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Inline version of a function returns different value than non-inline version
The 2019 Stack Overflow Developer Survey Results Are InIs floating point math broken?IEEE-754 floating-point precision: How much error is allowed?Benefits of inline functions in C++?When should I write the keyword 'inline' for a function/method?The meaning of static in C++setw within a function to return an ostreamstd::atomic_is_lock_free(shared_ptr<T>*) didn't compileWhy doesn't the istringstream eof flag become true when successfully converting a boolean string value to a bool?How to implement StringBuilder class which to be able to accept IO manipulatorsFunction overloading with different return typesProblems benchmarking simple code with googlebenchmarkC++ - Odd Reciprocal Inequivalence
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How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
I would expect all outputs to be equal to 1, but it actually outputs this (g++ 8.3.1, no flags):
1
0
1
instead of
1
1
1
Edit: clang++ 7.0.0 outputs this:
0
0
0
and g++ -Ofast this:
1
1
1
c++
New contributor
zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
|
show 14 more comments
How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
I would expect all outputs to be equal to 1, but it actually outputs this (g++ 8.3.1, no flags):
1
0
1
instead of
1
1
1
Edit: clang++ 7.0.0 outputs this:
0
0
0
and g++ -Ofast this:
1
1
1
c++
New contributor
zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
2 days ago
27
Isn't==always a bit unpredictable with floating point values?
– 500 - Internal Server Error
2 days ago
3
related stackoverflow.com/questions/588004/…
– user463035818
2 days ago
2
Did you set the-Ofastoption, which allows such optimizations?
– cmdLP
2 days ago
4
Compiler returns forcbrt(27.0)the value of0x0000000000000840while the standard library returns0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.
– Kamil Cuk
2 days ago
|
show 14 more comments
How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
I would expect all outputs to be equal to 1, but it actually outputs this (g++ 8.3.1, no flags):
1
0
1
instead of
1
1
1
Edit: clang++ 7.0.0 outputs this:
0
0
0
and g++ -Ofast this:
1
1
1
c++
New contributor
zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
I would expect all outputs to be equal to 1, but it actually outputs this (g++ 8.3.1, no flags):
1
0
1
instead of
1
1
1
Edit: clang++ 7.0.0 outputs this:
0
0
0
and g++ -Ofast this:
1
1
1
c++
c++
New contributor
zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited yesterday
chwarr
4,27811843
4,27811843
New contributor
zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 2 days ago
zbrojny120zbrojny120
39838
39838
New contributor
zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
2 days ago
27
Isn't==always a bit unpredictable with floating point values?
– 500 - Internal Server Error
2 days ago
3
related stackoverflow.com/questions/588004/…
– user463035818
2 days ago
2
Did you set the-Ofastoption, which allows such optimizations?
– cmdLP
2 days ago
4
Compiler returns forcbrt(27.0)the value of0x0000000000000840while the standard library returns0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.
– Kamil Cuk
2 days ago
|
show 14 more comments
3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
2 days ago
27
Isn't==always a bit unpredictable with floating point values?
– 500 - Internal Server Error
2 days ago
3
related stackoverflow.com/questions/588004/…
– user463035818
2 days ago
2
Did you set the-Ofastoption, which allows such optimizations?
– cmdLP
2 days ago
4
Compiler returns forcbrt(27.0)the value of0x0000000000000840while the standard library returns0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.
– Kamil Cuk
2 days ago
3
3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
2 days ago
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
2 days ago
27
27
Isn't
== always a bit unpredictable with floating point values?– 500 - Internal Server Error
2 days ago
Isn't
== always a bit unpredictable with floating point values?– 500 - Internal Server Error
2 days ago
3
3
related stackoverflow.com/questions/588004/…
– user463035818
2 days ago
related stackoverflow.com/questions/588004/…
– user463035818
2 days ago
2
2
Did you set the
-Ofast option, which allows such optimizations?– cmdLP
2 days ago
Did you set the
-Ofast option, which allows such optimizations?– cmdLP
2 days ago
4
4
Compiler returns for
cbrt(27.0) the value of 0x0000000000000840 while the standard library returns 0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.– Kamil Cuk
2 days ago
Compiler returns for
cbrt(27.0) the value of 0x0000000000000840 while the standard library returns 0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.– Kamil Cuk
2 days ago
|
show 14 more comments
2 Answers
2
active
oldest
votes
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1: https://godbolt.org/z/u4gh0g-O3: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
add a comment |
As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon (the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.
Live demo
What's the purpose of themax()call? By definition,floor(x)is less than or equal tox, somax(x, floor(x))will always equalx.
– Ken Thomases
yesterday
@KenThomases: In this particular case, where one argument tomaxis just thefloorof the other, it is not required. But I considered a general case where arguments tomaxcan be values or expressions which are independent of each other.
