Can I remake a game I don't own any copyright to? [duplicate]Legally possible to re-create/remake an old game?Can I reuse the name of an old arcade game?How can I handle copyrighted music?Guitar hero clone and musicWill I have copyright issues making a mobile game based on an anime?

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Can I remake a game I don't own any copyright to? [duplicate]


Legally possible to re-create/remake an old game?Can I reuse the name of an old arcade game?How can I handle copyrighted music?Guitar hero clone and musicWill I have copyright issues making a mobile game based on an anime?






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margin-bottom:0;









18















$begingroup$


Can I remake a game I don't own any copyright to?



There's a online browser game which I played 5 years ago. Some time ago, this game was shutdown because its developer went bankrupt. I want to re-make this game and provide it to Web again. Can I do this? Or there's some copyright problem or something like this?










share|improve this question











$endgroup$










  • 3




    $begingroup$
    Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
    $endgroup$
    – Mast
    Oct 1 at 2:24






  • 1




    $begingroup$
    Relaunching an old game or launching a ripoff are two different scenarios.
    $endgroup$
    – Mast
    Oct 1 at 2:24






  • 1




    $begingroup$
    This is the AM2R case. See War for the Overworld for the opposite.
    $endgroup$
    – gronostaj
    Oct 1 at 6:49










  • $begingroup$
    Related: What happens to copyright owned by a defunct publisher company?
    $endgroup$
    – JBentley
    Oct 1 at 15:23

















18















$begingroup$


Can I remake a game I don't own any copyright to?



There's a online browser game which I played 5 years ago. Some time ago, this game was shutdown because its developer went bankrupt. I want to re-make this game and provide it to Web again. Can I do this? Or there's some copyright problem or something like this?










share|improve this question











$endgroup$










  • 3




    $begingroup$
    Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
    $endgroup$
    – Mast
    Oct 1 at 2:24






  • 1




    $begingroup$
    Relaunching an old game or launching a ripoff are two different scenarios.
    $endgroup$
    – Mast
    Oct 1 at 2:24






  • 1




    $begingroup$
    This is the AM2R case. See War for the Overworld for the opposite.
    $endgroup$
    – gronostaj
    Oct 1 at 6:49










  • $begingroup$
    Related: What happens to copyright owned by a defunct publisher company?
    $endgroup$
    – JBentley
    Oct 1 at 15:23













18













18









18


3



$begingroup$


Can I remake a game I don't own any copyright to?



There's a online browser game which I played 5 years ago. Some time ago, this game was shutdown because its developer went bankrupt. I want to re-make this game and provide it to Web again. Can I do this? Or there's some copyright problem or something like this?










share|improve this question











$endgroup$




Can I remake a game I don't own any copyright to?



There's a online browser game which I played 5 years ago. Some time ago, this game was shutdown because its developer went bankrupt. I want to re-make this game and provide it to Web again. Can I do this? Or there's some copyright problem or something like this?








This question already has an answer here:





Legally possible to re-create/remake an old game? [duplicate]

(1 answer)


Closed 2 months ago.






This question already has an answer here:







This question already has an answer here:





This question already has an answer here:




Legally possible to re-create/remake an old game? [duplicate]

(1 answer)



Closed 2 months ago.





copyright intellectual-property






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Sep 30 at 16:26









Pikalek

7,3982 gold badges26 silver badges39 bronze badges




7,3982 gold badges26 silver badges39 bronze badges










asked Sep 30 at 15:50









FirezzardFirezzard

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1831 silver badge4 bronze badges










  • 3




    $begingroup$
    Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
    $endgroup$
    – Mast
    Oct 1 at 2:24






  • 1




    $begingroup$
    Relaunching an old game or launching a ripoff are two different scenarios.
    $endgroup$
    – Mast
    Oct 1 at 2:24






  • 1




    $begingroup$
    This is the AM2R case. See War for the Overworld for the opposite.
    $endgroup$
    – gronostaj
    Oct 1 at 6:49










  • $begingroup$
    Related: What happens to copyright owned by a defunct publisher company?
    $endgroup$
    – JBentley
    Oct 1 at 15:23












  • 3




    $begingroup$
    Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
    $endgroup$
    – Mast
    Oct 1 at 2:24






  • 1




    $begingroup$
    Relaunching an old game or launching a ripoff are two different scenarios.
    $endgroup$
    – Mast
    Oct 1 at 2:24






  • 1




    $begingroup$
    This is the AM2R case. See War for the Overworld for the opposite.
    $endgroup$
    – gronostaj
    Oct 1 at 6:49










  • $begingroup$
    Related: What happens to copyright owned by a defunct publisher company?
    $endgroup$
    – JBentley
    Oct 1 at 15:23







