Can a 14th level Theurgy Wizard with the Arcana Domain cast their 8th/9th level spells after picking up three levels in another Full Caster class?Can you multiclass the same class twice for different class features?How do the Cleric and Druid's Spontaneous Casting interact with other classes' spells?Multiclass Spellcaster: Do the involved classes share the same pool of spell slots?Is it possible to get Extra Attack or equivalent without taking at least 5 levels in a class?Can a multiclass spellcaster use spell slots of a level higher than the spells he could learn through a class to cast a spell learned through a feat?How does the November 2018 PH errata change the usage of multiclass spell slots to cast spells?As a Theurgy wizard with the Life Domain, can I use the Preserve Life feature?What happens if an Arcana Cleric makes a Divine Intervention of a stressful Wish?What happens if a wizard reaches level 20 but has no 3rd-level spells that they can use with the Signature Spells feature?

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Can a 14th level Theurgy Wizard with the Arcana Domain cast their 8th/9th level spells after picking up three levels in another Full Caster class?


Can you multiclass the same class twice for different class features?How do the Cleric and Druid's Spontaneous Casting interact with other classes' spells?Multiclass Spellcaster: Do the involved classes share the same pool of spell slots?Is it possible to get Extra Attack or equivalent without taking at least 5 levels in a class?Can a multiclass spellcaster use spell slots of a level higher than the spells he could learn through a class to cast a spell learned through a feat?How does the November 2018 PH errata change the usage of multiclass spell slots to cast spells?As a Theurgy wizard with the Life Domain, can I use the Preserve Life feature?What happens if an Arcana Cleric makes a Divine Intervention of a stressful Wish?What happens if a wizard reaches level 20 but has no 3rd-level spells that they can use with the Signature Spells feature?






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margin-bottom:0;









15














$begingroup$


The Theurgy Wizard from UA: Wizard Revisited gets to choose a Cleric Domain at 2nd level. At 14th level they get the Arcane High Priest feature, which grants them the 17th-level benefits associated with their chosen domain.



A cleric who chose Arcana as their domain would therefore gain the Arcane Mastery feature, which reads as follows:




ARCANE MASTERY



At 17th level, you choose four spells from the wizard spell list, one
from each of the following levels: 6th, 7th, 8th, and 9th. You add
them to your list of domain spells. Like your other domain spells,
they are always prepared and count as cleric spells for you.




I've seen people on the internet argue that this 14th level wizard would be able to cast the chosen 8th and 9th level spells. This is of course not true, as the wizard in question would not have the necessary spell slots, regardless of whether those spells are always prepared.



But this wizard could pick up three levels in another Full Caster class (bard, cleric, druid, or sorcerer) or six levels in a Half Caster class (paladin, ranger, or this new UA revised artificer). Per the Multiclassing Rules, this would give this character a 9th level spell slot.



Question:
Can this hypothetical character cast their 8th and 9th level spells granted by the Arcane Mastery feature via the Arcane High Priest feature, despite not being able to know or prepare any other spells of that level?




Disclaimer: I know that UAs are playtest material and not tuned for multiclassing. I know that the situation I describe in this question is very unlikely to come up in a real-life D&D game. I'm interested in an answer per RAW. I really like designing (sub)classes, (sub)races, feats, magic items, etc. for my game. So I need to know how the D&D 5e rules behave under extreme circumstances, hence this convoluted question.










share|improve this question












$endgroup$










  • 5




    $begingroup$
    I think this is the first exploit of this nature I've seen proposed that might actually work. Props to you!
    $endgroup$
    – Miniman
    Jul 24 at 8:21










  • $begingroup$
    I edited in that last bit from your comment since I think it informs what is behind the question.
    $endgroup$
    – KorvinStarmast
    Jul 24 at 11:52

















15














$begingroup$


The Theurgy Wizard from UA: Wizard Revisited gets to choose a Cleric Domain at 2nd level. At 14th level they get the Arcane High Priest feature, which grants them the 17th-level benefits associated with their chosen domain.



A cleric who chose Arcana as their domain would therefore gain the Arcane Mastery feature, which reads as follows:




ARCANE MASTERY



At 17th level, you choose four spells from the wizard spell list, one
from each of the following levels: 6th, 7th, 8th, and 9th. You add
them to your list of domain spells. Like your other domain spells,
they are always prepared and count as cleric spells for you.




I've seen people on the internet argue that this 14th level wizard would be able to cast the chosen 8th and 9th level spells. This is of course not true, as the wizard in question would not have the necessary spell slots, regardless of whether those spells are always prepared.



But this wizard could pick up three levels in another Full Caster class (bard, cleric, druid, or sorcerer) or six levels in a Half Caster class (paladin, ranger, or this new UA revised artificer). Per the Multiclassing Rules, this would give this character a 9th level spell slot.



Question:
Can this hypothetical character cast their 8th and 9th level spells granted by the Arcane Mastery feature via the Arcane High Priest feature, despite not being able to know or prepare any other spells of that level?




Disclaimer: I know that UAs are playtest material and not tuned for multiclassing. I know that the situation I describe in this question is very unlikely to come up in a real-life D&D game. I'm interested in an answer per RAW. I really like designing (sub)classes, (sub)races, feats, magic items, etc. for my game. So I need to know how the D&D 5e rules behave under extreme circumstances, hence this convoluted question.










share|improve this question












$endgroup$










  • 5




    $begingroup$
    I think this is the first exploit of this nature I've seen proposed that might actually work. Props to you!
    $endgroup$
    – Miniman
    Jul 24 at 8:21










  • $begingroup$
    I edited in that last bit from your comment since I think it informs what is behind the question.
    $endgroup$
    – KorvinStarmast
    Jul 24 at 11:52













15












15








15





$begingroup$


The Theurgy Wizard from UA: Wizard Revisited gets to choose a Cleric Domain at 2nd level. At 14th level they get the Arcane High Priest feature, which grants them the 17th-level benefits associated with their chosen domain.



A cleric who chose Arcana as their domain would therefore gain the Arcane Mastery feature, which reads as follows:




ARCANE MASTERY



At 17th level, you choose four spells from the wizard spell list, one
from each of the following levels: 6th, 7th, 8th, and 9th. You add
them to your list of domain spells. Like your other domain spells,
they are always prepared and count as cleric spells for you.




I've seen people on the internet argue that this 14th level wizard would be able to cast the chosen 8th and 9th level spells. This is of course not true, as the wizard in question would not have the necessary spell slots, regardless of whether those spells are always prepared.



But this wizard could pick up three levels in another Full Caster class (bard, cleric, druid, or sorcerer) or six levels in a Half Caster class (paladin, ranger, or this new UA revised artificer). Per the Multiclassing Rules, this would give this character a 9th level spell slot.



Question:
Can this hypothetical character cast their 8th and 9th level spells granted by the Arcane Mastery feature via the Arcane High Priest feature, despite not being able to know or prepare any other spells of that level?




Disclaimer: I know that UAs are playtest material and not tuned for multiclassing. I know that the situation I describe in this question is very unlikely to come up in a real-life D&D game. I'm interested in an answer per RAW. I really like designing (sub)classes, (sub)races, feats, magic items, etc. for my game. So I need to know how the D&D 5e rules behave under extreme circumstances, hence this convoluted question.










share|improve this question












$endgroup$




The Theurgy Wizard from UA: Wizard Revisited gets to choose a Cleric Domain at 2nd level. At 14th level they get the Arcane High Priest feature, which grants them the 17th-level benefits associated with their chosen domain.



