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What happens when two cards both modify what I'm allowed to do?
Interaction between Leyline of Anticipation and Teferi, Time RavelerHow do two copies of Irencrag Feat interact?Hypersonic dragon => instant scavenge?How does Fist of Suns work with my Commander?What happens when two players both play Control Magic on the same creature?How does Camouflage interact with “can't be blocked by more than one creature”?What happens when both players run out of cards with Gideon of the Trials and an emblem in play?Lore: Teferi's second staff and memory crystal?What happens when two Ochran Assassins are attacking?If I flash in Teferi, Time Raveler, can its passive ability counter a spell on the stack?How does Cascade work with Teferi?Is refusing to concede in the face of an unstoppable Nexus combo punishable?
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Suppose my opponent has Teferi, Time Raveler in play, and I have a Leyline of Anticipation. The former says I can only cast spells any time I could cast a sorcery, and the latter says I can cast spells any time I could cast an instant.
In this case, looking it up on Oracle gave me a direct answer in the past rulings: Teferi's ability overrides the Leyline's.
But is this just an arbitrary decision? When cases like this come up, how can I decide which effect wins out without searching for specific rulings on each combination? As a general rule, when something like this happens in play, how should I figure out the result?
magic-the-gathering
add a comment
|
Suppose my opponent has Teferi, Time Raveler in play, and I have a Leyline of Anticipation. The former says I can only cast spells any time I could cast a sorcery, and the latter says I can cast spells any time I could cast an instant.
In this case, looking it up on Oracle gave me a direct answer in the past rulings: Teferi's ability overrides the Leyline's.
But is this just an arbitrary decision? When cases like this come up, how can I decide which effect wins out without searching for specific rulings on each combination? As a general rule, when something like this happens in play, how should I figure out the result?
magic-the-gathering
related: boardgames.stackexchange.com/questions/47604/…
– Raj
Jul 23 at 20:11
2
I think it could use some editing to make the distinction clearer; but I don't think it's a duplicate, because this is asking about a general scenario using a specific example (and it so happens that the specific example doesn't have the same answer as the general scenario)... the other question is asking about that one specific scenario, and is answered by just addressing that one rule.
– GendoIkari
Jul 23 at 20:33
I really don't see the difference. We always answer specific questions with general rules references and how they apply to the given example. To me, it's the same question with the same example, only worded a little more generally, and with the same answer.
– Hackworth
Jul 23 at 22:05
I'm fine with reopening though, let the community decide.
– Hackworth
Jul 23 at 22:11
1
Many thanks! @GendoIkari Indeed, I'm not curious about the specific case of Teferi-vs-Leyline (which Oracle answered for me), but about the general case, which seems to come down to CR 101.2 (as given in J. Sallé's answer).
– Draconis
Jul 23 at 23:29
add a comment
|
Suppose my opponent has Teferi, Time Raveler in play, and I have a Leyline of Anticipation. The former says I can only cast spells any time I could cast a sorcery, and the latter says I can cast spells any time I could cast an instant.
In this case, looking it up on Oracle gave me a direct answer in the past rulings: Teferi's ability overrides the Leyline's.
But is this just an arbitrary decision? When cases like this come up, how can I decide which effect wins out without searching for specific rulings on each combination? As a general rule, when something like this happens in play, how should I figure out the result?
magic-the-gathering
Suppose my opponent has Teferi, Time Raveler in play, and I have a Leyline of Anticipation. The former says I can only cast spells any time I could cast a sorcery, and the latter says I can cast spells any time I could cast an instant.
In this case, looking it up on Oracle gave me a direct answer in the past rulings: Teferi's ability overrides the Leyline's.
But is this just an arbitrary decision? When cases like this come up, how can I decide which effect wins out without searching for specific rulings on each combination? As a general rule, when something like this happens in play, how should I figure out the result?
magic-the-gathering
magic-the-gathering
edited Jul 23 at 23:28
Draconis
asked Jul 23 at 19:57
DraconisDraconis
2861 silver badge7 bronze badges
2861 silver badge7 bronze badges
related: boardgames.stackexchange.com/questions/47604/…
– Raj
Jul 23 at 20:11
2
I think it could use some editing to make the distinction clearer; but I don't think it's a duplicate, because this is asking about a general scenario using a specific example (and it so happens that the specific example doesn't have the same answer as the general scenario)... the other question is asking about that one specific scenario, and is answered by just addressing that one rule.
