainly preparing to dodge attacks instead.
This translates rather well into the real world, and the difference between aggressive and defensive fighting. In the real world, this may be down to the defensive fighter letting the other person wear themselves out, or waiting for them to make a mistake which can be exploited, or simply down to fighting style. The defensive fighter may adopt a defensive guard, but as much of it may be simply down to focus.
If the player chooses not to notice this, that's the player's problem. The DM does not have to explicitly spell this out, unless the player is new and is unaware of the possibility of dodging,
answered Sep 12 at 16:25
GrahamGraham
8174 silver badges6 bronze badges
8174 silver badges6 bronze badges
1
$begingroup$
The monster could have also used the Ready action, or the Dash action, and still all they perceptively did was move, so this assumption is pretty speculative.
$endgroup$
– Zeus
Sep 12 at 21:29
$begingroup$
@Zeus Dash is out because the monster hasn't moved that far. Agreed on Ready - but the player still knows the monster is planning something which isn't just straight attacking. Essentially the monster has readied itself for dodging, right?
$endgroup$
– Graham
Sep 12 at 22:02
1
$begingroup$
Graham, taking the dash action doesn't force you to use all your movement. The players also have no idea what the speed of the creature it. It could only have 10ft movement speed. They could be readying a spell to attack if someone approaches or a number of other things. Simply not using their action is not a good indicator that they have taken the dodge action.
$endgroup$
– linksassin
Sep 13 at 5:32
add a comment
|
1
$begingroup$
The monster could have also used the Ready action, or the Dash action, and still all they perceptively did was move, so this assumption is pretty speculative.
$endgroup$
– Zeus
Sep 12 at 21:29
$begingroup$
@Zeus Dash is out because the monster hasn't moved that far. Agreed on Ready - but the player still knows the monster is planning something which isn't just straight attacking. Essentially the monster has readied itself for dodging, right?
$endgroup$
– Graham
Sep 12 at 22:02
1
$begingroup$
Graham, taking the dash action doesn't force you to use all your movement. The players also have no idea what the speed of the creature it. It could only have 10ft movement speed. They could be readying a spell to attack if someone approaches or a number of other things. Simply not using their action is not a good indicator that they have taken the dodge action.
$endgroup$
– linksassin
Sep 13 at 5:32
1
1
$begingroup$
The monster could have also used the Ready action, or the Dash action, and still all they perceptively did was move, so this assumption is pretty speculative.
$endgroup$
– Zeus
Sep 12 at 21:29
$begingroup$
The monster could have also used the Ready action, or the Dash action, and still all they perceptively did was move, so this assumption is pretty speculative.
$endgroup$
– Zeus
Sep 12 at 21:29
$begingroup$
@Zeus Dash is out because the monster hasn't moved that far. Agreed on Ready - but the player still knows the monster is planning something which isn't just straight attacking. Essentially the monster has readied itself for dodging, right?
$endgroup$
– Graham
Sep 12 at 22:02
$begingroup$
@Zeus Dash is out because the monster hasn't moved that far. Agreed on Ready - but the player still knows the monster is planning something which isn't just straight attacking. Essentially the monster has readied itself for dodging, right?
$endgroup$
– Graham
Sep 12 at 22:02
1
1
$begingroup$
Graham, taking the dash action doesn't force you to use all your movement. The players also have no idea what the speed of the creature it. It could only have 10ft movement speed. They could be readying a spell to attack if someone approaches or a number of other things. Simply not using their action is not a good indicator that they have taken the dodge action.
$endgroup$
– linksassin
Sep 13 at 5:32
$begingroup$
Graham, taking the dash action doesn't force you to use all your movement. The players also have no idea what the speed of the creature it. It could only have 10ft movement speed. They could be readying a spell to attack if someone approaches or a number of other things. Simply not using their action is not a good indicator that they have taken the dodge action.
$endgroup$
– linksassin
Sep 13 at 5:32
add a comment
|
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Related: When do I tell my players when they're under an NPC's class effects that cause disadvantage on attacks?
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– linksassin
Sep 12 at 1:42