A cleric who chose Arcana as their domain would therefore gain the Arcane Mastery feature, which reads as follows:




ARCANE MASTERY



At 17th level, you choose four spells from the wizard spell list, one
from each of the following levels: 6th, 7th, 8th, and 9th. You add
them to your list of domain spells. Like your other domain spells,
they are always prepared and count as cleric spells for you.




I've seen people on the internet argue that this 14th level wizard would be able to cast the chosen 8th and 9th level spells. This is of course not true, as the wizard in question would not have the necessary spell slots, regardless of whether those spells are always prepared.



But this wizard could pick up three levels in another Full Caster class (bard, cleric, druid, or sorcerer) or six levels in a Half Caster class (paladin, ranger, or this new UA revised artificer). Per the Multiclassing Rules, this would give this character a 9th level spell slot.



Question:
Can this hypothetical character cast their 8th and 9th level spells granted by the Arcane Mastery feature via the Arcane High Priest feature, despite not being able to know or prepare any other spells of that level?




Disclaimer: I know that UAs are playtest material and not tuned for multiclassing. I know that the situation I describe in this question is very unlikely to come up in a real-life D&D game. I'm interested in an answer per RAW. I really like designing (sub)classes, (sub)races, feats, magic items, etc. for my game. So I need to know how the D&D 5e rules behave under extreme circumstances, hence this convoluted question.







dnd-5e wizard multi-classing unearthed-arcana spell-slots






share|improve this question
















share|improve this question













share|improve this question




share|improve this question








edited Jul 24 at 11:52









KorvinStarmast

99.9k26 gold badges333 silver badges540 bronze badges




99.9k26 gold badges333 silver badges540 bronze badges










asked Jul 24 at 7:58









hohenheimhohenheim

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  • 5




    $begingroup$
    I think this is the first exploit of this nature I've seen proposed that might actually work. Props to you!
    $endgroup$
    – Miniman
    Jul 24 at 8:21










  • $begingroup$
    I edited in that last bit from your comment since I think it informs what is behind the question.
    $endgroup$
    – KorvinStarmast
    Jul 24 at 11:52












  • 5




    $begingroup$
    I think this is the first exploit of this nature I've seen proposed that might actually work. Props to you!
    $endgroup$
    – Miniman
    Jul 24 at 8:21










  • $begingroup$
    I edited in that last bit from your comment since I think it informs what is behind the question.
    $endgroup$
    – KorvinStarmast
    Jul 24 at 11:52







5




5




$begingroup$
I think this is the first exploit of this nature I've seen proposed that might actually work. Props to you!
$endgroup$
– Miniman
Jul 24 at 8:21




$begingroup$
I think this is the first exploit of this nature I've seen proposed that might actually work. Props to you!
$endgroup$
– Miniman
Jul 24 at 8:21












$begingroup$
I edited in that last bit from your comment since I think it informs what is behind the question.
$endgroup$
– KorvinStarmast
Jul 24 at 11:52




$begingroup$
I edited in that last bit from your comment since I think it informs what is behind the question.
$endgroup$
– KorvinStarmast
Jul 24 at 11:52










2 Answers
2






active

oldest

votes


















11
















$begingroup$

It's complicated but maybe you can cast these four spells if you multiclass



You've already noted the Theurgy Wizard feature that is granting you the 17th level cleric domain feature. So, if you picked the Arcana Domain, you would gain the ability you quoted (I will add emphasis)




At 17th level, you choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.




So what does this mean? You add these four spells to your cleric domain spells. The issue is, you never got the Divine Domain cleric class feature or, in particular, the Domain Spells feature. The only interaction with Domain Spells that the Theurgy wizard has is from the Arcane Initiate feature:




(...) whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a cleric domain spell for your chosen domain. The spell must be of a level for which you have spell slots. (...)




Given this, there are two ways to interpret what the Arcane Mastery is giving a Theurgy Wizard:




  1. The first idea is that looking at the Domain Spells feature for
    a cleric...




    Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.




    ...the Arcane Mastery sentence "Like your other domain spells, they are always prepared and count as cleric spells for you." is just a reminder of what being a domain spell means for a cleric. So, like other domain spells, since the Theurgy wizard does not actually have the Domain Spells feature, a Theurgy Wizard does not have these 4 spells always prepared and this simply adds these 4 spells to the possible choices one can make with Arcane Initiate (effectively making the Arcane Mastery ability mostly useless for a single classed Theurgy wizard).



    Still following this interpretation, if you choose to multiclass into cleric, now you do have a Domain Spells feature so you should also have the 4 chosen spells prepared as a cleric, allowing you to cast them once you have the available multiclass slots. Otherwise,if your multiclassing does not include cleric, you would not have these 4 spells always prepared.




  2. The second line of thought is that this is a more specific ability that should work regardless of the lack of the Domain Spells feature. You could also consider that without a Domain Spells feature, Arcane Mastery is adding these spells to an empty list.1 Regardless, you become a 14th level wizard that always has these four spells prepared, and they count as cleric spells for you.



    This means that because you are multiclassing to get spell slots of a high enough level, even if you have no cleric levels, you should still have these cleric spells always prepared and available to cast.



Conclusion and comments



I would recommend the first interpretation I presented because it creates less confusion and it seems more natural to me. In my opinion, unless I missed something, there really isn't much more you can go to in terms of what the rules are saying and it's going to be up to how people interpret what is written.



Since you state that you like homebrewing, I will suggest what I see as the root cause of this mess: Theurgy allows a wizard to obtain arbitrary (meaning from any cleric domain) features from a subclass for a different class.



When you just give a class features from a subclass from another class, you might run into issues when those features depend on other class features (that you might not have remembered to provide). This was probably not well thought out when creating the Theurgy Wizard. Consider also the Order Domain on a Theurgy Wizard. The 17th level feature requires you to deal Divine Strike damage which the wizard never gets access to, making it unusable.



In short, don't just give features from a subclass to a different class (or be extremely careful and selective when doing so) because they might not make much sense otherwise, as is the case here.




1. Suggested by John Clifford in a comment






share|improve this answer












$endgroup$










  • 2




    $begingroup$
    My interpretation of this is that adding to "your list of domain spells" when you don't have a list of domain spells simply means that you add them to an empty list, thus resulting in you having a list of domain spells. The issue here is that I don't think the originally-written Cleric description expected that there would eventually be a class which could have domain spells without actually being a Cleric.
    $endgroup$
    – John Clifford
    Jul 24 at 12:53










  • $begingroup$
    @JohnClifford Ah that seems like a reasonable way to arrive at the second interpretation as well, I will include that
    $endgroup$
    – Sdjz
    Jul 24 at 12:56






  • 1




    $begingroup$
    Doesn't the Arcane Acolyte feature at level 6 grant "your chosen domain's first level benefits", which includes the domain spells feature? The details of the domain spells feature are described in the base cleric rules, but they explicitly claim that "Each domain has a list of spells [...] that you gain", which sounds to me like "the domain gives you these domain spells, and this is how they work" - simply to avoid having to repeat the rules for every individual domain. Or am I missing some minutiae that makes domain spells something that is not granted as a first level domain benefit?
    $endgroup$
    – cpcodes
    Jul 24 at 16:21










