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What ways are there to bypass spell resistance?


Is there a way to bypass resistance/immunity to fire damage?How can I gain permanent/regularly usable spell resistance?How do you roll against Spell Resistance?What does +4 resistance vs. evil mean?Is the elemental ray spell-like subject to spell resistance?Is spell resistance lowered while sleeping?Spell Resistance with Alchemist BombsRolling for spell resistance against multiple creaturesDoes a Pseudodragon's natural spell resistance stack with the spell resistance granted to familiars?Does a demon with the Magic Resistance trait have advantage on saving throws against the Summon Greater Demon spell?Can creatures with Spell Resistance voluntarily fail saving throws?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty
margin-bottom:0;









11















$begingroup$


Our DM originally began by targeting two characters, the Sorlock and the Bladelock, by giving enemies Brooches of Shielding to nerf them. Realizing instead, he had just given us a new revenue stream, by killing these enemies and selling the brooches (naturally, after any party member who wanted one, got one). He did give one Boss a Mantle of Spell Resistance, now the Wizard wears it. He greatly regrets this choice. Our party averages around 9th level. Now the whining has changed to "most of the party are doing too much damage".



He has recently started giving all Bosses, and their assistants, Potions of Spell Resistance & Potions of Invulnerability that they drink immediately before the initiative roll. Now, everyone above a summoned peon, have both advantage on saves and halving all damage against them. Other than the Heightened Spell Metamagic option, which only the Sorlock has, is there any way to bypass this "nerfing" of our party?










share|improve this question











$endgroup$










  • 1




    $begingroup$
    Related question: rpg.stackexchange.com/questions/103123/…
    $endgroup$
    – Matteo Devi
    Sep 30 at 15:04






  • 2




    $begingroup$
    Is the potion of spell resistance a home-brew item?
    $endgroup$
    – PJRZ
    Sep 30 at 15:05






  • 9




    $begingroup$
    Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
    $endgroup$
    – goodguy5
    Sep 30 at 15:08






  • 1




    $begingroup$
    What level is your party?
    $endgroup$
    – NautArch
    Oct 1 at 13:57






  • 2




    $begingroup$
    The DM could also chose to have your party attacked by a flock of hungry prismatic dragons. You aren't going to win a passive-aggressive battle of wills against your own DM. Wargames motto applies: The only way to win that game is not to play.
    $endgroup$
    – T.E.D.
    Oct 1 at 16:17


















11















$begingroup$


Our DM originally began by targeting two characters, the Sorlock and the Bladelock, by giving enemies Brooches of Shielding to nerf them. Realizing instead, he had just given us a new revenue stream, by killing these enemies and selling the brooches (naturally, after any party member who wanted one, got one). He did give one Boss a Mantle of Spell Resistance, now the Wizard wears it. He greatly regrets this choice. Our party averages around 9th level. Now the whining has changed to "most of the party are doing too much damage".



He has recently started giving all Bosses, and their assistants, Potions of Spell Resistance & Potions of Invulnerability that they drink immediately before the initiative roll. Now, everyone above a summoned peon, have both advantage on saves and halving all damage against them. Other than the Heightened Spell Metamagic option, which only the Sorlock has, is there any way to bypass this "nerfing" of our party?










share|improve this question











$endgroup$










  • 1




    $begingroup$
    Related question: rpg.stackexchange.com/questions/103123/…
    $endgroup$
    – Matteo Devi
    Sep 30 at 15:04






  • 2




    $begingroup$
    Is the potion of spell resistance a home-brew item?
    $endgroup$
    – PJRZ
    Sep 30 at 15:05






  • 9




    $begingroup$
    Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
    $endgroup$
    – goodguy5
    Sep 30 at 15:08






  • 1




    $begingroup$
    What level is your party?
    $endgroup$
    – NautArch
    Oct 1 at 13:57






  • 2




    $begingroup$
    The DM could also chose to have your party attacked by a flock of hungry prismatic dragons. You aren't going to win a passive-aggressive battle of wills against your own DM. Wargames motto applies: The only way to win that game is not to play.
    $endgroup$
    – T.E.D.
    Oct 1 at 16:17














11













11









11





$begingroup$


Our DM originally began by targeting two characters, the Sorlock and the Bladelock, by giving enemies Brooches of Shielding to nerf them. Realizing instead, he had just given us a new revenue stream, by killing these enemies and selling the brooches (naturally, after any party member who wanted one, got one). He did give one Boss a Mantle of Spell Resistance, now the Wizard wears it. He greatly regrets this choice. Our party averages around 9th level. Now the whining has changed to "most of the party are doing too much damage".