3




3




$begingroup$
Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
$endgroup$
– Mast
Oct 1 at 2:24




$begingroup$
Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
$endgroup$
– Mast
Oct 1 at 2:24




1




1




$begingroup$
Relaunching an old game or launching a ripoff are two different scenarios.
$endgroup$
– Mast
Oct 1 at 2:24




$begingroup$
Relaunching an old game or launching a ripoff are two different scenarios.
$endgroup$
– Mast
Oct 1 at 2:24




1




1




$begingroup$
This is the AM2R case. See War for the Overworld for the opposite.
$endgroup$
– gronostaj
Oct 1 at 6:49




$begingroup$
This is the AM2R case. See War for the Overworld for the opposite.
$endgroup$
– gronostaj
Oct 1 at 6:49












$begingroup$
Related: What happens to copyright owned by a defunct publisher company?
$endgroup$
– JBentley
Oct 1 at 15:23




$begingroup$
Related: What happens to copyright owned by a defunct publisher company?
$endgroup$
– JBentley
Oct 1 at 15:23










2 Answers
2






active

oldest

votes


















32

















$begingroup$

Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."



In order to use any of those, you would need permission from the holder of those rights.



You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.






share|improve this answer












$endgroup$













  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – user1430
    Oct 1 at 13:49


















17

















$begingroup$

It depends on the game and the nature of the remake.



Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)



However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.



Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.






share|improve this answer










$endgroup$









  • 1




    $begingroup$
    Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
    $endgroup$
    – Joe Sewell
    Oct 1 at 13:20










  • $begingroup$
    Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
    $endgroup$
    – Darrel Hoffman
    Oct 1 at 14:55


















2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









32

















$begingroup$

Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."



In order to use any of those, you would need permission from the holder of those rights.



You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.






share|improve this answer












$endgroup$













  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – user1430
    Oct 1 at 13:49















32

















$begingroup$

Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."



In order to use any of those, you would need permission from the holder of those rights.



You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.






share|improve this answer












$endgroup$













  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – user1430
    Oct 1 at 13:49













32















32











32







$begingroup$

Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."



In order to use any of those, you would need permission from the holder of those rights.



You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.






share|improve this answer












$endgroup$



Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."



In order to use any of those, you would need permission from the holder of those rights.



You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.







share|improve this answer















share|improve this answer




share|improve this answer








edited Oct 1 at 13:49

























answered Sep 30 at 15:56







user1430user1430





















  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – user1430
    Oct 1 at 13:49
















  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – user1430
    Oct 1 at 13:49















$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– user1430
Oct 1 at 13:49




$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– user1430
Oct 1 at 13:49













17

















$begingroup$

It depends on the game and the nature of the remake.



Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)



However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.



Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.






share|improve this answer










$endgroup$









  • 1




    $begingroup$
    Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
    $endgroup$
    – Joe Sewell
    Oct 1 at 13:20










  • $begingroup$
    Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
    $endgroup$
    – Darrel Hoffman
    Oct 1 at 14:55















17

















$begingroup$

It depends on the game and the nature of the remake.



Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)



However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.



Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.






share|improve this answer










$endgroup$









  • 1




    $begingroup$
    Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
    $endgroup$
    – Joe Sewell
    Oct 1 at 13:20










  • $begingroup$
    Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
    $endgroup$
    – Darrel Hoffman
    Oct 1 at 14:55













17















17











17







$begingroup$

It depends on the game and the nature of the remake.



Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)



However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.



Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.






share|improve this answer










$endgroup$



It depends on the game and the nature of the remake.



Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)



However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.



Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.







share|improve this answer













share|improve this answer




share|improve this answer










answered Oct 1 at 0:16









MarkMark

2691 silver badge6 bronze badges




2691 silver badge6 bronze badges










  • 1




    $begingroup$
    Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
    $endgroup$
    – Joe Sewell
    Oct 1 at 13:20










  • $begingroup$
    Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
    $endgroup$
    – Darrel Hoffman
    Oct 1 at 14:55












  • 1




    $begingroup$
    Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
    $endgroup$
    – Joe Sewell
    Oct 1 at 13:20










  • $begingroup$
    Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
    $endgroup$
    – Darrel Hoffman
    Oct 1 at 14:55







1




1




$begingroup$
Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
$endgroup$
– Joe Sewell
Oct 1 at 13:20




$begingroup$
Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
$endgroup$
– Joe Sewell
Oct 1 at 13:20












$begingroup$
Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
$endgroup$
– Darrel Hoffman
Oct 1 at 14:55




$begingroup$
Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
$endgroup$
– Darrel Hoffman
Oct 1 at 14:55



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