  • $begingroup$
    @cpcodes I can see what you mean but that's not the way I read it. The Domain Spells feature, telling you that domain spells are always prepared and are cleric spells is a cleric class feature and not a Domain Benefit in itself. That is, the domain determines a list of domain spells, but that is meaningless unless you have the cleric feature that tells what to do with them (or the Theurgy Wizard Arcane Initiate feature).
    $endgroup$
    – Sdjz
    Jul 24 at 16:29







  • 1




    $begingroup$
    Reading back over these, I'm tempted to say that to begin with the cleric domain spells gained are not always prepared (because you don't have the Domain Spells feature) but the wording of Arcane High Priest causes your domain spells to gain the same benefit because Arcane Mastery just says "Like your other domain spells, they are always prepared". I would argue that at this point the other domain spells you've copied into your spellbook gain the same effect. Only question is, do they count as cleric spells or wizard ones? XD
    $endgroup$
    – John Clifford
    Jul 26 at 10:51


















6
















$begingroup$

Yes, you can do this by multiclassing into another caster class



Let's look at this in sequence.



As a Theurgy Wizard, you hit 14th level and gain Arcane High Priest, which gives you the Arcana domain's 17th level feature, Arcane Mastery. This allows you to add a 6th, 7th, 8th and 9th level spell to your list of domain spells, so they will always be prepared.




Domain Spells



Each domain has a list of spells—its domain spells—
that you gain at the cleric levels noted in the domain
description. Once you gain a domain spell, you always
have it prepared, and it doesn’t count against the
number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the
cleric spell list, the spell is nonetheless a cleric spell for you.



PHB p.58




The section on spell slots in chapter 10 states the following:




Regardless of how many spells a caster knows or
prepares
, he or she can cast only a limited number of
spells before resting. Manipulating the fabric of magic
and channeling its energy into even a simple spell is
physically and mentally taxing, and higher-level spells
are even more so. Thus, each spellcasting class’s
description (except that of the warlock) includes a table
showing how many spell slots of each spell level a
character can use at each character level. For example,
the 3rd-level wizard Umara has four 1st-level spell slots
and two 2nd-level slots.
When a character casts a spell, he or she expends
a slot of that spell’s level or higher, effectively “filling”
a slot with the spell. You can think of a spell slot as a
groove of a certain size—small for a 1st-level slot, larger
for a spell of higher level. A 1st-level spell fits into a slot
of any size, but a 9th-level spell fits only in a 9th-level
slot. So when Umara casts magic missile, a 1st-level
spell, she spends one of her four 1st-level slots and has
three remaining.



PHB, p.201




So you have those spells prepared, but you don't have the spell slots to use them: at 14th level you have a 6th and 7th level slot, but no 8th or 9th. You would, as you said, have to gain 3 further levels in a caster class to get those slots (whether that's going to 17th level Wizard or multiclassing 3 levels in a different one)



Assuming you do take those three multiclass levels and then get to 14th level Theurgy Wizard, you would have the spell slots to cast your prepared spells and so would be able to use them at that level.



The potential argument against this comes from the section on multiclassing spell slots:




If you have more than one spellcasting class, this table
might give you spell slots of a level that is higher than
the spells you know or can prepare. You can use those
slots, but only to cast your lower-level spells. If a lower level spell that you cast, like burning hands, has an
enhanced effect when cast using a higher-level slot, you
can use the enhanced effect, even though you don’t have
any spells of that higher level.




However, in this case it's given you spell slots of a level that's appropriate for spells you can prepare, because you always have them prepared. The rule that Cleric domain spells are always in your prepared spells list circumvents the rule that you can only choose to prepare a spell if you have a slot of that spell's level or higher. You're not choosing to prepare it.






share|improve this answer












$endgroup$














  • $begingroup$
    @KorvinStarmast I've added a header saying that you can do this by multiclassing into another caster class, thanks for the suggestion.
    $endgroup$
    – John Clifford
    Jul 24 at 12:47










  • $begingroup$
    That's what I was looking for and couldn't find, cheers!
    $endgroup$
    – John Clifford
    Jul 24 at 12:51










  • $begingroup$
    Cool! When you open the answer dialogue box, on the top at the right (above the bow in which you are typing) is a ? that opens up a few of the help options to assist in navigating the markdown used on this site. Best wishes.
    $endgroup$
    – KorvinStarmast
    Jul 24 at 12:53













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2 Answers
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active

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2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









11
















$begingroup$

It's complicated but maybe you can cast these four spells if you multiclass



You've already noted the Theurgy Wizard feature that is granting you the 17th level cleric domain feature. So, if you picked the Arcana Domain, you would gain the ability you quoted (I will add emphasis)




At 17th level, you choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.




So what does this mean? You add these four spells to your cleric domain spells. The issue is, you never got the Divine Domain cleric class feature or, in particular, the Domain Spells feature. The only interaction with Domain Spells that the Theurgy wizard has is from the Arcane Initiate feature:




(...) whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a cleric domain spell for your chosen domain. The spell must be of a level for which you have spell slots. (...)




Given this, there are two ways to interpret what the Arcane Mastery is giving a Theurgy Wizard:




  1. The first idea is that looking at the Domain Spells feature for
    a cleric...




    Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.




    ...the Arcane Mastery sentence "Like your other domain spells, they are always prepared and count as cleric spells for you." is just a reminder of what being a domain spell means for a cleric. So, like other domain spells, since the Theurgy wizard does not actually have the Domain Spells feature, a Theurgy Wizard does not have these 4 spells always prepared and this simply adds these 4 spells to the possible choices one can make with Arcane Initiate (effectively making the Arcane Mastery ability mostly useless for a single classed Theurgy wizard).



    Still following this interpretation, if you choose to multiclass into cleric, now you do have a Domain Spells feature so you should also have the 4 chosen spells prepared as a cleric, allowing you to cast them once you have the available multiclass slots. Otherwise,if your multiclassing does not include cleric, you would not have these 4 spells always prepared.




  2. The second line of thought is that this is a more specific ability that should work regardless of the lack of the Domain Spells feature. You could also consider that without a Domain Spells feature, Arcane Mastery is adding these spells to an empty list.1 Regardless, you become a 14th level wizard that always has these four spells prepared, and they count as cleric spells for you.



    This means that because you are multiclassing to get spell slots of a high enough level, even if you have no cleric levels, you should still have these cleric spells always prepared and available to cast.



Conclusion and comments



I would recommend the first interpretation I presented because it creates less confusion and it seems more natural to me. In my opinion, unless I missed something, there really isn't much more you can go to in terms of what the rules are saying and it's going to be up to how people interpret what is written.



Since you state that you like homebrewing, I will suggest what I see as the root cause of this mess: Theurgy allows a wizard to obtain arbitrary (meaning from any cleric domain) features from a subclass for a different class.



When you just give a class features from a subclass from another class, you might run into issues when those features depend on other class features (that you might not have remembered to provide). This was probably not well thought out when creating the Theurgy Wizard. Consider also the Order Domain on a Theurgy Wizard. The 17th level feature requires you to deal Divine Strike damage which the wizard never gets access to, making it unusable.



In short, don't just give features from a subclass to a different class (or be extremely careful and selective when doing so) because they might not make much sense otherwise, as is the case here.