He has recently started giving all Bosses, and their assistants, Potions of Spell Resistance & Potions of Invulnerability that they drink immediately before the initiative roll. Now, everyone above a summoned peon, have both advantage on saves and halving all damage against them. Other than the Heightened Spell Metamagic option, which only the Sorlock has, is there any way to bypass this "nerfing" of our party?










share|improve this question











$endgroup$




Our DM originally began by targeting two characters, the Sorlock and the Bladelock, by giving enemies Brooches of Shielding to nerf them. Realizing instead, he had just given us a new revenue stream, by killing these enemies and selling the brooches (naturally, after any party member who wanted one, got one). He did give one Boss a Mantle of Spell Resistance, now the Wizard wears it. He greatly regrets this choice. Our party averages around 9th level. Now the whining has changed to "most of the party are doing too much damage".



He has recently started giving all Bosses, and their assistants, Potions of Spell Resistance & Potions of Invulnerability that they drink immediately before the initiative roll. Now, everyone above a summoned peon, have both advantage on saves and halving all damage against them. Other than the Heightened Spell Metamagic option, which only the Sorlock has, is there any way to bypass this "nerfing" of our party?







dnd-5e saving-throw resistance spell-resistance






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Oct 2 at 19:45







Grond

















asked Sep 30 at 14:56









GrondGrond

2181 silver badge12 bronze badges




2181 silver badge12 bronze badges










  • 1




    $begingroup$
    Related question: rpg.stackexchange.com/questions/103123/…
    $endgroup$
    – Matteo Devi
    Sep 30 at 15:04






  • 2




    $begingroup$
    Is the potion of spell resistance a home-brew item?
    $endgroup$
    – PJRZ
    Sep 30 at 15:05






  • 9




    $begingroup$
    Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
    $endgroup$
    – goodguy5
    Sep 30 at 15:08






  • 1




    $begingroup$
    What level is your party?
    $endgroup$
    – NautArch
    Oct 1 at 13:57






  • 2




    $begingroup$
    The DM could also chose to have your party attacked by a flock of hungry prismatic dragons. You aren't going to win a passive-aggressive battle of wills against your own DM. Wargames motto applies: The only way to win that game is not to play.
    $endgroup$
    – T.E.D.
    Oct 1 at 16:17













  • 1




    $begingroup$
    Related question: rpg.stackexchange.com/questions/103123/…
    $endgroup$
    – Matteo Devi
    Sep 30 at 15:04






  • 2




    $begingroup$
    Is the potion of spell resistance a home-brew item?
    $endgroup$
    – PJRZ
    Sep 30 at 15:05






  • 9




    $begingroup$
    Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
    $endgroup$
    – goodguy5
    Sep 30 at 15:08






  • 1




    $begingroup$
    What level is your party?
    $endgroup$
    – NautArch
    Oct 1 at 13:57






  • 2




    $begingroup$
    The DM could also chose to have your party attacked by a flock of hungry prismatic dragons. You aren't going to win a passive-aggressive battle of wills against your own DM. Wargames motto applies: The only way to win that game is not to play.
    $endgroup$
    – T.E.D.
    Oct 1 at 16:17








1




1




$begingroup$
Related question: rpg.stackexchange.com/questions/103123/…
$endgroup$
– Matteo Devi
Sep 30 at 15:04




$begingroup$
Related question: rpg.stackexchange.com/questions/103123/…
$endgroup$
– Matteo Devi
Sep 30 at 15:04




2




2




$begingroup$
Is the potion of spell resistance a home-brew item?
$endgroup$
– PJRZ
Sep 30 at 15:05




$begingroup$
Is the potion of spell resistance a home-brew item?
$endgroup$
– PJRZ
Sep 30 at 15:05




9




9




$begingroup$
Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
$endgroup$
– goodguy5
Sep 30 at 15:08




$begingroup$
Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
$endgroup$
– goodguy5
Sep 30 at 15:08




1




1




$begingroup$
What level is your party?
$endgroup$
– NautArch
Oct 1 at 13:57




$begingroup$
What level is your party?
$endgroup$
– NautArch
Oct 1 at 13:57




2




2




$begingroup$
The DM could also chose to have your party attacked by a flock of hungry prismatic dragons. You aren't going to win a passive-aggressive battle of wills against your own DM. Wargames motto applies: The only way to win that game is not to play.
$endgroup$
– T.E.D.
Oct 1 at 16:17





$begingroup$
The DM could also chose to have your party attacked by a flock of hungry prismatic dragons. You aren't going to win a passive-aggressive battle of wills against your own DM. Wargames motto applies: The only way to win that game is not to play.
$endgroup$
– T.E.D.
Oct 1 at 16:17











2 Answers
2






active

oldest

votes


















43

















$begingroup$

It is difficult to counteract homebrew rules/items



"Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance or the use of a Rare magic item like the mantle of spell resistance, but doing so outside of that particular class. Coming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.



