When the Haste spell ends on a creature, do attackers have advantage against that creature?On the turn after Haste ends, can you use a reaction?On the turn after Haste ends, can you use a reaction?What happens with lethargy when Haste is cast again on a creature before first cast runs out?Can I use haste on an enemy to make them waste two turns?Will an Antimagic Field on a target of a “Haste” spell trigger the wave of lethargy?If I have Haste and Tenser's Transformation cast on me at the same time, how many attacks can I make in one turn?Can you use a readied action after Haste?Can Bigby's Hand attempt Strength and Dexterity saving throws?Can the Haste spell grant both a Beast Master ranger and their animal companion extra attacks?Would Dwarves have advantage on saving throws against the Contagion spell?Does a creature in flight affected by the Haste spell fall when the spell ends?

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When the Haste spell ends on a creature, do attackers have advantage against that creature?


On the turn after Haste ends, can you use a reaction?On the turn after Haste ends, can you use a reaction?What happens with lethargy when Haste is cast again on a creature before first cast runs out?Can I use haste on an enemy to make them waste two turns?Will an Antimagic Field on a target of a “Haste” spell trigger the wave of lethargy?If I have Haste and Tenser's Transformation cast on me at the same time, how many attacks can I make in one turn?Can you use a readied action after Haste?Can Bigby's Hand attempt Strength and Dexterity saving throws?Can the Haste spell grant both a Beast Master ranger and their animal companion extra attacks?Would Dwarves have advantage on saving throws against the Contagion spell?Does a creature in flight affected by the Haste spell fall when the spell ends?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty
margin-bottom:0;









11












$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$









  • 2




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    Apr 17 at 20:29

















11












$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$









  • 2




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    Apr 17 at 20:29













11












11








11





$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$




The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?







dnd-5e spells advantage-and-disadvantage






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 17 at 23:31









V2Blast

34.5k5 gold badges123 silver badges216 bronze badges




34.5k5 gold badges123 silver badges216 bronze badges










asked Apr 17 at 18:04









GeorgeGeorge

1148 bronze badges




1148 bronze badges










  • 2




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    Apr 17 at 20:29












  • 2




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    Apr 17 at 20:29







2




2




$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
Apr 17 at 20:29




$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
Apr 17 at 20:29










1 Answer
1






active

oldest

votes


















25














$begingroup$

It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)






share|improve this answer











$endgroup$










  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    Apr 17 at 19:50










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    Apr 17 at 21:57







  • 3




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    Apr 17 at 23:32










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    Apr 18 at 5:21










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    Apr 18 at 5:42













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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









25














$begingroup$

It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)






share|improve this answer











$endgroup$










  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    Apr 17 at 19:50










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    Apr 17 at 21:57







  • 3




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    Apr 17 at 23:32










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    Apr 18 at 5:21










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    Apr 18 at 5:42
















25














$begingroup$

It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)






share|improve this answer











$endgroup$










  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    Apr 17 at 19:50










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    Apr 17 at 21:57







  • 3




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    Apr 17 at 23:32










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    Apr 18 at 5:21










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    Apr 18 at 5:42














25














25










25







$begingroup$

It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)






share|improve this answer











$endgroup$



It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 18 at 7:30

























answered Apr 17 at 18:09









adoniesadonies

1,1532 gold badges11 silver badges17 bronze badges




1,1532 gold badges11 silver badges17 bronze badges










  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    Apr 17 at 19:50










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    Apr 17 at 21:57







  • 3




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    Apr 17 at 23:32










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    Apr 18 at 5:21










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    Apr 18 at 5:42













  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    Apr 17 at 19:50










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    Apr 17 at 21:57







  • 3




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    Apr 17 at 23:32










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    Apr 18 at 5:21










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    Apr 18 at 5:42








3




3




$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
Apr 17 at 19:50




$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
Apr 17 at 19:50












$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
Apr 17 at 21:57





$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
Apr 17 at 21:57





3




3




$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
Apr 17 at 23:32




$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
Apr 17 at 23:32












$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
Apr 18 at 5:21




$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
Apr 18 at 5:21












$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
Apr 18 at 5:42





$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
Apr 18 at 5:42



















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