1. Suggested by John Clifford in a comment






share|improve this answer












$endgroup$










  • 2




    $begingroup$
    My interpretation of this is that adding to "your list of domain spells" when you don't have a list of domain spells simply means that you add them to an empty list, thus resulting in you having a list of domain spells. The issue here is that I don't think the originally-written Cleric description expected that there would eventually be a class which could have domain spells without actually being a Cleric.
    $endgroup$
    – John Clifford
    Jul 24 at 12:53










  • $begingroup$
    @JohnClifford Ah that seems like a reasonable way to arrive at the second interpretation as well, I will include that
    $endgroup$
    – Sdjz
    Jul 24 at 12:56






  • 1




    $begingroup$
    Doesn't the Arcane Acolyte feature at level 6 grant "your chosen domain's first level benefits", which includes the domain spells feature? The details of the domain spells feature are described in the base cleric rules, but they explicitly claim that "Each domain has a list of spells [...] that you gain", which sounds to me like "the domain gives you these domain spells, and this is how they work" - simply to avoid having to repeat the rules for every individual domain. Or am I missing some minutiae that makes domain spells something that is not granted as a first level domain benefit?
    $endgroup$
    – cpcodes
    Jul 24 at 16:21










  • $begingroup$
    @cpcodes I can see what you mean but that's not the way I read it. The Domain Spells feature, telling you that domain spells are always prepared and are cleric spells is a cleric class feature and not a Domain Benefit in itself. That is, the domain determines a list of domain spells, but that is meaningless unless you have the cleric feature that tells what to do with them (or the Theurgy Wizard Arcane Initiate feature).
    $endgroup$
    – Sdjz
    Jul 24 at 16:29







  • 1




    $begingroup$
    Reading back over these, I'm tempted to say that to begin with the cleric domain spells gained are not always prepared (because you don't have the Domain Spells feature) but the wording of Arcane High Priest causes your domain spells to gain the same benefit because Arcane Mastery just says "Like your other domain spells, they are always prepared". I would argue that at this point the other domain spells you've copied into your spellbook gain the same effect. Only question is, do they count as cleric spells or wizard ones? XD
    $endgroup$
    – John Clifford
    Jul 26 at 10:51















11
















$begingroup$

It's complicated but maybe you can cast these four spells if you multiclass



You've already noted the Theurgy Wizard feature that is granting you the 17th level cleric domain feature. So, if you picked the Arcana Domain, you would gain the ability you quoted (I will add emphasis)




At 17th level, you choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.




So what does this mean? You add these four spells to your cleric domain spells. The issue is, you never got the Divine Domain cleric class feature or, in particular, the Domain Spells feature. The only interaction with Domain Spells that the Theurgy wizard has is from the Arcane Initiate feature:




(...) whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a cleric domain spell for your chosen domain. The spell must be of a level for which you have spell slots. (...)




Given this, there are two ways to interpret what the Arcane Mastery is giving a Theurgy Wizard:




  1. The first idea is that looking at the Domain Spells feature for
    a cleric...




    Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.




    ...the Arcane Mastery sentence "Like your other domain spells, they are always prepared and count as cleric spells for you." is just a reminder of what being a domain spell means for a cleric. So, like other domain spells, since the Theurgy wizard does not actually have the Domain Spells feature, a Theurgy Wizard does not have these 4 spells always prepared and this simply adds these 4 spells to the possible choices one can make with Arcane Initiate (effectively making the Arcane Mastery ability mostly useless for a single classed Theurgy wizard).



    Still following this interpretation, if you choose to multiclass into cleric, now you do have a Domain Spells feature so you should also have the 4 chosen spells prepared as a cleric, allowing you to cast them once you have the available multiclass slots. Otherwise,if your multiclassing does not include cleric, you would not have these 4 spells always prepared.




  2. The second line of thought is that this is a more specific ability that should work regardless of the lack of the Domain Spells feature. You could also consider that without a Domain Spells feature, Arcane Mastery is adding these spells to an empty list.1 Regardless, you become a 14th level wizard that always has these four spells prepared, and they count as cleric spells for you.



    This means that because you are multiclassing to get spell slots of a high enough level, even if you have no cleric levels, you should still have these cleric spells always prepared and available to cast.



Conclusion and comments



I would recommend the first interpretation I presented because it creates less confusion and it seems more natural to me. In my opinion, unless I missed something, there really isn't much more you can go to in terms of what the rules are saying and it's going to be up to how people interpret what is written.



Since you state that you like homebrewing, I will suggest what I see as the root cause of this mess: Theurgy allows a wizard to obtain arbitrary (meaning from any cleric domain) features from a subclass for a different class.



When you just give a class features from a subclass from another class, you might run into issues when those features depend on other class features (that you might not have remembered to provide). This was probably not well thought out when creating the Theurgy Wizard. Consider also the Order Domain on a Theurgy Wizard. The 17th level feature requires you to deal Divine Strike damage which the wizard never gets access to, making it unusable.



In short, don't just give features from a subclass to a different class (or be extremely careful and selective when doing so) because they might not make much sense otherwise, as is the case here.




1. Suggested by John Clifford in a comment






share|improve this answer












$endgroup$










  • 2




    $begingroup$
    My interpretation of this is that adding to "your list of domain spells" when you don't have a list of domain spells simply means that you add them to an empty list, thus resulting in you having a list of domain spells. The issue here is that I don't think the originally-written Cleric description expected that there would eventually be a class which could have domain spells without actually being a Cleric.
    $endgroup$
    – John Clifford
    Jul 24 at 12:53










  • $begingroup$
    @JohnClifford Ah that seems like a reasonable way to arrive at the second interpretation as well, I will include that
    $endgroup$
    – Sdjz
    Jul 24 at 12:56






  • 1




    $begingroup$
    Doesn't the Arcane Acolyte feature at level 6 grant "your chosen domain's first level benefits", which includes the domain spells feature? The details of the domain spells feature are described in the base cleric rules, but they explicitly claim that "Each domain has a list of spells [...] that you gain", which sounds to me like "the domain gives you these domain spells, and this is how they work" - simply to avoid having to repeat the rules for every individual domain. Or am I missing some minutiae that makes domain spells something that is not granted as a first level domain benefit?
    $endgroup$
    – cpcodes
    Jul 24 at 16:21










  • $begingroup$
    @cpcodes I can see what you mean but that's not the way I read it. The Domain Spells feature, telling you that domain spells are always prepared and are cleric spells is a cleric class feature and not a Domain Benefit in itself. That is, the domain determines a list of domain spells, but that is meaningless unless you have the cleric feature that tells what to do with them (or the Theurgy Wizard Arcane Initiate feature).
    $endgroup$
    – Sdjz
    Jul 24 at 16:29







  • 1




    $begingroup$
    Reading back over these, I'm tempted to say that to begin with the cleric domain spells gained are not always prepared (because you don't have the Domain Spells feature) but the wording of Arcane High Priest causes your domain spells to gain the same benefit because Arcane Mastery just says "Like your other domain spells, they are always prepared". I would argue that at this point the other domain spells you've copied into your spellbook gain the same effect. Only question is, do they count as cleric spells or wizard ones? XD
    $endgroup$
    – John Clifford
    Jul 26 at 10:51













11














11










11







$begingroup$

It's complicated but maybe you can cast these four spells if you multiclass



You've already noted the Theurgy Wizard feature that is granting you the 17th level cleric domain feature. So, if you picked the Arcana Domain, you would gain the ability you quoted (I will add emphasis)




At 17th level, you choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.




