Can I remake a game I don't own any copyright to? [duplicate]Legally possible to re-create/remake an old game?Can I reuse the name of an old arcade game?How can I handle copyrighted music?Guitar hero clone and musicWill I have copyright issues making a mobile game based on an anime?
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Can I remake a game I don't own any copyright to? [duplicate]
Legally possible to re-create/remake an old game?Can I reuse the name of an old arcade game?How can I handle copyrighted music?Guitar hero clone and musicWill I have copyright issues making a mobile game based on an anime?
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Can I remake a game I don't own any copyright to?
There's a online browser game which I played 5 years ago. Some time ago, this game was shutdown because its developer went bankrupt. I want to re-make this game and provide it to Web again. Can I do this? Or there's some copyright problem or something like this?
copyright intellectual-property
$endgroup$
add a comment
|
$begingroup$
Can I remake a game I don't own any copyright to?
There's a online browser game which I played 5 years ago. Some time ago, this game was shutdown because its developer went bankrupt. I want to re-make this game and provide it to Web again. Can I do this? Or there's some copyright problem or something like this?
copyright intellectual-property
$endgroup$
3
$begingroup$
Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
$endgroup$
– Mast
Oct 1 at 2:24
1
$begingroup$
Relaunching an old game or launching a ripoff are two different scenarios.
$endgroup$
– Mast
Oct 1 at 2:24
1
$begingroup$
This is the AM2R case. See War for the Overworld for the opposite.
$endgroup$
– gronostaj
Oct 1 at 6:49
$begingroup$
Related: What happens to copyright owned by a defunct publisher company?
$endgroup$
– JBentley
Oct 1 at 15:23
add a comment
|
$begingroup$
Can I remake a game I don't own any copyright to?
There's a online browser game which I played 5 years ago. Some time ago, this game was shutdown because its developer went bankrupt. I want to re-make this game and provide it to Web again. Can I do this? Or there's some copyright problem or something like this?
copyright intellectual-property
$endgroup$
Can I remake a game I don't own any copyright to?
There's a online browser game which I played 5 years ago. Some time ago, this game was shutdown because its developer went bankrupt. I want to re-make this game and provide it to Web again. Can I do this? Or there's some copyright problem or something like this?
This question already has an answer here:
Legally possible to re-create/remake an old game? [duplicate]
(1 answer)
This question already has an answer here:
This question already has an answer here:
This question already has an answer here:
Legally possible to re-create/remake an old game? [duplicate]
(1 answer)
copyright intellectual-property
copyright intellectual-property
edited Sep 30 at 16:26
Pikalek
7,3982 gold badges26 silver badges39 bronze badges
7,3982 gold badges26 silver badges39 bronze badges
asked Sep 30 at 15:50
FirezzardFirezzard
1831 silver badge4 bronze badges
1831 silver badge4 bronze badges
3
$begingroup$
Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
$endgroup$
– Mast
Oct 1 at 2:24
1
$begingroup$
Relaunching an old game or launching a ripoff are two different scenarios.
$endgroup$
– Mast
Oct 1 at 2:24
1
$begingroup$
This is the AM2R case. See War for the Overworld for the opposite.
$endgroup$
– gronostaj
Oct 1 at 6:49
$begingroup$
Related: What happens to copyright owned by a defunct publisher company?
$endgroup$
– JBentley
Oct 1 at 15:23
add a comment
|
3
$begingroup$
Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
$endgroup$
– Mast
Oct 1 at 2:24
1
$begingroup$
Relaunching an old game or launching a ripoff are two different scenarios.
$endgroup$
– Mast
Oct 1 at 2:24
1
$begingroup$
This is the AM2R case. See War for the Overworld for the opposite.
$endgroup$
– gronostaj
Oct 1 at 6:49
$begingroup$
Related: What happens to copyright owned by a defunct publisher company?
$endgroup$
– JBentley
Oct 1 at 15:23
3
3
$begingroup$
Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
$endgroup$
– Mast
Oct 1 at 2:24
$begingroup$
Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
$endgroup$
– Mast
Oct 1 at 2:24
1
1
$begingroup$
Relaunching an old game or launching a ripoff are two different scenarios.
$endgroup$
– Mast
Oct 1 at 2:24
$begingroup$
Relaunching an old game or launching a ripoff are two different scenarios.
$endgroup$
– Mast
Oct 1 at 2:24
1
1
$begingroup$
This is the AM2R case. See War for the Overworld for the opposite.
$endgroup$
– gronostaj
Oct 1 at 6:49
$begingroup$
This is the AM2R case. See War for the Overworld for the opposite.
$endgroup$
– gronostaj
Oct 1 at 6:49
$begingroup$
Related: What happens to copyright owned by a defunct publisher company?
$endgroup$
– JBentley
Oct 1 at 15:23
$begingroup$
Related: What happens to copyright owned by a defunct publisher company?
$endgroup$
– JBentley
Oct 1 at 15:23
add a comment
|
2 Answers
2
active
oldest
votes
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Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."