There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.



You need to talk with your DM



This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)



Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.






share|improve this answer












$endgroup$









  • 3




    $begingroup$
    It might be worth mentioning dispel magic as a potential avenue, depending on the implementation
    $endgroup$
    – L0neGamer
    Oct 1 at 6:47










  • $begingroup$
    @L0neGamer Possibly, but it also isn't entire clear how that potion works or if it's dispellable. Homebrew is tricky, and this falls back under if the DM is doing this, they'll likely have a way to keep doing it.
    $endgroup$
    – NautArch
    Oct 1 at 13:36










  • $begingroup$
    I like the answer but I think the emphasis should be on talking with the DM about the perceived caster nerfing instead of whether such a homebrew is justified or not. To be fair, both magical resistance and having resistances are standard traits for creating a monster so I don't see the problem, assuming that the CR is calculated appropriately. Flavouring it as drinking a potion might even be a way to resolve it: ready an action to hit the vial.
    $endgroup$
    – falsedot
    Oct 1 at 19:27






  • 2




    $begingroup$
    @falsedot my point wasn't about justifying the situations, but that trying to counter it will unlikely work because the DM is doing it for a 'reason'.
    $endgroup$
    – NautArch
    Oct 1 at 19:40


















-1

















$begingroup$

Since my witty comment has been unceremoniously deleted...



5E doesn't have much in the way of bypassing spell resistance.



To answer your question:

Weapons - Their damage isn't affected by spell resistance. Have at it!



To address the underlying problem:

Your GM isn't trying to nerf your party as you suspect. Their job is to run a difficult or challenging encounter for your party while making everyone in it feel relevant (or give them a turn to feel relevant). This includes letting the casters who rely on their spell #1,2 and 3 to sometimes think outside their box.



There are different methods of achieving this. Each party is different, therefore each GM will follow different methods. Don't expect your GM not to adapt encounters to counter your party's strengths instead of simply playing on it's weaknesses.



If each fight ends quickly with big spells your encounters will become dull, boring and repetitive. To me, D&D wasn't designed to be a grindfest like MMORPGs, but rather a narrative driven story of overcoming struggles with heroic acts and feats of strength, intelligence and wit.



Your role as a player is to overcome the challenges imposed by the GM. Sometimes they are trivial, sometimes they are challenging. The aim is that they are always fun, otherwise why even bother?



Don't endeavor to 'outplay' your GM. D&D isn't a 'you vs. them' game. They aren't 'against' you, but rather 'for you to have a great time'.



If you feel that your GM has a vendetta against you, I recommend you bring it up with them. If you want to 'facestomp' baddies more often, tell your GM. As long as its fun and falls within his plan for your scenario I'm certain he would indulge you.






share|improve this answer










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    2 Answers
    2






    active

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    43

















    $begingroup$

    It is difficult to counteract homebrew rules/items



    "Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance or the use of a Rare magic item like the mantle of spell resistance, but doing so outside of that particular class. Coming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.



    There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.



    You need to talk with your DM



    This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)



    Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.






    share|improve this answer












    $endgroup$









    • 3




      $begingroup$
      It might be worth mentioning dispel magic as a potential avenue, depending on the implementation
      $endgroup$
      – L0neGamer
      Oct 1 at 6:47










    • $begingroup$
      @L0neGamer Possibly, but it also isn't entire clear how that potion works or if it's dispellable. Homebrew is tricky, and this falls back under if the DM is doing this, they'll likely have a way to keep doing it.
      $endgroup$
      – NautArch
      Oct 1 at 13:36










    • $begingroup$
      I like the answer but I think the emphasis should be on talking with the DM about the perceived caster nerfing instead of whether such a homebrew is justified or not. To be fair, both magical resistance and having resistances are standard traits for creating a monster so I don't see the problem, assuming that the CR is calculated appropriately. Flavouring it as drinking a potion might even be a way to resolve it: ready an action to hit the vial.
      $endgroup$
      – falsedot
      Oct 1 at 19:27






    • 2




      $begingroup$
      @falsedot my point wasn't about justifying the situations, but that trying to counter it will unlikely work because the DM is doing it for a 'reason'.
      $endgroup$
      – NautArch
      Oct 1 at 19:40















    43

















    $begingroup$

    It is difficult to counteract homebrew rules/items



    "Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance or the use of a Rare magic item like the mantle of spell resistance, but doing so outside of that particular class. Coming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.