So what does this mean? You add these four spells to your cleric domain spells. The issue is, you never got the Divine Domain cleric class feature or, in particular, the Domain Spells feature. The only interaction with Domain Spells that the Theurgy wizard has is from the Arcane Initiate feature:




(...) whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a cleric domain spell for your chosen domain. The spell must be of a level for which you have spell slots. (...)




Given this, there are two ways to interpret what the Arcane Mastery is giving a Theurgy Wizard:




  1. The first idea is that looking at the Domain Spells feature for
    a cleric...




    Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.




    ...the Arcane Mastery sentence "Like your other domain spells, they are always prepared and count as cleric spells for you." is just a reminder of what being a domain spell means for a cleric. So, like other domain spells, since the Theurgy wizard does not actually have the Domain Spells feature, a Theurgy Wizard does not have these 4 spells always prepared and this simply adds these 4 spells to the possible choices one can make with Arcane Initiate (effectively making the Arcane Mastery ability mostly useless for a single classed Theurgy wizard).



    Still following this interpretation, if you choose to multiclass into cleric, now you do have a Domain Spells feature so you should also have the 4 chosen spells prepared as a cleric, allowing you to cast them once you have the available multiclass slots. Otherwise,if your multiclassing does not include cleric, you would not have these 4 spells always prepared.




  2. The second line of thought is that this is a more specific ability that should work regardless of the lack of the Domain Spells feature. You could also consider that without a Domain Spells feature, Arcane Mastery is adding these spells to an empty list.1 Regardless, you become a 14th level wizard that always has these four spells prepared, and they count as cleric spells for you.



    This means that because you are multiclassing to get spell slots of a high enough level, even if you have no cleric levels, you should still have these cleric spells always prepared and available to cast.



Conclusion and comments



I would recommend the first interpretation I presented because it creates less confusion and it seems more natural to me. In my opinion, unless I missed something, there really isn't much more you can go to in terms of what the rules are saying and it's going to be up to how people interpret what is written.



Since you state that you like homebrewing, I will suggest what I see as the root cause of this mess: Theurgy allows a wizard to obtain arbitrary (meaning from any cleric domain) features from a subclass for a different class.



When you just give a class features from a subclass from another class, you might run into issues when those features depend on other class features (that you might not have remembered to provide). This was probably not well thought out when creating the Theurgy Wizard. Consider also the Order Domain on a Theurgy Wizard. The 17th level feature requires you to deal Divine Strike damage which the wizard never gets access to, making it unusable.



In short, don't just give features from a subclass to a different class (or be extremely careful and selective when doing so) because they might not make much sense otherwise, as is the case here.




1. Suggested by John Clifford in a comment






share|improve this answer












$endgroup$



It's complicated but maybe you can cast these four spells if you multiclass



You've already noted the Theurgy Wizard feature that is granting you the 17th level cleric domain feature. So, if you picked the Arcana Domain, you would gain the ability you quoted (I will add emphasis)




At 17th level, you choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.




So what does this mean? You add these four spells to your cleric domain spells. The issue is, you never got the Divine Domain cleric class feature or, in particular, the Domain Spells feature. The only interaction with Domain Spells that the Theurgy wizard has is from the Arcane Initiate feature:




(...) whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a cleric domain spell for your chosen domain. The spell must be of a level for which you have spell slots. (...)




Given this, there are two ways to interpret what the Arcane Mastery is giving a Theurgy Wizard:




  1. The first idea is that looking at the Domain Spells feature for
    a cleric...




    Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.




    ...the Arcane Mastery sentence "Like your other domain spells, they are always prepared and count as cleric spells for you." is just a reminder of what being a domain spell means for a cleric. So, like other domain spells, since the Theurgy wizard does not actually have the Domain Spells feature, a Theurgy Wizard does not have these 4 spells always prepared and this simply adds these 4 spells to the possible choices one can make with Arcane Initiate (effectively making the Arcane Mastery ability mostly useless for a single classed Theurgy wizard).



    Still following this interpretation, if you choose to multiclass into cleric, now you do have a Domain Spells feature so you should also have the 4 chosen spells prepared as a cleric, allowing you to cast them once you have the available multiclass slots. Otherwise,if your multiclassing does not include cleric, you would not have these 4 spells always prepared.




  2. The second line of thought is that this is a more specific ability that should work regardless of the lack of the Domain Spells feature. You could also consider that without a Domain Spells feature, Arcane Mastery is adding these spells to an empty list.1 Regardless, you become a 14th level wizard that always has these four spells prepared, and they count as cleric spells for you.



    This means that because you are multiclassing to get spell slots of a high enough level, even if you have no cleric levels, you should still have these cleric spells always prepared and available to cast.



Conclusion and comments



I would recommend the first interpretation I presented because it creates less confusion and it seems more natural to me. In my opinion, unless I missed something, there really isn't much more you can go to in terms of what the rules are saying and it's going to be up to how people interpret what is written.



Since you state that you like homebrewing, I will suggest what I see as the root cause of this mess: Theurgy allows a wizard to obtain arbitrary (meaning from any cleric domain) features from a subclass for a different class.



When you just give a class features from a subclass from another class, you might run into issues when those features depend on other class features (that you might not have remembered to provide). This was probably not well thought out when creating the Theurgy Wizard. Consider also the Order Domain on a Theurgy Wizard. The 17th level feature requires you to deal Divine Strike damage which the wizard never gets access to, making it unusable.



In short, don't just give features from a subclass to a different class (or be extremely careful and selective when doing so) because they might not make much sense otherwise, as is the case here.




1. Suggested by John Clifford in a comment







share|improve this answer















share|improve this answer




share|improve this answer








edited Aug 6 at 8:44









NathanS

36.9k19 gold badges195 silver badges366 bronze badges




36.9k19 gold badges195 silver badges366 bronze badges










answered Jul 24 at 11:10









SdjzSdjz

25.7k7 gold badges120 silver badges183 bronze badges




25.7k7 gold badges120 silver badges183 bronze badges










  • 2




    $begingroup$
    My interpretation of this is that adding to "your list of domain spells" when you don't have a list of domain spells simply means that you add them to an empty list, thus resulting in you having a list of domain spells. The issue here is that I don't think the originally-written Cleric description expected that there would eventually be a class which could have domain spells without actually being a Cleric.
    $endgroup$
    – John Clifford
    Jul 24 at 12:53










  • $begingroup$
    @JohnClifford Ah that seems like a reasonable way to arrive at the second interpretation as well, I will include that
    $endgroup$
    – Sdjz
    Jul 24 at 12:56






  • 1




    $begingroup$
    Doesn't the Arcane Acolyte feature at level 6 grant "your chosen domain's first level benefits", which includes the domain spells feature? The details of the domain spells feature are described in the base cleric rules, but they explicitly claim that "Each domain has a list of spells [...] that you gain", which sounds to me like "the domain gives you these domain spells, and this is how they work" - simply to avoid having to repeat the rules for every individual domain. Or am I missing some minutiae that makes domain spells something that is not granted as a first level domain benefit?
    $endgroup$
    – cpcodes
    Jul 24 at 16:21










