When the Haste spell ends on a creature, do attackers have advantage against that creature?On the turn after Haste ends, can you use a reaction?On the turn after Haste ends, can you use a reaction?What happens with lethargy when Haste is cast again on a creature before first cast runs out?Can I use haste on an enemy to make them waste two turns?Will an Antimagic Field on a target of a “Haste” spell trigger the wave of lethargy?If I have Haste and Tenser's Transformation cast on me at the same time, how many attacks can I make in one turn?Can you use a readied action after Haste?Can Bigby's Hand attempt Strength and Dexterity saving throws?Can the Haste spell grant both a Beast Master ranger and their animal companion extra attacks?Would Dwarves have advantage on saving throws against the Contagion spell?Does a creature in flight affected by the Haste spell fall when the spell ends?
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When the Haste spell ends on a creature, do attackers have advantage against that creature?
On the turn after Haste ends, can you use a reaction?On the turn after Haste ends, can you use a reaction?What happens with lethargy when Haste is cast again on a creature before first cast runs out?Can I use haste on an enemy to make them waste two turns?Will an Antimagic Field on a target of a “Haste” spell trigger the wave of lethargy?If I have Haste and Tenser's Transformation cast on me at the same time, how many attacks can I make in one turn?Can you use a readied action after Haste?Can Bigby's Hand attempt Strength and Dexterity saving throws?Can the Haste spell grant both a Beast Master ranger and their animal companion extra attacks?Would Dwarves have advantage on saving throws against the Contagion spell?Does a creature in flight affected by the Haste spell fall when the spell ends?
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The rules for the haste spell state the following:
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
--- Player's Handbook p. 250
Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?
dnd-5e spells advantage-and-disadvantage
$endgroup$
add a comment
|
$begingroup$
The rules for the haste spell state the following:
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
--- Player's Handbook p. 250
Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?
dnd-5e spells advantage-and-disadvantage
$endgroup$
2
$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
Apr 17 at 20:29
add a comment
|
$begingroup$
The rules for the haste spell state the following:
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
--- Player's Handbook p. 250
Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?
dnd-5e spells advantage-and-disadvantage
$endgroup$
The rules for the haste spell state the following:
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
--- Player's Handbook p. 250
Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?
dnd-5e spells advantage-and-disadvantage
dnd-5e spells advantage-and-disadvantage
edited Apr 17 at 23:31
V2Blast♦
34.5k5 gold badges123 silver badges216 bronze badges
34.5k5 gold badges123 silver badges216 bronze badges
asked Apr 17 at 18:04
GeorgeGeorge
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1148 bronze badges
2
$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
Apr 17 at 20:29
add a comment
|
2
$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
Apr 17 at 20:29
2
2
$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
Apr 17 at 20:29
$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
Apr 17 at 20:29
add a comment
|
1 Answer
1
active
oldest
votes
$begingroup$
It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).
The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...
*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)
$endgroup$
3
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
Apr 17 at 19:50
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
Apr 17 at 21:57
3
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast♦
Apr 17 at 23:32
$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
Apr 18 at 5:21
$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
Apr 18 at 5:42
|
show 1 more comment
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1 Answer
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1 Answer
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$begingroup$
It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).
The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...
*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)
$endgroup$
3
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
Apr 17 at 19:50
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
Apr 17 at 21:57
3
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast♦
Apr 17 at 23:32
$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
Apr 18 at 5:21
$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
Apr 18 at 5:42
|
show 1 more comment
$begingroup$
It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).
The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...
*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)
$endgroup$
3
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
Apr 17 at 19:50
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
Apr 17 at 21:57
3
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast♦
Apr 17 at 23:32
$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
Apr 18 at 5:21
$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
Apr 18 at 5:42
|
show 1 more comment
$begingroup$
It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).
The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...
*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)
$endgroup$
It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).
The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...
*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)
edited Apr 18 at 7:30
answered Apr 17 at 18:09
adoniesadonies
1,1532 gold badges11 silver badges17 bronze badges
1,1532 gold badges11 silver badges17 bronze badges
3
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
Apr 17 at 19:50
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
Apr 17 at 21:57
3
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast♦
Apr 17 at 23:32
$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
Apr 18 at 5:21
$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
Apr 18 at 5:42
|
show 1 more comment
3
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
Apr 17 at 19:50
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
Apr 17 at 21:57
3
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast♦
Apr 17 at 23:32
$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
Apr 18 at 5:21
$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
Apr 18 at 5:42
3
3
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
Apr 17 at 19:50
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
Apr 17 at 19:50
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
Apr 17 at 21:57
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
Apr 17 at 21:57
3
3
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast♦
Apr 17 at 23:32
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast♦
Apr 17 at 23:32
$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
Apr 18 at 5:21
$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
Apr 18 at 5:21
$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
Apr 18 at 5:42
$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
Apr 18 at 5:42
|
show 1 more comment
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$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
Apr 17 at 20:29