    There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.



    You need to talk with your DM



    This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)



    Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.






    share|improve this answer












    $endgroup$









    • 3




      $begingroup$
      It might be worth mentioning dispel magic as a potential avenue, depending on the implementation
      $endgroup$
      – L0neGamer
      Oct 1 at 6:47










    • $begingroup$
      @L0neGamer Possibly, but it also isn't entire clear how that potion works or if it's dispellable. Homebrew is tricky, and this falls back under if the DM is doing this, they'll likely have a way to keep doing it.
      $endgroup$
      – NautArch
      Oct 1 at 13:36










    • $begingroup$
      I like the answer but I think the emphasis should be on talking with the DM about the perceived caster nerfing instead of whether such a homebrew is justified or not. To be fair, both magical resistance and having resistances are standard traits for creating a monster so I don't see the problem, assuming that the CR is calculated appropriately. Flavouring it as drinking a potion might even be a way to resolve it: ready an action to hit the vial.
      $endgroup$
      – falsedot
      Oct 1 at 19:27






    • 2




      $begingroup$
      @falsedot my point wasn't about justifying the situations, but that trying to counter it will unlikely work because the DM is doing it for a 'reason'.
      $endgroup$
      – NautArch
      Oct 1 at 19:40













    43















    43











    43







    $begingroup$

    It is difficult to counteract homebrew rules/items



    "Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance or the use of a Rare magic item like the mantle of spell resistance, but doing so outside of that particular class. Coming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.



    There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.



    You need to talk with your DM



    This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)



    Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.






    share|improve this answer












    $endgroup$



    It is difficult to counteract homebrew rules/items



    "Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance or the use of a Rare magic item like the mantle of spell resistance, but doing so outside of that particular class. Coming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.



    There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.



    You need to talk with your DM



    This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)



    Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.







    share|improve this answer















    share|improve this answer




    share|improve this answer








    edited Oct 1 at 13:35

























    answered Sep 30 at 15:06









    NautArchNautArch

    88.4k18 gold badges332 silver badges567 bronze badges




    88.4k18 gold badges332 silver badges567 bronze badges










    • 3




      $begingroup$
      It might be worth mentioning dispel magic as a potential avenue, depending on the implementation
      $endgroup$
      – L0neGamer
      Oct 1 at 6:47










    • $begingroup$
      @L0neGamer Possibly, but it also isn't entire clear how that potion works or if it's dispellable. Homebrew is tricky, and this falls back under if the DM is doing this, they'll likely have a way to keep doing it.
      $endgroup$
      – NautArch
      Oct 1 at 13:36










    • $begingroup$
      I like the answer but I think the emphasis should be on talking with the DM about the perceived caster nerfing instead of whether such a homebrew is justified or not. To be fair, both magical resistance and having resistances are standard traits for creating a monster so I don't see the problem, assuming that the CR is calculated appropriately. Flavouring it as drinking a potion might even be a way to resolve it: ready an action to hit the vial.
      $endgroup$
      – falsedot
      Oct 1 at 19:27






    • 2




      $begingroup$
      @falsedot my point wasn't about justifying the situations, but that trying to counter it will unlikely work because the DM is doing it for a 'reason'.
      $endgroup$
      – NautArch
      Oct 1 at 19:40












    • 3




      $begingroup$
      It might be worth mentioning dispel magic as a potential avenue, depending on the implementation
      $endgroup$
      – L0neGamer
      Oct 1 at 6:47










    • $begingroup$
      @L0neGamer Possibly, but it also isn't entire clear how that potion works or if it's dispellable. Homebrew is tricky, and this falls back under if the DM is doing this, they'll likely have a way to keep doing it.
      $endgroup$
      – NautArch
      Oct 1 at 13:36










    • $begingroup$
      I like the answer but I think the emphasis should be on talking with the DM about the perceived caster nerfing instead of whether such a homebrew is justified or not. To be fair, both magical resistance and having resistances are standard traits for creating a monster so I don't see the problem, assuming that the CR is calculated appropriately. Flavouring it as drinking a potion might even be a way to resolve it: ready an action to hit the vial.
      $endgroup$
      – falsedot
      Oct 1 at 19:27