  • $begingroup$
    @cpcodes I can see what you mean but that's not the way I read it. The Domain Spells feature, telling you that domain spells are always prepared and are cleric spells is a cleric class feature and not a Domain Benefit in itself. That is, the domain determines a list of domain spells, but that is meaningless unless you have the cleric feature that tells what to do with them (or the Theurgy Wizard Arcane Initiate feature).
    $endgroup$
    – Sdjz
    Jul 24 at 16:29







  • 1




    $begingroup$
    Reading back over these, I'm tempted to say that to begin with the cleric domain spells gained are not always prepared (because you don't have the Domain Spells feature) but the wording of Arcane High Priest causes your domain spells to gain the same benefit because Arcane Mastery just says "Like your other domain spells, they are always prepared". I would argue that at this point the other domain spells you've copied into your spellbook gain the same effect. Only question is, do they count as cleric spells or wizard ones? XD
    $endgroup$
    – John Clifford
    Jul 26 at 10:51












  • 2




    $begingroup$
    My interpretation of this is that adding to "your list of domain spells" when you don't have a list of domain spells simply means that you add them to an empty list, thus resulting in you having a list of domain spells. The issue here is that I don't think the originally-written Cleric description expected that there would eventually be a class which could have domain spells without actually being a Cleric.
    $endgroup$
    – John Clifford
    Jul 24 at 12:53










  • $begingroup$
    @JohnClifford Ah that seems like a reasonable way to arrive at the second interpretation as well, I will include that
    $endgroup$
    – Sdjz
    Jul 24 at 12:56






  • 1




    $begingroup$
    Doesn't the Arcane Acolyte feature at level 6 grant "your chosen domain's first level benefits", which includes the domain spells feature? The details of the domain spells feature are described in the base cleric rules, but they explicitly claim that "Each domain has a list of spells [...] that you gain", which sounds to me like "the domain gives you these domain spells, and this is how they work" - simply to avoid having to repeat the rules for every individual domain. Or am I missing some minutiae that makes domain spells something that is not granted as a first level domain benefit?
    $endgroup$
    – cpcodes
    Jul 24 at 16:21










  • $begingroup$
    @cpcodes I can see what you mean but that's not the way I read it. The Domain Spells feature, telling you that domain spells are always prepared and are cleric spells is a cleric class feature and not a Domain Benefit in itself. That is, the domain determines a list of domain spells, but that is meaningless unless you have the cleric feature that tells what to do with them (or the Theurgy Wizard Arcane Initiate feature).
    $endgroup$
    – Sdjz
    Jul 24 at 16:29







  • 1




    $begingroup$
    Reading back over these, I'm tempted to say that to begin with the cleric domain spells gained are not always prepared (because you don't have the Domain Spells feature) but the wording of Arcane High Priest causes your domain spells to gain the same benefit because Arcane Mastery just says "Like your other domain spells, they are always prepared". I would argue that at this point the other domain spells you've copied into your spellbook gain the same effect. Only question is, do they count as cleric spells or wizard ones? XD
    $endgroup$
    – John Clifford
    Jul 26 at 10:51







2




2




$begingroup$
My interpretation of this is that adding to "your list of domain spells" when you don't have a list of domain spells simply means that you add them to an empty list, thus resulting in you having a list of domain spells. The issue here is that I don't think the originally-written Cleric description expected that there would eventually be a class which could have domain spells without actually being a Cleric.
$endgroup$
– John Clifford
Jul 24 at 12:53




$begingroup$
My interpretation of this is that adding to "your list of domain spells" when you don't have a list of domain spells simply means that you add them to an empty list, thus resulting in you having a list of domain spells. The issue here is that I don't think the originally-written Cleric description expected that there would eventually be a class which could have domain spells without actually being a Cleric.
$endgroup$
– John Clifford
Jul 24 at 12:53












$begingroup$
@JohnClifford Ah that seems like a reasonable way to arrive at the second interpretation as well, I will include that
$endgroup$
– Sdjz
Jul 24 at 12:56




$begingroup$
@JohnClifford Ah that seems like a reasonable way to arrive at the second interpretation as well, I will include that
$endgroup$
– Sdjz
Jul 24 at 12:56




1




1




$begingroup$
Doesn't the Arcane Acolyte feature at level 6 grant "your chosen domain's first level benefits", which includes the domain spells feature? The details of the domain spells feature are described in the base cleric rules, but they explicitly claim that "Each domain has a list of spells [...] that you gain", which sounds to me like "the domain gives you these domain spells, and this is how they work" - simply to avoid having to repeat the rules for every individual domain. Or am I missing some minutiae that makes domain spells something that is not granted as a first level domain benefit?
$endgroup$
– cpcodes
Jul 24 at 16:21




$begingroup$
Doesn't the Arcane Acolyte feature at level 6 grant "your chosen domain's first level benefits", which includes the domain spells feature? The details of the domain spells feature are described in the base cleric rules, but they explicitly claim that "Each domain has a list of spells [...] that you gain", which sounds to me like "the domain gives you these domain spells, and this is how they work" - simply to avoid having to repeat the rules for every individual domain. Or am I missing some minutiae that makes domain spells something that is not granted as a first level domain benefit?
$endgroup$
– cpcodes
Jul 24 at 16:21












$begingroup$
@cpcodes I can see what you mean but that's not the way I read it. The Domain Spells feature, telling you that domain spells are always prepared and are cleric spells is a cleric class feature and not a Domain Benefit in itself. That is, the domain determines a list of domain spells, but that is meaningless unless you have the cleric feature that tells what to do with them (or the Theurgy Wizard Arcane Initiate feature).
$endgroup$
– Sdjz
Jul 24 at 16:29





$begingroup$
@cpcodes I can see what you mean but that's not the way I read it. The Domain Spells feature, telling you that domain spells are always prepared and are cleric spells is a cleric class feature and not a Domain Benefit in itself. That is, the domain determines a list of domain spells, but that is meaningless unless you have the cleric feature that tells what to do with them (or the Theurgy Wizard Arcane Initiate feature).
$endgroup$
– Sdjz
Jul 24 at 16:29





1




1




$begingroup$
Reading back over these, I'm tempted to say that to begin with the cleric domain spells gained are not always prepared (because you don't have the Domain Spells feature) but the wording of Arcane High Priest causes your domain spells to gain the same benefit because Arcane Mastery just says "Like your other domain spells, they are always prepared". I would argue that at this point the other domain spells you've copied into your spellbook gain the same effect. Only question is, do they count as cleric spells or wizard ones? XD
$endgroup$
– John Clifford
Jul 26 at 10:51




$begingroup$
Reading back over these, I'm tempted to say that to begin with the cleric domain spells gained are not always prepared (because you don't have the Domain Spells feature) but the wording of Arcane High Priest causes your domain spells to gain the same benefit because Arcane Mastery just says "Like your other domain spells, they are always prepared". I would argue that at this point the other domain spells you've copied into your spellbook gain the same effect. Only question is, do they count as cleric spells or wizard ones? XD
$endgroup$
– John Clifford
Jul 26 at 10:51













6
















$begingroup$

Yes, you can do this by multiclassing into another caster class



Let's look at this in sequence.



As a Theurgy Wizard, you hit 14th level and gain Arcane High Priest, which gives you the Arcana domain's 17th level feature, Arcane Mastery. This allows you to add a 6th, 7th, 8th and 9th level spell to your list of domain spells, so they will always be prepared.