In order to use any of those, you would need permission from the holder of those rights.
You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.
$endgroup$
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– user1430
Oct 1 at 13:49
add a comment
|
$begingroup$
It depends on the game and the nature of the remake.
Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)
However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.
Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.
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1
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Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
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– Joe Sewell
Oct 1 at 13:20
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Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
$endgroup$
– Darrel Hoffman
Oct 1 at 14:55
add a comment
|
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."
In order to use any of those, you would need permission from the holder of those rights.
You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.
$endgroup$
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– user1430
Oct 1 at 13:49
add a comment
|
$begingroup$
Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."
In order to use any of those, you would need permission from the holder of those rights.
You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.
$endgroup$
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– user1430
Oct 1 at 13:49
add a comment
|
$begingroup$
Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."
In order to use any of those, you would need permission from the holder of those rights.
You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.
$endgroup$
Somebody still owns the copyright, trademarks, et cetera for that game and related assets, even if the game is "shut down."
In order to use any of those, you would need permission from the holder of those rights.
You can make a game that is mechanically similar, as game mechanics themselves are not subject to copyright. But you cannot make use of anything that is subject to copyright, trademark, et cetera.
edited Oct 1 at 13:49
answered Sep 30 at 15:56
user1430user1430
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– user1430
Oct 1 at 13:49
add a comment
|
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– user1430
Oct 1 at 13:49
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– user1430
Oct 1 at 13:49
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– user1430
Oct 1 at 13:49
add a comment
|
$begingroup$
It depends on the game and the nature of the remake.
Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)
However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.
Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.
$endgroup$
1
$begingroup$
Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
$endgroup$
– Joe Sewell
Oct 1 at 13:20
$begingroup$
Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
$endgroup$
– Darrel Hoffman
Oct 1 at 14:55
add a comment
|
$begingroup$
It depends on the game and the nature of the remake.
Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)
However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.
Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.
$endgroup$
1
$begingroup$
Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
$endgroup$
– Joe Sewell
Oct 1 at 13:20
$begingroup$
Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
$endgroup$
– Darrel Hoffman
Oct 1 at 14:55
add a comment
|
$begingroup$
It depends on the game and the nature of the remake.
Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)
However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.
Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.
$endgroup$
It depends on the game and the nature of the remake.
Game mechanics cannot be protected by copyright, trademark, or patent. You can freely copy the mechanics of any game you want, as the basis of a new game. (This is why there are so many clones of things like Scrabble and Tetris out there, Snake clones are a common programming exercise, and many computer RPGs have mechanics that are strongly reminiscent of those from Dungeons & Dragons.)
However, the creative aspects of the game are protected by copyright. You'll need entirely new artwork, created in a way that doesn't make it a derivative work of the original (eg. by giving the artist bare-bones descriptions of what you need). Any re-use of the original storyline is entirely out: I can't picture a way of using it as the basis for your new game that doesn't create a derivative work.
Additionally, the game's name is almost certainly protected by trademark, either registered or common-law.
answered Oct 1 at 0:16
MarkMark
2691 silver badge6 bronze badges
2691 silver badge6 bronze badges
1
$begingroup$
Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
$endgroup$
– Joe Sewell
Oct 1 at 13:20
$begingroup$
Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
$endgroup$
– Darrel Hoffman
Oct 1 at 14:55
add a comment
|
1
$begingroup$
Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
$endgroup$
– Joe Sewell
Oct 1 at 13:20
$begingroup$
Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
$endgroup$
– Darrel Hoffman
Oct 1 at 14:55
1
1
$begingroup$
Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
$endgroup$
– Joe Sewell
Oct 1 at 13:20
$begingroup$
Note that there was a successful lawsuit against a Tetris clone, though I'm not sure how similar the clone was.
$endgroup$
– Joe Sewell
Oct 1 at 13:20
$begingroup$
Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
$endgroup$
– Darrel Hoffman
Oct 1 at 14:55
$begingroup$
Tetris is a weird case since it was technically owned by the U.S.S.R. and then by the Russian government until 1996 before its original developer Alexey Pajitnov was given the rights. This means that any clones made between 1984 when it was first released and 1996 were pretty much fair game, but after that they were all technically illegal, but they've been having a hard time enforcing it because there are so many out there.
$endgroup$
– Darrel Hoffman
Oct 1 at 14:55
add a comment
|
3
$begingroup$
Are you planning to use the same name and photos/icons/art as well? That makes a big difference.
$endgroup$
– Mast
Oct 1 at 2:24
1
$begingroup$
Relaunching an old game or launching a ripoff are two different scenarios.
$endgroup$
– Mast
Oct 1 at 2:24
1
$begingroup$
This is the AM2R case. See War for the Overworld for the opposite.
$endgroup$
– gronostaj
Oct 1 at 6:49
$begingroup$
Related: What happens to copyright owned by a defunct publisher company?
$endgroup$
– JBentley
Oct 1 at 15:23