    • 2




      $begingroup$
      @falsedot my point wasn't about justifying the situations, but that trying to counter it will unlikely work because the DM is doing it for a 'reason'.
      $endgroup$
      – NautArch
      Oct 1 at 19:40







    3




    3




    $begingroup$
    It might be worth mentioning dispel magic as a potential avenue, depending on the implementation
    $endgroup$
    – L0neGamer
    Oct 1 at 6:47




    $begingroup$
    It might be worth mentioning dispel magic as a potential avenue, depending on the implementation
    $endgroup$
    – L0neGamer
    Oct 1 at 6:47












    $begingroup$
    @L0neGamer Possibly, but it also isn't entire clear how that potion works or if it's dispellable. Homebrew is tricky, and this falls back under if the DM is doing this, they'll likely have a way to keep doing it.
    $endgroup$
    – NautArch
    Oct 1 at 13:36




    $begingroup$
    @L0neGamer Possibly, but it also isn't entire clear how that potion works or if it's dispellable. Homebrew is tricky, and this falls back under if the DM is doing this, they'll likely have a way to keep doing it.
    $endgroup$
    – NautArch
    Oct 1 at 13:36












    $begingroup$
    I like the answer but I think the emphasis should be on talking with the DM about the perceived caster nerfing instead of whether such a homebrew is justified or not. To be fair, both magical resistance and having resistances are standard traits for creating a monster so I don't see the problem, assuming that the CR is calculated appropriately. Flavouring it as drinking a potion might even be a way to resolve it: ready an action to hit the vial.
    $endgroup$
    – falsedot
    Oct 1 at 19:27




    $begingroup$
    I like the answer but I think the emphasis should be on talking with the DM about the perceived caster nerfing instead of whether such a homebrew is justified or not. To be fair, both magical resistance and having resistances are standard traits for creating a monster so I don't see the problem, assuming that the CR is calculated appropriately. Flavouring it as drinking a potion might even be a way to resolve it: ready an action to hit the vial.
    $endgroup$
    – falsedot
    Oct 1 at 19:27




    2




    2




    $begingroup$
    @falsedot my point wasn't about justifying the situations, but that trying to counter it will unlikely work because the DM is doing it for a 'reason'.
    $endgroup$
    – NautArch
    Oct 1 at 19:40




    $begingroup$
    @falsedot my point wasn't about justifying the situations, but that trying to counter it will unlikely work because the DM is doing it for a 'reason'.
    $endgroup$
    – NautArch
    Oct 1 at 19:40













    -1

















    $begingroup$

    Since my witty comment has been unceremoniously deleted...



    5E doesn't have much in the way of bypassing spell resistance.



    To answer your question:

    Weapons - Their damage isn't affected by spell resistance. Have at it!



    To address the underlying problem:

    Your GM isn't trying to nerf your party as you suspect. Their job is to run a difficult or challenging encounter for your party while making everyone in it feel relevant (or give them a turn to feel relevant). This includes letting the casters who rely on their spell #1,2 and 3 to sometimes think outside their box.



    There are different methods of achieving this. Each party is different, therefore each GM will follow different methods. Don't expect your GM not to adapt encounters to counter your party's strengths instead of simply playing on it's weaknesses.



    If each fight ends quickly with big spells your encounters will become dull, boring and repetitive. To me, D&D wasn't designed to be a grindfest like MMORPGs, but rather a narrative driven story of overcoming struggles with heroic acts and feats of strength, intelligence and wit.



    Your role as a player is to overcome the challenges imposed by the GM. Sometimes they are trivial, sometimes they are challenging. The aim is that they are always fun, otherwise why even bother?



    Don't endeavor to 'outplay' your GM. D&D isn't a 'you vs. them' game. They aren't 'against' you, but rather 'for you to have a great time'.



    If you feel that your GM has a vendetta against you, I recommend you bring it up with them. If you want to 'facestomp' baddies more often, tell your GM. As long as its fun and falls within his plan for your scenario I'm certain he would indulge you.






    share|improve this answer










    $endgroup$


















      -1

















      $begingroup$

      Since my witty comment has been unceremoniously deleted...



      5E doesn't have much in the way of bypassing spell resistance.



      To answer your question:

      Weapons - Their damage isn't affected by spell resistance. Have at it!