Domain Spells



Each domain has a list of spells—its domain spells—
that you gain at the cleric levels noted in the domain
description. Once you gain a domain spell, you always
have it prepared, and it doesn’t count against the
number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the
cleric spell list, the spell is nonetheless a cleric spell for you.



PHB p.58




The section on spell slots in chapter 10 states the following:




Regardless of how many spells a caster knows or
prepares
, he or she can cast only a limited number of
spells before resting. Manipulating the fabric of magic
and channeling its energy into even a simple spell is
physically and mentally taxing, and higher-level spells
are even more so. Thus, each spellcasting class’s
description (except that of the warlock) includes a table
showing how many spell slots of each spell level a
character can use at each character level. For example,
the 3rd-level wizard Umara has four 1st-level spell slots
and two 2nd-level slots.
When a character casts a spell, he or she expends
a slot of that spell’s level or higher, effectively “filling”
a slot with the spell. You can think of a spell slot as a
groove of a certain size—small for a 1st-level slot, larger
for a spell of higher level. A 1st-level spell fits into a slot
of any size, but a 9th-level spell fits only in a 9th-level
slot. So when Umara casts magic missile, a 1st-level
spell, she spends one of her four 1st-level slots and has
three remaining.



PHB, p.201




So you have those spells prepared, but you don't have the spell slots to use them: at 14th level you have a 6th and 7th level slot, but no 8th or 9th. You would, as you said, have to gain 3 further levels in a caster class to get those slots (whether that's going to 17th level Wizard or multiclassing 3 levels in a different one)



Assuming you do take those three multiclass levels and then get to 14th level Theurgy Wizard, you would have the spell slots to cast your prepared spells and so would be able to use them at that level.



The potential argument against this comes from the section on multiclassing spell slots:




If you have more than one spellcasting class, this table
might give you spell slots of a level that is higher than
the spells you know or can prepare. You can use those
slots, but only to cast your lower-level spells. If a lower level spell that you cast, like burning hands, has an
enhanced effect when cast using a higher-level slot, you
can use the enhanced effect, even though you don’t have
any spells of that higher level.




However, in this case it's given you spell slots of a level that's appropriate for spells you can prepare, because you always have them prepared. The rule that Cleric domain spells are always in your prepared spells list circumvents the rule that you can only choose to prepare a spell if you have a slot of that spell's level or higher. You're not choosing to prepare it.






share|improve this answer












$endgroup$














  • $begingroup$
    @KorvinStarmast I've added a header saying that you can do this by multiclassing into another caster class, thanks for the suggestion.
    $endgroup$
    – John Clifford
    Jul 24 at 12:47










  • $begingroup$
    That's what I was looking for and couldn't find, cheers!
    $endgroup$
    – John Clifford
    Jul 24 at 12:51










  • $begingroup$
    Cool! When you open the answer dialogue box, on the top at the right (above the bow in which you are typing) is a ? that opens up a few of the help options to assist in navigating the markdown used on this site. Best wishes.
    $endgroup$
    – KorvinStarmast
    Jul 24 at 12:53
















6
















$begingroup$

Yes, you can do this by multiclassing into another caster class



Let's look at this in sequence.



As a Theurgy Wizard, you hit 14th level and gain Arcane High Priest, which gives you the Arcana domain's 17th level feature, Arcane Mastery. This allows you to add a 6th, 7th, 8th and 9th level spell to your list of domain spells, so they will always be prepared.




Domain Spells



Each domain has a list of spells—its domain spells—
that you gain at the cleric levels noted in the domain
description. Once you gain a domain spell, you always
have it prepared, and it doesn’t count against the
number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the
cleric spell list, the spell is nonetheless a cleric spell for you.



PHB p.58




The section on spell slots in chapter 10 states the following:




Regardless of how many spells a caster knows or
prepares
, he or she can cast only a limited number of
spells before resting. Manipulating the fabric of magic
and channeling its energy into even a simple spell is
physically and mentally taxing, and higher-level spells
are even more so. Thus, each spellcasting class’s
description (except that of the warlock) includes a table
showing how many spell slots of each spell level a
character can use at each character level. For example,
the 3rd-level wizard Umara has four 1st-level spell slots
and two 2nd-level slots.
When a character casts a spell, he or she expends
a slot of that spell’s level or higher, effectively “filling”
a slot with the spell. You can think of a spell slot as a
groove of a certain size—small for a 1st-level slot, larger
for a spell of higher level. A 1st-level spell fits into a slot
of any size, but a 9th-level spell fits only in a 9th-level
slot. So when Umara casts magic missile, a 1st-level
spell, she spends one of her four 1st-level slots and has
three remaining.



PHB, p.201




So you have those spells prepared, but you don't have the spell slots to use them: at 14th level you have a 6th and 7th level slot, but no 8th or 9th. You would, as you said, have to gain 3 further levels in a caster class to get those slots (whether that's going to 17th level Wizard or multiclassing 3 levels in a different one)



Assuming you do take those three multiclass levels and then get to 14th level Theurgy Wizard, you would have the spell slots to cast your prepared spells and so would be able to use them at that level.



The potential argument against this comes from the section on multiclassing spell slots:




If you have more than one spellcasting class, this table
might give you spell slots of a level that is higher than
the spells you know or can prepare. You can use those
slots, but only to cast your lower-level spells. If a lower level spell that you cast, like burning hands, has an
enhanced effect when cast using a higher-level slot, you
can use the enhanced effect, even though you don’t have
any spells of that higher level.




However, in this case it's given you spell slots of a level that's appropriate for spells you can prepare, because you always have them prepared. The rule that Cleric domain spells are always in your prepared spells list circumvents the rule that you can only choose to prepare a spell if you have a slot of that spell's level or higher. You're not choosing to prepare it.






share|improve this answer












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  • $begingroup$
    @KorvinStarmast I've added a header saying that you can do this by multiclassing into another caster class, thanks for the suggestion.
    $endgroup$
    – John Clifford
    Jul 24 at 12:47










  • $begingroup$
    That's what I was looking for and couldn't find, cheers!
    $endgroup$
    – John Clifford
    Jul 24 at 12:51










  • $begingroup$
    Cool! When you open the answer dialogue box, on the top at the right (above the bow in which you are typing) is a ? that opens up a few of the help options to assist in navigating the markdown used on this site. Best wishes.
    $endgroup$
    – KorvinStarmast
    Jul 24 at 12:53














6














6










6







$begingroup$

Yes, you can do this by multiclassing into another caster class



Let's look at this in sequence.



As a Theurgy Wizard, you hit 14th level and gain Arcane High Priest, which gives you the Arcana domain's 17th level feature, Arcane Mastery. This allows you to add a 6th, 7th, 8th and 9th level spell to your list of domain spells, so they will always be prepared.




Domain Spells



Each domain has a list of spells—its domain spells—
that you gain at the cleric levels noted in the domain
description. Once you gain a domain spell, you always
have it prepared, and it doesn’t count against the
number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the
cleric spell list, the spell is nonetheless a cleric spell for you.