– GendoIkari
Jul 23 at 20:33
I really don't see the difference. We always answer specific questions with general rules references and how they apply to the given example. To me, it's the same question with the same example, only worded a little more generally, and with the same answer.
– Hackworth
Jul 23 at 22:05
I'm fine with reopening though, let the community decide.
– Hackworth
Jul 23 at 22:11
1
Many thanks! @GendoIkari Indeed, I'm not curious about the specific case of Teferi-vs-Leyline (which Oracle answered for me), but about the general case, which seems to come down to CR 101.2 (as given in J. Sallé's answer).
– Draconis
Jul 23 at 23:29
add a comment
|
related: boardgames.stackexchange.com/questions/47604/…
– Raj
Jul 23 at 20:11
2
I think it could use some editing to make the distinction clearer; but I don't think it's a duplicate, because this is asking about a general scenario using a specific example (and it so happens that the specific example doesn't have the same answer as the general scenario)... the other question is asking about that one specific scenario, and is answered by just addressing that one rule.
– GendoIkari
Jul 23 at 20:33
I really don't see the difference. We always answer specific questions with general rules references and how they apply to the given example. To me, it's the same question with the same example, only worded a little more generally, and with the same answer.
– Hackworth
Jul 23 at 22:05
I'm fine with reopening though, let the community decide.
– Hackworth
Jul 23 at 22:11
1
Many thanks! @GendoIkari Indeed, I'm not curious about the specific case of Teferi-vs-Leyline (which Oracle answered for me), but about the general case, which seems to come down to CR 101.2 (as given in J. Sallé's answer).
– Draconis
Jul 23 at 23:29
related: boardgames.stackexchange.com/questions/47604/…
– Raj
Jul 23 at 20:11
related: boardgames.stackexchange.com/questions/47604/…
– Raj
Jul 23 at 20:11
2
2
I think it could use some editing to make the distinction clearer; but I don't think it's a duplicate, because this is asking about a general scenario using a specific example (and it so happens that the specific example doesn't have the same answer as the general scenario)... the other question is asking about that one specific scenario, and is answered by just addressing that one rule.
– GendoIkari
Jul 23 at 20:33
I think it could use some editing to make the distinction clearer; but I don't think it's a duplicate, because this is asking about a general scenario using a specific example (and it so happens that the specific example doesn't have the same answer as the general scenario)... the other question is asking about that one specific scenario, and is answered by just addressing that one rule.
– GendoIkari
Jul 23 at 20:33
I really don't see the difference. We always answer specific questions with general rules references and how they apply to the given example. To me, it's the same question with the same example, only worded a little more generally, and with the same answer.
– Hackworth
Jul 23 at 22:05
I really don't see the difference. We always answer specific questions with general rules references and how they apply to the given example. To me, it's the same question with the same example, only worded a little more generally, and with the same answer.
– Hackworth
Jul 23 at 22:05
I'm fine with reopening though, let the community decide.
– Hackworth
Jul 23 at 22:11
I'm fine with reopening though, let the community decide.
– Hackworth
Jul 23 at 22:11
1
1
Many thanks! @GendoIkari Indeed, I'm not curious about the specific case of Teferi-vs-Leyline (which Oracle answered for me), but about the general case, which seems to come down to CR 101.2 (as given in J. Sallé's answer).
– Draconis
Jul 23 at 23:29
Many thanks! @GendoIkari Indeed, I'm not curious about the specific case of Teferi-vs-Leyline (which Oracle answered for me), but about the general case, which seems to come down to CR 101.2 (as given in J. Sallé's answer).
– Draconis
Jul 23 at 23:29
add a comment
|
2 Answers
2
active
oldest
votes
But is this just an arbitrary decision?
No, it's not.
That specific interaction is governed by one of Magic's "Golden Rules", specifically CR 101.2, which states:
101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.
Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.
This is valid for any interaction of this kind. Therefore, the answer to your question is that the effect preventing you from taking an action has precedence over the effect allowing you to take that action.
As per the answer in the linked question, I don't think 101.2 comes into play here. The reason for the ruling is 307.5.
– GendoIkari
Jul 23 at 20:20
@Gendolkari you're correct. I didn't notice Teferi doesn't actually have the word "can't" in its text.
– J. Sallé
Jul 23 at 20:25
However your answer is still overall good because the question is asking about more than just that interaction.
– GendoIkari
Jul 23 at 20:26
Many thanks! This indeed covers the general case I was curious about.