      To address the underlying problem:

      Your GM isn't trying to nerf your party as you suspect. Their job is to run a difficult or challenging encounter for your party while making everyone in it feel relevant (or give them a turn to feel relevant). This includes letting the casters who rely on their spell #1,2 and 3 to sometimes think outside their box.



      There are different methods of achieving this. Each party is different, therefore each GM will follow different methods. Don't expect your GM not to adapt encounters to counter your party's strengths instead of simply playing on it's weaknesses.



      If each fight ends quickly with big spells your encounters will become dull, boring and repetitive. To me, D&D wasn't designed to be a grindfest like MMORPGs, but rather a narrative driven story of overcoming struggles with heroic acts and feats of strength, intelligence and wit.



      Your role as a player is to overcome the challenges imposed by the GM. Sometimes they are trivial, sometimes they are challenging. The aim is that they are always fun, otherwise why even bother?



      Don't endeavor to 'outplay' your GM. D&D isn't a 'you vs. them' game. They aren't 'against' you, but rather 'for you to have a great time'.



      If you feel that your GM has a vendetta against you, I recommend you bring it up with them. If you want to 'facestomp' baddies more often, tell your GM. As long as its fun and falls within his plan for your scenario I'm certain he would indulge you.






      share|improve this answer










      $endgroup$
















        -1















        -1











        -1







        $begingroup$

        Since my witty comment has been unceremoniously deleted...



        5E doesn't have much in the way of bypassing spell resistance.



        To answer your question:

        Weapons - Their damage isn't affected by spell resistance. Have at it!



        To address the underlying problem:

        Your GM isn't trying to nerf your party as you suspect. Their job is to run a difficult or challenging encounter for your party while making everyone in it feel relevant (or give them a turn to feel relevant). This includes letting the casters who rely on their spell #1,2 and 3 to sometimes think outside their box.



        There are different methods of achieving this. Each party is different, therefore each GM will follow different methods. Don't expect your GM not to adapt encounters to counter your party's strengths instead of simply playing on it's weaknesses.



        If each fight ends quickly with big spells your encounters will become dull, boring and repetitive. To me, D&D wasn't designed to be a grindfest like MMORPGs, but rather a narrative driven story of overcoming struggles with heroic acts and feats of strength, intelligence and wit.



        Your role as a player is to overcome the challenges imposed by the GM. Sometimes they are trivial, sometimes they are challenging. The aim is that they are always fun, otherwise why even bother?



        Don't endeavor to 'outplay' your GM. D&D isn't a 'you vs. them' game. They aren't 'against' you, but rather 'for you to have a great time'.



        If you feel that your GM has a vendetta against you, I recommend you bring it up with them. If you want to 'facestomp' baddies more often, tell your GM. As long as its fun and falls within his plan for your scenario I'm certain he would indulge you.






        share|improve this answer










        $endgroup$



        Since my witty comment has been unceremoniously deleted...



        5E doesn't have much in the way of bypassing spell resistance.



        To answer your question:

        Weapons - Their damage isn't affected by spell resistance. Have at it!



        To address the underlying problem:

        Your GM isn't trying to nerf your party as you suspect. Their job is to run a difficult or challenging encounter for your party while making everyone in it feel relevant (or give them a turn to feel relevant). This includes letting the casters who rely on their spell #1,2 and 3 to sometimes think outside their box.



        There are different methods of achieving this. Each party is different, therefore each GM will follow different methods. Don't expect your GM not to adapt encounters to counter your party's strengths instead of simply playing on it's weaknesses.



        If each fight ends quickly with big spells your encounters will become dull, boring and repetitive. To me, D&D wasn't designed to be a grindfest like MMORPGs, but rather a narrative driven story of overcoming struggles with heroic acts and feats of strength, intelligence and wit.



        Your role as a player is to overcome the challenges imposed by the GM. Sometimes they are trivial, sometimes they are challenging. The aim is that they are always fun, otherwise why even bother?



        Don't endeavor to 'outplay' your GM. D&D isn't a 'you vs. them' game. They aren't 'against' you, but rather 'for you to have a great time'.



        If you feel that your GM has a vendetta against you, I recommend you bring it up with them. If you want to 'facestomp' baddies more often, tell your GM. As long as its fun and falls within his plan for your scenario I'm certain he would indulge you.







        share|improve this answer













        share|improve this answer




        share|improve this answer










        answered Oct 2 at 7:42









        phLOxphLOx

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        2871 silver badge6 bronze badges































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