PHB p.58




The section on spell slots in chapter 10 states the following:




Regardless of how many spells a caster knows or
prepares
, he or she can cast only a limited number of
spells before resting. Manipulating the fabric of magic
and channeling its energy into even a simple spell is
physically and mentally taxing, and higher-level spells
are even more so. Thus, each spellcasting class’s
description (except that of the warlock) includes a table
showing how many spell slots of each spell level a
character can use at each character level. For example,
the 3rd-level wizard Umara has four 1st-level spell slots
and two 2nd-level slots.
When a character casts a spell, he or she expends
a slot of that spell’s level or higher, effectively “filling”
a slot with the spell. You can think of a spell slot as a
groove of a certain size—small for a 1st-level slot, larger
for a spell of higher level. A 1st-level spell fits into a slot
of any size, but a 9th-level spell fits only in a 9th-level
slot. So when Umara casts magic missile, a 1st-level
spell, she spends one of her four 1st-level slots and has
three remaining.



PHB, p.201




So you have those spells prepared, but you don't have the spell slots to use them: at 14th level you have a 6th and 7th level slot, but no 8th or 9th. You would, as you said, have to gain 3 further levels in a caster class to get those slots (whether that's going to 17th level Wizard or multiclassing 3 levels in a different one)



Assuming you do take those three multiclass levels and then get to 14th level Theurgy Wizard, you would have the spell slots to cast your prepared spells and so would be able to use them at that level.



The potential argument against this comes from the section on multiclassing spell slots:




If you have more than one spellcasting class, this table
might give you spell slots of a level that is higher than
the spells you know or can prepare. You can use those
slots, but only to cast your lower-level spells. If a lower level spell that you cast, like burning hands, has an
enhanced effect when cast using a higher-level slot, you
can use the enhanced effect, even though you don’t have
any spells of that higher level.




However, in this case it's given you spell slots of a level that's appropriate for spells you can prepare, because you always have them prepared. The rule that Cleric domain spells are always in your prepared spells list circumvents the rule that you can only choose to prepare a spell if you have a slot of that spell's level or higher. You're not choosing to prepare it.






share|improve this answer












$endgroup$



Yes, you can do this by multiclassing into another caster class



Let's look at this in sequence.



As a Theurgy Wizard, you hit 14th level and gain Arcane High Priest, which gives you the Arcana domain's 17th level feature, Arcane Mastery. This allows you to add a 6th, 7th, 8th and 9th level spell to your list of domain spells, so they will always be prepared.




Domain Spells



Each domain has a list of spells—its domain spells—
that you gain at the cleric levels noted in the domain
description. Once you gain a domain spell, you always
have it prepared, and it doesn’t count against the
number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the
cleric spell list, the spell is nonetheless a cleric spell for you.



PHB p.58




The section on spell slots in chapter 10 states the following:




Regardless of how many spells a caster knows or
prepares
, he or she can cast only a limited number of
spells before resting. Manipulating the fabric of magic
and channeling its energy into even a simple spell is
physically and mentally taxing, and higher-level spells
are even more so. Thus, each spellcasting class’s
description (except that of the warlock) includes a table
showing how many spell slots of each spell level a
character can use at each character level. For example,
the 3rd-level wizard Umara has four 1st-level spell slots
and two 2nd-level slots.
When a character casts a spell, he or she expends
a slot of that spell’s level or higher, effectively “filling”
a slot with the spell. You can think of a spell slot as a
groove of a certain size—small for a 1st-level slot, larger
for a spell of higher level. A 1st-level spell fits into a slot
of any size, but a 9th-level spell fits only in a 9th-level
slot. So when Umara casts magic missile, a 1st-level
spell, she spends one of her four 1st-level slots and has
three remaining.



PHB, p.201




So you have those spells prepared, but you don't have the spell slots to use them: at 14th level you have a 6th and 7th level slot, but no 8th or 9th. You would, as you said, have to gain 3 further levels in a caster class to get those slots (whether that's going to 17th level Wizard or multiclassing 3 levels in a different one)



Assuming you do take those three multiclass levels and then get to 14th level Theurgy Wizard, you would have the spell slots to cast your prepared spells and so would be able to use them at that level.



The potential argument against this comes from the section on multiclassing spell slots:




If you have more than one spellcasting class, this table
might give you spell slots of a level that is higher than
the spells you know or can prepare. You can use those
slots, but only to cast your lower-level spells. If a lower level spell that you cast, like burning hands, has an
enhanced effect when cast using a higher-level slot, you
can use the enhanced effect, even though you don’t have
any spells of that higher level.




However, in this case it's given you spell slots of a level that's appropriate for spells you can prepare, because you always have them prepared. The rule that Cleric domain spells are always in your prepared spells list circumvents the rule that you can only choose to prepare a spell if you have a slot of that spell's level or higher. You're not choosing to prepare it.







share|improve this answer















share|improve this answer




share|improve this answer








edited Jul 24 at 12:50









KorvinStarmast

99.9k26 gold badges333 silver badges540 bronze badges




99.9k26 gold badges333 silver badges540 bronze badges










answered Jul 24 at 10:12









John CliffordJohn Clifford

1,7055 silver badges18 bronze badges




1,7055 silver badges18 bronze badges














  • $begingroup$
    @KorvinStarmast I've added a header saying that you can do this by multiclassing into another caster class, thanks for the suggestion.
    $endgroup$
    – John Clifford
    Jul 24 at 12:47










  • $begingroup$
    That's what I was looking for and couldn't find, cheers!
    $endgroup$
    – John Clifford
    Jul 24 at 12:51










  • $begingroup$
    Cool! When you open the answer dialogue box, on the top at the right (above the bow in which you are typing) is a ? that opens up a few of the help options to assist in navigating the markdown used on this site. Best wishes.
    $endgroup$
    – KorvinStarmast
    Jul 24 at 12:53

















  • $begingroup$
    @KorvinStarmast I've added a header saying that you can do this by multiclassing into another caster class, thanks for the suggestion.
    $endgroup$
    – John Clifford
    Jul 24 at 12:47










  • $begingroup$
    That's what I was looking for and couldn't find, cheers!
    $endgroup$
    – John Clifford
    Jul 24 at 12:51










  • $begingroup$
    Cool! When you open the answer dialogue box, on the top at the right (above the bow in which you are typing) is a ? that opens up a few of the help options to assist in navigating the markdown used on this site. Best wishes.
    $endgroup$
    – KorvinStarmast
    Jul 24 at 12:53
















$begingroup$
@KorvinStarmast I've added a header saying that you can do this by multiclassing into another caster class, thanks for the suggestion.
$endgroup$
– John Clifford
Jul 24 at 12:47




$begingroup$
@KorvinStarmast I've added a header saying that you can do this by multiclassing into another caster class, thanks for the suggestion.
$endgroup$
– John Clifford
Jul 24 at 12:47












$begingroup$
That's what I was looking for and couldn't find, cheers!
$endgroup$
– John Clifford
Jul 24 at 12:51




$begingroup$
That's what I was looking for and couldn't find, cheers!
$endgroup$
– John Clifford
Jul 24 at 12:51












$begingroup$
Cool! When you open the answer dialogue box, on the top at the right (above the bow in which you are typing) is a ? that opens up a few of the help options to assist in navigating the markdown used on this site. Best wishes.
$endgroup$
– KorvinStarmast
Jul 24 at 12:53





$begingroup$
Cool! When you open the answer dialogue box, on the top at the right (above the bow in which you are typing) is a ? that opens up a few of the help options to assist in navigating the markdown used on this site. Best wishes.
$endgroup$
– KorvinStarmast
Jul 24 at 12:53



















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