– Draconis
Jul 23 at 23:29
7
Re "I didn't notice Teferi doesn't actually have the word "can't" in its text", That's is not required by 101.2. 101.2 gives restrictions power over permissions, and Teferi's static ability is a restriction.
– ikegami
Jul 24 at 2:08
|
show 1 more comment
There are really 2 separate things at play in your question.
In regards to the specific interaction between Teferi, Time Raveler and Leyline of Anticipation; you can read about it in the linked question, but to summarize, having flash simply doesn't do anything useful when Teferi is around, because Teferi's "any time you can cast a sorcery" is defined as "when the stack is empty and it is your main phase." Having flash means you could cast things when you could cast an instant, but thanks to Teferi, your opponent's turn is not a time that you could cast an instant anymore.
In regards to the general question, Rule 101.2 as quoted in J. Sallé's answer covers any situation where one effect says you can do something but another effect says that you can't.
3
I think this is the real answer to this specific case. As 307.5 says, "any time you can cast a sorcery" isn't really linked to the card type sorcery at all (or any effects in play that might affect them), but rather shorthand for "at any time where one would conventionally be able to play a sorcery", or more explicitly "at any time where you have priority during one of your main phases and the stack is empty"
– Arthur
Jul 23 at 22:58
add a comment
|
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2 Answers
2
active
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2 Answers
2
active
oldest
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active
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active
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votes
But is this just an arbitrary decision?
No, it's not.
That specific interaction is governed by one of Magic's "Golden Rules", specifically CR 101.2, which states:
101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.
Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.
This is valid for any interaction of this kind. Therefore, the answer to your question is that the effect preventing you from taking an action has precedence over the effect allowing you to take that action.
As per the answer in the linked question, I don't think 101.2 comes into play here. The reason for the ruling is 307.5.
– GendoIkari
Jul 23 at 20:20
@Gendolkari you're correct. I didn't notice Teferi doesn't actually have the word "can't" in its text.
– J. Sallé
Jul 23 at 20:25
However your answer is still overall good because the question is asking about more than just that interaction.
– GendoIkari
Jul 23 at 20:26
Many thanks! This indeed covers the general case I was curious about.
– Draconis
Jul 23 at 23:29
7
Re "I didn't notice Teferi doesn't actually have the word "can't" in its text", That's is not required by 101.2. 101.2 gives restrictions power over permissions, and Teferi's static ability is a restriction.
– ikegami
Jul 24 at 2:08
|
show 1 more comment
But is this just an arbitrary decision?
No, it's not.
That specific interaction is governed by one of Magic's "Golden Rules", specifically CR 101.2, which states:
101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.
Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.
This is valid for any interaction of this kind. Therefore, the answer to your question is that the effect preventing you from taking an action has precedence over the effect allowing you to take that action.
As per the answer in the linked question, I don't think 101.2 comes into play here. The reason for the ruling is 307.5.
– GendoIkari
Jul 23 at 20:20
@Gendolkari you're correct. I didn't notice Teferi doesn't actually have the word "can't" in its text.
– J. Sallé
Jul 23 at 20:25
However your answer is still overall good because the question is asking about more than just that interaction.
– GendoIkari
Jul 23 at 20:26
Many thanks! This indeed covers the general case I was curious about.
– Draconis
Jul 23 at 23:29
7
Re "I didn't notice Teferi doesn't actually have the word "can't" in its text", That's is not required by 101.2. 101.2 gives restrictions power over permissions, and Teferi's static ability is a restriction.
– ikegami
Jul 24 at 2:08
|
show 1 more comment
But is this just an arbitrary decision?
No, it's not.
That specific interaction is governed by one of Magic's "Golden Rules", specifically CR 101.2, which states:
101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.
Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.
This is valid for any interaction of this kind. Therefore, the answer to your question is that the effect preventing you from taking an action has precedence over the effect allowing you to take that action.
But is this just an arbitrary decision?
No, it's not.
That specific interaction is governed by one of Magic's "Golden Rules", specifically CR 101.2, which states:
101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.
Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.
This is valid for any interaction of this kind. Therefore, the answer to your question is that the effect preventing you from taking an action has precedence over the effect allowing you to take that action.
answered Jul 23 at 20:03
J. SalléJ. Sallé
2,9526 silver badges25 bronze badges
2,9526 silver badges25 bronze badges
As per the answer in the linked question, I don't think 101.2 comes into play here. The reason for the ruling is 307.5.