– P.W
yesterday
Shouldn'toperator==(double, double)do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
yesterday
I think it is better if the user gets to specify theEpsilonvalue depending on their particular requirement.
– P.W
yesterday
add a comment |
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2 Answers
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2 Answers
2
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active
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votes
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1: https://godbolt.org/z/u4gh0g-O3: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
add a comment |
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1: https://godbolt.org/z/u4gh0g-O3: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
add a comment |
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1: https://godbolt.org/z/u4gh0g-O3: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1: https://godbolt.org/z/u4gh0g-O3: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
edited 2 days ago
answered 2 days ago
Jorge PerezJorge Perez
2,126719
2,126719
add a comment |
add a comment |
As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon (the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.
Live demo
What's the purpose of themax()call? By definition,floor(x)is less than or equal tox, somax(x, floor(x))will always equalx.
– Ken Thomases
yesterday
@KenThomases: In this particular case, where one argument tomaxis just thefloorof the other, it is not required. But I considered a general case where arguments tomaxcan be values or expressions which are independent of each other.
– P.W
yesterday
Shouldn'toperator==(double, double)do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
yesterday
I think it is better if the user gets to specify theEpsilonvalue depending on their particular requirement.
– P.W
yesterday
add a comment |
As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon (the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.
Live demo
What's the purpose of themax()call? By definition,floor(x)is less than or equal tox, somax(x, floor(x))will always equalx.
– Ken Thomases
yesterday
@KenThomases: In this particular case, where one argument tomaxis just thefloorof the other, it is not required. But I considered a general case where arguments tomaxcan be values or expressions which are independent of each other.
– P.W
yesterday
Shouldn'toperator==(double, double)do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
yesterday
I think it is better if the user gets to specify theEpsilonvalue depending on their particular requirement.
– P.W
yesterday
add a comment |
As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon (the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.
Live demo
As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon (the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.
Live demo
edited 2 days ago
answered 2 days ago
P.WP.W
18.6k41758
18.6k41758
What's the purpose of themax()call? By definition,floor(x)is less than or equal tox, somax(x, floor(x))will always equalx.
– Ken Thomases
yesterday
@KenThomases: In this particular case, where one argument tomaxis just thefloorof the other, it is not required. But I considered a general case where arguments tomaxcan be values or expressions which are independent of each other.
– P.W
yesterday
Shouldn'toperator==(double, double)do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
yesterday
I think it is better if the user gets to specify theEpsilonvalue depending on their particular requirement.
– P.W
yesterday
add a comment |
What's the purpose of themax()call? By definition,floor(x)is less than or equal tox, somax(x, floor(x))will always equalx.
– Ken Thomases
yesterday
@KenThomases: In this particular case, where one argument tomaxis just thefloorof the other, it is not required. But I considered a general case where arguments tomaxcan be values or expressions which are independent of each other.
– P.W
yesterday
Shouldn'toperator==(double, double)do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
yesterday
I think it is better if the user gets to specify theEpsilonvalue depending on their particular requirement.
– P.W
yesterday
What's the purpose of the
max() call? By definition, floor(x) is less than or equal to x, so max(x, floor(x)) will always equal x.– Ken Thomases
yesterday
What's the purpose of the
max() call? By definition, floor(x) is less than or equal to x, so max(x, floor(x)) will always equal x.– Ken Thomases
yesterday
@KenThomases: In this particular case, where one argument to
max is just the floor of the other, it is not required. But I considered a general case where arguments to max can be values or expressions which are independent of each other.– P.W
yesterday
@KenThomases: In this particular case, where one argument to
max is just the floor of the other, it is not required. But I considered a general case where arguments to max can be values or expressions which are independent of each other.– P.W
yesterday
Shouldn't
operator==(double, double) do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.– Peter A. Schneider
yesterday
Shouldn't
operator==(double, double) do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.– Peter A. Schneider
yesterday
I think it is better if the user gets to specify the
Epsilon value depending on their particular requirement.– P.W
yesterday
I think it is better if the user gets to specify the
Epsilon value depending on their particular requirement.– P.W
yesterday
add a comment |
zbrojny120 is a new contributor. Be nice, and check out our Code of Conduct.
zbrojny120 is a new contributor. Be nice, and check out our Code of Conduct.
zbrojny120 is a new contributor. Be nice, and check out our Code of Conduct.
zbrojny120 is a new contributor. Be nice, and check out our Code of Conduct.
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3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
2 days ago
27
Isn't
==always a bit unpredictable with floating point values?– 500 - Internal Server Error
2 days ago
3
related stackoverflow.com/questions/588004/…
– user463035818
2 days ago
2
Did you set the
-Ofastoption, which allows such optimizations?– cmdLP
2 days ago
4
Compiler returns for
cbrt(27.0)the value of0x0000000000000840while the standard library returns0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.– Kamil Cuk
2 days ago