– GendoIkari
Jul 23 at 20:20
@Gendolkari you're correct. I didn't notice Teferi doesn't actually have the word "can't" in its text.
– J. Sallé
Jul 23 at 20:25
However your answer is still overall good because the question is asking about more than just that interaction.
– GendoIkari
Jul 23 at 20:26
Many thanks! This indeed covers the general case I was curious about.
– Draconis
Jul 23 at 23:29
7
Re "I didn't notice Teferi doesn't actually have the word "can't" in its text", That's is not required by 101.2. 101.2 gives restrictions power over permissions, and Teferi's static ability is a restriction.
– ikegami
Jul 24 at 2:08
|
show 1 more comment
As per the answer in the linked question, I don't think 101.2 comes into play here. The reason for the ruling is 307.5.
– GendoIkari
Jul 23 at 20:20
@Gendolkari you're correct. I didn't notice Teferi doesn't actually have the word "can't" in its text.
– J. Sallé
Jul 23 at 20:25
However your answer is still overall good because the question is asking about more than just that interaction.
– GendoIkari
Jul 23 at 20:26
Many thanks! This indeed covers the general case I was curious about.
– Draconis
Jul 23 at 23:29
7
Re "I didn't notice Teferi doesn't actually have the word "can't" in its text", That's is not required by 101.2. 101.2 gives restrictions power over permissions, and Teferi's static ability is a restriction.
– ikegami
Jul 24 at 2:08
As per the answer in the linked question, I don't think 101.2 comes into play here. The reason for the ruling is 307.5.
– GendoIkari
Jul 23 at 20:20
As per the answer in the linked question, I don't think 101.2 comes into play here. The reason for the ruling is 307.5.
– GendoIkari
Jul 23 at 20:20
@Gendolkari you're correct. I didn't notice Teferi doesn't actually have the word "can't" in its text.
– J. Sallé
Jul 23 at 20:25
@Gendolkari you're correct. I didn't notice Teferi doesn't actually have the word "can't" in its text.
– J. Sallé
Jul 23 at 20:25
However your answer is still overall good because the question is asking about more than just that interaction.
– GendoIkari
Jul 23 at 20:26
However your answer is still overall good because the question is asking about more than just that interaction.
– GendoIkari
Jul 23 at 20:26
Many thanks! This indeed covers the general case I was curious about.
– Draconis
Jul 23 at 23:29
Many thanks! This indeed covers the general case I was curious about.
– Draconis
Jul 23 at 23:29
7
7
Re "I didn't notice Teferi doesn't actually have the word "can't" in its text", That's is not required by 101.2. 101.2 gives restrictions power over permissions, and Teferi's static ability is a restriction.
– ikegami
Jul 24 at 2:08
Re "I didn't notice Teferi doesn't actually have the word "can't" in its text", That's is not required by 101.2. 101.2 gives restrictions power over permissions, and Teferi's static ability is a restriction.
– ikegami
Jul 24 at 2:08
|
show 1 more comment
There are really 2 separate things at play in your question.
In regards to the specific interaction between Teferi, Time Raveler and Leyline of Anticipation; you can read about it in the linked question, but to summarize, having flash simply doesn't do anything useful when Teferi is around, because Teferi's "any time you can cast a sorcery" is defined as "when the stack is empty and it is your main phase." Having flash means you could cast things when you could cast an instant, but thanks to Teferi, your opponent's turn is not a time that you could cast an instant anymore.
In regards to the general question, Rule 101.2 as quoted in J. Sallé's answer covers any situation where one effect says you can do something but another effect says that you can't.
3
I think this is the real answer to this specific case. As 307.5 says, "any time you can cast a sorcery" isn't really linked to the card type sorcery at all (or any effects in play that might affect them), but rather shorthand for "at any time where one would conventionally be able to play a sorcery", or more explicitly "at any time where you have priority during one of your main phases and the stack is empty"
– Arthur
Jul 23 at 22:58
add a comment
|
There are really 2 separate things at play in your question.
In regards to the specific interaction between Teferi, Time Raveler and Leyline of Anticipation; you can read about it in the linked question, but to summarize, having flash simply doesn't do anything useful when Teferi is around, because Teferi's "any time you can cast a sorcery" is defined as "when the stack is empty and it is your main phase." Having flash means you could cast things when you could cast an instant, but thanks to Teferi, your opponent's turn is not a time that you could cast an instant anymore.
In regards to the general question, Rule 101.2 as quoted in J. Sallé's answer covers any situation where one effect says you can do something but another effect says that you can't.
3
I think this is the real answer to this specific case. As 307.5 says, "any time you can cast a sorcery" isn't really linked to the card type sorcery at all (or any effects in play that might affect them), but rather shorthand for "at any time where one would conventionally be able to play a sorcery", or more explicitly "at any time where you have priority during one of your main phases and the stack is empty"
– Arthur
Jul 23 at 22:58
add a comment
|
There are really 2 separate things at play in your question.
In regards to the specific interaction between Teferi, Time Raveler and Leyline of Anticipation; you can read about it in the linked question, but to summarize, having flash simply doesn't do anything useful when Teferi is around, because Teferi's "any time you can cast a sorcery" is defined as "when the stack is empty and it is your main phase." Having flash means you could cast things when you could cast an instant, but thanks to Teferi, your opponent's turn is not a time that you could cast an instant anymore.
In regards to the general question, Rule 101.2 as quoted in J. Sallé's answer covers any situation where one effect says you can do something but another effect says that you can't.
There are really 2 separate things at play in your question.
In regards to the specific interaction between Teferi, Time Raveler and Leyline of Anticipation; you can read about it in the linked question, but to summarize, having flash simply doesn't do anything useful when Teferi is around, because Teferi's "any time you can cast a sorcery" is defined as "when the stack is empty and it is your main phase." Having flash means you could cast things when you could cast an instant, but thanks to Teferi, your opponent's turn is not a time that you could cast an instant anymore.
In regards to the general question, Rule 101.2 as quoted in J. Sallé's answer covers any situation where one effect says you can do something but another effect says that you can't.
answered Jul 23 at 20:25
GendoIkariGendoIkari
51.1k3 gold badges106 silver badges207 bronze badges
51.1k3 gold badges106 silver badges207 bronze badges
3
I think this is the real answer to this specific case. As 307.5 says, "any time you can cast a sorcery" isn't really linked to the card type sorcery at all (or any effects in play that might affect them), but rather shorthand for "at any time where one would conventionally be able to play a sorcery", or more explicitly "at any time where you have priority during one of your main phases and the stack is empty"
– Arthur
Jul 23 at 22:58
add a comment
|
3
I think this is the real answer to this specific case. As 307.5 says, "any time you can cast a sorcery" isn't really linked to the card type sorcery at all (or any effects in play that might affect them), but rather shorthand for "at any time where one would conventionally be able to play a sorcery", or more explicitly "at any time where you have priority during one of your main phases and the stack is empty"
– Arthur
Jul 23 at 22:58
3
3
I think this is the real answer to this specific case. As 307.5 says, "any time you can cast a sorcery" isn't really linked to the card type sorcery at all (or any effects in play that might affect them), but rather shorthand for "at any time where one would conventionally be able to play a sorcery", or more explicitly "at any time where you have priority during one of your main phases and the stack is empty"
– Arthur
Jul 23 at 22:58
I think this is the real answer to this specific case. As 307.5 says, "any time you can cast a sorcery" isn't really linked to the card type sorcery at all (or any effects in play that might affect them), but rather shorthand for "at any time where one would conventionally be able to play a sorcery", or more explicitly "at any time where you have priority during one of your main phases and the stack is empty"
– Arthur
Jul 23 at 22:58
add a comment
|
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related: boardgames.stackexchange.com/questions/47604/…
– Raj
Jul 23 at 20:11
2
I think it could use some editing to make the distinction clearer; but I don't think it's a duplicate, because this is asking about a general scenario using a specific example (and it so happens that the specific example doesn't have the same answer as the general scenario)... the other question is asking about that one specific scenario, and is answered by just addressing that one rule.
– GendoIkari
Jul 23 at 20:33
I really don't see the difference. We always answer specific questions with general rules references and how they apply to the given example. To me, it's the same question with the same example, only worded a little more generally, and with the same answer.
– Hackworth
Jul 23 at 22:05
I'm fine with reopening though, let the community decide.
– Hackworth
Jul 23 at 22:11
1
Many thanks! @GendoIkari Indeed, I'm not curious about the specific case of Teferi-vs-Leyline (which Oracle answered for me), but about the general case, which seems to come down to CR 101.2 (as given in J. Sallé's answer).
– Draconis
Jul 23 at 23:29